|Champion||Ability Details||Background||Strategy||Skins & Trivia|
the Storm's Fury
|(Innate): Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead.|
|Tailwind is a passive global aura that grants Janna and allied champions bonus movement speed while she is alive.|
|(Active): Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3.
Cost: 90 / 105 / 120 / 135 / 150 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 60 / 85 / 110 / 135 / 160 (+75% of ability power)
Additional Damage: 25 / 30 / 40 / 50 / 60 per second charging
| Howling Gale is a pass-through linear skillshot. When first activated Janna creates a whirlwind at her current location that begins to charge itself. When re-activated the whirlwind will move in the target direction of the first cast, dealing magic damage and applying a knockup effect to enemy units in its path. The damage, knock-up duration and range of the whirlwind is increased for every second it is charged.
|(Passive): Janna summons an air elemental that increases her movement speed and enables her to pass through units.|
Movement Speed Bonus: 4 / 7 / 10 / 13 / 16 %
|(Active): Janna launches her elemental to deal magic damage and slow an enemy's movement speed for 3 seconds. The passive is not active while the ability is on cooldown.
Cost: 40 / 50 / 60 / 70 / 80 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 60 / 115 / 170 / 225 / 280 (+60% of ability power)
Slow: 24 / 30 / 36 / 42 / 48 %
|Zephyr passively increases Janna's movement speed and allows her to ignore unit collision while the ability is not on cooldown. When activated, Zephyr is a targeted ability that sends an elemental at a target enemy unit, dealing magic damage and slowing its movement speed on impact.|
Eye Of The Storm
|(Active): Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. The target will also gain an attack damage bonus for 5 seconds. This ability can target turrets.
Cost: 70 / 80 / 90 / 100 / 110 mana
Shield Strength: 80 / 120 / 160 / 200 / 240 (+90% of ability power)
Attack Damage Bonus: 14 / 23 / 32 / 41 / 50
| Eye of the Storm is a targeted ability that places an absorption shield on a target allied champion or turret. For up to 5 seconds, the shield will absorb incoming damage and grant its target bonus attack damage.
|(Active): Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds.
Cost: 100 / 150 / 200 mana
Cooldown: 150 / 135 / 120 seconds
Heal Per Half Second: 35 / 55 / 75 (+17.5% of ability power)
Max Amount of Healing: 280 / 440 / 600 (+140% of ability power)
| Monsoon is a channeled point blank area of effect ability that applies a knock-back effect on enemy units in a radius around Janna, and causes her to initiate a 4 second channel. While the channel is active, allied units in a radius around Janna are healed every half second.