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Janna

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Champion Background Strategy Skins & Trivia
JannaSquare Janna
the Storm's Fury
Cost: IP 1350 or RP 585
Primary: Support Secondary: Mage Release date 2009-09-02
30
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70
90
Statistics
Health 356 (+78) Attack damage 49 (+2.95)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+2.61%)
Mana 302 (+64) Armor 13 (+3.8)
Mana regen. 6.9 (+0.6) Magic res. 30 (+0)
Range 475 (Ranged) Mov. speed 335
Janna Windforce, the Storm's Fury is a champion in League of Legends.[1]

Abilities

Tailwind
  • Range: 800
Tailwind

The wind aids Janna's nearby allies, increasing their movement speed by 5%.

Ability Details
Tailwind is an aura.


Howling Gale
  • Range: 1100-1700
  • Cooldown: 14 / 13 / 12 / 11 / 10
  • Cost: 90 / 105 / 120 / 135 / 150 mana
Howling Gale

Active: Janna summons a mighty whirlwind. On reactivation or after 3 seconds, the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air for 0.8-1 second. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels.

  • Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 35% AP)
  • Additional Damage per second charging: 15 / 20 / 25 / 30 / 35 (+ 10% AP)
  • Max Magic Damage: 105 / 145 / 185 / 225 / 265 (+ 65% AP)
Ability Details
Howling Gale is a charging pass-through linear skillshot that knocks airborne all enemies in its path.
Janna QVideo


Zephyr
  • Range: 600
  • Cooldown: 12 / 11 / 10 / 9 / 8
  • Cost: 40 / 50 / 60 / 70 / 80 mana
Zephyr

Passive: Janna is aided by a wind elemental, gaining movement speed and ignoring unit collision.

  • Movement Speed Bonus: 4 / 6 / 8 / 10 / 12% (+ 2% per 100 AP)

Active: Janna launches the elemental to deal magic damage and slow an enemy's movement speed for 3 seconds (capped at 80% total). She loses the ability's passive benefits while it is on cooldown.

  • Magic Damage: 60 / 115 / 170 / 225 / 280 (+ 50% AP)
  • Slow: 24 / 28 / 32 / 36 / 40% (+ 6% per 100 AP)
Ability Details
Zephyr is a single target ability.

Additional Information:

  • When out of cooldown, Zephyr passively grants Janna bonus movement speed and the ability to ignore unit collision.
Janna WVideo


Eye Of The Storm
  • Range: 800
  • Cooldown: 10
  • Cost: 70 / 80 / 90 / 100 / 110 mana
Eye Of The Storm

Active: Janna surrounds a target ally with a wind shield that absorbs incoming damage for 5 seconds. While the shield persists, the target will also gain an attack damage bonus.

This ability can be used on turrets. If a shielded turret kills an enemy champion, Janna will receive the kill.

  • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Attack Damage Bonus: 14 / 23 / 32 / 41 / 50 (+ 10% AP)
Ability Details
Eye of the Storm is an allied targeted shield ability that can be cast on champions or turrets.
Janna EVideo


Monsoon
  • Range: 725
  • Cooldown: 150 / 135 / 120
  • Cost: 100 mana
Monsoon

Active: Janna emits a powerful blast of wind, knocking back enemies within 875 range and then channels, releasing curing winds that heal allies within 875 range every half-second for 3 seconds.

  • Heal Per Second: 100 / 150 / 200 (+ 60% AP)
  • Max Amount of Healing: 300 / 450 / 600 (+ 180% AP)
Ability Details
Monsoon is a channeled point blank area of effect ability.

Additional Information:

  • Monsoon can knock enemies through walls.
Janna RVideo


References

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