League of Legends Wiki

Janna/Strategy

Comments43
1,819pages on
this wiki

< Janna

Champion Background Strategy Skins & Trivia


Skill usage

  • A quick  Howling Gale followed by a  Zephyr and an auto-attack while the enemy is in the air is an effective harassment method, as it is relatively safe from retaliation due to the amount of CC applied.
    • Bear in mind the gigantic mana cost of   Howling Gale Zephyr cost on the other hand is very affordable
  • Quickly firing a  Howling Gale without the charge up can be used to heavily disable the other team.
  •  Janna can finish off wounded enemies with  Howling Gale with its deceptively long range.
  • When  Howling Gale is charging in the brush, it is visible to the enemy. But once the gale proceeds it will become invisible until it comes out from the brush.
  • Because you lose your movement speed boost after firing  Zephyr, consider the consequences of doing so.
    • When you're escaping from an enemy gank, keeping  Zephyr's passive may be more useful than activating  Zephyr to slow down your enemy and losing the movement speed bonus.
  • Because  Zephyr allows  Janna to move through units, she can easily harass enemy champions while using their minions as an obstacle. Doing so will result in drawing minion aggro, so it is beneficial to self-cast  Eye Of The Storm when under attack.
  •  Eye Of The Storm can be used on allied turrets, thereby making it an excellent defense.
  • The shield and increased attack damage of  Eye Of The Storm can allow allies to favorably harass and trade with enemies.
  •  Eye Of The Storm grants increased attack damage, so use it on an ally (or yourself) when attacking an enemy turrets or in team fights. To maximize the potential of the shield's attack damage bonus,  Eye of the Storm is best used on a friendly DPS champion during a team fight. Take into consideration the current attack speed and attack damage scaling of your potential allied targets.
  • You must judge when it is appropriate to use  Monsoon, especially in team fights. There are multiple functions for this ultimate:
    • To disrupt enemy champions' channels.
    • To heal the team for an extended push.
    • To push enemy champions towards your team's champions or turrets.
    • To push enemy champions away from your allies, minions or buildings.
    • To protect your team from delayed damage from other abilities such as  Karthus's  Requiem,  Zilean's  Time Bomb and damage over time abilities by offsetting the expected damage.
    • To isolate enemy champions from their team mates.
    • To save one or more of your teammates from a bad situation.
  • Flash can work well with  Monsoon by flashing into their team and separating them with  Monsoon.
  •  Monsoon is one of the best counters to a team with multiple AoE ultimates/abilities as it will knock enemies back, preventing initiation, canceling channeled spells, and healing your team.
  •  Janna's abilities allow her to have a natural movement speed bonus that should be used to her advantage.
  • A quick combination of  Howling Gale and  Monsoon is a very good way of saving your team in a losing fight.
  • Discharge a tornado ahead of you when fleeing an enemy, make sure they follow you in its' path and release in a timely manner to stall them.

Build usage

  •  Janna is built to be a highly utilitarian support, but her high scaling of ability power allows her to function as a CC-oriented mage also. Her prime statistics are ability power and cooldown reduction.
Support Janna
  • As an AP support  Janna enjoys gigantic ability power ratios, notably on  Monsoon's heal. 
  • Unlike other AP supports, like  Lulu or  Nami   Janna's attack range is very short, making the AP support core item Spellthief's Edge not very useful against ranged opponents. As a normally passive and defensive support Ancient Coin is more fitting for her
  • Janna is very mana hungry, as such an early Chalice of Harmony will largely mitigate this problem. You can upgrade it right away into Athene's Unholy Grail, but you will need ward coverage so rushing a Sightstone into a Ruby Sightstone is recommended. The health given by it helps a lot with the now-popular kill bot lanes. On any case eventually getting your Athene's Unholy Grail is highly recommended
  • Along with that Athene's Unholy Grail, Ionian Boots of Lucidity and CDR masteries you will hit 40% that is very important for Janna.
  • From that on feel free to grab AP or pure support items. AP will transform into powerful utility and damage while support items will plain out give the utility to her.
    • At about 350 AP  Monsoon's heal is so powerful that it can make Janna's team almost invulnerable to non-burst damage for its duration
    •  Eye Of The Storm scales extremely hard with AP and quickly turns into a huge health barrier, and -ironically- getting  even larger that the summoner spell barrier, as well on a 6 second cooldown. This ability is not very useful late game without AP
    •  Zephyr damage scales only moderately but the slow gets very harsh with AP
    •  Howling Gale while is Janna's main damage ability is also the one that scales the worst with AP. The ratio is mediocre if fired right away and decent at best if fully charged
  • If you choose the AP path recommended items are: Rabadon's Deathcap, Spooky Ghosts, Zhonya's Hourglass. You can also drop your boots as  Zephyr movement speed boost with high AP largely beats the movement given by any boot.  A good replacement for that lost CDR is  Banner of Command that also packs a beefy amount of AP.
  • In a more supportive build items like  Mikael's Crucible, Zeke's Herald and Locket of the Iron Solari are useful. You should bear in mind that Janna's scaling with AP already boosts her utility a lot -not to mention her damage- so building this items is a questionable decision.
 AP Janna
  • Lich Bane is a core item on AP Janna, as it allows for more sustained damage with only two damage spells.  To maximize AP Janna's efficiency, spread out her skills so that each one procs Lich Bane.
  • Building  Deathfire Grasp on AP Janna is also required as her burst is not that strong, and the secondary effect improves the rest of her otherwise mediocre damage.
  • A Catalyst the Protector increases  Janna's survivability, and can be built into a Rod of Ages. It grants a good amount of sustain and is a good way to get HP.
  • Building Mejai's Soulstealer works well with  Janna as her skill set is great for escaping and kiting.
  • Having THE largest mana pool in the game, building Archangel's Staff is a good idea. However bear in mind that Janna has a hard time charging it up. Only pick it up if you are sure the game will last for long. It bears great results but takes time

Recommended builds

Summoner's Rift
Starting Ancient Coin item Sight Ward item Health Potion item Scrying Orb item
Essential Ionian Boots of Lucidity item Ruby Sightstone item Talisman of Ascension item
Offensive Athene's Unholy Grail item Rabadon's Deathcap item Mikael's Crucible item Farsight Orb item
Defensive Aegis of the Legion item Frozen Heart item Twin Shadows item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item
The Howling Abyss
Starting Ancient Coin item Chalice of Harmony item Health Potion item4 Mana Potion item2
Essential Ionian Boots of Lucidity item Nomad's Medallion item
Offensive Athene's Unholy Grail item Talisman of Ascension item Rabadon's Deathcap item
Defensive Mikael's Crucible item Banner of Command item Locket of the Iron Solari item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Health Potion item2 Prospector's Ring item
Essential Sorcerer's Shoes item Wooglet's Witchcap item Chalice of Harmony item
Offensive Void Staff item Blackfire Torch item Athene's Unholy Grail item
Defensive Abyssal Scepter item Hextech Sweeper item Twin Shadows item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Ring item
Essential Sorcerer's Shoes item Wooglet's Witchcap item Chalice of Harmony item
Offensive Void Staff item Blackfire Torch item Athene's Unholy Grail item
Defensive Abyssal Scepter item Hextech Sweeper item Twin Shadows item
Consumables Health Potion item Mana Potion item

Countering

  • Although  Janna is mainly played as a support, her damage output is still significant due to high AP ratios from  Howling Gale and  Zephyr. Do not neglect magic resistance.
  •  Howling Gale damage output is moderate, but it needs a few seconds before it can deal full damage. Quickly avoid the spell's path to avoid the damage.
    • Have your team stagger to avoid the knock-up, which can be used easily almost instantly.
  • By late game  Eye Of The Storm becomes a huge bulwark of health. Be careful of getting baited in to kill one of her low health allies. She my suddenly give them 500 bonus health.
  • Do not underestimate  Janna's mobility, as her  Zephyr increases her movement speed passively and allows her to move through minions.
    • Using  Zephyr as a slow removes her movement speed bonus while it is on cooldown. Baiting her to use the slow and then attacking her with a gap-closer can render her more vulnerable. However, this will only really work if  Howling Gale and  Monsoon are already on cooldown since she may use those in response and as a melee champion, if your team can slow her as well since the duration of  Zephyr's slow is significant enough to likely stop as few autoattacks for melee champions trying to chase her without  Janna being slowed herself.
  • When you see  Janna channeling her  Monsoon, quickly disable her to prevent her from healing her teammates.
    • If your team cannot easily stop it, retreat. The healing from  Monsoon is so gigantic that gives her team near invulnerability while it lasts- it is best to cut your losses, and try to re-engage again later before  Monsoon goes off its significant cooldown.
  • During early game, try to force her to shield early(through damage, movement feints, etc.). Then wait for it to wear off, so you can use your higher damage spells on her. This can severely cripple her presence in lane or force her to go back, potentially leaving her ADC defenseless or turning her into an easy kill.

Around Wikia's network

Random Wiki