Ability Power

  • Hextech Gunblade item Hextech Gunblade: Active: Unique – Lightning Bolt: Instantly deals 175 - 253 (based on level) (+ 30% AP) magic damage and Slow icon slows the target champion's movement speed by 40% for 2 seconds (700 range) (40 second cooldown, shared with other Hextech items).
  • Hextech GLP-800 item Hextech GLP-800: Active: Unique – Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (based on level) (+ 35% AP) magic damage to all enemies hit (40 second cooldown, shared with other Hextech items). Enemies hit are slowed by 65% decaying over 0.5 seconds.
  • Hextech Protobelt-01 item Hextech Protobelt-01: Active: Unique – Fire Bolt: Dash forward and unleash a nova of seven fire bolts that individually deal 75 - 150 (based on level) (+ 25% AP) magic damage (40 second cooldown, shared with other Hextech items). Champions and monsters hit by multiple fire bolts take 10% damage per additional bolt.
  • Lich Bane item Lich Bane: Passive: Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) on-hit bonus magic damage (1.5 second cooldown).
  • Luden's Echo item Luden's Echo: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
  • Nashor's Tooth item Nashor's Tooth: Passive: Unique: +15 (+ 15% AP) on-hit magic damage
  • Magus item Runic Echoes: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 60 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.

Armor

  • Iceborn Gauntlet item Iceborn Gauntlet: Passive: Unique – Icy Zone: Triggering Spellblade also deals (100% base AD) physical damage to enemies surrounding the target and creates a icy zone for 2 seconds, which Slow icon slows enemies within by 30%. The zone has a radius of 180 (+ 55% bonus armor) units.
  • Thornmail item Thornmail: Passive: Unique – Thorns: Upon being hit by a basic attack, reflects magic damage equal to 25 (+ 10% bonus armor), while also inflicting Grievous Wounds icon Grievous Wounds on the attacker for 1 second.

Attack Damage

Health

  • Face of the Mountain item Face of the Mountain: Active: Unique: Grant a shield to yourself and an ally equal to 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes to Slow icon slow nearby enemies by 40% for 2 seconds (60 second cooldown).
  • Gargoyle Stoneplate item Gargoyle Stoneplate: Active: Unique – Metallicize: Increases current and maximum health by 40%, as well as champion size, but reduces the damage you deal by 60% for 4 seconds. If Stone Skin is active, instead increases health by 100% (92 second cooldown). Current health percentage is conserved when the effect ends, as well.
  • Hexdrinker item Hexdrinker: Passive: Unique – Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 110 - 280 (based on level) magic damage for 5 seconds (90 second cooldown).
  • Locket of the Iron Solari item Locket of the Iron Solari: Active: Unique: Grants a decaying shield to nearby allied champions and yourself for up to 2.5 seconds, absorbing up to 60 - 434 (based on highest level between target and caster) (+ 2% - 36% (based on level) of caster's bonus health) damage (90 second cooldown) (600 range).
  • Maw of Malmortius item Maw of Malmortius: Passive: Unique – Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 300 (+ 100% bonus magic resistance) magic damage for 5 seconds.
  • Sterak's Gage item Sterak's Gage: Passive: Triggering Lifeline grants Sterak's Fury.
  • Titanic Hydra item Titanic Hydra: Passive: Unique – Cleave: Basic attacks deal 5 (+ 1% maximum health) bonus on-hit physical damage. Additionally, basic attacks also deal 40 (+ 2.5% maximum health) physical damage in a cone to units behind the target (700 range). Active: Unique – Crescent: On your next basic attack, Cleave's damage to all targets is increased to 40 (+ 10% maximum health) and has a larger cone (20 second cooldown). Crescent resets your autoattack timer.
  • Warmog's Armor item Warmog's Armor: Passive: Grants Warmog's Heart if you have at least 2750 maximum health. Passive: Unique – Warmog's Heart: Regenerate 「 2.5% maximum health every half-second 」「 25% maximum health every 5 seconds 」if damage has not been taken in the last 6 seconds (3 second for minions).
  • Zz'Rot Portal item Zz'Rot Portal: Active: Unique: Spawns a Void Gate at target location for 120 seconds. Every 4 seconds the gate makes a Voidspawn Voidspawn that travels down the nearest lane and decays over time. Voidspawn explodes when attacking structures. Voidspawn Voidspawn ignore champions and void targets. The first and every fourth voidspawn gain 15% of your maximum health as damage (120 second cooldown).

Level

  • Bami's Cinder item Bami's Cinder: Passive: Unique – Immolate: Deals 6 - 23 (based on level) magic damage per second to nearby enemies. Deals 「 100% bonus 」「 12 - 46 (based on level) 」 magic damage to minions and monsters (325 range).
  • Juggernaut item Cinderhulk: Passive: Unique – Immolate: Deals 12 - 29 (based on level) magic damage per second to nearby enemies. Deals 「 200% bonus 」「 36 - 87 (based on level) 」 magic damage to minions and monsters (325 range).
  • Hexdrinker item Hexdrinker: Passive: Unique – Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 110 - 280 (based on level) magic damage for 5 seconds (90 second cooldown).
  • Locket of the Iron Solari item Locket of the Iron Solari: Active: Unique: Grants a decaying shield to nearby allied champions and yourself for up to 2.5 seconds, absorbing up to 60 - 434 (based on highest level between target and caster) (+ 2% - 36% (based on level) of caster's bonus health) damage (90 second cooldown) (600 range).
  • Lord Van Damm's Pillager item Lord Van Damm's Pillager: Passive: Unique – Ashes to Ashes: Controlling the Altar on the allied side of the map sets you aflame, dealing 26 - 43 (based on level) magic damage per second to nearby enemies. Deals 「 50% bonus 」「 39 - 64.5 (based on level) 」 magic damage to minions and monsters.

Controlling the Altar on the enemy's side of the map causes your basic attacks to burn targets for 12 - 114 (based on level) true damage over 3 seconds.

Magic Resistance

  • Maw of Malmortius item Maw of Malmortius: Passive: Unique – Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 300 (+ 100% bonus magic resistance) magic damage for 5 seconds.

Mana

  • Archangel's Staff item Archangel's Staff: Passive: Unique – Awe: Grants bonus ability power equal to 3% maximum mana. Refunds 25% of mana spent.
  • Manamune item Manamune: Passive: Unique – Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent.
  • Muramana item Muramana: Passive: Unique – Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% spent mana. Passive: Unique – Shock: Unit-targeted abilities and basic attacks on champions (on-hit) consume 3% current mana to deal 6% current mana bonus physical damage. This effect only activates while you have greater than 20% maximum mana.
  • Seraph's Embrace item Seraph's Embrace: Passive: Unique – Awe: Grants bonus ability power equal to 3% maximum mana. Refunds 25% of mana spent. Active: Unique – Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds (120 second cooldown).

Range