Template:C-top
Lore
There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up amidst the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.
Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind.
"Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction."
Prior to V1.0.0.116.
There are those sorcerers who give themselves over to the primal powers of nature. Originally an orphan growing up in the chaos that is the city of Zaun, Janna worked out what living she could on the streets. Life was tough for the beautiful young girl on her own. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. As many magicians do, she discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight. Seeking to right the injustice in the world, particularly the insanity that has become the city of Zaun, Janna has brought her ethereal skills to the League of Legends.
"Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction."Quotes
- Upon selection
- Upon starting a game on Summoner's Rift
- Upon starting a game on the Twisted Treeline
- Upon starting a game on the Crystal Scar
- Upon starting a game on the Howling Abyss
- Upon starting a game with PENDING FOR TEST: , , and
- Attacking
- Movement
- <span class="skin-play-button skinloading-icon" data-champion=""Expect a spawn of every 6 minutes today."" data-skin="Original" data-variant="" style="position:relative; height:20px; width:20px; display:inline">[[File:"Expect a spawn of OriginalCircle.png|20px|link=]]
- Taunt
- Joke
A stormcloud forms above Janna and she opens her umbrella, but is then shocked by lightning.
- Laugh
- Upon using
- Upon using
- Upon fighting
- Upon activating
- Upon respawning
- Upon death
- Interaction with and
Development
- Janna was designed by Brackhar.
Patch history
- Channelling now begins instantly rather than after 0.25 seconds.
- Total duration reduced to 3 seconds from 4 seconds.
- Healing per second increased to 100 / 150 / 200 (+60% AP) from 70 / 110 / 150 (+35% AP).
- Total heal increased to 300 / 450 / 600 (+180% AP) from 280 / 440 / 600 (+140% AP).
- Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
- Tailwind range reduced to 800 from global.
- Tailwind movement speed buff increased to 5% from 3%.
- Ability power ratio reduced to 0.35 from 0.75.
- Charge damage reduced to 15 / 20 / 25 / 30 / 35 (+10% AP) from 25 / 30 / 40 / 50 / 60.
- Passive self-movement speed buff changed to 4 / 6 / 8 / 10 / 12% (+2% per 100 AP) from a flat 4 / 7 / 10 / 13 / 16%.
- Slow debuff now scales at +6% per 100 ability power, capped at 80% total.
- Base slow reduced to 24 / 28 / 32 / 36 / 40% from 24 / 30 / 36 / 42 / 48%.
- Ability power ratio reduced to 0.5 from 0.6.
- Attack damage buff of the shield now scales with (+10% AP).
- Shield health ratio reduced to 0.7 of ability power from 0.9.
- Fixed a bug where the knockup duration was not increasing based on charge time.
- Knockup duration when fully charged increased to 1 second from 0.75 seconds.
- Mana cost reduced to 100 / 150 / 200 from 150 / 225 / 300.
- Janna's basic attack should now feel more responsive.
- Ability Power ratio reduced to 0.6 from 0.8.
- Janna will no longer sometimes retain the passive bonuses while Zephyr is on cooldown.
- Passive movement speed reduced at earlier ranks to 4/7/10/13/16% from 8/10/12/14/16%.
- Slow duration reduced to 3 seconds from 4.
- Cooldown increased to 150/135/120 seconds from 120 at all ranks.
- Updated tooltips.
- Now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled, from a constant 100).
- Mana cost reduced to 150/225/300 from 200/275/350.
- Knock back distance reduced to 875 from 1000.
- Attack damage bonus is now lost if the shield breaks.
- General
- New models and textures for Janna and Tempest Janna.
- All new animations for her and her skins.
- Is now deactivated while Janna is dead.
- No longer slows enemies who re-enter the storm.
- Now persists for her allies while Janna is dead.
- Duration reduced to 5 seconds from 10.
- Heal per second reduced to 70/110/150 from 90/130/170.
- Slow reduced to 30% from 40%.
- General
- Voice-overs changed.
- Cooldown increased to 14/13/12/11/10 seconds from 10 at all ranks.
- Knock-up time reduced by 33%.
- Fixed a bug where the particle would linger after the shield effect had been removed.
- Mana cost increased to 90/105/120/135/150 from 80/95/110/125/140.
- Reworded tooltip to indicate that Janna loses the passive movement speed while it is on cooldown.
- Fixed a bug where ranking it up would only grant the additional movement speed after Janna has refreshed the buff.
- Mana cost increased to 70/80/90/100/110 from 60/70/80/90/100.
- Stats
- Base damage increased to 49 from 46.
- Fixed a bug that was causing inconsistent damage.
- Decreased the collision width.
- Ability power ratio increased to 0.9 from 0.8.
- Base shield amount decreased to 80/120/160/200/240 from 100/150/200/250/300.
- Damage buff changed to 14/23/32/41/50 from 24/30/36/42/48.
- No longer tosses into the air.
- Stats
- Mana per level reduced to 64 from 78.
- Base armor increased to 9 from 7.4.
- Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
- Cooldown reduced to 10 seconds from 11 at all ranks.
- Damage per second scaling increased to 20/30/40/50/60 from 20/25/30/35/40.
- Cooldown reduced to 12/11/10/9/8 seconds from 13/12/11/10/9.
- Mana cost reduced to 60/70/80/90/100 from 70/85/100/115/130.
- Duration reduced to 10.5 seconds from 12.
- Cooldown reduced to 10.5 seconds from 12.
- It now grants a new attack damage buff, "Cyclone Strike" which persists through the shield breaking.
- Now slows enemy units for 40% that re-enter the storm after being pushed out.
- Fixed a bug where it was not adding Janna's correct ability power ratio.
- Is now instant cast.
- Mana cost reduced to 80/100/120/140/160 from 110/130/150/170/190.
- Cooldown reduced to 11 seconds from 12.
- Cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10.
- Cleaned up knock back effect to hit the correct area, increased knock back distance, and made knock back more consistent.
- Duration reduced to 4 seconds from 6.
- Heal per tick increased to 90/150/210 from 60/100/140.
- Ability power ratio increased to 0.35 from 0.25.
- General
- Adjusted the selection radius to match her size.
- Mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150.
- General
- Changed title to the Storm's Fury from the Avatar of Air.
- Increased cast speed.
- Now properly labeled as a slowing spell.
- General
- Rearranged ability keybindings.
- Stats
- Added missing health regen per level.
- Added missing mana regen per level.
- Ability power ratio increased to .75 from .65.
- Maximum charge duration reduced to 3 seconds from 4.
- Damage per second increased to 20/25/30/35/40 from 15/20/25/30/35.
- Base damage increased to 60/85/110/135/160 from 50/70/90/110/130.
- Ability power ratio reduced to .8 from 1.
- Duration increased to 12 seconds from 8.
- Ability power ratio reduced to .8 from 1.
V0.9.22.16: Added.
- Janna increases the movement speed of herself and allies by 3%.
(Innate)
- Janna creates a small storm that grows in size with time. On release, this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
(Q)
- Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
(W)
- Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage.
(E)
- Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
(Ultimate)
Template:C-bot