"You belong in a museum!"
This article or section contains obsolete information, but exists here for historical purposes.
+430 health +450 mana
Unique: Nearby allies gain 20 health regeneration per 5 and 9 mana regeneration per 5.
Unique: +10% cooldown reduction. Unique: When you use an ability, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown. Menu
Defense > Health Defense > Health Regen Magic > Cooldown Reduction Magic > Mana Magic > Mana Regen Item cost
2250g (450g) Sell value
1575g Innervating Locket
League of Legends
. It was removed from the game in
Shortly after the Ionia vs Noxus Showmatch , where Guardsman Bob showed Innervating Locket's potential on Udyr, the item became very popular and was removed from the game a week later. Morello says there were plans to remove the item before the showmatch.
In V18.104.22.168, Innervating Locket was likely remade to suppress the potential supporting power of .
Innervating Locket was rumored to be re-introduced in Season 2.
Several employees at GamesCom '11 also mentioned a possible re-introduction of the Innervating Locket.
The Journal of Justice Volume 1, Issue 28 included a "hint" that would be reintroduced.
The item was never re-introduced, though a new "locket" was added - .
Locket of the Iron Solari
In the 20th Summoner Showcase, Nikasaur (A Riot employee), linked to a video by GeneralCacti about and an innervating locket.
Udyr Innervating Locket may also have been removed due to Champions like Udyr who possess low cooldowns on their abilities, allowing for the passive on Innervating Locket to become a source of near infinite sustain for such champions.
No longer grants aura while the holder is dead.
Upgrade cost reduced to 450 from 850
Health reduced to 430 from 475
Unique Aura: Nearby allies gain 20 health regeneration per 5 seconds and 9 mana regeneration per 5 seconds.
Unique passive: +10% cooldown reduction.
Unique passive: When you use an ability, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown and no longer affects allies.
Only half benefit to allies.
Cooldown increased to 4 seconds from 3.
Fixed a bug where it would not proc on your first spell cast.
Fixed a bug where it sometimes would not proc when it should.
Health reduced to 475 from 500.
Recipe cost increased to 850 from 800.
No longer triggered by Blue Pill, toggled spells, etc.
July 10, 2009 Patch:
Combine cost increased to 800 from 500.
June 12, 2009 Patch:
Mana restored reduced to 20 from 25.
May 29, 2009 Patch:
Changed functionality to leave a buff to increase health/mana over the course of 2 seconds (to lower the strength of multiple units with lockets).
May 15, 2009 Patch:
Recipe cost reduced to 500 from 600.
Jungle items and their enchantments
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