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Summoner's Rift
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Playing As Janna Janna
  • Eye of the Storm.png Eye of the Storm can be used on allied turrets.
  • Quickly firing a Howling Gale.png Howling Gale without the charge up can be used to heavily disable the other team.
  • Timing Janna's Monsoon.png ultimate can push enemies away from a wounded ally or even separate enemies.
Playing Against Janna Janna
  • Save an interrupt ability for when Janna uses her Monsoon.png ultimate.
  • Listen for the charge up sound on Howling Gale.png Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
  • Janna's at her strongest when Eye of the Storm.png buffing another ally. If you can harass her ally, it will weaken her ability to fight you.


Ability Usage
  • Janna is a defensive support, which means it is better to use all abilities to defend and save your teammates.
  • Janna Janna's abilities allow her to have a natural mobility that should be used to her advantage.
  • Howling Gale.png Howling Gale
    • It is not recommended to spam Howling Gale.png Howling Gale at laning phase due to its relatively high mana cost and cooldown.
    • As your primary crowd control ability using it unnecessary will put you and your carry at risk for about ten seconds.
    • A nice trick about Howling Gale.png Howling Gale is, it can interrupt dashes. For example, Alistar Alistar's Headbutt.png Headbutt, Thresh Thresh's Death Leap.png Death Leap or Lee Lee Sin Lee Sin's Resonating Strike.png Resonating Strike.
    • Quickly firing a Howling Gale.png Howling Gale without the charge up can be used to disable the other team without giving them time to react.
    • It is a great escape tool, especially in narrow areas. Discharge a Howling Gale.png Howling Gale ahead of you when fleeing an enemy, make sure they follow you in its path and release in a timely manner to stall them.
    • Planting Howling Gale.png Howling Gale in uncovered brushes is a good tactic in surprising enemies. When Howling Gale.png Howling Gale is charging in the brush, it is visible to the enemy and produces a sound cue, but once the attack is released, it will become invisible until it comes out from the brush.
    • Even though Howling Gale.png Howling Gale is a telegraphed move, it boasts a deceptively long range that can catch enemies off guard.
  • Zephyr.png Zephyr
    • The passive gives Janna the movement speed she needs.
    • The ability to move through units should not be underestimated. It may trick your opponents, especially regarding skillshots.
    • The active ability is great for chasing down fleeing enemies.
    • Most of the time it is wise to not use the active part when fleeing when you're not about to reach a safe position within immediate time. Not using it will keep a heavy movement speed difference between you and your enemies while slowing them will reduce your movement speed for 10 seconds while they are only slowed for 3 seconds.
    • It is recommended to max this skill after Eye of the Storm.png Eye of the Storm, since high movement speed is desirable for any support champion.
  • Eye of the Storm.png Eye of the Storm
    • This is one of the greatest shield skills in the game, if not the best.
    • This skill should always be maxed first at level 9.
    • Eye of the Storm.png Eye of the Storm grants increased attack damage, so use it on an ally (or yourself) when attacking enemy turrets or in team fights. To maximize the potential of the shield's attack damage bonus, Eye of the Storm.png Eye of the Storm is best used on a friendly DPS champion during a team fight. Take into consideration the current attack speed and attack damage scaling of your potential allied targets.
    • Eye of the Storm.png Eye of the Storm (at rank 5) grants a much AD as a B. F. Sword item.png B. F. Sword with just its base value.
    • The shield does not have a cast time. That means it may be cast when enemy projectiles are mid-air making it easy to block tower shots for example.
    • Also, it is important to use Eye of the Storm.png Eye of the Storm only when necessary because it has a high static cooldown, which makes building CDR extremely beneficial on Janna.
    • It can be used on turrets. Therefore, be careful on casting on allies near turrets. It can unintentionally be cast on turrets.
      • A max-level Eye of the Storm.png Eye of the Storm base shield (240) boosts a non-nexus turret's health on Summoner's Rift by slightly less than 10%. Nexus turrets have less HP than non-nexus turrets, so the max-level base value for Eye of the Storm.png Eye of the Storm boosts their HP by 12.5% HP. Evidently, building AP will improve the level of protection offered for turrets relative to their HP.
      • The bonus AD ramps up with successive hits due to turret hit mechanics. This can be very useful during an enemy tower dive. Even if Janna Janna doesn't land an attack on an enemy champion, if a shielded turret kills a champion, she will be granted the kill/assist.
      • If an enemy is killed by a shielded turret, it will count as her kill.
      • Baiting an enemy champion to attack an apparently vulnerable Janna Janna under a turret that's about to die is a great way to create opportunities for kills, specially in early stages of the game. Try shielding an enemy's last hit as he switches target to Janna Janna so he attracts aggro from the barely alive turret to make him over-commit under fire or back out.
    • Alt + E keys (default) will self-cast. It is quite useful to learn this self-cast.
    • Bear in mind the AD bonus from Eye of the Storm.png Eye of the Storm only remains as long as the shield is active. If the shield if broken before reaching its full duration, the bonus attack damage is lost.
  • Monsoon.png Monsoon
    • Using Monsoon.png Monsoon at the right moment and at the right position can change the tides.
    • In most cases it is crucial to keep Monsoon.png Monsoon channeling. Healing done is not to be underestimated and turns the tables. However, sometimes quick casting and running is needed.
    • Note that activating items such as Locket of the Iron Solari item.png Locket of the Iron Solari or casting spells like Eye of the Storm.png Eye of the Storm or Howling Gale.png Howling Gale cancels the channel.
    • The best way to use Monsoon.png Monsoon is to cast after necessary items and skills used.
    • Summoners spells can be used while channeling.
    • The greatness of Monsoon.png Monsoon is knocking enemies back. This can also be used to push people in your own tower.
    • Hitting enemies against a wall will stun them for 0.25 seconds. Use this especially when people dive you in your tower.
    • A quick combination of Monsoon.png Monsoon and Howling Gale.png Howling Gale is a very good way of saving your team in a losing fight.
    • Using Monsoon.png Monsoon too early is not a wise move. It is wise to wait until enemy dashes have been used to reach your backline. Casting ultimate when their mobility is low always a better move.
    • Flash.png Flash can work well with Monsoon.png Monsoon by flashing into the enemy team and separating them with Monsoon.png Monsoon.
    • Monsoon.png Monsoon is one of the best counters to a team with multiple AoE ultimates/abilities as it will knock enemies back, preventing initiation, canceling channeled spells, and healing your team.
Mastery Usage
  • For best performance, it is important to focus on the Cunning and Resolve trees.
    • Fleet of Foot mastery s4.png Wanderer is recommended since Janna excels in speed.
    • Culinary Master mastery s4.png Secret Stash turns potions to biscuits which can help rejuvenate mana as well as health.
    • Since Janna is mana thirsty, Strength of Spirit mastery s4.png Meditation can replenish more missing mana.
    • Dangerous Game mastery 2016.png Dangerous Game is a fair choice for assisting in kills which can return health and mana, however Pickpocket mastery s3.png Bandit helps with earning gold whilst harassing with basic attack.
    • Janna has big cooldowns in earlier stages, so it is recommended to use Expanded Mind mastery s4.png Intelligence.
    • As an aggressive Janna, Thunderlord&#039;s Decree mastery 2016.png Thunderlord's Decree is helpful within fights. Windspeaker&#039;s Blessing mastery 2016.png Windspeaker's Blessing synergies with Eye of the Storm.png Eye of the Storm and Monsoon.png Monsoon to increases defenses and gain buffs, especially under heavy combat.
    • For Utility purposes, it is recommended to have resistance such as, Recovery mastery s4.png Recovery, Unyielding mastery s4.png Unyielding and Block mastery s4.png Tough Skin
    • Also Summoner&#039;s Insight mastery s4.png Insight helps with cooldowns.
Item Usage
  • Janna Janna is built to be a highly utilitarian support, but her decent scaling of ability power allows her to function as a CC-oriented mage also. Her prime statistics are ability power and cooldown reduction.
  • As an AP support Janna Janna enjoys decent ability power ratios, notably on Monsoon.png Monsoon's heal.
  • If you choose the AP caster path, recommended items are Rabadon&#039;s Deathcap item.png Rabadon's Deathcap and Zhonya&#039;s Hourglass item.png Zhonya's Hourglass. You can also drop your boots as Zephyr.png Zephyr's movement speed boost with high AP largely beats the movement given by any mobility item. A good replacement for the lost CDR is Banner of Command item.png Banner of Command that also packs a beefy amount of AP.
    • At about 350 AP Monsoon.png Monsoon's heal is so powerful that it can make Janna's team almost invulnerable to non-burst damage for its duration.
    • Eye of the Storm.png Eye Of The Storm scales extremely well with AP and quickly turns into a huge health barrier, larger than the summoner spell Barrier.png Barrier, as well as on a 6-second cooldown. This ability is not very useful late game without some AP.
    • Zephyr.png Zephyr damage scales moderately but the slow gets very harsh with some AP.
    • Howling Gale.png Howling Gale, while it is Janna Janna's main damaging ability, is also the one that scales the worst with AP. The ratio is mediocre if fired right away and good at best if fully charged.
    • Lich Bane item.png Lich Bane is a core item on AP Janna Janna, as it allows for more sustained damage with only two damage spells. To maximize AP Janna's efficiency, spread out her abilities so that each one procs Spellblade.
    • A Catalyst the Protector item.png Catalyst the Protector increases Janna Janna's survivability, and can be built into a Rod of Ages item.png Rod of Ages. It grants a good amount of sustain and is a good way to get HP.
    • Building Mejai&#039;s Soulstealer item.png Mejai's Soulstealer works well with Janna Janna as her abilities are great for escaping and kiting.
    • Having the second largest mana pool in the game, building Archangel&#039;s Staff item.png Archangel's Staff is a good idea. However bear in mind that Janna Janna has a moderately hard time charging it up. Only pick it up if you are sure the game will last for long. It bears great results but it takes time.
  • During early game, try to force Janna Janna to use her shield early (through damage, movement feints, etc.) Then wait for it to wear off, so you can use your higher damage spells on her. This can severely cripple her presence in lane or force her to go back, potentially leaving her ADC defenseless or turning her into an easy kill.
  • When facing with Janna Janna's Howling Gale.png Howling Gale always be on the move to avoid getting hit.
    • Always be on alert if she is hiding in brush as hidden gales can be a nasty surprise.
  • Janna's medium is speed, so applying hard crowd control can slow her down for an easy catch.
  • Do not attempt to pursue Janna through towers under fire, as dying from a shielded one scores her a kill.
  • Howling Gale.png Howling Gale's damage output is moderate, but it needs a few seconds before it can deal its full damage. Quickly avoid the spell's path to avoid the damage.
    • Have your team stagger to avoid the knock-up, which can be used easily almost instantly.
  • By late game, Eye of the Storm.png Eye Of The Storm becomes a huge bulwark of health. Be careful of getting baited into killing one of her low health allies. She may suddenly give them a very strong shield.
  • Do not underestimate Janna Janna's mobility, as her Zephyr.png Zephyr increases her movement speed passively and allows her to move through minions.
    • Using Zephyr.png Zephyr as a slow removes her movement speed bonus while it is on cooldown. Baiting her to use the slow and then attacking her with a gap-closer can render her more vulnerable. However, this will only really work if Howling Gale.png Howling Gale and Monsoon.png Monsoon are already on cooldown since she may use those in response.
  • When you see Janna Janna channeling her Monsoon.png Monsoon, quickly disable her to prevent her from healing her teammates.
    • If your team cannot easily stop it, retreat. The healing from Monsoon.png Monsoon can be so gigantic that gives her team near invulnerability while it lasts- it is best to cut your losses, and try to re-engage again later before Monsoon.png Monsoon goes off its significant cooldown.
  • Although Janna Janna is mainly played as a support, her damage output is still okay due to decent AP ratios from Howling Gale.png Howling Gale and Zephyr.png Zephyr. Do not neglect building magic resistance.


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