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< Janna

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Champion Background Strategy Skins & Trivia


Recommended Items
Summoner's Rift
Starting Spellthief&#039;s Edge item Health Potion item3 Warding Totem item
Early Sightstone item Frostfang item Boots of Speed item
Essential Boots of Mobility item Frost Queen&#039;s Claim item Locket of the Iron Solari item
Aggressive Ardent Censer item Zeke&#039;s Harbinger item Mejai&#039;s Soulstealer item
Protective Mikael&#039;s Crucible item Frozen Heart item
Consumables Health Potion item Refillable Potion item Vision Ward item Elixir of Sorcery item
Twisted Treeline
Starting Boots of Speed item Doran&#039;s Ring item Refillable Potion item
Essential Sorcerer&#039;s Shoes item Wooglet&#039;s Witchcap item Chalice of Harmony item
Offensive Void Staff item Athene&#039;s Unholy Grail item
Defensive Abyssal Scepter item
Consumables Corrupting Potion item Elixir of Sorcery item
Howling Abyss
Starting Ancient Coin item Chalice of Harmony item Health Potion item
Essential Athene&#039;s Unholy Grail item Nomad&#039;s Medallion item Ionian Boots of Lucidity item
Offensive Talisman of Ascension item Rabadon&#039;s Deathcap item
Defensive Mikael&#039;s Crucible item Banner of Command item Locket of the Iron Solari item
Consumables Oracle&#039;s Extract item Health Potion item Elixir of Sorcery item


Playing As Janna Janna
  • Eye of the Storm.png Eye Of The Storm can be used on allied turrets.
  • Quickly firing a Howling Gale.png Howling Gale without the charge up can be used to heavily disable the other team.
  • Timing Janna's Monsoon.png ultimate can push enemies away from a wounded ally or even separate enemies.
Playing Against Janna Janna
  • Save an interrupt ability for when Janna uses her Monsoon.png ultimate.
  • Listen for the charge up sound on Howling Gale.png Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
  • Janna's at her strongest when Eye of the Storm.png buffing another ally. If you can harass her ally, it will weaken her ability to fight you.


Ability Usage
  • A quick Howling Gale.png Howling Gale followed by a Zephyr.png Zephyr and an auto-attack while the enemy is in the air is an effective harassment method, as it is relatively safe from retaliation due to the amount of CC applied.
    • Bear in mind the gigantic mana cost of Howling Gale.png Howling Gale. Zephyr.png Zephyr cost on the other hand is very affordable.
  • Quickly firing a Howling Gale.png Howling Gale without the charge up can be used to disable the other team without giving them time to react.
  • Even though Howling Gale.png Howling Gale is a telegraphed move, it boasts a deceptively long range that can catch enemies off guard.
  • When Howling Gale.png Howling Gale is charging in the brush, it is visible to the enemy and produces a sound cue, but once the attack is released, it will become invisible until it comes out from the brush.
  • Because you lose your movement speed boost after firing Zephyr.png Zephyr, consider the consequences of doing so.
    • When escaping from an enemy gank, keeping Zephyr.png Zephyr's passive may be more useful than activating Zephyr.png Zephyr to slow down your enemy and losing the movement speed bonus.
  • Because Zephyr.png Zephyr allows Janna Janna to move through units, she can easily harass enemy champions while using their minions as an obstacle. Doing so will result in drawing minion aggro, so it is beneficial to self-cast Eye of the Storm.png Eye of the Storm when under attack. Bear in mind using Zephyr.png Zephyr's active disables Janna's ability to ignore unit collision.
  • Eye of the Storm.png Eye of the Storm can be used on allied turrets, thereby making it an excellent defense. A max-level Eye of the Storm.png Eye of the Storm base shield (240) boosts a non-nexus turret's health on Summoner's Rift by slightly less than 10%. Nexus turrets have less HP than non-nexus turrets, so the max-level base value for Eye of the Storm.png Eye of the Storm boosts their HP by 12.5% HP. Evidently, building AP will improve the level of protection offered for turrets relative to their HP.
  • Eye of the Storm.png Eye of the Storm grants increased attack damage, so use it on an ally (or yourself) when attacking enemy turrets or in team fights. To maximize the potential of the shield's attack damage bonus, Eye of the Storm.png Eye of the Storm is best used on a friendly DPS champion during a team fight. Take into consideration the current attack speed and attack damage scaling of your potential allied targets.
  • The shield and increased attack damage of Eye of the Storm.png Eye of the Storm can allow allies to favorably harass and trade with enemies.
    • Eye of the Storm.png Eye of the Storm also adds its AD bonus to shielded turrets. The bonus AD ramps up with successive hits due to turret hit mechanics. This can be very useful during an enemy tower dive. Even if Janna Janna doesn't land an attack on an enemy champion, if a shielded turret kills a champion, she will be granted the kill/assist.
      • Baiting an enemy champion to attack an apparently vulnerable Janna Janna under a turret that's about to die is a great way to create opportunities for kills, specially in early stages of the game. Try shielding an enemy's last hit as he switches target to Janna Janna so he attracts aggro from the barely alive turret to make him over-commit under fire or back out.
  • Bear in mind the AD bonus from Eye of the Storm.png Eye of the Storm only remains as long as the shield is active. If the shield if broken before reaching its full duration, the bonus attack damage is lost.
  • You must judge when it is appropriate to use Monsoon.png Monsoon, especially in teamfights. Uses include:
    1. To peel enemies away from allied champions, specially carries.
    2. To allow space for your team to regroup after being engaged on in a disadvantageous position.
    3. To deny an enemy engage or to disengage a losing fight.
    4. To disrupt enemy champions' channels.
    5. To restore lost health to multiple wounded allies during the course of team fight from a safe position.
    6. To heal the team after a fight for an extended push.
    7. To push enemy champions towards your team's champions or turrets.
    8. To push enemy champions away from objectives.
    9. To protect your team from delayed damage from other abilities such as Karthus Karthus's Requiem.png Requiem, Zilean Zilean's Time Bomb.png Time Bomb and damage over time abilities by offsetting the expected damage.
    10. To isolate enemy champions from their team mates.
    11. To save one or more of your teammates from a bad situation.
  • Flash.png Flash can work well with Monsoon.png Monsoon by flashing into the enemy team and separating them with Monsoon.png Monsoon.
  • Monsoon.png Monsoon is one of the best counters to a team with multiple AoE ultimates/abilities as it will knock enemies back, preventing initiation, canceling channeled spells, and healing your team.
  • Janna Janna's abilities allow her to have a natural movement speed bonus that should be used to her advantage.
  • A quick combination of Monsoon.png Monsoon and Howling Gale.png Howling Gale is a very good way of saving your team in a losing fight.
  • Discharge a Howling Gale.png Howling Gale ahead of you when fleeing an enemy, make sure they follow you in its path and release in a timely manner to stall them.
Mastery Usage
Item Usage
  • Janna Janna is built to be a highly utilitarian support, but her decent scaling of ability power allows her to function as a CC-oriented mage also. Her prime statistics are ability power and cooldown reduction.
  • As an AP support Janna Janna enjoys decent ability power ratios, notably on Monsoon.png Monsoon's heal.
  • If you choose the AP caster path, recommended items are Rabadon&#039;s Deathcap item.png Rabadon's Deathcap and Zhonya&#039;s Hourglass item.png Zhonya's Hourglass. You can also drop your boots as Zephyr.png Zephyr's movement speed boost with high AP largely beats the movement given by any mobility item. A good replacement for the lost CDR is Banner of Command item.png Banner of Command that also packs a beefy amount of AP.
    • At about 350 AP Monsoon.png Monsoon's heal is so powerful that it can make Janna's team almost invulnerable to non-burst damage for its duration.
    • Eye of the Storm.png Eye Of The Storm scales extremely well with AP and quickly turns into a huge health barrier, larger than the summoner spell Barrier.png Barrier, as well as on a 6 second cooldown. This ability is not very useful late game without some AP.
    • Zephyr.png Zephyr damage scales moderately but the slow gets very harsh with some AP.
    • Howling Gale.png Howling Gale, while it is Janna Janna's main damaging ability, is also the one that scales the worst with AP. The ratio is mediocre if fired right away and good at best if fully charged.
    • Lich Bane item.png Lich Bane is a core item on AP Janna Janna, as it allows for more sustained damage with only two damage spells. To maximize AP Janna's efficiency, spread out her abilities so that each one procs Spellblade.
    • A Catalyst the Protector item.png Catalyst the Protector increases Janna Janna's survivability, and can be built into a Rod of Ages item.png Rod of Ages. It grants a good amount of sustain and is a good way to get HP.
    • Building Mejai&#039;s Soulstealer item.png Mejai's Soulstealer works well with Janna Janna as her abilities are great for escaping and kiting.
    • Having the second largest mana pool in the game, building Archangel&#039;s Staff item.png Archangel's Staff is a good idea. However bear in mind that Janna Janna has a moderately hard time charging it up. Only pick it up if you are sure the game will last for long. It bears great results but it takes time.
  • Although Janna Janna is mainly played as a support, her damage output is still okay due to decent AP ratios from Howling Gale.png Howling Gale and Zephyr.png Zephyr. Do not neglect building magic resistance.
  • Howling Gale.png Howling Gale's damage output is moderate, but it needs a few seconds before it can deal its full damage. Quickly avoid the spell's path to avoid the damage.
    • Have your team stagger to avoid the knock-up, which can be used easily almost instantly.
  • By late game Eye of the Storm.png Eye Of The Storm becomes a huge bulwark of health. Be careful of getting baited in to kill one of her low health allies. She may suddenly give them a very strong shield.
  • Do not underestimate Janna Janna's mobility, as her Zephyr.png Zephyr increases her movement speed passively and allows her to move through minions.
    • Using Zephyr.png Zephyr as a slow removes her movement speed bonus while it is on cooldown. Baiting her to use the slow and then attacking her with a gap-closer can render her more vulnerable. However, this will only really work if Howling Gale.png Howling Gale and Monsoon.png Monsoon are already on cooldown since she may use those in response and as a melee champion, if your team can slow her as well since the duration of Zephyr.png Zephyr's slow is significant enough to likely stop a few autoattacks for melee champions trying to chase her without Janna Janna being slowed herself.
  • When you see Janna Janna channeling her Monsoon.png Monsoon, quickly disable her to prevent her from healing her teammates.
    • If your team cannot easily stop it, retreat. The healing from Monsoon.png Monsoon can be so gigantic that gives her team near invulnerability while it lasts- it is best to cut your losses, and try to re-engage again later before Monsoon.png Monsoon goes off its significant cooldown.
  • During early game, try to force Janna Janna to use her shield early (through damage, movement feints, etc.) Then wait for it to wear off, so you can use your higher damage spells on her. This can severely cripple her presence in lane or force her to go back, potentially leaving her ADC defenseless or turning her into an easy kill.

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