The wind aids Janna's allies, increasing their movement speed by 3%. This bonus is lost while Janna is dead.
Howling Gale
Range: 1100-1700
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 90 / 105 / 120 / 135 / 150 mana
Active: Janna summons a mighty whirlwind. For the next three seconds, she can then reactivate the spell to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels.
Passive: Janna is aided by a wind elemental, gaining movement speed and ignoring unit collision.
Movement Speed Bonus: 4% / 7% / 10% / 13% / 16%
Active: Janna launches the elemental to deal magic damage and slow an enemy's movement speed for 3 seconds. She loses the ability's passive benefits while it is on cooldown.
Active: Janna surrounds a target ally with a wind shield that absorbs incoming damage for 5 seconds. While the shield persists, the target will also gain an attack damage bonus.
This ability can be used on turrets. If a shielded turret kills an enemy champion, Janna will receive the kill.
Active: Janna emits a powerful blast of wind, knocking back enemies within range and then channels, realeasing curing winds that heal allies within range every half-second for 4 second.
Heal Per Half Second: 35 / 55 / 75 (+ 17.5% AP)
Max Amount of Healing: 280 / 440 / 600 (+ 140% AP)