Jax/Ability Details
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< Jax
| Champion | Ability Details | Background | Strategy | Skins & Trivia |
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| Jax Grandmaster at Arms | ||
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Abilities
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| Patch V1.0.0.141 | ||
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![]() Relentless Assault | (Innate): Every time Jax performs an autoattack, he gains 4 / 6 / 8 / 10 / 12 / 14 % attack speed. This buff lasts for 2.5 seconds and stacks up to 6 times. | |
| Relentless Assault is a passive ability that grants Jax bonus attack speed for a short duration whenever he autoattacks. Subsequent autoattacks refresh the duration and stack the effect up to 6 times. | ||
| Ability | Description | Leveling up |
![]() Leap Strike | (Active): Jax leaps towards a target, dealing physical damage if the target was an enemy.
| Cooldown: 10 / 9 / 8 / 7 / 6 seconds Physical Damage: 70 / 110 / 150 / 190 / 230 (+0.6 per ability power) (+1.0 per bonus attack damage) |
Leap Strike is a targeted dash ability that causes Jax to jump to the target unit's location, dealing physical damage to it if the target is an enemy.
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![]() Empower | (Active): Jax charges his weapon with energy, causing his next autoattack or Leap Strike to deal additional magic damage. This ability resets the autoattack timer.
| Cooldown: 7 / 6 / 5 / 4 / 3 seconds Magic Damage: 40 / 75 / 110 / 145 / 180 (+0.6 per ability power) |
Empower is an autoattack modifier that causes Jax's next autoattack to deal additional magic damage.
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![]() Counter Strike | (Active): Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage.
| Cost: 70 / 75 / 80 / 85 / 90 mana Cooldown: 18 / 16 / 14 / 12 / 10 seconds Physical Damage: 50 / 75 / 100 / 125 / 150 (+0.5 per bonus attack damage) Max Physical Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per bonus attack damage) |
Counter Strike is a self-target ability that grants Jax a buff, allowing him to dodge all incoming autoattacks and reducing damage taken from area of effect abilities by 25%. After 2 seconds or when Counter Strike is activated again, Jax deals physical damage and stuns enemy units in a radius around him.
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![]() Grandmaster's Might | (Passive): Jax deals additional magic damage on every third basic attack. The counter will be reset if he does not attack for 2.5 seconds. | Magic Damage: 100 / 160 / 220 (+0.7 per ability power) |
(Active): Jax gains armor and magic resist.
| Armor Bonus: 25 / 35 / 45 (+0.3 per bonus attack damage) Magic Resist Bonus: 25 / 35 / 45 (+0.2 per ability power) | |
| Grandmaster's Might's passively causes Jax's autoattacks to deal additional magic damage on every third hit. This counter is reset when Jax doesn't attack for 2.5 seconds.
When activated, Grandmaster's Might is a self-target ability that grants Jax bonus armor and magic resist for 8 seconds.
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