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League of Legends Wiki
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Tag: rte-source
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{{C-top}}
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{{C-top}}{{Champion info|{{PAGENAME}}}}
{{champion info|{{PAGENAME}}}}{{C-ref}}
 
   
 
== Abilities ==
 
== Abilities ==
{{Ability frame|I|
+
{{Ability|I
{{Ability info
 
 
|name = Tailwind
 
|name = Tailwind
 
|icon = Tailwind.png
 
|icon = Tailwind.png
|description = The wind aids Janna and her nearby allies, increasing their movement speed by 5%.
+
|description = '''Janna''' grants 8% bonus [[movement speed]] to nearby allied [[champions]] moving towards her.
|range=1000
+
|range=1250
}}
 
|{{Ability2
 
 
|targeting='''Tailwind''' is an [[aura]]-based [[buff]].
 
|targeting='''Tailwind''' is an [[aura]]-based [[buff]].
 
}}
 
}}
 
{{Ability|Q
}}
 
 
{{Ability frame|Q|
 
{{Ability info
 
 
|name = Howling Gale
 
|name = Howling Gale
 
|icon = Howling Gale.png
 
|icon = Howling Gale.png
|description = {{sbc|Active:}} Janna summons a mighty whirlwind at her current location. On reactivation or after 3 seconds, the storm will fly in the direction it was cast, dealing magic damage to enemies and {{cctip|airborne|knocking}} them into the air for {{fd|0.5}}-{{fd|1.25}} second. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels.
+
|description = {{sbc|Active:}} '''Janna''' summons a whirlwind at her current location which charges up over 3 seconds, increasing its range by 35%, damage and {{cctip|airborne|knockup}} duration each second.
  +
|description2 = At the end of the duration, or upon reactivation, the whirlwind launches itself in the target direction, dealing magic damage to all enemies it passes through and {{cctip|airborne|knocking them up}} for {{fd|0.5}} seconds, increased by {{fd|0.25}} seconds for each second spent charging up to a maximum of {{fd|1.25}} seconds.
|leveling ={{lcaps|Magic Damage|60|85|110|135|160|(+ 35% AP)}}
 
{{lcaps|Additional Damage per second charging|15|20|25|30|35|(+ 10% AP)}}
+
|leveling ={{lc|Minimum Magic Damage}} {{ap|60|85|110|135|160}} {{as|(+ 35% AP)}}
{{lcaps|Max Magic Damage|105|145|185|225|265|(+ 65% AP)}}
+
{{ft|{{lc|Bonus Magic Damage Per Second|nolist=}} {{ap|15|20|25|30|35}} {{as|(+ 10% AP)}}|{{lc|Maximum Magic Damage|nolist=}} {{ap|105|145|185|225|265}} {{as|(+ 65% AP)}}}}
 
|cooldown={{ap|14|13|12|11|10}}
 
|cooldown={{ap|14|13|12|11|10}}
 
|cost={{ap|90|105|120|135|150}}
 
|cost={{ap|90|105|120|135|150}}
 
|costtype=mana
 
|costtype=mana
  +
|range={{ap|{{tt|850|Minimum cast range}}|{{tt|1743|Maximum cast range}}}}
|range=1100-1700
 
}}
 
|{{Ability2
 
 
|targeting='''Howling Gale''' is a [[skillshot|charging pass-through linear skillshot]] that knocks airborne all enemies in its path.
 
|targeting='''Howling Gale''' is a [[skillshot|charging pass-through linear skillshot]] that knocks airborne all enemies in its path.
  +
*'''Missile width:''' 120
 
|damagetype=magic
 
|damagetype=magic
 
|projectile=true
 
|projectile=true
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|video=Janna QVideo
 
|video=Janna QVideo
 
}}
 
}}
 
{{Ability|W
}}
 
 
{{Ability frame|W|
 
{{Ability info
 
 
|name = Zephyr
 
|name = Zephyr
 
|icon = Zephyr.png
 
|icon = Zephyr.png
|description = {{sbc|Passive:}} Janna is aided by a wind elemental, gaining movement speed and ignoring unit collision.
+
|description = {{sbc|Passive:}} While ''Zephyr'' is not on cooldown, '''Janna''' is aided by a wind elemental who {{cctip|ghosted|ghosts}} her and grants her bonus movement speed.
|description2 = {{sbc|Active:}} Janna launches the elemental to deal magic damage and {{cctip|slow|slow}} an enemy's movement speed for 3 seconds (capped at 80% total). She loses the ability's passive benefits while it is on cooldown.
+
|description2 = {{sbc|Active:}} '''Janna''' commands her wind elemental to attack the target enemy, dealing them magic damage and {{cctip|slow|slowing them}} for 3 seconds by an amount capped at 80%.
|leveling = {{lcaps|Movement Speed Bonus|4|6|8|10|12%|(+ 2% AP)}}
+
|leveling = {{lc|Movement Speed Bonus}} {{ap|9|11|13|15|17%}} {{as|(+ 2% per 100 AP)}}
|leveling2 ={{lcaps|Magic Damage|60|115|170|225|280|(+ 50% AP)}}
+
|leveling2 ={{lc|Magic Damage}} {{ap|60|115|170|225|280}} {{as|(+ 50% AP)}}
{{lcaps|Slow|24|28|32|36|40%|(+ 6% AP)}}
+
{{lc|Slow}} {{ap|24|28|32|36|40%}} {{as|(+ 6% per 100 AP)}}
 
|cooldown={{ap|12|}}
 
|cooldown={{ap|12|}}
 
|cost={{ap|40|50|60|70|80}}
 
|cost={{ap|40|50|60|70|80}}
 
|costtype=mana
 
|costtype=mana
 
|range=600
 
|range=600
}}
 
|{{Ability2
 
 
|targeting='''Zephyr''' is a [[unit-targeted]] ability.
 
|targeting='''Zephyr''' is a [[unit-targeted]] ability.
 
|damagetype=magic
 
|damagetype=magic
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|video=Janna WVideo
 
|video=Janna WVideo
 
}}
 
}}
 
{{Ability|E
}}
 
 
{{Ability frame|E|
 
{{Ability info
 
 
|name=Eye of the Storm
 
|name=Eye of the Storm
 
|icon=Eye of the Storm.png
 
|icon=Eye of the Storm.png
|description={{sbc|Active:}} Janna surrounds a target ally champion with a wind shield that absorbs incoming damage for 5 seconds. While the shield persists, the target will also gain an attack damage bonus.
+
|description={{sbc|Active:}} '''Janna''' [[shield]]s the target allied champion or herself for 5 seconds, granting her target {{as|bonus attack damage}} while the shield holds.
|description2=This ability can be used on turrets. If a shielded turret kills or assists in a kill of an enemy champion, Janna will be credited for it.
+
|description2=''Eye of the Storm'' can be used on turrets, causing '''Janna''' to be credited for any kills it earns while the shield holds.
  +
|leveling =
|leveling ={{lcaps|Shield Strength|80|120|160|200|240|(+ 70% AP)}}
 
{{lcaps|Attack Damage Bonus|14|23|32|41|50|(+ 10% AP)}}
+
{{lc|Shield Strength}} {{ap|80|120|160|200|240|}} {{as|(+ 70% AP)}}
  +
{{lc|Bonus AD}} {{as|{{ap|10|17.5|25|32.5|40}} {{as|(+ 10% AP)}} AD|AD}}
 
|cooldown=10
 
|cooldown=10
 
|cost={{ap|70|80|90|100|110}}
 
|cost={{ap|70|80|90|100|110}}
 
|costtype=mana
 
|costtype=mana
 
|range=800
 
|range=800
}}
 
|{{Ability2
 
 
|targeting='''Eye of the Storm''' is an [[unit-targeted#Ally-targeted|ally-targeted]] [[shield]].
 
|targeting='''Eye of the Storm''' is an [[unit-targeted#Ally-targeted|ally-targeted]] [[shield]].
 
|damagetype=
 
|damagetype=
 
|spelleffects=
 
|spelleffects=
 
|onhiteffects=
 
|onhiteffects=
|spellshield=will block the ability.
+
|spellshield=
 
|additional=*''Eye of the Storm'' has no cast time and does not interrupt Janna's previous orders.
 
|additional=*''Eye of the Storm'' has no cast time and does not interrupt Janna's previous orders.
 
*Allied turrets will benefit from the bonus attack damage when ''Eye of the Storm'' is cast on them. If Janna is in possession of an {{ii|Ardent Censer}}, they will also benefit from the bonus attack speed.
 
*Allied turrets will benefit from the bonus attack damage when ''Eye of the Storm'' is cast on them. If Janna is in possession of an {{ii|Ardent Censer}}, they will also benefit from the bonus attack speed.
 
|video=Janna EVideo
 
|video=Janna EVideo
 
}}
 
}}
 
{{Ability|R
}}
 
 
{{Ability frame|R|
 
{{Ability info
 
 
|name=Monsoon
 
|name=Monsoon
 
|icon=Monsoon.png
 
|icon=Monsoon.png
|description={{sbc|Active:}} Janna emits a powerful blast of wind, {{cctip|airborne|knocking back}} enemies by 875 range, and then channels, releasing curing winds that heal allies every half-second for 3 seconds. She can reactivate the ability at any time to end the channel prematurely.
+
|description={{sbc|Active:}} '''Janna''' {{cctip|airborne|knocks back}} all nearby enemies, stunning them for {{fd|0.5}} seconds and [[channel]]s for 3 seconds, releasing soothing winds that heal nearby allies every half-second for while channeling.
  +
|description2=Moving or reactivating ''Monsoon'' ends its effects immediately.
|leveling ={{lcaps|Heal Per Second|100|150|200|(+ {{fd|60%}} AP)}}
 
  +
|leveling ={{ft|{{lc|Heal Per Second|nolist=}} {{ap|100|150|200}} {{as|(+ 50% AP)}}|{{lc|Total Heal|nolist=}} {{ap|300|450|600}} {{as|(+ 150% AP)}}}}
{{lcaps|Max Amount of Healing|300|450|600|(+ 180% AP)}}
 
 
|cooldown={{ap|150|135|120}}
 
|cooldown={{ap|150|135|120}}
 
|cost=100
 
|cost=100
 
|costtype=mana
 
|costtype=mana
  +
|range={{ap|{{tt|875|Cast radius}}|{{tt|725|Monsoon radius}}}}
|range=725
 
}}
 
|{{Ability2
 
 
|targeting='''Monsoon''' is a [[channeled]] [[area of effect|point blank area of effect ability]].
 
|targeting='''Monsoon''' is a [[channeled]] [[area of effect|point blank area of effect ability]].
 
|damagetype=
 
|damagetype=
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|spellshield=will block the knock back.
 
|spellshield=will block the knock back.
 
|additional=
 
|additional=
* ''Monsoon'' can be used to psuedo-stun enemy champions if pushes an enemy into a wall before the knockback travels its full distance.
+
* ''Monsoon'' can be used to pseudo-stun enemy champions pushed into a wall before the knockback travels its full distance.
 
|video=Janna RVideo
 
|video=Janna RVideo
}}
 
 
}}
 
}}
   
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{{Reflist}}
 
{{Reflist}}
 
{{C-bot}}
 
{{C-bot}}
  +
   
 
[[cs:Janna]]
 
[[cs:Janna]]
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[[pl:Janna]]
 
[[pl:Janna]]
 
[[pt-br:Janna]]
 
[[pt-br:Janna]]
[[ru:Janna]]
+
[[ru:Жанна]]
 
[[zh:迦娜]]
 
[[zh:迦娜]]
 
[[Category:2009 release]]
 
[[Category:2009 release]]
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[[Category:1350 IP champion]]
 
[[Category:1350 IP champion]]
 
[[Category:585 RP champion]]
 
[[Category:585 RP champion]]
[[Category:Female champion]]
+
[[Category:Haste champion]]
  +
[[Category:Female Champion]]

Revision as of 16:55, 27 March 2016

Template:C-topTemplate:Champion info

Abilities

Tailwind

Tailwind

Janna grants 8% bonus movement speed to nearby allied champions moving towards her.

Info
  • No additional details.

Howling Gale

Howling Gale

Active: Janna summons a whirlwind at her current location which charges up over 3 seconds, increasing its range by 35%, damage and Template:Cctip duration each second.

  • Minimum Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 35% AP)
「 Bonus Magic Damage Per Second: 15 / 20 / 25 / 30 / 35 (+ 10% AP) 」「 Maximum Magic Damage: 105 / 145 / 185 / 225 / 265 (+ 65% AP) 」

At the end of the duration, or upon reactivation, the whirlwind launches itself in the target direction, dealing magic damage to all enemies it passes through and Template:Cctip for 0.5 seconds, increased by 0.25 seconds for each second spent charging up to a maximum of 1.25 seconds.

Info
  • No additional details.

Zephyr

Zephyr

Passive: While Zephyr is not on cooldown, Janna is aided by a wind elemental who Template:Cctip her and grants her bonus movement speed.

  • Movement Speed Bonus: 9 / 11 / 13 / 15 / 17% (+ 2% per 100 AP)

Active: Janna commands her wind elemental to attack the target enemy, dealing them magic damage and Template:Cctip for 3 seconds by an amount capped at 80%.

  • Magic Damage: 60 / 115 / 170 / 225 / 280 (+ 50% AP)
  • Slow: 24 / 28 / 32 / 36 / 40% (+ 6% per 100 AP)

Info
  • No additional details.

Eye of the Storm

Eye of the Storm

Active: Janna shields the target allied champion or herself for 5 seconds, granting her target bonus attack damage while the shield holds.

  • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Bonus AD: 10 / 17.5 / 25 / 32.5 / 40 (+ 10% AP) AD

Eye of the Storm can be used on turrets, causing Janna to be credited for any kills it earns while the shield holds.

Info
  • No additional details.

Monsoon

Monsoon

Active: Janna Template:Cctip all nearby enemies, stunning them for 0.5 seconds and channels for 3 seconds, releasing soothing winds that heal nearby allies every half-second for while channeling.

「 Heal Per Second: 100 / 150 / 200 (+ 50% AP) 」「 Total Heal: 300 / 450 / 600 (+ 150% AP) 」

Moving or reactivating Monsoon ends its effects immediately.

Info
  • No additional details.

References

Template:C-bot