However, it does proc Jax'sEmpower if he has the buff active.
Jax can still be affected by crowd control effects while using Leap Strike.
Jax can still use abilities and spells while jumping with Leap Strike.
Leap Strike can be used to jump over terrain, provided that there is enough room for Jax on the other side.
Damage is dealt whether Jax jumps to his target or not, as long as the target was in range upon cast.
Leap Strike can be used on any targetable object (regardless of which team it belongs to) such as wards, Teemo's mushrooms, Jarvan IV's Demacian Standard, Shaco's Jack-in-the-Box, and Heimerdinger's Turrets. The only exception is buildings, such as Towers and Inhibitors. If the object is stealthed and belongs to the enemy team, Jax must be able to see it with true sight. If the object is stealthed (regardless of which team it belongs to) it will be revealed for 2 seconds.
Leap Strike can sometimes appear to be able to be cast on something that appears to be outside of the ability's range, most notably, wards placed over terrain. Examples can be seen in this video demonstration.
If the target is moved by knockbacks, dash or blink abilities while Leap Strike is in mid-flight, Jax will land on the target's previous location.
(Active): Jax charges his weapon with energy, causing his next autoattack or Leap Strike to deal additional magic damage. This ability resets the autoattack timer.
Empower will damage Black Shield but the physical damage from the autoattack still bypasses it.
Empower resets Jax's attack timer on cast.
The buff granted by Empower will not be consumed on attacking structures such as turrets. However Jax can still use the ability to reset his autoattack timer (and therefore do more damage to the structure).
Empower can proc and apply effects from items like Sheen.
If Jax uses Leap Strike while buffed by Empower, the buff will proc and be consumed to deal the bonus magic damage.
(Active): Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage.
Max Physical Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per bonus attack damage)
Counter Strike is a self-target ability that grants Jax a buff, allowing him to dodge all incoming autoattacks and reducing damage taken from area of effect abilities by 25%. After 2 seconds or when Counter Strike is activated again, Jax deals physical damage and stuns enemy units in a radius around him.
Grandmaster's Might's passively causes Jax's autoattacks to deal additional magic damage on every third hit. This counter is reset when Jax doesn't attack for 2.5 seconds.
When activated, Grandmaster's Might is a self-target ability that grants Jax bonus armor and magic resist for 8 seconds.
The magic damage from Grandmaster's Might procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
The magic damage from Grandmaster's Might will damage Black Shield.
The magic damage from Grandmaster's Might will not damage Turrets. Attacks against turrets still count towards his passive but the extra magic damage will only be used when hitting a non-turret opponent.
Activating Grandmaster's Might has no cast time and does not interrupt Jax's previous orders.
Grandmaster's Might only calculates the bonus armor and magic resist once, at the moment the ability is cast. Changes to his stats while Grandmaster's Might is active will not cause the bonus to adjust.