FGM Invasion

Invasion

Invasion is a temporary game mode that first occurred from August, 2017.

Description

Overview
Players: 5
Map: Valoran City Park
Mode Type: 5 player co-op battle.
Win Condition: Defeat a series of invading space monsters, culminating in a large Boss Fight.

Star Guardian game mode is released with two different queues: Invasion (the base experience), and Onslaught. Onslaught mode:

  • Onslaught is the higher intensity version of the mode, and can be entered either after playing (not beating) Invasion once, or by queueing for Onslaught with a friend who’s already unlocked it.
  • Unlike Invasion, which features two fixed rooms, Onslaught’s succession of rooms will be fully randomized within a set.

Scoring system

  • Upon completing each room in Onslaught, you'll be given a score, and a letter grade up to S+.
  • First, you’ll be given points based on how long it took you to complete the room (Target time is displayed in the top right corner).
  • Afterwards, you’ll receive bonus points for completing the room with very few casualties.
  • Upon finishing a run, you’ll receive another letter grade based on your average score across the entire run (Boss Room will be counted twice). This can be seen at the end of the game, as well as on the EoG screen.
Champions
Mode Flow
  • Each game “run” is made up of a series of 7 different encounters, followed by a final Boss Fight against “The Big One”.
  • Between each encounter, you’ll be given a flat amount of Gold and a Level, and will have time to purchase items. *Whenever you’re ready to move on, channel on the large star in the center of the area. Once everyone is ready, you’ll begin the next fight.
Valoran City Park 1

Encounter Types

Encounters come in four major varieties:

Survival:

Valoran City Park 2
  • Simply defeat all enemies: A wave will end as soon as the last enemy is slain.
  • Enemies may come in multiple waves, so killing the last enemy is not guaranteed to immediately end the encounter.

Escape:

Valoran City Park 3
  • Get yourself (and hopefully your teammates) to the escape point.
  • As soon as one of your teammates reaches the escape point (helpfully marked by your lovely familiar assistants), your entire team will instantly win.
  • Leaving the Star Guardian Protective Shield will cause you to begin taking damage. Damage taken will escalate rapidly the longer you’re outside, so be careful!

Defense:

Valoran City Park 4
  • You and your team are trapped inside the Star Guardian Protective Shield. Hold back the attackers without leaving its confines.
  • Combines the traits of both of the above: Defeat all enemies to progress, but leaving the shield will cause you to begin taking damage.

Boss:

Valoran City Park 5
  • Defeat the enemy boss and restore peace to Valoran City (Park)!

Enemies

Monsters Targeting Type Abilities
Invasion Rek'Sai Champion Grumpy Burrow Monster
  • Tunnel Tunnel
    • Damages all enemies she passes through.
    • Can be interrupted by disabling or killing the monster.
  • Unburrow Unburrow
    • Used aggressively to disrupt guardians.
  • Queen's Wrath Queen's Wrath
    • Used after Unburrow, before burrowing and attempting to disengage.

These monsters single out guardians and aim to cause as much disruption as possible. Once Unburrowed, they will stick around to attack for a few seconds before Burrowing and attempting to disengage.

HUGE Grumpy Burrow Monster
  • Void Rush Void Rush
    • Telegraphed
    • Used to engage from a distance, damaging all enemies she passes through.
    • Some effects seem capable of interrupting Void Rush, while other disables state "Cannot be interrupted". Unknown which disables are bugged.
  • Queen's Wrath Queen's Wrath
    • Used after Void Rush, before burrowing and attempting to disengage.

These monsters aim to hit as many guardians as possible with their initial engage, and stick around for quite a bit longer than their smaller variants before disengaging and trying again.

Invasion Skarner Champion Draggy Tail Monster
  • Crystalline Exoskeleton Crystalline Exoskeleton
    • Used frequently to engage and disengage from fights.
    • Shield has no maximum duration.
    • The bonus movement speed is independent of the shield.
  • Impale Impale
    • Attempts to drag enemies into dangerous situations, such as into the path of Disintegration Rays or outside of the Star Guardian Protective Sphere.
    • The effect can be interrupted by disabling or killing the monster.

Depending on the encounter, these monsters will either charge forward and impale the first guardian they collide with; or they will actively fixate on specific guardians. Likes to lead you on a merry goose chase around the map since he's so fast.

Invasion Vel'Koz Champion Shooty Eyeball Monster
  • Plasma Fission Plasma Fission
    • Fired continuously and have global range.
    • If interrupted, will not resume firing for an extended duration.
    • The bolts split based on the guardian's facing direction, rather than perpendicular to the monster as with Vel'KozSquare Vel'Koz.

Depending on the encounter, these monsters will either aim for a specific guardian or along a predetermined trajectory. If overwhelmed, one strategy is to have a single guardian intercept the projectiles.

HUGE Shooty Eyeball Monster
  • Life Form Disintegration Ray Life Form Disintegration Ray
    • Has a substantially increased duration and substantially increased range - enough to be global on most of the smaller encounters.
    • At the end of the duration or if interrupted, will not fire again for some time.

Depending on the encounter, these monsters will either aim for a specific guardian, perform a predetermined strafing run, or work alongside other Huge Shooty Eyeball Monsters to form makeshift arenas.

Invasion Kha'Zix Champion Jumpy Slashy Monster
  • Void Spike Void Spike
    • Reduced cooldown and doesn't restored health.
    • Doesn't appear to engage until this ability lands.
  • Leap Leap
    • Used to engage.
  • Taste Their Fear Taste Their Fear
    • Used during leap.
    • Does not appear to have an isolation mechanic.
  • Void Assault Void Assault
    • Used to disengage after leaping. Lasts considerable longer.

These monsters do not stick around long, and can easily cause guardians to fail their Time Objective. These monsters tend to fixate on a specific guardian, and will not perform their Leap, Slash and Disengage rotation until in range of their target - which can be used to the team's advantage.

Invasion Kog'Maw Champion Scary Spitty Monster
  • Bio-Arcane Barrage Bio-Arcane Barrage
    • This ability has a channel time before activating, but has significant range and speed.
    • The maximum range of this ability is telegraphed to the guardians.
    • Both the channel and the active effect can be interrupted by disabling or moving out of range.

These monsters are a common target for Wriggly Bubble Monsters, and are one of the highest priority targets.

Invasion Cho'Gath Champion Big Stompy Monster
  • Rupture Rupture
    • Casts continuously as it moves around the battlefield.
    • The effect can be interrupted by disabling or killing the monster.

These monsters appear to focus on causing as much disruption as possible and are not fixated on any individual guardian.

HUGE Big Stompy Monster
  • Rupture Rupture
    • Casts continuously as it moves around the battlefield.
    • The effect can be interrupted by disabling or killing the monster.
  • Feast Feast
    • Selects a guardian when it spawns and chases them down mercilessly.
    • Once consumed, the guardian is slowly digested - giving their allies the opportunity to save them.
    • Once digested, the monster will select a new target.

Recommended that the target of Feast maintains a distance while their allies deal with the threat.

Missing role Minion Wriggly Bubble Monster (conjectural name)
  • Impunity Beam
    • Grants invulnerability and untargetability to an invader (champion targets only).
    • Prioritizes Scary Spitty Monsters, but does not change target once locked on unless forced to.
    • The effect can be interrupted if the monster is separated from its target, but the tether radius is substantial. Disables will not, by themselves, interrupt the tether.
These monsters most commonly spawn in conjunction with Scary Spitty Monsters, which they protect with their Impunity Beam. Dispatching of them is a top priority.
Invasion Voidling Minion Voidling
  • Spawn in swarms that melt through guardians if left unchecked.
Invasion Voidspawn Minion Voidspawn
  • Spawn in swarms that melt through guardians if left unchecked.
  • Virtually guaranteed to die to a single source of damage.
Invasion Herald Epic Monster The Big One
  • Charge
    • Rears back for a short duration and then charges forward, dealing damage to all enemies hit and knocking them back a substantial distance.
    • Vulnerable to airbornes and knockdowns, although the collision radius is huge.
    • This will knockback other monsters too.
  • Riptide
    • Marks three concentric rings on the ground that erupt simultaneously, knocking up and damaging enemies.
  • Spawn
    • At regular health thresholds, spawns a random wave of monsters to assist in dispatching the defending guardians.
    • Spawns can be triggered in succession, eventually overwhelming defenders if their approach isn't staggered.
  • Volley
    • After a brief channel, a 360° volley of projectiles are unleashed that deal substantial damage.
    • Terrain will intercept the projectiles.
    • Often used twice in succession.
    • Telegraphed.
  • Weakspot
    • When open, the eye on her back can be attacked to deal bonus damage.
The Big One fixates on individual guardians and will chase them down, although it will often choose a new target after each ability cast - this can be used to keep it at a defensible location. This monster is vulnerable to displacement effects, but will continue to act while being moved.

Guardian Perks

Respawns

  • A downed guardian isn’t truly out of the fight, and will leave behind Starlight. Any ally standing on the marker for 2 seconds will resurrect the Guardian.
  • Both Resurrector and Resurrected will gain a brief period of invincibility.
  • Resurrector will spend a bit of their health to save the ally. The Resurrected Guardian’s health will be based on the Resurrector’s.

Health Packs

  • Your familiars will constantly summon health packs for your team.
  • Picking up the pack will restore some health and a good amount of mana to every member of your team.
Items
  • Items disabled in this mode are:
  • If you generate additional gold during an encounter (whether it be via items, masteries, runes, whatever) it will be taken out of you gold payment for the next round (So if you earn 50 gold, and should gain 150 gold, you’ll only be given 100 instead).
  • Lifesteal will be increasingly weakened as the mode progresses, down to 60% strength for the final bossfight.
Summoner spells

Strategy

Tips
  • You can surrender at any time.
  • Morellonomicon item Morellonomicon's mana restoration passive will trigger versus the invading Champions, making it a must-buy for mana-intensive casters.
  • Stoneborn Pact mastery 2017.png Stoneborn Pact can be used in conjunction with Ardent Censer item Ardent Censer to turn SyndraSquare Syndra or PoppySquare Poppy into a viable healer.
Missions
  • The S-rank requires 5000 total points, and is not based on an average. Scoring an S on the final boss awards 2000 points by itself.
  • Killing all the HUGE monsters within a round will award 250 bonus points.
  • No Deaths is worth 200 Points, which is reduced by 50 for each death down to 0.
    • The exception is on Escape missions, which awards 400 Points for No Deaths but each death costs 100 Points. This is because there is no time objective.

Trivia

  • This mode is heavily inspired by the Star Guardian skin theme and was released concurrently with the 2017 Star Guardian skins.
  • It is the second game mode to have unlocked skins for play, after Dark Star: Singularity.

Media

Star Guardians Burning Bright - Login Screen03:09

Star Guardians Burning Bright - Login Screen

Lyrics
Star Guardian Burning Bright Cover

Burning Bright
We were born from light before there even was a dawn,
so pure, so bright.
Caught in destiny we shine for we are meant to be
the Star Guardians

Gone in a flash before our time,
up in the skies together.
The vow we have made has kept us strong.
Don't fade away, it's time to shine.

Burning bright,
as we reach out for the same horizon.
Burning brighter,
runnin' outta time, we're chasing the light.

Gone in a flash before our time,
up in the skies together.
The vow we have made has kept us strong.
Don't fade away, it's time to shine.

Burning bright,
as we reach out for the same horizon.
Burning brighter,
piercing through the dawn, we burn on and on (and on)


Related Music
Lyrics
Star Guardian Promo Japan

Endless Starlight ~Shine of Life~
涙よ星に 瞬きを伝えて
Namida yo hoshi ni mabataki wo tsutaete
Oh my tears, tell the stars about the sparkles:
守るものがあるから きっと強くなれる
Mamoru mono ga arukara kitto tsuyoku nareru
"There is something you want to protect, so you'll surely become stronger."

語るべき物語(ことば)失くした 星の守護者(まもりて)は
Katarubeki kotoba na kushita hoshi no mamorite wa
As the Star Guardian who has lost the words I wanted to tell you,
時間(とき)の果て 夢の果て 闇に立ちすくんだ
Toki no hate yumenohate yami ni tachisukunda
beyond the reaches of time and dreams, I'm stuck in the mire of darkness.

風を読んでみたんだ
Kaze wo yonde mita nda
I tried calling in the winds.
虚空(そら)に向けて誰かを呼んでみたんだ (Cry of sorrow)
Sora ni mukete dareka wo yonde mita nda (Cry of sorrow)
I tried facing the sky, calling out for someone's help (cry of sorrow)
光求めたsolitude (Stay with me)
Hikari motometa solitude (Stay with me)
Seeking for light in this solitude (stay with me)

微(かす)かなresonance 確かに届くromance
Kasu ka na resonance tashika ni todoku romance
Their resonance assures that the romance will reach me.
そんな [Falling star] 流れ星たちを 抱きとめた
Son'na [Falling star] nagareboshi-tachi wo dakitometa
I couldn't (falling star) stop embracing those shooting stars.

明日(あす)が見えなくたって 乗り越えなくちゃって
Asu ga mienakutatte norikoenakucha tte
Even if I become unable to see tomorrow, I have to overcome it all.
奇跡の軌跡描き 未来へ繋ぐglowing heart (My heart it glows)
Kiseki no kiseki egaki mirai e tsunagu glowing heart (My heart it glows)
Drawing the trajectory of this miracle with this glowing heart that connects to the future (my heart, it glows)
心のphotonが 銀河に零れて
Kokoro no photon ga ginga ni koborete
The photons of my heart get lost into the universe.
決意(みち)を強く照らす Burning bright
Michi wo tsuyoku terasu Burning bright
I'll shine brightly on this destined path, burning bright.

(暗闇を切り裂いて)
(Kurayami wo kirisaite)
(Breaking through the darkness)

それぞれの思い秘めた 星の守護者(まもりて)は
Sorezore no omoi himeta hoshi no mamorite wa
As the Star Guardians who keep the secret of so many feelings,
空からの 呼ぶ声に 導かれた
Sora kara no yobu koe ni michibika reta
we were summoned by the call from the sky.

重ねる手と手には 言葉なんかより伝わることがある (Open my heart)
Kasaneru te to te ni wa kotoba nanka yori tsutawaru koto ga aru (Open my heart)
Our overlapping hands are able to convey meaning better than spoken words can (open my heart)
熱い心 通じ合った
Atsui kokoro tsūji atta
Our burning souls are interconnected.

確かなresonance 見つけるのはessence
Tashikana resonance mitsukeru no wa essence
This assured resonance lets us find the essence.
目指した (Shining moment) 意識の先がdestination
Mezashita (Shining moment) ishiki no saki ga destination
Our destination is (shining moment) the consciousness where our fingers point.

答えが見えなくって 挫けそうになって
Kotae ga mienakutte kujike-sō ni natte
Even if we cannot see the answers, or are at the point of defeat,
支え合い 誓い合う
Sasae ai chikai au
I promise you that I'll be at your side.
絆で繋ぐ shining smile (Shining star)
Kizuna de tsunagu shining smile (Shining star)
The shining smile that connects our bonds (shining star)
心のphotonが 銀河にあふれて
Kokoro no photon ga ginga ni afurete
The photons of my heart overflow into the universe.
運命(みち)を開く鍵は my starlike heart
Michi wo hiraku kagi wa my starlike heart
My star-like heart is the key to opening up the path of destiny.

(間奏)
(Kansō)
(Interlude)

明日(あす)が見えなくたって 乗り越えなくちゃって
Asu ga mienakutatte norikoenakucha tte
Even if I cannot see tomorrow, I have to overcome it all.
奇跡の軌跡描き 未来へ繋ぐglowing heart (My heart it glows)
Kiseki no kiseki egaki mirai e tsunagu glowing heart (My heart it glows)
Drawing the trajectory of this miracle with this glowing heart that connects to the future (my heart, it glows)
心のphotonが 銀河に溢れて
Kokoro no photon ga ginga ni afurete
The photons of my heart overflow into the universe.
運命(みち)が開いたら…!
Michi ga hiraitara…!
And if the road of fate opens up...!

羽ばたいてゆこうよ 乗り越えてゆこうよ
Habataite yukou yo norikoete yukou yo
I'll spread my wings, and show that I can overcome it all.
星空と溶け合って いつまでも行ける Fly high (さあ fly with me)
Hoshizora to tokeatte itsu made mo yukeru Fly high (sā fly with me)
Together with the night sky, I can continue on forever, flying high (now fly with me)
真っ直ぐ願いを世界に歌って
Massugu negai wo sekai ni utatte
Let's sing this unwavering wish to the entire world.
新しい夜も (It's a new day) 新しい朝も (It's a new way)
Atarashī yoru mo (It's a new day) atarashī asa mo (It's a new way)
The start of night (it's a new day) and the start of day (it's a new way)
ここからまたはじめよう (今はじめよう)
Koko kara mata hajimeyou (Ima hajimeyou)
It will all start from here (let's start it now)

My heart shines endlessly (Song for the new days)

飛び立て (Magic moment)
Tobitate (Magic moment)
Let's fly out (magic moment)


  • Invasion Promo 1
  • Invasion Promo 2

See also

References

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