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Ivern/History

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Patch History

V6.24
  • Triggerseed.png Triggerseed
    • Mana cost increased from 50 to 70 mana.
    • Slow reduced from 70% at all ranks to 40 / 45 / 50 / 55 / 60%.
V6.22
  • General
    • Bug Fix: Can no longer be flagged as AFK if he farms the jungle for too long without interacting with anyone else.
  • Rootcaller.png Rootcaller
    • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 15 / 14 / 13 / 12.
    • New Effect: Can now reactivate the ability to instantly drag Ivern to the target.
  • Daisy!.png Daisy!
    • Daisy's maximum health increased to 1250 / 2500 / 3750 from 1250 / 2000 / 3500.
    • Daisy should generally be smarter when it comes to following Ivern's commands.
V6.21
  • General
    • Bug Fix: Fixed a weird texture on the back of Daisy Daisy's delicious head with the Candy King Ivern skin.
V6.20 Added
  • Friend of the Forest.png Friend of the Forest – Innate
    • Ivern cannot attack or damage non-epic monsters. Instead, targeting a jungle camp initiates a 2.5-second channel that, upon completion, places the monsters within a grove. Placing a grove costs health and mana, and cannot be cast if Ivern lacks the resources.
    • The grove matures over 40 - 6 (based on level) seconds. When fully matured, Ivern can interact with the camp again to instantly free the monsters, sending them away while receiving their full gold and experience bounty. Smite.png Smiting a camp within a grove will instantly free the monsters, regardless of its maturity or the monster's current health.
    • If the camp's large monster has already been slain, Ivern will free the camp upon completing the channel at no cost. Similarly, the grove will instantly mature if the large monster is slain.
    • Starting at level 5, freeing the Red Brambleback Red Brambleback or Blue Sentinel Blue Sentinel leaves behind a sapling that can be picked up by an allied champion to gain the camp's buff, consuming it in the process. If at least one allied champion is nearby, Ivern can pick up the sapling to transfer it to the nearest one in range. If an ally kills either monster, they also leave behind a sapling that only Ivern can consume.
  • Rootcaller.png Rootcaller – Q spell
    • Ivern throws a vine in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 70% AP) magic damage to the first enemy hit and Root icon rooting them for 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds.
    • Ivern and his allies can target enemies Root icon rooted by Rootcaller to dash to them, placing themselves at their attack range from the target.
    • Cost: 60 mana
    • Cooldown: 16 / 15 / 14 / 13 / 12
  • Brushmaker.png Brushmaker – W spell
    • Passive: While in brush, Ivern's basic attacks gain bonus range and deal bonus magic damage. These bonuses persist for 3 seconds after leaving brush.
    • Active: Ivern grows a patch of brush at the target location, Sight icon revealing the area within and around it for 3 seconds. Brushmaker spawns more brush if used near terrain or more brush.
    • Brushmaker uses a stock system and Ivern can keep X in reserve.
    • Cost: 30 mana
    • Recharge: 40 / 36 / 32 / 28 / 24 seconds
    • Cooldown: 0.5 seconds
  • Triggerseed.png Triggerseed – E spell
    • Ivern gifts a seed to the target allied champion, himself or Daisy, shielding them for 80 / 120 / 160 / 200 / 240 (+ 80% AP) for 2 seconds.
    • After the 2 seconds, Triggerseed bursts, dealing 60 / 90 / 120 / 150 / 180 (+ 70% AP) magic damage to all nearby enemies and Slow icon slowing them by 70% for 3 seconds.
    • Cost: 50 mana
    • Cooldown: 12 / 11 / 10 / 9 / 8
  • Daisy!.png Daisy! – R spell
    • Ivern summons his sentinel friend Daisy, who remains on the field for 60 seconds as a controllable minion.
    • While Daisy is active, Daisy! can be used to move her to the target location.
    • Cost: 100 mana
    • Cooldown: 160 / 140 / 120

References

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