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Jarvan IV

Redirected from Jarvan IV the Exemplar of Demacia

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 571.2 (+90) Attack damage 55.712 (+3.4)
Health regen. 8.175 (+0.7) Attack speed [*] 0.658 (+2.5%)
Mana 302.2 (+40) Armor 27.048 (+3.6)
Mana regen. 6.755 (+0.45) Magic res. 32.1 (+1.25)
Melee 175 Mov. speed 340


Abilities

Martial Cadence
On-Target Cooldown: 10 / 8 / 6
Martial Cadence

Jarvan IV's basic attacks deal 10% of his target's current health bonus physical damage, capped at 400.

This effect cannot occur on the same target more than once every few seconds.

Ability Details
Martial Cadence is an on-hit effect ability.
  • The triggering autoattack will apply other on-hit effects and can critically strike as normal.
    • Unlike most other on-hit physical damage, Martial Cadence's bonus damage does not apply life steal. This is a special case, perhaps to prevent abuse or for flavor. The triggering attack will still apply life steal.
    • Martial Cadence's bonus damage does not affect structures.
    • Martial Cadence will deal 0.5 points of bonus damage to wards.
    • Critical strikes do not interact with Martial Cadence's bonus damage.
    • Martial Cadence will not be applied if the attack is Riposte.png parried, Counter Strike.png dodged, Aegis Protection.png blocked, or Jarvan is blinded.
  • Banshee's Veil item.png Spell shields will not block the ability.


Dragon Strike
RANGE: 770 / 180
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Dragon Strike

Active: Jarvan IV extends his lance in a straight line, dealing physical damage to all enemies it passes through and reducing their armor for 3 seconds.

  • Physical Damage: 70 / 115 / 160 / 205 / 250 (+ 120% bonus AD)
  • Armor Reduction: 10 / 14 / 18 / 22 / 26% of target's armor

If the lance connects with a deployed Demacian Standard.png Demacian Standard, Jarvan IV dashes to it, Airborne icon knocking up nearby enemies along his path for 0.75 seconds.

Ability Details
Dragon Strike is a pass-through linear skillshot.

Additional Information:

  • Dragon Strike will still pull Jarvan IV to his Demacian Standard.png Demacian Standard if he is immobilized, though it will not remove the immobilize itself.
  • Dragon Strike's damage will not benefit from its own armor reduction.


Golden Aegis
RANGE: 300
COST: 30 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Golden Aegis

Active: Jarvan IV Slow icon slows all nearby enemies for 2 seconds and shields himself for up to 5 seconds, increasing in strength for each enemy champion affected by Golden Aegis.

  • Slow: 15 / 20 / 25 / 30 / 35%

Shield Strength: 50 / 90 / 130 / 170 / 210

Additional Shield Strength Per Champion: 20 / 30 / 40 / 50 / 60
Ability Details
Golden Aegis is a point-blank area of effect slow and a self-targeted absorption shield.

Additional Information:

  • Golden Aegis has no cast time and will not interrupt Jarvan's previous orders.


Demacian Standard
RANGE: 830 / 75 / 700 / 600
COST: 55 mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Demacian Standard

Passive: Jarvan IV permanently has bonus attack speed.

  • Bonus Attack Speed: 10 / 13 / 16 / 19 / 22%

Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to all nearby enemies. The flag then remains for 8 seconds, granting Sight icon sight around it and providing an aura that grants Demacian Standard's bonus attack speed to all nearby allies.

  • Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 80% AP)
Ability Details
Demacian Standard is a ground-targeted area of effect.

Additional Information:

  • The attack speed aura bonus will apply to Jarvan IV himself and will stack with the passive bonus.
  • The Standard can be targeted by allied minion-targetable abilities such as Teleport.png Teleport and LeeSinSquare.png Lee Sin's Safeguard.png Safeguard.
  • Although the Standard has a finite amount of health, it is untargetable to enemy basic attacks and immune to damage from area of effect abilities, so it is effectively invincible and unable to be destroyed in normal gameplay.


Cataclysm
RANGE: 650 / 325 / 825
COST: 100 / 125 / 150 mana
COOLDOWN: 120 / 105 / 90
Cataclysm

Active: Jarvan IV dashes to the target enemy champion, dealing them physical damage and becoming immune to crowd control during the dash. Upon impact, he creates a circle of impassable terrain for 3.5 seconds that grants Sight icon sight around it.

  • Physical Damage: 200 / 325 / 450 (+ 150% bonus AD)

Jarvan IV can reactivate Cataclysm to instantly destroy the circle.

Ability Details
Cataclysm is a single target dash that creates an impassable wall around Jarvan when he lands.

Additional Information:

  • Jarvan has disable immunity for the duration of the leap.
  • Cataclysm will not deal damage, generate the terrain or refund its cooldown if Jarvan is killed during the initial leap.
  • Cataclysm does not track targets who change their location such as with dash abilities or Flash.png Flash.
  • Cataclysm's ring is considered terrain for the purposes of abilities that interact with it such as VayneSquare.png Vayne's Condemn.png Condemn and PoppySquare.png Poppy's Heroic Charge.png Heroic Charge.


Map-Specific Differences

Twisted Treeline and Crystal Scar
  • Martial Cadence.png Martial Cadence
    • Per-target timer increased to 10 / 9 / 8 seconds from 10 / 8 / 6 seconds.
  • Dragon Strike.png Dragon Strike
    • Armor shred reduced to 10 / 12 / 14 / 16 / 18% from 10 / 14 / 18 / 22 / 26%.

References

Start a Discussion Discussions about Jarvan IV

  • Jarvans IV Cataclysm - R BUG

    3 messages
    • If you want this bug to be fixed go to http://www.reddit.com/r/leagueoflegends/comments/2devys/414_patch_bugs_megathread/ This is the LoL W...
    • Thank you for your time and help. I will report that issue on that link .
  • Bug on J4 Q

    3 messages
    • It's not a bug... its 120% of BONUS ad, not Total Ad.. J4 have a 50 base ad + 3.4 base ad/level... so.. If you're on level 6 50+3,4*(level-1)=...
    • you must be newbie

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