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Irelia

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Champion Ability Details Background Strategy Skins & Trivia
Irelia Cost: IP ? or RP ?
Release date TBA
100
100
100
100
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed N/A
Mana N/A Armor N/A
Mana regen. N/A Magic res. N/A
Range N/A Mov. speed N/A

Irelia, the Will of the Blades is a champion in League of Legends.[1]

Abilities

Patch v1.0.0.139

Ionian Fervor
(Innate): Reduces the duration of stuns, slows, taunts, fears, snares, immobilizes, blinds and silences for each nearby enemy champion.
  • 1 champion: 10%
  • 2 champions: 25%
  • 3 champions: 40%
  • Diameter: 1200 (sight range)


Ability Description Leveling up

Bladesurge
(Active): Irelia dashes forward to strike her target, dealing physical damage. This applies on-hit effects. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 mana.
  • Range: 650

Cost: 60 / 65 / 70 / 75 / 80 mana

Cooldown: 14 / 12 / 10 / 8 / 6 seconds

Physical Damage: 20 / 50 / 80 / 110 / 140 (+1.0 per attack damage)


Hiten Style: Passive
(Passive): Irelia's autoattacks restore health to her.

Health Restored: 5 / 7 / 9 / 11 / 13


Hiten Style
(Active): Irelia's autoattacks deal additional true damage for 6 seconds. Hiten Style's passive health gain is doubled for the duration.
  • Cost: 40 mana
  • Cooldown: 15 seconds

True Damage: 15 / 30 / 45 / 60 / 75

Health Restored while active: 10 / 14 / 18 / 22 / 26


Equilibrium Strike
(Active): Irelia pierces her target, dealing magic damage and slowing the target by 60% for a few seconds. If the target has a higher health % than Irelia, she stuns the target for the duration instead.
  • Cooldown: 8 seconds
  • Range: 425

Cost: 50 / 55 / 60 / 65 / 70 mana

Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.5 per ability power)

Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)


Transcendent Blades
(Active): Irelia summons 4 spirit blades which she can fire individually in a straight line to deal physical damage to enemies they pass through, and she heals for 25% of that damage vs champions and 10% vs minions.
  • Cost: 100 mana
  • Range: 1200

Cooldown: 70 / 60 / 50 seconds

Physical Damage Per Blade: 80 / 120 / 160 (+0.5 per ability power) (+0.6 per bonus attack damage)

Maximum Physical Damage to one target: 320 / 480 / 640 (+2.0 per ability power) (+2.4 per bonus attack damage)

Secondary abilities

References

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