League of Legends Wiki

Janna

Comments2k
1,815pages on
this wiki

Redirected from Janna the Storm's Fury

Champion Background Strategy Skins & Trivia
JannaSquare Janna
the Storm's Fury
Cost: IP 1350 or RP 585
Primary: Support Secondary: Mage Release date 2009-09-02
30
50
70
90
Statistics
Health 356 (+78) Attack damage 49 (+2.95)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+2.61%)
Mana 302 (+64) Armor 13 (+3.8)
Mana regen. 6.9 (+0.6) Magic res. 30 (+0)
Range 475 (Ranged) Mov. speed 335
Janna Windforce, the Storm's Fury is a champion in League of Legends [1].

Abilities

Tailwind
RANGE: 800
Tailwind

The wind aids Janna and her nearby allies, increasing their movement speed by 5%.

Ability Details

Tailwind is an aura.

Howling Gale
RANGE: 1100-1700
COST: 90 / 105 / 120 / 135 / 150 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Howling Gale

Active: Janna summons a mighty whirlwind. On reactivation or after 3 seconds, the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air for 0.8-1 second. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels.

  • Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 35% AP)
  • Additional Damage per second charging: 15 / 20 / 25 / 30 / 35 (+ 10% AP)
  • Max Magic Damage: 105 / 145 / 185 / 225 / 265 (+ 65% AP)
Ability Details

Howling Gale is a charging pass-through linear skillshot that knocks airborne all enemies in its path.

Zephyr
RANGE: 600
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Zephyr

Passive: Janna is aided by a wind elemental, gaining movement speed and ignoring unit collision.

  • Movement Speed Bonus: 4 / 6 / 8 / 10 / 12% (+ 2% per 100 AP)

Active: Janna launches the elemental to deal magic damage and slow an enemy's movement speed for 3 seconds (capped at 80% total). She loses the ability's passive benefits while it is on cooldown.

  • Magic Damage: 60 / 115 / 170 / 225 / 280 (+ 50% AP)
  • Slow: 24 / 28 / 32 / 36 / 40% (+ 6% per 100 AP)
Ability Details

Zephyr is a single target ability.

Additional Information:

  • When out of cooldown, Zephyr passively grants Janna bonus movement speed and the ability to ignore unit collision.
Eye of the Storm
RANGE: 800
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 10
Eye of the Storm

Active: Janna surrounds a target ally champion with a wind shield that absorbs incoming damage for 5 seconds. While the shield persists, the target will also gain an attack damage bonus.

  • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Attack Damage Bonus: 14 / 23 / 32 / 41 / 50 (+ 10% AP)

This ability can be used on turrets. If a shielded turret kills an enemy champion, Janna will receive the kill.

Ability Details

Eye of the Storm is an allied targeted shield ability that can be cast on champions or turrets.

Monsoon
RANGE: 725
COST: 100 mana
COOLDOWN: 150 / 135 / 120
Monsoon

Active: Janna emits a powerful blast of wind, knocking back enemies by 875 range and then channels, releasing curing winds that heal allies every half-second for 3 seconds.

  • Heal Per Second: 100 / 150 / 200 (+ 60% AP)
  • Max Amount of Healing: 300 / 450 / 600 (+ 180% AP)
Ability Details

Monsoon is a channeled point blank area of effect ability.

Additional Information:

  • Monsoon can knock enemies through walls.

References

Around Wikia's network

Random Wiki