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Items that scale with stats

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Ability Power

  • Hextech Gunblade item.png Hextech Gunblade:
    Active: Unique – Lightning Bolt: Instantly deals 250 (+ 30% AP) as magic damage and slows the target champion's movement speed by 40% for 2 seconds (700 range) (40 second cooldown, shared with other Hextech items). 3400 Gold
  • Hextech GLP-800 item.png Hextech GLP-800:
    Active: Unique – Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (based on level) (+ 35% AP) magic damage to all enemies hit (40 second cooldown, shared with other Hextech items). Enemies hit are slowed by 65% decaying over 0.5 seconds. 3000 Gold
  • Hextech Protobelt-01 item.png Hextech Protobelt-01:
    Active: Unique – Fire Bolt: Dash forward and unleash a nova of seven fire bolts that individually deal 75 - 150 (based on level) (+ 35% AP) as magic damage (40 second cooldown, shared with other Hextech items). Champions and monsters hit by multiple fire bolts take 20% damage per additional bolt. 2500 Gold
  • Lich Bane item.png Lich Bane:
    Passive: Unique – Spellblade: After using an ability, your next basic attack (on-hit) deals 75% base AD (+ 50% AP) as bonus magic damage. (1.5 second cooldown) 3200 Gold
  • Luden's Echo item.png Luden's Echo:
    Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions. 3200 Gold
  • Nashor's Tooth item.png Nashor's Tooth:
    Passive: Unique: +15 (+ 15% AP) on-hit magic damage 3000 Gold
  • Magus item.png Runic Echoes:
    Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 60 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions. 1625 Gold

Armor

Attack Damage

Health

  • Face of the Mountain item.png Face of the Mountain:
    Active: Unique: Grant a shield to an ally equal to 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes to slow nearby enemies by 40% for 2 seconds (60 second cooldown). 2200 Gold
  • Hexdrinker item.png Hexdrinker:
    Passive: Unique – Lifeline: Upon taking magic damage that would reduce maximum health below 30%, grants a shield that absorbs 110 - 280 (based on level) magic damage for 5 seconds. (90 second cooldown) 1300 Gold
  • Maw of Malmortius item.png Maw of Malmortius:
    Passive: Upon taking magic damage that would reduce maximum health below 30%, grants Lifeline and Lifegrip (90 second cooldown). 3250 Gold
  • Mikael's Crucible item.png Mikael's Crucible:
    Active: Unique: Removes all stuns, roots, taunts, fears, silences and slows on an allied champion and heals for 150 + (10% of the target's maximum health). (180 second cooldown. 750 range.) 2400 Gold
  • Sterak's Gage item.png Sterak's Gage:
    Passive: Unique – Sterak's Fury: Grants increased size, +25% additional base attack damage for 8 seconds, and a rapidly decaying shield based of 30% maximum health for 3 seconds. 2700 Gold
  • Titanic Hydra item.png Titanic Hydra:
    Passive: Unique – Cleave: Basic attacks deal 5 (+ 1% maximum health) bonus on-hit physical damage. Additionally, basic attacks also deal 40 (+ 2.5% maximum health) physical damage in a cone to units behind the target (700 range). Active: Unique – Crescent: On your next basic attack, Cleave's damage to all targets is increased to 40 (+ 10% maximum health) and has a larger cone (20 second cooldown).

    Crescent resets your autoattack timer. 3500 Gold
  • Warmog's Armor item.png Warmog's Armor:
    Passive: Grants Warmog's Heart if you have at least 3000 maximum health. Unique – Warmog's Heart: Regenerate 「 1.5% maximum health every half-second 」「 15% maximum health every 5 seconds 」if damage has not been taken in the last 8 seconds. 2850 Gold
  • Zz'Rot Portal item.png Zz'Rot Portal:
    Active: Unique: Spawns a Void Gate at target location for 150 seconds. Every 4 seconds the gate makes a Voidspawn Voidspawn that travels down the nearest lane and decays over time. Voidspawn explodes when attacking structures. Voidspawn Voidspawn ignore champions and void targets (150 second cooldown). The first and every fourth voidspawn gain 15% of your maximum health as damage (150 second cooldown). 2700 Gold

Level

Magic Resistance

Mana

Range

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