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Contents
Abilities
Tailwind
The wind aids Janna and her nearby allies, increasing their movement speed by 5%.
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Howling Gale
Active: Janna summons a mighty whirlwind. On reactivation or after 3 seconds, the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air for 0.5-1 second. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels.
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Zephyr
Passive: Janna is aided by a wind elemental, gaining movement speed and ignoring unit collision.
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Active: Janna launches the elemental to deal magic damage and slow an enemy's movement speed for 3 seconds (capped at 80% total). She loses the ability's passive benefits while it is on cooldown.
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Eye of the Storm
Active: Janna surrounds a target ally champion with a wind shield that absorbs incoming damage for 5 seconds. While the shield persists, the target will also gain an attack damage bonus.
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This ability can be used on turrets. If a shielded turret kills an enemy champion, Janna will receive the kill.
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Monsoon
Active: Janna emits a powerful blast of wind, knocking back enemies by 875 range and then channels, releasing curing winds that heal allies every half-second for 3 seconds.
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References
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