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Janna

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Champion Ability Details Background Strategy Skins & Trivia
Janna
the Storm's Fury
Cost: IP 1350 or RP 585
Ranged, Support Release date 2 September 2009
30
50
70
90
Statistics
Health 356 (+78) Attack damage 49 (+2.95)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+2.61%)
Mana 302 (+64) Armor 9 (+3.8)
Mana regen. 6.9 (+0.6) Magic res. 30 (+0)
Range 475 Mov. speed 335

Janna, the Storm's Fury is a champion in League of Legends.[1]

Abilities

Tailwind
    Tailwind

    Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead.

    Howling Gale
    • Range: 1100-1700
    • Cooldown: 14 / 13 / 12 / 11 / 10
    • Cost: 90 / 105 / 120 / 135 / 150 mana
    Howling Gale

    Active: Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3.

    • Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 75% AP)
    • Additional Damage per second charging: 25 / 30 / 40 / 50 / 60
    • Maximum Magic Damage: 135 / 175 / 230 / 285 / 340 (+ 75% AP)
    • Knockup Duration: 0.8-1.1
    Zephyr
    • Range: 600
    • Cooldown: 12 / 11 / 10 / 9 / 8
    • Cost: 40 / 50 / 60 / 70 / 80 mana
    Zephyr

    Passive: Janna summons an air elemental that increases her movement speed and enables her to pass through units.

    • Movement Speed Bonus: 4% / 7% / 10% / 13% / 16%

    Active: Janna launches her elemental to deal magic damage and slow an enemy's movement speed for 3 seconds. The passive is not active while the ability is on cooldown.

    • Magic Damage: 60 / 115 / 170 / 225 / 280 (+ 60% AP)
    • Slow: 24% / 30% / 36% / 42% / 48%
    Eye Of The Storm
    • Range: 800
    • Cooldown: 10
    • Cost: 70 / 80 / 90 / 100 / 110 mana
    Eye Of The Storm

    Active: Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. While the shield holds, the target will also gain an attack damage bonus. This ability can target turrets.

    • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 90% AP)
    • Attack Damage Bonus: 14 / 23 / 32 / 41 / 50
    Monsoon
    • Cooldown: 150 / 135 / 120
    • Cost: 150 / 225 / 300 mana
    Monsoon

    Active: Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds.

    • Heal Per Half Second: 35 / 55 / 75 (+ 17.5% AP)
    • Max Amount of Healing: 280 / 440 / 600 (+ 140% AP)
    • Diameter of AoE: 1450
    • Knockback Distance: 875

    References

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