Bug Fix: Dashing over walls to jungle monsters now works more consistently.
Range increased to 1000 from 800.
New Effect: Daisy more aggressively acquires enemies to attack.
New Effect: Daisy's AoE damage reduction now also protects her from epic monsters.
Base health regeneration increased to 7 from 6. 9.
Bug Fix: Fixed a bug where recasting Rootcaller counted as casting his ultimate for the purposes of stacking rune.
Grove health cost reduced to 147 - 176 (based on level) from 192 - 248 (based on level).
V7.22 November 12th Hotfix
Base shield strength increased to 75 / 110 / 145 / 180 / 215 from 70 / 100 / 130 / 160 / 190.
Base armor increased to 27 from 22.
Base health increased to 585 from 580.
Health growth increased to 95 from 90.
[ | ]
Bug Fix: No longer hums over all of his VO lines.
Base damage increased to 60 / 80 / 100 / 120 / 140 from 50 / 70 / 90 / 110 / 130.
Damage AP ratio increased to 80% AP from 70% AP.
Cast range reduced to 800 from 1600.
[ | ]
Bug Fix: No longer steals taunt sound effects during his taunt animation.
Base damage reduced to 50 / 70 / 90 / 110 / 130 from 60 / 90 / 120 / 150 / 180.
New Effect: Tooltip now mentions that the ability can be casted on .
New Effect: Tooltip now mentions Daisy's stats and AP scalings.
[ | ]
Bug Fix: Once again burps rudely after .
Base movement speed reduced to 325 from 330.
Health cost to place a grove increased to 192 - 248 (based on level) from 174 - 161 (based on level).
Mana cost to place a grove increased to 149 - 111 (based on level) from 135 - 67 (based on level).
New Effect: Dropping brush directly on top of an epic monster no longer hides it from enemy vision. You can still deny enemy vision of an entire area by creating walls of brush, thereby denying vision of the monster.
Bug Fix: Fixed Daisy, Wait! tooltips (the ones that appear while Daisy is active).
Bug Fix: No longer gains vision of both wolf camps on Twisted Treeline when freeing one of them or the other.
Removed: Daisy no longer regenerates 3% per second while out of combat.
maximum health Daisy's bonus resistances reduced to 15 / 40 / 90 from 20 / 60 / 120.
Bug Fix: Daisy will no longer start attacking the ground and teleporting out of control.
Bug Fix: Daisy will no longer become invisible in rare circumstances.
Bug Fix: The flower Ivern creates during his taunt animation (candy for his Candy King skin) no longer vanishes if the camera moves away and back again.
V6.24 December 14th Hotfix
Shield reduced to 70 / 100 / 130 / 160 / 190 from 80 / 120 / 160 / 200 / 240.
Slow duration reduced to 2 seconds from 3.
Mana cost increased to 70 from 50.
Slow reduced to 40 / 45 / 50 / 55 / 60% from 70% at all ranks.
Bug Fix: Can no longer be flagged as AFK if he farms the jungle for too long without interacting with anyone else.
Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 15 / 14 / 13 / 12.
New Effect: Can now reactivate the ability to instantly drag Ivern to the target.
Daisy's maximum health increased to 1250 / 2500 / 3750 from 1250 / 2000 / 3500.
Daisy should generally be smarter when it comes to following Ivern's commands.
Bug Fix: Fixed a weird texture on the back of delicious head with the Candy King Ivern skin.
Ivern cannot attack or damage non-epic monsters. Instead, targeting a jungle camp initiates a 2. 5-second channel that, upon completion, places the monsters within a grove. Placing a grove costs health and mana, and cannot be cast if Ivern lacks the resources.
The grove matures over 40 - 6 (based on level) seconds. When fully matured, Ivern can interact with the camp again to instantly free the monsters, sending them away while receiving their full gold and experience bounty. a camp within a grove will instantly free the monsters, regardless of its maturity or the monster's current health.
If the camp's large monster has already been slain, Ivern will free the camp upon completing the channel at no cost. Similarly, the grove will instantly mature if the large monster is slain.
Starting at level 5, freeing the or leaves behind a sapling that can be picked up by an allied champion to gain the camp's buff, consuming it in the process. If at least one allied champion is nearby, Ivern can pick up the sapling to transfer it to the nearest one in range. If an ally kills either monster, they also leave behind a sapling that only Ivern can consume.
– Q spell
Ivern throws a vine in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 70% AP) magic damage to the first enemy hit and them for 1. rooting 2 / 1. 4 / 1. 6 / 1. 8 / 2 seconds.
Ivern and his allies can target enemies by rooted Rootcaller to dash to them, placing themselves at their attack range from the target.
Cost: 60 mana
Cooldown: 16 / 15 / 14 / 13 / 12
– W spell
Passive: While in brush, Ivern's basic attacks gain bonus range and deal bonus magic damage. These bonuses persist for 3 seconds after leaving brush.
Active: Ivern grows a patch of brush at the target location, the area within and around it for 3 seconds. revealing Brushmaker spawns more brush if used near terrain or more brush.
Brushmaker uses a stock system and Ivern can keep X in reserve.
Cost: 30 mana
Recharge: 40 / 36 / 32 / 28 / 24 seconds
Cooldown: 0. 5 seconds
– E spell
Ivern gifts a seed to the target allied champion, himself or Daisy, shielding them for 80 / 120 / 160 / 200 / 240 (+ 80% AP) for 2 seconds.
After the 2 seconds, Triggerseed bursts, dealing 60 / 90 / 120 / 150 / 180 (+ 70% AP) magic damage to all nearby enemies and them by 70% for 3 seconds.
slowing Cost: 50 mana
Cooldown: 12 / 11 / 10 / 9 / 8
– R spell
Ivern summons his sentinel friend Daisy, who remains on the field for 60 seconds as a controllable minion.
While Daisy is active, Daisy! can be used to move her to the target location.
Cost: 100 mana
Cooldown: 160 / 140 / 120