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Janna

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 487.04 (+78) Attack damage 51.956 (+2.95)
Health regen. 5.42 (+0.55) Attack speed [*] 0.625 (+2.61%)
Mana 409.52 (+64) Armor 19.384 (+3.8)
Mana regen. 9 (+0.4) Magic res. 30 (+0)
Ranged 475 Mov. speed 335


Abilities

Tailwind
RANGE: 1250
Tailwind

Janna grants 8% bonus movement speed to nearby allied champions moving towards her.

Ability Details
Tailwind is an aura-based buff.


Howling Gale
RANGE: 850 / 1743
COST: 90 / 105 / 120 / 135 / 150 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Howling Gale

Active: Janna summons a whirlwind at her current location which charges up over 3 seconds, increasing its range by 35%, damage and Airborne icon knockup duration each second.

  • Minimum Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 35% AP)
「 Bonus Magic Damage Per Second: 15 / 20 / 25 / 30 / 35 (+ 10% AP) 」「 Maximum Magic Damage: 105 / 145 / 185 / 225 / 265 (+ 65% AP) 」

At the end of the duration, or upon reactivation, the whirlwind launches itself in the target direction, dealing magic damage to all enemies it passes through and Airborne icon knocking them up for 0.5 seconds, increased by 0.25 seconds for each second spent charging up to a maximum of 1.25 seconds.

Ability Details
Howling Gale is a charging pass-through linear skillshot that knocks airborne all enemies in its path.

Additional Information:

  • Howling Gale has no cast time and does not interrupt Janna's previous orders.
  • The storm does not interact with enemy units that stand on top of it while it is charging.


Zephyr
RANGE: 600
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 12
Zephyr

Passive: While Zephyr is not on cooldown, Janna is aided by a wind elemental who grants her bonus movement speed and the ability to ignore unit collision.

  • Movement Speed Bonus: 9 / 11 / 13 / 15 / 17% (+ 2% per 100 AP)

Active: Janna commands her wind elemental to attack the target enemy, dealing them magic damage and Slow icon slowing them for 3 seconds by an amount capped at 80%.

  • Magic Damage: 60 / 115 / 170 / 225 / 280 (+ 50% AP)
  • Slow: 24 / 28 / 32 / 36 / 40% (+ 6% per 100 AP)
Ability Details
Zephyr is a unit-targeted ability.


Eye of the Storm
RANGE: 800
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 10
Eye of the Storm

Active: Janna shields the target allied champion or herself for 5 seconds, granting her target bonus attack damage while the shield holds.

  • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
Bonus AD: 14 / 23 / 32 / 41 / 50 (+ 10% AP) AD

Eye of the Storm can be used on turrets, causing Janna to be credited for any kills it earns while the shield holds.

Ability Details
Eye of the Storm is an ally-targeted shield.

Additional Information:

  • Eye of the Storm has no cast time and does not interrupt Janna's previous orders.
  • Allied turrets will benefit from the bonus attack damage when Eye of the Storm is cast on them. If Janna is in possession of an Ardent Censer item.png Ardent Censer, they will also benefit from the bonus attack speed.


Monsoon
RANGE: 875 / 725
COST: 100 mana
COOLDOWN: 150 / 135 / 120
Monsoon

Active: Janna Airborne icon knocks back all nearby enemies and channels for 3 seconds, releasing soothing winds that heal nearby allies every half-second for 3 seconds.

「 Heal Per Second: 100 / 150 / 200 (+ 50% AP) 」「 Total Heal: 300 / 450 / 600 (+ 150% AP) 」

Moving or reactivating Monsoon ends its effects immediately.

Ability Details
Monsoon is a channeled point blank area of effect ability.

Additional Information:

  • Monsoon can be used to pseudo-stun enemy champions pushed into a wall before the knockback travels its full distance.


References

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