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Janna

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Champion Background Strategy Skins & Trivia
JannaSquare Janna
the Storm's Fury
Cost: IP 1350 or RP 585
Primary: Support Secondary: Mage Release date 2009-09-02
Attackpower.png 30
Defensepower.png 50
Abilitypower.png 70
Difficulty.png 70
Statistics
Health 356 (+78) Attack damage 49 (+2.95)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+2.61%)
Mana 302 (+64) Armor 13 (+3.8)
Mana regen. 6.9 (+0.6) Magic res. 30 (+0)
Range 475 (Ranged) Mov. speed 335
Janna Windforce, the Storm's Fury is a champion in League of Legends [1].

Abilities

Tailwind
RANGE: 1000
Tailwind

The wind aids Janna and her nearby allies, increasing their movement speed by 5%.

Ability Details
Tailwind is an aura-based buff.
Howling Gale
RANGE: 1100-1700
COST: 90 / 105 / 120 / 135 / 150 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Howling Gale

Active: Janna summons a mighty whirlwind at her current location. On reactivation or after 3 seconds, the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air for 0.5-1.25 second. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels.

  • Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 35% AP)
  • Additional Damage per second charging: 15 / 20 / 25 / 30 / 35 (+ 10% AP)
  • Max Magic Damage: 105 / 145 / 185 / 225 / 265 (+ 65% AP)
Ability Details
Howling Gale is a charging pass-through linear skillshot that knocks airborne all enemies in its path.

Additional Information:

  • Howling Gale has no cast time and does not interrupt Janna's previous orders.
  • The storm does not interact with enemy units that stand on top of it while it is charging.
Zephyr
RANGE: 600
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Zephyr

Passive: Janna is aided by a wind elemental, gaining movement speed and ignoring unit collision.

  • Movement Speed Bonus: 4 / 6 / 8 / 10 / 12% (+ 2% per 100 AP)

Active: Janna launches the elemental to deal magic damage and slow an enemy's movement speed for 3 seconds (capped at 80% total). She loses the ability's passive benefits while it is on cooldown.

  • Magic Damage: 60 / 115 / 170 / 225 / 280 (+ 50% AP)
  • Slow: 24 / 28 / 32 / 36 / 40% (+ 6% per 100 AP)
Ability Details
Zephyr is a unit-targeted ability.
Eye of the Storm
RANGE: 800
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 10
Eye of the Storm

Active: Janna surrounds a target ally champion with a wind shield that absorbs incoming damage for 5 seconds. While the shield persists, the target will also gain an attack damage bonus.

  • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Attack Damage Bonus: 14 / 23 / 32 / 41 / 50 (+ 10% AP)

This ability can be used on turrets. If a shielded turret kills an enemy champion, Janna will receive the kill.

Ability Details
Eye of the Storm is an ally-targeted shield.

Additional Information:

  • Eye of the Storm has no cast time and does not interrupt Janna's previous orders.
  • Allied turrets will benefit from the bonus attack damage when Eye of the Storm is cast on them. If Janna is in possession of an Ardent Censer item.png Ardent Censer, they will also benefit from the bonus attack speed.
Monsoon
RANGE: 725
COST: 100 mana
COOLDOWN: 150 / 135 / 120
Monsoon

Active: Janna emits a powerful blast of wind, knocking back enemies by 875 range, and then channels, releasing curing winds that heal allies every half-second for 3 seconds. She can reactivate the ability at any time to end the channel prematurely.

  • Heal Per Second: 100 / 150 / 200 (+ 60% AP)
  • Max Amount of Healing: 300 / 450 / 600 (+ 180% AP)
Ability Details
Monsoon is a channeled point blank area of effect ability.

Additional Information:

  • Monsoon can be used to psuedo-stun enemy champions if pushes an enemy into a wall before the knockback travels its full distance.

References

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