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Ivern/Abilities

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Friend of the Forest
Friend of the Forest

Innate: Ivern cannot attack or damage non-epic monsters. Instead, targeting a jungle camp initiates a 2.5 seconds channel that, upon completion, places the monsters within a grove. Placing a grove costs 174 - 161 (based on level) health and 135 - 67 (based on level) mana, and cannot be cast if Ivern lacks the resources.

The grove matures over 40 - 6 (based on level) seconds. When fully matured, Ivern can interact with the camp again to instantly free the monsters, sending them away while receiving their full gold and full experience bounties. Smite.png Smiting a camp within a grove will instantly free the monsters, regardless of its maturity or the monsters' current health.

If the camp's large monster has already been slain, Ivern will free the camp upon completing the channel at no cost. Similarly, the grove will instantly mature if the large monster is slain.

Starting at level 5, freeing the Red Brambleback Red Brambleback or the Blue Sentinel Blue Sentinel leaves behind a sapling that can be picked up by an allied champion to gain the camp's buff, consuming it in the process. If at least one allied champion is nearby, Ivern can pick up the sapling to transfer it to the nearest one in range. If an ally kills either monster, they also leave behind a sapling that only Ivern can consume.

Ability Details
Friend of the Forest is a self-targeted buff.

Additional Information:

  • Friend of the Forest can be used while Ivern or the camp is in combat and, once the grove is placed, Smite.png Smite can be used to instantly claim the camp. Interrupting the channel or killing Ivern is the only way to contest jungle camps, short of killing the camp during the channel time.
  • Friend of the Forest will leave Ivern at 1 current health if cast with exactly the required amount. Friend of the Forest cannot be cast with less, unlike other abilities with health costs.
  • Non-epic monsters turned hostile by an allied or an enemy champion will still attack Ivern if he is the closest target (he is not immune to monster damage) yet he still cannot return fire if so (despite not being the one turning the monsters hostile)
  • PENDING FOR TEST: Monsters turning hostile by Ivern purchasing Sunfire Cape item.png Sunfire Cape and/or similar items.
  • Freeing a camp does not grant the Healing Rune that monsters usually grant on-kill.
  • The sapling left behind by Friend of the Forest lasts for only 1 minute before completely disappearing.


Rootcaller
RANGE: 1075
COST: 60 Mana
COOLDOWN: 14 / 13 / 12 / 10 / 9
Rootcaller

Active: Ivern throws a vine in the target direction, dealing magic damage to the first enemy hit and Root icon rooting them for a short duration.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 70% AP)
  • Root Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2

Ivern and his allies can target enemies Root icon rooted by Rootcaller to dash to them, placing themselves at their attack range from the target.

Ability Details
Rootcaller is a linear, collision skillshot with a dash component.

Additional Information:

  • Rootcaller can hit monsters and allow Ivern to dash to them although it won't deal damage.
  • Ivern can also recast this ability to dash to targets.


Brushmaker
RANGE: 1650
COST: 30 Mana
STATIC COOLDOWN: 0.5
Recharge Time: 40 / 36 / 32 / 28 / 24
Brushmaker

Passive: While in brush, Ivern's basic attacks gains 325 bonus range, for a total of 450 attack range, and deal bonus magic damage. These bonuses persist for 3 seconds after leaving brush.

  • Bonus Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 30% AP)

Ivern stores a charge of Brushmaker periodically, up to a maximum of 3 stored at once.

Active: Ivern grows a patch of brush at the target location for 30 seconds, Sight icon revealing the area within and around it for 3 seconds. Brushmaker spawns more brush if used near terrain or other brush.

Ability Details

Additional Information:

  • The bonus magic damage affects towers.
  • Ivern is considered a Ranged champion during the duration of the passive buff.


Triggerseed
RANGE: 750
COST: 70 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Triggerseed

Active: Ivern gifts a Triggerseed to the target allied champion, himself or Daisy Daisy, shielding them for 2 seconds.

  • Shield: 80 / 120 / 160 / 200 / 240 (+ 80% AP)

At the end of its duration, Triggerseed bursts, dealing magic damage to all nearby enemies and Slow icon slowing them for 3 seconds.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 70% AP)
  • Slow: 40 / 45 / 50 / 55 / 60%
Ability Details
Triggerseed is a self- and ally-targeted buff.


Daisy!
COST: 100 Mana
COOLDOWN: 160 / 140 / 120
Daisy!

Active: Ivern summons his sentinel friend Daisy Daisy at his side, who remains on the field for 60 seconds as a controllable minion.

Daisy, wait!

While Daisy Daisy is active, Daisy! can be used to move her to the target location.

Ability Details
Daisy! is a ground-targeted summon.


Pets

Control type R or Alt + Right Click
Target type Minion
Spell effects Daisy does not apply spell effects.
Protection

Daisy's attacks are mitigated by Blind icon blinds, Counter Strike.png Counter Strike, and/or Aegis Protection.png Aegis Protection, as well as stopped by Disarm icon Disarm.

Abilities

Flower Power

Daisy's basic attacks apply stacks of Flower Power, resetting whenever Daisy attacks a new target. Versus a target with 2 stacks, Daisy's next attack gains bonus attack range and sends forward a shockwave that damages and Airborne icon knocks up up all enemies hit in a line for 1 second. Flower Power cannot happen again for 3 seconds.

Entering the Fray

Daisy gains 25% bonus movement speed for the first 5 seconds after spawning.

I am Root

Daisy prioritizes enemies Root icon rooted by Rootcaller.png Rootcaller and benefits from the ability's dash.


References

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