Innate:Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 4 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions and large and epic monsters refreshing the duration.
Ionian Fervor:Irelia's basic attacks deal 2.5 - 16.5 (based on level)(+ 2% - 4% (based on level) AD)bonus magic damage per stack. At maximum stacks, Irelia gains 20% / 30% / 40%bonus attack speed and deals an additional 20 - 132 (based on level)(+ 16% - 32% (based on level) AD)magic damage against shields.
First Cast:Irelia aligns her blades around her, gaining 1 Ionian Fervor stack and channelling for up to 1.5 seconds, during which she reduces incoming damage. Defiant Dance's channel cannot be interrupted.
45 / 50 / 55 / 60 / 65% (+ 7% per 100 AP)
Second Cast: After a 0.07-second delay, Irelia swipes with her blades in the target direction, dealing physical damage to all enemies around her and in a line, increased by 0% - 100% (based on channel time).
10 / 30 / 50 / 70 / 90 (+ 60% AD)(+ 40% AP)
20 / 60 / 100 / 140 / 180 (+ 120% AD)(+ 80% AP)
The Second Cast activates automatically toward the cursor's direction at the end of the duration.
Quick Casting utilizes hold-and-release for the two casts.
Active:Irelia sends a blade to the target location for up to 3.5 seconds. After a 0.35-second delay, Flawless Duet may be recast to send another blade out, and does so automatically at Irelia's position if the first blade would expire, though not if she is affected by ability-inhibiting crowd control.
Once both blades have been placed, they fly toward each other after a 0.25-second delay, dealing magic damage and stunning all enemies struck for 0.75 seconds. Monsters receive 50% damage.
80 / 120 / 160 / 200 / 240 (+ 80% AP)
40 / 60 / 80 / 100 / 120 (+ 40% AP)
Irelia can launch the second blade even if silenced.
Active:Irelia launches a barrage of blades through a wide line in the target direction, exploding outwards upon hitting a champion, dealing magic damage to all enemies struck.
125 / 225 / 325 (+ 70% AP)
The blades form into a spade-shaped perimeter around the explosion for a few seconds, knocking aside all enemies. Enemies that pass through the blades are dealt magic damage, and are disarmed while being slowed by 60% for 1.5 seconds.
2.5 / 3 / 3.5
75 / 125 / 175 (+ 70% AP)
Enemies that cross the perimeter are notmarked for Bladesurge.