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Template:C-top Template:Champion info Template:Fullname, Template:Data Janna/LoL is a champion in League of Legends.[1]

Abilities

Tailwind

The wind aids Janna's allies, increasing their movement speed by 3%. This bonus is lost while Janna is dead.

Info
  • No additional details.

Howling Gale

Active: Janna summons a mighty whirlwind. For the next three seconds, she can then reactivate the spell to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air for 0.8-1. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels.

  • Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 75% AP)
  • Additional Damage per second charging: 25 / 30 / 40 / 50 / 60
  • Max Magic Damage: 135 / 175 / 230 / 285 / 340 (+ 75% AP)

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Zephyr

Passive: Janna is aided by a wind elemental, gaining movement speed and ignoring unit collision.

  • Movement Speed Bonus: 4 / 7 / 10 / 13 / 16%

Active: Janna launches the elemental to deal magic damage and slow an enemy's movement speed for 3 seconds. She loses the ability's passive benefits while it is on cooldown.

  • Magic Damage: 60 / 115 / 170 / 225 / 280 (+ 60% AP)
  • Slow: 24 / 30 / 36 / 42 / 48%

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Eye of the Storm

Active: Janna surrounds a target ally with a wind shield that absorbs incoming damage for 5 seconds. While the shield persists, the target will also gain an attack damage bonus. This ability can be used on turrets. If a shielded turret kills an enemy champion, Janna will receive the kill.

  • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 90% AP)
  • Attack Damage Bonus: 14 / 23 / 32 / 41 / 50

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Monsoon

Active: Janna emits a powerful blast of wind, knocking back enemies within 875 range and then channels, releasing curing winds that heal allies within 875 range every half-second for 4 seconds.

  • Heal Per Half Second: 35 / 55 / 75 (+ 17.5% AP)
  • Max Amount of Healing: 280 / 440 / 600 (+ 140% AP)

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References

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