Previous Lore

"Bend with the wind, or be broken by it." - Janna Janna

There are those sorcerers who give themselves over to the primal powers of nature, foregoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up amidst the chaos of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl; she survived by her wits, and by stealing when wits weren't enough.

The unchecked magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of Howling Gale.png air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.

Seeking to right the injustice in the world (particularly the insanity of Zaun) Janna uses her talents to influence change where she can. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of Piltover and the amazing techmaturgical minds that live there. She is often the center of attention at functions, fairs of invention, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind.


"Do not be captivated by Janna Janna's beauty. Like the wind, she is one gust away from terrible destruction."
Janna Render old

There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up amidst the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough.

The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of Howling Gale.png air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.

Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun) Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind.


"Do not be captivated by Janna Janna's beauty. Like the wind, she is one gust away from terrible destruction."
Janna Render old

There are those sorcerers who give themselves over to the primal powers of nature.

Originally an orphan growing up in the chaos that is the city of Zaun, Janna worked out what living she could on the streets. Life was tough for the beautiful young girl on her own. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her.

As many magicians do, she discovered that she had an affinity for a particular type of magic - the elemental magic of Zephyr.png air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight.

Seeking to right the injustice in the world, particularly the insanity that has become the city of Zaun, Janna has brought her ethereal skills to the League of Legends.


Previous Splash Art



Patch History

V7.19 September 28th Hotfix
  • Tailwind.png Tailwind
    • Bonus movement speed dealt as magic damage reduced to 15% / 25% / 35% from 35%.
  • Eye of the Storm.png Eye of the Storm
    • Base shield strength reduced to 70 / 105 / 140 / 175 / 210 from 80 / 120 / 160 / 200 / 240.
V7.19 September 27th Hotfix
  • Stats
    • Base movement speed reduced to 320 from 335.
    • Base health reduced to 500 from 525.
    • Base mana reduced to 350 from 409.52.
  • Zephyr.png Zephyr
    • Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
V7.19
  • Stats
    • Base attack range increased to 550 from 475.
    • Base attack damage reduced to 46 from 51.956.
    • Attack damage growth reduced to 1.5 from 2.95.
    • Attack speed growth increased to 2.95% from 2.61%.
    • Basic attack missile speed increased to 1600 from 1200.
    • Base health increased to 525 from 487.04.
    • Health growth reduced to 70 from 78.
    • Attack delay reduced to 0.08 from 0.1.
  • Tailwind.png Tailwind
    • New Effect: Janna also benefits from Tailwind.
    • New Effect: Janna's basic attacks and single target spells deal bonus magic damage equal to 35% of her bonus movement speed.
  • Howling Gale.png Howling Gale
    • Mana cost reduced to 60 / 80 / 100 / 120 / 140 from 90 / 105 / 120 / 135 / 150.
    • Cooldown changed to 12 seconds at all ranks from 14 / 13 / 12 / 11 / 10.
    • Minimum range increased to 1000 from 850.
    • Maximum range increased to 1750 from 1742.5.
    • New Effect: Howling Gale now always reaches its destination in 1.5 seconds.
  • Zephyr.png Zephyr
    • Cooldown reduced to 8 seconds at all ranks from 12.
    • Slow duration reduced to 2 seconds from 3.
    • Bonus movement speed reduced to 6 / 7 / 8 / 9 / 10% from 9 / 11 / 13 / 15 / 17%.
    • Range changed to 550 Range model er from 600 Range center cr.
  • Eye of the Storm.png Eye of the Storm
    • Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 10 at all ranks.
V7.11
  • JannaSquare.png Forecast Janna [S|L]
    • Bug Fix: Basic attacks have been touched up to match the changes to her other skins in patch V7.9.
V7.9 May 4th Hotfix
  • General
    • New Effect: Attack animations have received non-gameplay impacting adjustments.
    • New Effect: Basic attack visual and sound effects have been adjusted.
  • Eye of the Storm.png Eye of the Storm
    • New Effect: Janna now uses crit animation while under the effect of Eye of the Storm.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V6.23
  • General
    • Bug Fix: Forecast Janna no longer sometimes plays her joke VO and base Janna's joke VO on top of each other.
V6.22
  • Eye of the Storm.png Eye of the Storm
    • Bug Fix: When cast on a turret, Star Guardian Janna's Eye of the Storm visuals now properly disappear if the shield is broken.
V6.21
  • Howling Gale.png Howling Gale
    • Bug Fix: Fixed a bug causing Forecast Janna's Howling Gale to not play audio if released after reaching max charge.
V6.6
  • Eye of the Storm.png Eye of the Storm
    • Bonus AD reduced to 10 / 17.5 / 25 / 32.5 / 40 from 14 / 23 / 32 / 41 / 50.
  • Monsoon.png Monsoon
    • Knockback's stun duration reduced to 0.5 seconds from 0.75.
V5.22
  • Stats
    • Mana regen increased to 11.5 from 9.
V5.17
  • Tailwind.png Tailwind
    • Refresh rate increased.
      • Allies moving into or out of the area will now gain/lose the effects more abruptly.
  • Howling Gale.png Howling Gale
    • Range reduced to 850 from 1100.
    • Bonus range per second increased to 35% from 20.
      • Maximum range remains roughly the same.
  • Monsoon.png Monsoon
    • Heal per second AP ratio reduced to 50% AP from 60% AP.
      • Total AP ratio reduced to 150% AP from 180% AP.
V5.4
  • Tailwind.png Tailwind
    • Allied movement speed bonus changed to while moving towards Janna from being in her range.
    • Bonus movemement speed increased to 8% from 5.
    • Range increased to 1250 from 1000.
  • Zephyr.png Zephyr
    • Passive movement speed increased to 9 / 11 / 13 / 15 / 17% from 4 / 6 / 8 / 10 / 12%.
V5.1
V4.19
  • General.
    • New Classic artwork.
  • Howling Gale.png Howling Gale
    • Fixed a bug where casting wouldn't go in the cursor's direction when not in cast range.
  • Zephyr.png Zephyr
    • Cooldown increased to 12 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
V4.13
  • Tailwind.png Tailwind
    • Range increased to 1000 from 800.
  • Howling Gale.png Howling Gale
    • Tooltip updated.
    • Maximum knockup duration increased to 1.25 seconds from 1.
    • Cooldown now begins on first cast.
V4.5
  • Stats
    • Base armor increased to 13 from 9.
V4.1
  • Monsoon.png Monsoon
    • Removed: 0.25 seconds delay before channel start.
    • Total duration reduced to 3 seconds from 4.
    • Base heal increased to 100 / 150 / 200 per second from 70 / 110 / 150.
    • Heal AP scaling increased to 60% AP per second from 35% AP.
    • Total heal increased to 300 / 450 / 600 180% AP) from 280 / 440 / 600 140% AP
V3.15
  • Monsoon.png Monsoon
    • Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
V3.14
  • Tailwind.png Tailwind
    • Range reduced to 800 from global.
    • Bonus movement speed increased to 5% from 3%.
  • Howling Gale.png Howling Gale
    • AP ratio reduced to (+35% AP) from (+75% AP)
    • Charge damage reduced to 15 / 20 / 25 / 30 / 35 (+10% AP) from 25 / 30 / 40 / 50 / 60.
  • Zephyr.png Zephyr
    • Base passive bonus movement speed increased to 4 / 6 / 8 / 10 / 12% from 4 / 7 / 10 / 13 / 16%.
    • New Effect: Bonus movement speed increases at 2% per 100 AP
    • Base slow amount reduced to 24 / 28 / 32 / 36 / 40% from 24 / 30 / 36 / 42 / 48%.
    • New Effect: Slow has a 6% per 100 AP ratio capped at 80% total slow.
    • AP ratio reduced to 50% AP from 60% AP.
  • Eye of the Storm.png Eye of the Storm
    • New Effect: Bonus AD has a 10% AP ratio.
    • Shield AP ratio reduced to 70% AP from 90% AP.
V3.04
  • Howling Gale.png Howling Gale
    • Fixed a bug where the knockup duration was not increasing based on charge time.
    • Fully charged knockup duration increased to 1 second from 0.75
V3.03
  • Monsoon.png Monsoon
    • Mana cost reduced to 100 / 150 / 200 from 150 / 225 / 300.
V3.02
  • General
    • Basic attack is now more responsive.

V1.0.0.152

  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.144
  • Zephyr.png Zephyr
    • AP ratio reduced to (+60% AP) from (+80% AP)
    • Fixed a bug where even on cooldown Janna would sometimes retain the passive movement speed.
V1.0.0.142
  • General
    • Ability tooltips updated
  • Zephyr.png Zephyr
    • Passive movement speed reduced to 4 / 7 / 10 / 13 / 16% from 8 / 10 / 12 / 14 / 16%.
    • Slow duration reduced to 3 seconds from 4.
  • Monsoon.png Monsoon
    • Cooldown increased to 150 / 135 / 120 seconds from 120 at all ranks.
V1.0.0.138
  • Howling Gale.png Howling Gale
    • Knockup distance increased to (80 + 10 per second channeling) from 100.
  • Monsoon.png Monsoon
    • Mana cost reduced to 150 / 225 / 300 from 200 / 275 / 350.
    • Knockback distance reduced to 875 from 1000.
V1.0.0.136
V1.0.0.122
  • General
    • New models and textures for Janna and Tempest Janna.
    • New animations for all skins.
V1.0.0.120
  • Tailwind.png Tailwind
    • Removed: Allies retaining the bonus movement speed while Janna is dead.
V1.0.0.112
  • Monsoon.png Monsoon
    • No longer slows enemies who reenter the storm.
V1.0.0.106
  • Tailwind.png Tailwind
    • New Effect: Allies retain the bonus movement speed while Janna is dead.
  • Eye of the Storm.png Eye of the Storm
    • Shield duration reduced to 5 seconds from 10.
  • Monsoon.png Monsoon
    • Heal per second reduced to 70 / 110 / 150 from 90 / 130 / 170.
    • Slow reduced to 30% from 40%.
V1.0.0.102
  • General
    • New voiceover.
V1.0.0.94(b)
  • Howling Gale.png Howling Gale
    • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 10 at all ranks.
V1.0.0.94
  • Howling Gale.png Howling Gale
    • Knockup time reduced by 33%.
  • Eye of the Storm.png Eye of the Storm
    • Fixed a bug where the particle would linger after the shield effect had been removed.
V1.0.0.87
  • Howling Gale.png Howling Gale
    • Mana cost increased to 90 / 105 / 120 / 135 / 150 from 80 / 95 / 110 / 125 / 140.
  • Zephyr.png Zephyr
    • Tooltip updated to indicate that, while on cooldown, the passive movement speed is lost.
    • Fixed a bug where rank up would only grant the additional movement speed after Janna refreshed the buff.
  • Eye of the Storm.png Eye of the Storm
    • Mana cost increased to 70 / 80 / 90 / 100 / 110 from 60 / 70 / 80 / 90 / 100.
V1.0.0.86
  • Stats
    • Base attack damage increased to 49 from 46.
  • Howling Gale.png Howling Gale
    • Fixed a bug that was causing inconsistent damage.
    • Collision width reduced.
  • Eye of the Storm.png Eye of the Storm
    • Base shield reduced to 80 / 120 / 160 / 200 / 240 from 100 / 150 / 200 / 250 / 300.
    • AP ratio increased to 90% AP from 80% AP.
    • Bonus AD changed to 14 / 23 / 32 / 41 / 50 from 24 / 30 / 36 / 42 / 48.
V1.0.0.83
V1.0.0.82
  • Stats
    • Mana growth reduced to 64 from 78.
    • Base armor increased to 9 from 7.4.
  • Howling Gale.png Howling Gale
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160.
    • Cooldown reduced to 10 seconds at all ranks from 11.
    • Damage per second scaling increased to 20 / 30 / 40 / 50 / 60 from 20 / 25 / 30 / 35 / 40.
  • Zephyr.png Zephyr
    • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
  • Eye of the Storm.png Eye of the Storm
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 85 / 100 / 115 / 130.
    • Shield duration reduced to 10.5 seconds from 12.
    • Cooldown reduced to 10.5 seconds from 12.
    • New Effect: Cyclone Strike
      • Bonus AD remains after the shield's breaking.
  • Monsoon.png Monsoon
    • Now slows enemy units for 40% that re-enter the storm after being pushed out.
V1.0.0.79
  • Eye of the Storm.png Eye of the Storm
    • Fixed a bug where it was not adding the correct ability power ratio.
V1.0.0.70
V1.0.0.63
  • Howling Gale.png Howling Gale
    • Mana cost reduced to 80 / 100 / 120 / 140 / 160 from 110 / 130 / 150 / 170 / 190.
    • Cooldown reduced to 11 seconds from 12.
  • Zephyr.png Zephyr
    • Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
  • Monsoon.png Monsoon
    • Knockback effect cleaned up to hit the correct area, increased knockback distance, and more consistent knockbacks.
    • Duration reduced to 4 seconds from 6.
    • Heal per tick increased to 90 / 150 / 210 from 60 / 100 / 140.
    • AP ratio increased to (+35% AP) from (+25% AP)
V1.0.0.52
  • General
    • Selection radius adjusted to match her size.
  • Eye of the Storm.png Eye of the Storm
    • Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 70 / 90 / 110 / 130 / 150.
V0.9.25.24
  • General
    • Changed title to the Storm's Fury from the Avatar of Air.
  • Zephyr.png Zephyr
    • Cast speed increased,
    • Now properly labeled as a slow.
V0.9.25.21
  • General
    • Ability order rearranged.
  • Stats
    • Added missing health regen per level.
    • Added missing mana regen per level.
  • Howling Gale.png Howling Gale
    • Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 70 / 90 / 110 / 130.
    • Maximum charge duration reduced to 3 seconds from 4.
    • Bonus damage increased to 20 / 25 / 30 / 35 / 40 per second charged from 15 / 20 / 25 / 30 / 35.
    • AP ratio increased to 75% AP from 65% AP.
  • Eye of the Storm.png Eye of the Storm
    • AP ratio reduced to 80% AP from 100% AP
    • Shield duration increased to 12 seconds from 8.
  • Zephyr.png Zephyr
    • AP ratio reduced to 80% AP from 100% AP.
V0.9.22.16
  • Tailwind.png Tailwind (Innate)
    • Janna increases the movement speed of herself and allies by 3%.
  • Howling Gale.png Howling Gale (Q)
    • Janna creates a small storm that grows in size with time. On release, this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
  • Zephyr.png Zephyr (W)
    • Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
  • Eye of the Storm.png Eye of the Storm (E)
    • Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage.
  • Monsoon.png Monsoon (Ultimate)
    • Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

References