TARGET RANGE:1000 - 1750 (based on seconds charged)
COLLISION RADIUS: 60
SPEED:666.7 - 1166.7 (based on seconds charged)
COST: 60 / 80 / 100 / 120 / 140 mana
Active:Janna summons a whirlwind at her current location which charges up over 3 seconds. Its range, speed, damage, and knockup duration increase for each second it is left charging.
Minimum Magic Damage:
60 / 85 / 110 / 135 / 160 (+ 35% AP)
Bonus Magic Damage Per Second:
15 / 20 / 25 / 30 / 35 (+ 10% AP)
Maximum Magic Damage:
105 / 145 / 185 / 225 / 265 (+ 65% AP)
At the end of the duration, or upon reactivation, the whirlwind launches itself for 1.5 seconds in the target direction, dealing magic damage to all enemies it passes through and knocking them up for 0.5 - 1.25 (based on seconds charged) seconds.
Howling Gale has no cast time and does not interrupt Janna's previous orders.
Howling Gale's increases its range, speed, damage, and knockup duration when charging it:
Range and Speed: Can be increased up to +75%.
Base Damage: Can be increased up to +75 / 70.6 / 68.2 / 66.7 / 65.6%.
AP ratio: Can be increased up to +85.7%.
Knockup: Can be increased up to +150%.
The storm does not interact with enemy units that stand on top of it while it is charging.
Active:Jannachannels for 3 seconds, knocking back all nearby enemies up to 875 units based on their proximity to her, while stunning them for 0.5 seconds. While channeling, she releases soothing winds that heal nearby allies every half-second.
Heal Per Half Second:
50 / 75 / 100 (+ 25% AP)
300 / 450 / 600 (+ 150% AP)
Moving ends its effects immediately.
Monsoon can be used to pseudo-stun enemy champions pushed into a wall before the knockback travels its full distance.