Jarvan IV's first attack on a target deals 6% / 8% / 10% of their current health as bonus physical damage. This caps at 400 damage. This effect cannot occur on the same target more than once every 6 seconds.
Cooldown: 10 / 9 / 8 / 7 / 6
Cost: 45 / 50 / 55 / 60 / 65 mana
Active: Jarvan IV extends his lance in a straight line, dealing physical damage and lowering the armor of all enemies hit for 3 seconds. Additionally, if it encounters his Demacian Standard, it will pull Jarvan to it, knocking up enemies along his path for 0.75 seconds.
Passive: Permanently grants Jarvan IV bonus attack speed and armor.
Attack Speed: 10% / 13% / 16% / 19% / 22%
Armor: 10 / 13 / 16 / 19 / 22
Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within 75 range. The flag will remain for 8 seconds, providing vision in a radius of 700 and an aura that increases the attack speed of allies within a radius of 600.
Active: Jarvan IV leaps to an enemy champion, dealing physical damage to it and creating a 325-radius circle of impassable terrain around themselves. This circle lasts for 3.5 seconds and also grants sight within 825 range. Jarvan IV can prematurely destroy the impassable terrain by activating this ability again.