Innate:Ivern cannot attack or damage non-epic monsters. Instead, targeting a jungle camp initiates a 2.5 seconds channel that, upon completion, places the monsters within a grove. Placing a grove costs 174 - 161 (based on level) health and 135 - 67 (based on level) mana, and cannot be cast if Ivern lacks the resources.
The grove matures over 40 - 6 (based on level) seconds. When fully matured, Ivern can interact with the camp again to instantly free the monsters, sending them away while receiving their full gold and full experiencebounties. Smiting a camp within a grove will instantly free the monsters, regardless of its maturity or the monsters' current health.
If the camp's large monster has already been slain, Ivern will free the camp upon completing the channel at no cost. Similarly, the grove will instantly mature if the large monster is slain.
Starting at level 5, freeing the Red Brambleback or the Blue Sentinel leaves behind a sapling that can be picked up by an allied champion to gain the camp's buff, consuming it in the process. If at least one allied champion is nearby, Ivern can pick up the sapling to transfer it to the nearest one in range. If an ally kills either monster, they also leave behind a sapling that only Ivern can consume.
Friend of the Forest can be used while Ivern or the camp is in combat and, once the grove is placed, Smite can be used to instantly claim the camp. Interrupting the channel or killing Ivern is the only way to contest jungle camps, short of killing the camp during the channel time.
Friend of the Forest will leave Ivern at 1 current health if cast with exactly the required amount. Friend of the Forest cannot be cast with less, unlike other abilities with health costs.
Non-epic monsters turned hostile by an allied or an enemy champion will still attack Ivern if he is the closest target (he is not immune to monster damage) yet he still cannot return fire if so (despite not being the one turning the monsters hostile)
Monsters are not hurt nor do they become hostile by Ivern when he is equipped with an item that has the Immolate effect.
Freeing a camp does not grant the Healing Rune that monsters usually grant on-kill.
The sapling left behind by Friend of the Forest lasts for only 1 minute before completely disappearing.
Daisy's basic attacks apply stacks of Flower Power, resetting whenever Daisy attacks a new target. Versus a target with 2 stacks, Daisy's next attack gains bonus attack range and sends forward a shockwave that damages and knocks up up all enemies hit in a line for 1 second. Flower Power cannot happen again for 3 seconds.
Entering the Fray
Daisy gains 25% bonus movement speed for the first 5 seconds after spawning.
I am Root
Daisy prioritizes enemies rooted by Rootcaller and benefits from the ability's dash.