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Janna

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 487.04 (+78) Attack damage 51.956 (+2.95)
Health regen. 5.42 (+0.55) Attack speed [*] 0.625 (+2.61%)
Mana 409.52 (+64) Armor 19.384 (+3.8)
Mana regen. 9 (+0.4) Magic res. 30 (+0)
Ranged 475 Mov. speed 335

Janna, the Storm's Fury is a champion in League of Legends.[2]

Abilities

Tailwind
Tailwind

Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead.

Ability Details
Targeting information required!
Howling Gale
RANGE: 1100-1700
COST: 90 / 105 / 120 / 135 / 150 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Howling Gale

Active: Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3.

  • Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 75% AP)
  • Additional Damage per second charging: 25 / 30 / 40 / 50 / 60
  • Maximum Magic Damage: 135 / 175 / 230 / 285 / 340 (+ 75% AP)
  • Knockup Duration: 0.8-1.1
Ability Details
Targeting information required!
Zephyr
RANGE: 600
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Zephyr

Passive: Janna summons an air elemental that increases her movement speed and enables her to pass through units.

  • Movement Speed Bonus: 4% / 7% / 10% / 13% / 16%

Active: Janna launches her elemental to deal magic damage and slow an enemy's movement speed for 3 seconds. The passive is not active while the ability is on cooldown.

  • Magic Damage: 60 / 115 / 170 / 225 / 280 (+ 60% AP)
  • Slow: 24% / 30% / 36% / 42% / 48%
Ability Details
Targeting information required!
Eye Of The Storm
RANGE: 800
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 10
Eye of the Storm

Active: Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. While the shield holds, the target will also gain an attack damage bonus. This ability can target turrets.

  • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 90% AP)
  • Attack Damage Bonus: 14 / 23 / 32 / 41 / 50
Ability Details
Targeting information required!
Monsoon
COST: 150 / 225 / 300 mana
COOLDOWN: 150 / 135 / 120
Monsoon

Active: Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds.

  • Heal Per Half Second: 35 / 55 / 75 (+ 17.5% AP)
  • Max Amount of Healing: 280 / 440 / 600 (+ 140% AP)
  • Diameter of AoE: 1450
  • Knockback Distance: 875
Ability Details
Targeting information required!

References

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