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Janna/Strategy

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Champion Background Strategy Skins & Trivia


Skill usage

  • A quick Howling Gale.png Howling Gale followed by a Zephyr.png Zephyr and an auto-attack while the enemy is in the air is an effective harassment method, as it is relatively safe from retaliation due to the amount of CC applied.
    • Bear in mind the gigantic mana cost of  Howling Gale.png Howling Gale. Zephyr.png Zephyr cost on the other hand is very affordable.
  • Quickly firing a Howling Gale.png Howling Gale without the charge up can be used to disable the other team without giving them time to react.
  • Despite being a telegraphed move, Howling Gale.png Howling Gale boasts a deceptively long range that can catch enemies off guard.
  • When Howling Gale.png Howling Gale is charging in the brush, it is visible to the enemy and produces a sound cue, but once the attack is released, it will become invisible until it comes out from the brush.
  • Because you lose your movement speed boost after firing Zephyr.png Zephyr, consider the consequences of doing so.
    • When escaping from an enemy gank, keeping Zephyr.png Zephyr's passive may be more useful than activating Zephyr.png Zephyr to slow down your enemy and losing the movement speed bonus.
  • Because Zephyr.png Zephyr allows JannaSquare.png Janna to move through units, she can easily harass enemy champions while using their minions as an obstacle. Doing so will result in drawing minion aggro, so it is beneficial to self-cast Eye of the Storm.png Eye of the Storm when under attack. Bear in mind using Zephyr.png Zephyr's active disables Janna's ability to ignore unit collision.
  • Eye of the Storm.png Eye of the Storm can be used on allied turrets, thereby making it an excellent defense. A max-level Eye of the Storm.png Eye of the Storm base shield (240) boost a non-nexus turret's health on Summoner's Rift by slightly less than 10%. Nexus turrets have less HP than non-nexus turrets, so the max-level base value for Eye of the Storm.png Eye of the Storm boosts their HP by 12.5% HP. Evidently, building AP will improve the level of protection offered for turrets relative to their HP.
  • Eye of the Storm.png Eye of the Storm grants increased attack damage, so use it on an ally (or yourself) when attacking enemy turrets or in team fights. To maximize the potential of the shield's attack damage bonus, Eye of the Storm.png Eye of the Storm is best used on a friendly DPS champion during a team fight. Take into consideration the current attack speed and attack damage scaling of your potential allied targets.
  • The shield and increased attack damage of Eye of the Storm.png Eye of the Storm can allow allies to favorably harass and trade with enemies.
    • Eye of the Storm.png Eye of the Storm also adds its AD bonus to shielded turrets. The bonus AD ramps up with successive hits due to turret hit mechanics. This can be very useful during an enemy tower dive. Even if JannaSquare.png Janna doesn't land an attack on an enemy champion, if a shielded turret kills a champion, she will be granted the kill/assist.
      • Baiting an enemy champion to attack an apparently vulnerable JannaSquare.png Janna under a turret that's about to die is a great way to create opportunities for kills, specially in early stages of the game. Try shielding an enemy's last hit as he switches target to JannaSquare.png Janna so he attracts aggro from the barely alive turret to make him over-commit under fire or back out.
  • Bear in mind the AD bonus from Eye of the Storm.png Eye of the Storm only remains as long as the shield is active. If the shield if broken before reaching its full duration, the bonus attack damage is lost.
  • You must judge when it is appropriate to use Monsoon.png Monsoon, especially in team fights. There are multiple functions for this ultimate:
    • To peel enemies away from allied champions, specially carries.
    • To allow space for your team to regroup after being engaged on in a disadvantageous position.
    • To deny an enemy engage or to disengage a losing fight.
    • To disrupt enemy champions' channels.
    • To restore lost health to multiple wounded allies during the course of team fight from a safe position.
    • To heal the team after a fight for an extended push.
    • To push enemy champions towards your team's champions or turrets.
    • To push enemy champions away from objectives.
    • To protect your team from delayed damage from other abilities such as KarthusSquare.png Karthus's Requiem.png Requiem, ZileanSquare.png Zilean's Time Bomb.png Time Bomb and damage over time abilities by offsetting the expected damage.
    • To isolate enemy champions from their team mates.
    • To save one or more of your teammates from a bad situation.
  • Flash.png Flash can work well with Monsoon.png Monsoon by flashing into their team and separating them with Monsoon.png Monsoon.
  • Monsoon.png Monsoon is one of the best counters to a team with multiple AoE ultimates/abilities as it will knock enemies back, preventing initiation, canceling channeled spells, and healing your team.
  • Even though Monsoon.png Monsoon's healing is reduced by grievous wounds, it can potentially save a teammate from dying to Ignite.png Ignite by denying an important part of the damage.
  • JannaSquare.png Janna's abilities allow her to have a natural movement speed bonus that should be used to her advantage.
  • A quick combination of Monsoon.png Monsoon and Howling Gale.png Howling Gale is a very good way of saving your team in a losing fight.
  • Discharge a tornado ahead of you when fleeing an enemy, make sure they follow you in its' path and release in a timely manner to stall them.

Build usage

  • JannaSquare.png Janna is built to be a highly utilitarian support, but her high scaling of ability power allows her to function as a CC-oriented mage also. Her prime statistics are ability power and cooldown reduction.
Support Janna
  • As an AP support JannaSquare.png Janna enjoys gigantic ability power ratios, notably on Monsoon.png Monsoon's heal. 
  • Unlike other AP supports, like LuluSquare.png Lulu or NamiSquare.png Nami  JannaSquare.png Janna's attack range is very short, making the AP support core item Spellthief's Edge item.png Spellthief's Edge not very useful against ranged opponents. As a normally passive and defensive support Ancient Coin item.png Ancient Coin is more fitting for her.
  • JannaSquare.png Janna is very mana hungry, as such an early Chalice of Harmony item.png Chalice of Harmony or Forbidden Idol item.png Forbidden Idol will largely mitigate this problem. You can upgrade it right away into Athene's Unholy Grail item.png Athene's Unholy Grail, but you will need ward coverage so rushing a Sightstone item.png Sightstone into a Ruby Sightstone item.png Ruby Sightstone is recommended. The health given also helps a lot since JannaSquare.png Janna is very squishy. In any case eventually getting your Athene's Unholy Grail item.png Athene's Unholy Grail is highly recommended
  • Along with Athene's Unholy Grail item.png Athene's Unholy Grail, Ionian Boots of Lucidity item.png Ionian Boots of Lucidity and CDR masteries, you will hit the 40% cap that is very important for JannaSquare.png Janna.
  • From there on feel free to grab AP or pure support items. AP will transform into powerful utility and damage while support items will plain out give her some utility.
    • At about 350 AP Monsoon.png Monsoon's heal is so powerful that it can make Janna's team almost invulnerable to non-burst damage for its duration.
    • Eye of the Storm.png Eye Of The Storm scales extremely well with AP and quickly turns into a huge health barrier, and -ironically- getting  even larger than the summoner spell barrier, as well as on a 6 second cooldown. This ability is not very useful late game without some AP.
    • Zephyr.png Zephyr damage scales moderately but the slow gets very harsh with some AP.
    • Howling Gale.png Howling Gale, while it is JannaSquare.png Janna's main damaging ability, is also the one that scales the worst with AP. The ratio is mediocre if fired right away and decent at best if fully charged.
  • If you choose the AP path recommended items are: Rabadon's Deathcap item.png Rabadon's Deathcap, Twin Shadows item.png Twin Shadows, Zhonya's Hourglass item.png Zhonya's Hourglass. You can also drop your boots as Zephyr.png Zephyr's movement speed boost with high AP largely beats the movement given by any mobility item.  A good replacement for the lost CDR is Banner of Command item.png Banner of Command that also packs a beefy amount of AP.
  • In a more supportive build items like  Mikael's Crucible item.png Mikael's Crucible, Zeke's Herald item.png Zeke's Herald and Locket of the Iron Solari item.png Locket of the Iron Solari are useful. You should bear in mind that JannaSquare.png Janna's scaling with AP already boosts her utility a lot -not to mention her damage- so building these items is a questionable decision.
 AP Janna
  • Lich Bane item.png Lich Bane is a core item on AP JannaSquare.png Janna, as it allows for more sustained damage with only two damage spells.  To maximize AP Janna's efficiency, spread out her skills so that each one procs Lich Bane.
  • Building Deathfire Grasp item.png Deathfire Grasp on AP JannaSquare.png Janna is also required as her burst is not that strong, and the secondary effect improves the rest of her otherwise mediocre damage.
  • A Catalyst the Protector item.png Catalyst the Protector increases JannaSquare.png Janna's survivability, and can be built into a Rod of Ages item.png Rod of Ages. It grants a good amount of sustain and is a good way to get HP.
  • Building Mejai's Soulstealer item.png Mejai's Soulstealer works well with JannaSquare.png Janna as her skill set is great for escaping and kiting.
  • Having the second largest mana pool in the game, building Archangel's Staff item.png Archangel's Staff is a good idea. However bear in mind that JannaSquare.png Janna has a hard time charging it up. Only pick it up if you are sure the game will last for long. It bears great results but it takes time.

Recommended builds

Summoner's Rift
Starting Ancient Coin item Sight Ward item Health Potion item Scrying Orb item
Essential Ionian Boots of Lucidity item Ruby Sightstone item Talisman of Ascension item
Offensive Athene's Unholy Grail item Rabadon's Deathcap item Mikael's Crucible item Farsight Orb item
Defensive Aegis of the Legion item Frozen Heart item Twin Shadows item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item
The Howling Abyss
Starting Ancient Coin item Chalice of Harmony item Health Potion item4 Mana Potion item2
Essential Ionian Boots of Lucidity item Nomad's Medallion item
Offensive Athene's Unholy Grail item Talisman of Ascension item Rabadon's Deathcap item
Defensive Mikael's Crucible item Banner of Command item Locket of the Iron Solari item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Health Potion item2 Prospector's Ring item
Essential Sorcerer's Shoes item Wooglet's Witchcap item Chalice of Harmony item
Offensive Void Staff item Blackfire Torch item Athene's Unholy Grail item
Defensive Abyssal Scepter item Hextech Sweeper item Twin Shadows item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Ring item
Essential Sorcerer's Shoes item Wooglet's Witchcap item Chalice of Harmony item
Offensive Void Staff item Blackfire Torch item Athene's Unholy Grail item
Defensive Abyssal Scepter item Hextech Sweeper item Twin Shadows item
Consumables Health Potion item Mana Potion item

Countering

  • Although JannaSquare.png Janna is mainly played as a support, her damage output is still significant due to high AP ratios from Howling Gale.png Howling Gale and Zephyr.png Zephyr. Do not neglect building magic resistance.
  • Howling Gale.png Howling Gale's damage output is moderate, but it needs a few seconds before it can deal its full damage. Quickly avoid the spell's path to avoid the damage.
    • Have your team stagger to avoid the knock-up, which can be used easily almost instantly.
  • By late game Eye of the Storm.png Eye Of The Storm becomes a huge bulwark of health. Be careful of getting baited in to kill one of her low health allies. She may suddenly give them a very strong shield.
  • Do not underestimate JannaSquare.png Janna's mobility, as her Zephyr.png Zephyr increases her movement speed passively and allows her to move through minions.
    • Using Zephyr.png Zephyr as a slow removes her movement speed bonus while it is on cooldown. Baiting her to use the slow and then attacking her with a gap-closer can render her more vulnerable. However, this will only really work if Howling Gale.png Howling Gale and Monsoon.png Monsoon are already on cooldown since she may use those in response and as a melee champion, if your team can slow her as well since the duration of Zephyr.png Zephyr's slow is significant enough to likely stop a few autoattacks for melee champions trying to chase her without JannaSquare.png Janna being slowed herself.
  • When you see JannaSquare.png Janna channeling her Monsoon.png Monsoon, quickly disable her to prevent her from healing her teammates.
    • If your team cannot easily stop it, retreat. The healing from Monsoon.png Monsoon is so gigantic that gives her team near invulnerability while it lasts- it is best to cut your losses, and try to re-engage again later before Monsoon.png Monsoon goes off its significant cooldown.
  • During early game, try to force JannaSquare.png Janna to use her shield early (through damage, movement feints, etc.). Then wait for it to wear off, so you can use your higher damage spells on her. This can severely cripple her presence in lane or force her to go back, potentially leaving her ADC defenseless or turning her into an easy kill.

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