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Friend of the Forest
Friend of the Forest

Innate: Ivern cannot attack or damage non-epic monsters. Instead, targeting a jungle camp initiates a 2.5-second channel that, upon completion, places the monsters within a grove. Placing a grove costs 174 - 161 (based on level) health and 135 - 67 (based on level) mana in the process, and cannot be cast if Ivern lacks the resources.

The grove matures over 40 - 6 (based on level) seconds. When fully matured, Ivern can interact with the camp again to instantly free the monsters, sending them away, to receive their full gold and experience bounty. Smite.png Smiting a camp within a grove will instantly free the monsters, regardless of its maturity or the monster's current health.

Starting at level 5, freeing the Red Brambleback Red Brambleback or Blue Sentinel Blue Sentinel leaves behind a sapling that can be picked up by an allied champion to gain the camp's buff, consuming it in the process. If at least one allied champion is nearby, Ivern can pick up the sapling to transfer it to the nearest one in range. If an ally kills either monster, they also leave behind a sapling that only Ivern can consume.

Ability Details
Friend of the Forest is a passive self-buff.

Additional Information:

  • Friend of the Forest can be used while in combat and the channel can only be interrupted by Silence icon interrupted crowd control effects (or Ivern's death). Once the grove is placed, Smite.png Smite can be used to instantly claim the camp. All this can be done even if the camp is in combat with another ally or enemy champion.
  • Friend of the Forest will leave Ivern on 1 health if cast at exactly the required amount of health. Unlike other health costing spells, the effect cannot be triggered at less than the required amount of health.
  • Non-epic monsters aggroed by an allied or enemy champion will still attack Ivern if he is the closest target - he is NOT immune to damage from monsters. Even if aggroed in this way, Ivern himself cannot return fire.
  • PENDING FOR TEST Sunfire Cape item.png Sunfire Cape and similar items.
  • Freeing a camp does not grant the Healing Rune that monsters usually grant on-kill.
  • The sapling left behind by Friend of the Forest lasts for only 1 minute before completely disappearing.

COST: 60 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12

Active: Ivern throws a vine in the target direction, dealing magic damage to the first enemy hit and Root icon rooting them for a short duration.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 70% AP)
  • Root Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2

Ivern and his allies can target enemies Root icon rooted by Rootcaller to dash to them, placing themselves at their attack range from the target.

While Daisy! is active, Daisy will rush towards targets affected by Rootcaller and prioritize them.

Ability Details
Rootcaller is a linear, colliding skill shot.

Additional Information:

  • Rootcaller won't damage monsters but otherwise functions exactly the same.

COST: 30 Mana
Recharge Time: 40 / 36 / 32 / 28 / 24

Passive: While in brush, Ivern's basic attacks gain bonus range and deal bonus magic damage. These bonuses persist for 3 seconds after leaving brush.

  • Bonus Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 30% AP)

Active: Ivern grows a patch of brush at the target location, Sight icon revealing the area within and around it for 3 seconds. Brushmaker spawns more brush if used near terrain or more brush.

Brushmaker uses a stock system and Ivern can keep X in reserve.

Ability Details
Brushmaker's passive is a non-physical on-hit effect.

Brushmaker's active is a ground-targeted ability.

COST: 50 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8

Active: Ivern gifts a seed to the target allied champion, himself or Daisy, shielding them for 2 seconds.

  • Shield: 80 / 120 / 160 / 200 / 240 (+ 80% AP)

After the 2 seconds, Triggerseed bursts, dealing magic damage to all nearby enemies and Slow icon slowing them by 70% for 3 seconds.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 70% AP)
Ability Details
Triggerseed is an ally-targeted buff.

COST: 100 Mana
COOLDOWN: 160 / 140 / 120

Active: Ivern summons his sentinel friend Daisy, who remains on the field for 60 seconds as a controllable minion.

Daisy! 2

While Daisy is active, Daisy! can be used to move her to the target location.

Ability Details
Daisy! is a ground-targeted ability.


Control type R / Alt + Right Click
Target type Minion
Spell effects Does not apply spell effects.

Attacks are mitigated by Blind icon blinds, Counter Strike.png Counter Strike, and Aegis Protection.png Aegis Protection, as well as stopped with Disarm icon Disarm.



Hitting an enemy champion 3 times in a row causes Daisy to emit a shockwave in the target's direction, Airborne icon knocking up all enemies caught in its path.

Entering the Fray

Daisy gains 25% bonus movement speed for the first 5 seconds after spawning.



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