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Janna/Ability Details

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< Janna

Champion Ability Details Background Strategy Skins & Trivia
Janna
the Storm's Fury
Haste, Healer, Interrupt, Knockback, Knockup, Ranged, Shield, Slow, Support Release date 2 September 2009
30
50
70
90
Statistics
Health 356 (+78) Attack damage 49 (+2.95)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+2.61%)
Mana 302 (+64) Armor 9 (+3.8)
Mana regen. 6.9 (+0.6) Magic res. 30 (+0)
Range 475 Mov. speed 335

Abilities Edit

Patch V1.0.0.142

Tailwind
(Innate): Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead.
Tailwind is a passive global aura that grants Janna and allied champions bonus movement speed while she is alive.
Ability Description Leveling up

Howling Gale
(Active): Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3.

Range: 1100-1700

Cost: 90 / 105 / 120 / 135 / 150 mana

Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Magic Damage: 60 / 85 / 110 / 135 / 160 (+75% of ability power)

Additional Damage: 25 / 30 / 40 / 50 / 60 per second charging

Howling Gale is a pass-through linear skillshot. When first activated Janna creates a whirlwind at her current location that begins to charge itself. When re-activated the whirlwind will move in the target direction of the first cast, dealing magic damage and applying a knockup effect to enemy units in its path. The damage, knock-up duration and range of the whirlwind is increased for every second it is charged.
  • Howling Gale procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Howling Gale pops Spell Shield.
  • Howling Gale will damage  Black Shield and the knock-up is negated.
  • Howling Gale will knock enemies into the air for 0.8 seconds, increased by 0.1 for every second charged for a maximum of 1.1 seconds disable time.
  • Both activations of Howling Gale have no cast time, and the second one does not interrupt Janna's previous orders.

Zephyr
(Passive): Janna summons an air elemental that increases her movement speed and enables her to pass through units.

Movement Speed Bonus: 4 / 7 / 10 / 13 / 16 %

(Active): Janna launches her elemental to deal magic damage and slow an enemy's movement speed for 3 seconds. The passive is not active while the ability is on cooldown.
  • Range: 600

Cost: 40 / 50 / 60 / 70 / 80 mana

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Magic Damage: 60 / 115 / 170 / 225 / 280 (+60% of ability power)

Slow: 24 / 30 / 36 / 42 / 48 %

Zephyr passively increases Janna's movement speed and allows her to ignore unit collision while the ability is not on cooldown. When activated, Zephyr is a targeted ability that sends an elemental at a target enemy unit, dealing magic damage and slowing its movement speed on impact.
Zephyr

Eye Of The Storm
(Active): Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. The target will also gain an attack damage bonus for 5 seconds. This ability can target turrets.
  • Cooldown: 10 seconds
  • Range: 800

Cost: 70 / 80 / 90 / 100 / 110 mana

Shield Strength: 80 / 120 / 160 / 200 / 240 (+90% of ability power)

Attack Damage Bonus: 14 / 23 / 32 / 41 / 50

Eye of the Storm is a targeted ability that places an absorption shield on a target allied champion or turret. For up to 5 seconds, the shield will absorb incoming damage and grant its target bonus attack damage.
  • Eye of the Storm's attack damage bonus will be lost if the shield breaks.
  • Eye of the Storm's attack damage bonus will also work on turrets.
  • Eye of the Storm has no cast time.

Monsoon
(Active): Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds.
  • Diameter: 725
  • Max. knockback distance: 875

Cost: 100 / 150 / 200 mana

Cooldown: 150 / 135 / 120 seconds

Heal Per Half Second: 35 / 55 / 75 (+17.5% of ability power)

Max Amount of Healing: 280 / 440 / 600 (+140% of ability power)

Monsoon is a channeled point blank area of effect ability that applies a knock-back effect on enemy units in a radius around Janna, and causes her to initiate a 4 second channel. While the channel is active, allied units in a radius around Janna are healed every half second.
  • The knock-back is negated by  Black Shield.
  • Monsoon pops Spell Shield.
  • Monsoon can knock enemies through walls.
  • Enemies knocked against a wall that do not pass are essentially disabled for the duration of the knock back. Using Monsoon in the middle of a bottleneck area such as the river bushes in mid lane can disable all champions around Janna for the duration.


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