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(Reverted edits by TheBest990 (talk | block) to last version by PrimusMobileVzla)
Tag: apiedit
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Tag: rte-source
(17 intermediate revisions by 7 users not shown)
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|description = {{sbc|Active:}} '''Janna''' summons a whirlwind at her current location which charges up over 3 seconds, increasing its range by 35%, damage and {{cctip|airborne|knockup}} duration each second.
 
|description = {{sbc|Active:}} '''Janna''' summons a whirlwind at her current location which charges up over 3 seconds, increasing its range by 35%, damage and {{cctip|airborne|knockup}} duration each second.
 
|description2 = At the end of the duration, or upon reactivation, the whirlwind launches itself in the target direction, dealing magic damage to all enemies it passes through and {{cctip|airborne|knocking them up}} for {{fd|0.5}} seconds, increased by {{fd|0.25}} seconds for each second spent charging up to a maximum of {{fd|1.25}} seconds.
 
|description2 = At the end of the duration, or upon reactivation, the whirlwind launches itself in the target direction, dealing magic damage to all enemies it passes through and {{cctip|airborne|knocking them up}} for {{fd|0.5}} seconds, increased by {{fd|0.25}} seconds for each second spent charging up to a maximum of {{fd|1.25}} seconds.
|leveling ={{lcaps|Minimum Magic Damage|60|85|110|135|160|(+ 35% AP)}}
+
|leveling ={{lc|Minimum Magic Damage}} {{ap|60|85|110|135|160}} {{as|(+ 35% AP)}}
 
{{ft|{{lc|Bonus Magic Damage Per Second|nolist=}} {{ap|15|20|25|30|35}} {{as|(+ 10% AP)}}|{{lc|Maximum Magic Damage|nolist=}} {{ap|105|145|185|225|265}} {{as|(+ 65% AP)}}}}
 
{{ft|{{lc|Bonus Magic Damage Per Second|nolist=}} {{ap|15|20|25|30|35}} {{as|(+ 10% AP)}}|{{lc|Maximum Magic Damage|nolist=}} {{ap|105|145|185|225|265}} {{as|(+ 65% AP)}}}}
 
|cooldown={{ap|14|13|12|11|10}}
 
|cooldown={{ap|14|13|12|11|10}}
Line 36: Line 36:
 
|description = {{sbc|Passive:}} While ''Zephyr'' is not on cooldown, '''Janna''' is aided by a wind elemental who {{cctip|ghosted|ghosts}} her and grants her bonus movement speed.
 
|description = {{sbc|Passive:}} While ''Zephyr'' is not on cooldown, '''Janna''' is aided by a wind elemental who {{cctip|ghosted|ghosts}} her and grants her bonus movement speed.
 
|description2 = {{sbc|Active:}} '''Janna''' commands her wind elemental to attack the target enemy, dealing them magic damage and {{cctip|slow|slowing them}} for 3 seconds by an amount capped at 80%.
 
|description2 = {{sbc|Active:}} '''Janna''' commands her wind elemental to attack the target enemy, dealing them magic damage and {{cctip|slow|slowing them}} for 3 seconds by an amount capped at 80%.
|leveling = {{lcaps|Movement Speed Bonus|9|11|13|15|17%|(+ 2% per 100 AP)}}
+
|leveling = {{lc|Movement Speed Bonus}} {{ap|9|11|13|15|17%}} {{as|(+ 2% per 100 AP)}}
|leveling2 ={{lcaps|Magic Damage|60|115|170|225|280|(+ 50% AP)}}
+
|leveling2 ={{lc|Magic Damage}} {{ap|60|115|170|225|280}} {{as|(+ 50% AP)}}
{{lcaps|Slow|24|28|32|36|40%|(+ 6% per 100 AP)}}
+
{{lc|Slow}} {{ap|24|28|32|36|40%}} {{as|(+ 6% per 100 AP)}}
 
|cooldown={{ap|12|}}
 
|cooldown={{ap|12|}}
 
|cost={{ap|40|50|60|70|80}}
 
|cost={{ap|40|50|60|70|80}}
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|description2=''Eye of the Storm'' can be used on turrets, causing '''Janna''' to be credited for any kills it earns while the shield holds.
 
|description2=''Eye of the Storm'' can be used on turrets, causing '''Janna''' to be credited for any kills it earns while the shield holds.
 
|leveling =
 
|leveling =
{{lcaps|Shield Strength|80|120|160|200|240|(+ 70% AP)}}
+
{{lc|Shield Strength}} {{ap|80|120|160|200|240|}} {{as|(+ 70% AP)}}
{{lc|Bonus AD}} {{as|{{ap|14|23|32|41|50}} {{as|(+ 10% AP)}} AD|AD}}
+
{{lc|Bonus AD}} {{as|{{ap|10|17.5|25|32.5|40}} {{as|(+ 10% AP)}} AD|AD}}
 
|cooldown=10
 
|cooldown=10
 
|cost={{ap|70|80|90|100|110}}
 
|cost={{ap|70|80|90|100|110}}
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|name=Monsoon
 
|name=Monsoon
 
|icon=Monsoon.png
 
|icon=Monsoon.png
|description={{sbc|Active:}} '''Janna''' {{cctip|airborne|knocks back}} all nearby enemies and [[channel]]s for 3 seconds, releasing soothing winds that heal nearby allies every half-second for while channeling.
+
|description={{sbc|Active:}} '''Janna''' {{cctip|airborne|knocks back}} all nearby enemies, stunning them for {{fd|0.5}} seconds and [[channel]]s for 3 seconds, releasing soothing winds that heal nearby allies every half-second for while channeling.
 
|description2=Moving or reactivating ''Monsoon'' ends its effects immediately.
 
|description2=Moving or reactivating ''Monsoon'' ends its effects immediately.
 
|leveling ={{ft|{{lc|Heal Per Second|nolist=}} {{ap|100|150|200}} {{as|(+ 50% AP)}}|{{lc|Total Heal|nolist=}} {{ap|300|450|600}} {{as|(+ 150% AP)}}}}
 
|leveling ={{ft|{{lc|Heal Per Second|nolist=}} {{ap|100|150|200}} {{as|(+ 50% AP)}}|{{lc|Total Heal|nolist=}} {{ap|300|450|600}} {{as|(+ 150% AP)}}}}
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[[Category:1350 IP champion]]
 
[[Category:1350 IP champion]]
 
[[Category:585 RP champion]]
 
[[Category:585 RP champion]]
  +
[[Category:Haste champion]]
  +
[[Category:Female Champion]]

Revision as of 16:55, 27 March 2016

Template:C-topTemplate:Champion info

Abilities

Tailwind

Tailwind

Janna grants 8% bonus movement speed to nearby allied champions moving towards her.

Info
  • No additional details.

Howling Gale

Howling Gale

Active: Janna summons a whirlwind at her current location which charges up over 3 seconds, increasing its range by 35%, damage and Template:Cctip duration each second.

  • Minimum Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 35% AP)
「 Bonus Magic Damage Per Second: 15 / 20 / 25 / 30 / 35 (+ 10% AP) 」「 Maximum Magic Damage: 105 / 145 / 185 / 225 / 265 (+ 65% AP) 」

At the end of the duration, or upon reactivation, the whirlwind launches itself in the target direction, dealing magic damage to all enemies it passes through and Template:Cctip for 0.5 seconds, increased by 0.25 seconds for each second spent charging up to a maximum of 1.25 seconds.

Info
  • No additional details.

Zephyr

Zephyr

Passive: While Zephyr is not on cooldown, Janna is aided by a wind elemental who Template:Cctip her and grants her bonus movement speed.

  • Movement Speed Bonus: 9 / 11 / 13 / 15 / 17% (+ 2% per 100 AP)

Active: Janna commands her wind elemental to attack the target enemy, dealing them magic damage and Template:Cctip for 3 seconds by an amount capped at 80%.

  • Magic Damage: 60 / 115 / 170 / 225 / 280 (+ 50% AP)
  • Slow: 24 / 28 / 32 / 36 / 40% (+ 6% per 100 AP)

Info
  • No additional details.

Eye of the Storm

Eye of the Storm

Active: Janna shields the target allied champion or herself for 5 seconds, granting her target bonus attack damage while the shield holds.

  • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Bonus AD: 10 / 17.5 / 25 / 32.5 / 40 (+ 10% AP) AD

Eye of the Storm can be used on turrets, causing Janna to be credited for any kills it earns while the shield holds.

Info
  • No additional details.

Monsoon

Monsoon

Active: Janna Template:Cctip all nearby enemies, stunning them for 0.5 seconds and channels for 3 seconds, releasing soothing winds that heal nearby allies every half-second for while channeling.

「 Heal Per Second: 100 / 150 / 200 (+ 50% AP) 」「 Total Heal: 300 / 450 / 600 (+ 150% AP) 」

Moving or reactivating Monsoon ends its effects immediately.

Info
  • No additional details.

References

Template:C-bot