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Janna

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Champion Ability Details Background Strategy Skins & Trivia
Janna
the Storm's Fury
Cost: IP 1350 or RP 585
Ranged, Support Release date 2 September 2009
30
50
70
90
Statistics
Health 356 (+78) Attack damage 49 (+2.95)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+2.61%)
Mana 302 (+64) Armor 9 (+3.8)
Mana regen. 6.9 (+0.6) Magic res. 30 (+0)
Range 475 Mov. speed 335

Janna Windforce, the Storm's Fury is a champion in League of Legends.[1]

Abilities Edit

Tailwind
    Tailwind

    The wind aids Janna's allies, increasing their movement speed by 3%. This bonus is lost while Janna is dead.

    Howling Gale
    • Range: 1100-1700
    • Cooldown: 14 / 13 / 12 / 11 / 10
    • Cost: 90 / 105 / 120 / 135 / 150 mana
    Howling Gale

    Active: Janna summons a mighty whirlwind. For the next three seconds, she can then reactivate the spell to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels.

    • Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 75% AP)
    • Additional Damage per second charging: 25 / 30 / 40 / 50 / 60
    • Maximum Magic Damage: 135 / 175 / 230 / 285 / 340 (+ 75% AP)
    • Knockup Duration: 0.8-1.0
    Zephyr
    • Range: 600
    • Cooldown: 12 / 11 / 10 / 9 / 8
    • Cost: 40 / 50 / 60 / 70 / 80 mana
    Zephyr

    Passive: Janna is aided by a wind elemental, gaining movement speed and ignoring unit collision.

    • Movement Speed Bonus: 4% / 7% / 10% / 13% / 16%

    Active: Janna launches the elemental to deal magic damage and slow an enemy's movement speed for 3 seconds. She loses the ability's passive benefits while it is on cooldown.

    • Magic Damage: 60 / 115 / 170 / 225 / 280 (+ 60% AP)
    • Slow: 24% / 30% / 36% / 42% / 48%
    Eye of the Storm
    • Range: 800
    • Cooldown: 10
    • Cost: 70 / 80 / 90 / 100 / 110 mana
    Eye Of The Storm

    Active: Janna surrounds a target ally with a wind shield that absorbs incoming damage for 5 seconds. While the shield persists, the target will also gain an attack damage bonus.

    This ability can be used on turrets. If a shielded turret kills an enemy champion, Janna will receive the kill.

    • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 90% AP)
    • Attack Damage Bonus: 14 / 23 / 32 / 41 / 50
    Monsoon
    • Range: 725
    • Cooldown: 150 / 135 / 120
    • Cost: 100 / 150 / 200 mana
    Monsoon

    Active: Janna emits a powerful blast of wind, knocking back enemies within range and then channels, realeasing curing winds that heal allies within range every half-second for 4 second.

    • Heal Per Half Second: 35 / 55 / 75 (+ 17.5% AP)
    • Max Amount of Healing: 280 / 440 / 600 (+ 140% AP)
    • Knockback Distance: 875

    References Edit

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