Daisy can block skillshots and slow down enemies. Use her to peel for your teammates!
Playing Against Ivern
Ivern can be deceptively slippery. Be careful chasing him too far.
Ivern's brush has a long duration. Watch out for ambushes!
Be careful when fighting Ivern alone if he has Daisy ready to help!
Friend of the Forest is Ivern's passive. It allows him to set groves around non-epic monster camps to set them free rather than fighting them.
Each grove costs health and mana and has a short channel time to create. The cost of this ability cannot kill Ivern so it provides a pseudo safety net against getting executed. However, this means that an enemy can attempt to roam into your jungle and easily result in your death if they catch you at low health and mana.
After a camp has been marked, Ivern can come back to collect it after 40 – 6 seconds depending on his level or Smite it to instantly reap its rewards. This grants Ivern near unparalleled counter jungling capability himself so long as Smite is up as he simply needs 2 seconds to make a grove. On the other hand, camps can still be taken after being marked so enemies can exploit its long delay early game to steal a camp.
Finally, a copy of either blue buff or red buff will be produced after Ivern reaches level 5 which an ally can collect after Ivern clears the camp. If an ally kills the monster themselves, a copy will be made that only Ivern can pick up.
Rootcaller is a slow moving, long range skillshot that roots the first enemy hit and allows Ivern and his allies to dash to the victim, putting them at their autoattack range. This should be maxed second as it is fairly powerful even at low levels.
This ability vastly helps immobile champions, especially Juggernauts, to get into the fray be it a teamfight or simply a gank follow-up.
Rootcaller can also hit non-epic monster camps which roots them and allows the subsequent dash although it won't deal damage due to Friend of the Forest. This can aid Ivern in reaching camps faster or making him more slippery when on the run.
Brushmaker allows Ivern to create patches of brush on a stock system. It also passively increases his autoattack range and grants them bonus magic damage when in any brush lasting for a short while after leaving the brush. This should be maxed last as it gain minimal benefit from further ranks compared to his other two abilities.
Use this ability's passive in conjunction with Crest of Cinders by creating a brush during a gank to get the buff's slow off easier. It also provides more damage to help kill your opponent.
Brushmaker can also be used to deny vision of epic monsters to make steal attempts much harder to pull off. In a similar vein, the vision denial can be used while sieging enemy turrets to provide cover or create massive zoning pressure with champions like Blitzcrank and Thresh. Bear in mind that True Sight from turrets can reveal bushes (the brush will have an exclamation mark above it is in turret range.)
Triggerseed shields an ally for 2 seconds after which it will burst, dealing damage and slowing nearby enemies. This should be maxed first as it composes a bulk of Ivern's damage, utility and survivability.
Use this while ganking to slow enemies for a good Rootcaller. Alternatively, cast Triggerseed on yourself or an ally before going in on a rooted enemy to slow them after the root ends.
The explosion will still occur even if the shield is broken.
At 45% CDR, Triggerseed's cooldown will be reduced to a mere 4.4 seconds, leaving a downtime of 2.4 seconds between shields.
The damage on this ability is deceptively high over the course of an extended fight and is thus Ivern's main source of damage aside from Daisy!.
Daisy! summons a pet golem which attacks enemies. Her third consecutive attack will knock up enemies in a line (similar to Glacial Fissure) after which they will be immune to further knockups for a short duration.
The cooldown on Daisy! begins as soon as she is summoned. With 45% CDR, she will have a downtime of 6 seconds assuming she isn't killed early.
Daisy can attack towers which, along with Brushmaker's passive, helps Ivern take objectives better. For inhibitors and the Nexus, be sure to command her with the R-key or Alt/Option + right-click to ensure she attacks the structure.
Even, if Brushmaker's passive component tempts for building attack speed, it is mostly way too risky to have a use of it. Ability Power is way better on him.
Ivern is a melee mage. Consider getting him items that grant both Ability Power and durability.
Rod of Ages grants Ivern all attributes he needs, from survivability through mana to cast spells to ability power, which increases his damage.
When in need of armor, Zhonya's Hourglass and Zeke's Convergence are items that will suit him well. The first will grant him useful stasis to mitigate enemy onslaught or give you a chance to self-cast Triggerseed and root enemy via Rootcaller, possibly getting a kill or just safely run away.
When needing magic resistance, Ivern's melee nature makes Abyssal Mask useful. Not only grants it increased ability power and magic resistance, but also allows you to cast spells more frequently and increases magic damage surrounding enemies take. When not willing to sit in your enemies's faces, consider Banner of Command instead.