|Champion||Background||Strategy||Skins & Trivia|
- When laning, Jax is an excellent zoner when in the brush, because his Leap Strike - Empower combo enables heavy harassment with a lot of pressure. Be careful as these two abilities drain a lot of mana.
- Jax can use Leap Strike to leap into the fray of a fight or make a quick escape when necessary due to the fact that Jax can Leap Strike towards a friendly unit. You can use Empower to maximize your burst potential when using Leap Strike. Counter Strike can also be used right before Leap Strike to lead to an instant stun.
- Empower is most effective when used as quickly as possible after a basic attack. This, in addition to granting the bonus magic damage from Empower, effectively doubles Jax's base damage output for that attack. Since it is still another attack, it also counts toward building up Relentless Assault and Grandmaster's Might's passive, so those are accrued faster by using this technique as well.
- While engaging with Counter Strike seems to be a safer option, activating it after you take some damage can bait your opponent in focus-firing at you, thus mitigating more damage and may causes your enemies to be over-committed in attempting to kill you.
- Activating Grandmaster's Might right before a fight will increase your resistance to both physical and magical damage.
- Note that Grandmaster's Might has a rather short duration of 8 seconds and 80 seconds cooldown. Jax usually doesn't need it a in 1v1. Save it for team fights where it's really needed.
- If used at mid or low hp, it can bait an enemy and make him over-committed to kill you. It has nice synergy with , getting extra armor and making the item's passive more useful.
- Jax can jungle effectively with Relentless Assault and Empower, ganking with Leap Strike and Counter Strike. Counter Strike can be used for killing stronger monsters without losing much health, but you are more vulnerable to ganks when it is on cooldown. Careful if the enemy counter-jungles.
- In 3v3, there can be a lot of fighting even before minions come. Counter Strike is good for getting early first blood, since you can use it both for dodging and stunning the enemy. It can also help you on solo top, especially against champions who depend on autoattacks. You should max Empower though; you can use it many times in a longer fight and it helps you heavily with jungling and killing Vilemaw.
- While playing against a Fiora or Warwick, you can dodge their ultimates with your Counter Strike; it might save you from a gank or team fight.
- Be patient with Jax. Often the opposing team will focus you down due to your high damage output. If you are having a bad game, just focus on gaining gold through minion kills, kills and assists, and jungling. Once you get the items you need, you will be much harder to kill.
- Be careful in team fights with as Jax is a high priority target for the enemy team due to his high damage output and squishiness. Jax is reliant on his team to support him so make sure that you are on a team with initiation and hard CC and that you are at most the third person to enter the fight, behind your tank and off-tank. Try to save Leap Strike to escape when getting focused, rather than to engage on an opponent.
- Even with his fairly high base stats, as a carry Jax is very item dependent for his damage output and survivability, being able to obtain gold from any source and building the best items at the most opportune time is crucial to his mid and late game.
- Jax is one of very few champions that can be itemized for attack damage, magic damage, or both. Keep in mind that not going hybrid doesn't take advantage of a lot of Jax's kit and will leave Jax lacking either some armor or magic resistance on his Grandmaster's Might active.
- in particular provides everything that Jax needs: attack damage and ability power for chewing through health (and by extension, armor and magic resist with Grandmaster's Might), life steal and spell vamp for sustainability, and a ranged slow active that considerably helps chasing.
- A with Leap Strike and Empower allows Jax to deal a massive amount of damage in quick succession. Although Leap Strike will not proc , it will proc Empower and leave Jax close to the enemy and ready to land a normal attack which will in turn proc . This all happens very fast, making it a good way to harass or burst down a target. If you find this efficient, consider a in a build with more ability power and in other cases.
- is an effective jungling item for Jax. He can take monsters down at lightning speed by procing the bonus damage from it with Relentless Assault.
- Attack speed is fairly important on Jax. He should have at least one item that provides it to coincide with his Relentless Assault. Consider purchasing , , , or .
- synergizes with his passive and offers a good source of mixed damage. Consider this item in an offensive hybrid build, and remember than you can start stacking it by using abilities, especially if you engage on an enemy with Counter Strike, Empower, and Leap Strike all at once. In a hybrid build, it is a solid third item after boots and .
- is a good pick on Jax for the ability power, cooldown reduction, and attack speed without waiting for the stacking of or his Relentless Assault passive. If you value any of those stats over the additional ability power and attack damage of , choose over . Of course, you could get both as they are rather cheap for what they give.
- A is most appropriate in a full attack damage build.
- The attack speed of does not make it an offensive item and is mostly for the magic resistance. As Jax is mostly an offensive champion, could probably be replaced with a more useful offensive item.
- Keep in mind that Jax only needs 234.2% bonus attack speed at lvl18 to reach the 2.5 cap. His passive (full stack) will reduce it to 150%.
- Because a large amount of Jax's damage comes from the passive on Grandmaster's Might and Empower, a full ability power build with a little attack speed is acceptable on Jax. Doing so would be ignoring his inherent hybrid balance with his abilities' attack damage and ability power ratios.
- The magic penetration of can effectively increase the damage of Empower and the passive of Grandmaster's Might. However because Jax is very susceptible to CC so is a more balanced choice. Use only if you don't expect much crowd control.
- would easily make up for the lack of armor from Grandmaster's Might in an ability power build.
- Jax's ability power should eventually surpass 200% of his base attack damage making a better choice than for the passive. You might still have to find other items to make up for all the other stats that gives. Think about pairing with , , , and .
- If you find Jax squishy and are looking for an item that offers both armor, magic resistance, and is rather cheap, consider a . Once enemies see a on a Jax, they'll have to really consider whether or not they want to focus him rather than some other squishy target. should only be considered after completing the core damage build though.
- With , consider taking a or to further increase your damage while keeping your prey slowed.
- , besides being 400 gold cheaper, procs on all of Jax's abilities, including the third hit from Grandmaster's Might, making it fairly reliable at slowing enemies down. However, a provides a stronger slow for Jax.
- If a or is built, consider building a as well since the item's passive also procs Grandmaster's Might passive and Empower.
- Consider hybrid offense-defense items such as or .
- A strongly amplifies Jax's damage for second output thanks to the item's passive and the built in attack speed which synergizes with his Relentless Assault. It also has a nice active which allows Jax to chase down enemies.
- Consider , , , and . The various sources of damage (crit, on hit magic damage (Muramana usually hits for around ~110 at lvl 18's max 1800 mana for 16 autoattacks), sheen procs, gunblade's active) will make for a potent burst, as well as giving good offensive stats that specialize in attack speed (good luck getting the gold required). If you have experience with Olaf, consider playing Jax as a more bursty anti-carry.
- This build can be shrunk down to an intermediate level by building vamp scepter, hextech revolver, tear/zeal, sheen, boots and chainvest.
- Consider as an early item on Jax. The increase movespeed on hit helps him stick to targets very well, as well as health and attack damage. It also builds into , a strong item on Jax. Advanced techniques of Phage include:
- When ganking as a jungler, smite a minion to instantly gain 60 movespeed, you can use this to catch up to your target and use your Leap Strike -> Counter Strike combo to stun the enemy.
- When escaping a gank, you can kill or hit a minion to gain 20 or 60 movespeed to get out of that gank. If necessary, you can also Empower -> Leap Strike an enemy minion to both gain some distance and acquire 60 movespeed if you killed it. This can also be used on small jungle monsters.
|The Howling Abyss|
|The Crystal Scar|
|The Twisted Treeline|
Runes and Masteries
- Being that Jax is a mainly offensive champion, he is probably best with offensive masteries. Offensive masteries (21/9/0) are seemly better for his damage and with defensive masteries (9/21/0) there is a noticeable decline in his damage while not providing the survivability that one would expect.
- A rune page of attack damage and ability power per level can give a powerful scaling amount of bonus damage on all of his abilities, or a flat attack damage and ability power rune page can give a massive burst of damage on Leap Strike and Empower for laning, leading to an advantage over the opposition during the early and mid phase of the game. This is especially useful for shorter games, such as those on the Twisted Treeline.
- Jax can also make use of attack speed runes effectively as they improve both his physical damage (in basic attacks) and magic damage ( Grandmaster's Might's third hit).
- Try to shut down Jax early in the game because once he hits level 6 and obtains Grandmaster's Might, he becomes increasingly hard to fight 1v1. Ganks from the jungle and zoning him can make him under-farmed and under-leveled, delaying his items and scaling. Although Jax is very strong at late game, he is fairly weak early without sustain.
- Jax primarily deals physical damage. Concentrate on armor items to counter it, especially items that slow his attack speed.
- Jax can also deal a fair amount of magic damage and, if he builds any spell vamp, it could be his source of sustain. Magic resistance can go a long way to counter that.
- Remember that Jax is a melee fighter with only one ranged gap closing ability, Leap Strike and a heavy reliance on staying in attack range to keep his passive, Relentless Assault, stacked. Any crowd control to disengage after his Leap Strike or simply staying out of Leap Strike range can nullify his only engage.
- Try not to let Jax stack up his Relentless Assault passive before he engages on you. You probably can't compete with 84% attack speed.
- Jax mainly combos his gap-closer along with Counter Strike. If you have an escape or a gap-closer on your own, you can use it after he closed the gap with you to escape his stun.
- Jax relies on getting close to his foe to land a stun. Try keeping a safe distance for a few seconds after he uses his Counter Strike.
- Focusing Jax when his Counter Strike goes on cooldown is one of the best ways of getting rid of him. But since he is one of the best duelists in the game due to Relentless Assault and the high AD and AP ratios he has on his single-targeted abilities, try to not to fight him alone and outnumber him.
- When he activates Counter Strike, avoid grouping around or being close to another teammate when the AoE stun activates.
- Keep in mind that Counter Strike only allows him to dodge auto-attack, abilities will still damage him. However, note that Area of Effect abilities are still reduced.
- Jax is considered to be one of the best late-game duelist and splitpusher due to his Relentless Assault, his sustained damage through Grandmaster's Might's passive and Empower, free defensive stats from the said Grandmaster's Might's active. Do not try to 1v1 Jax late-game unless you are certain that you can win the melee trade.
- His Counter Strike punish melee autoattackers, so avoid playing melee assassins and bruisers that are dependent on basic attacks such as Fiora, Tryndamere, Master Yi, Aatrox, Irelia, Xin Zhao, Fizz, Rengar, and Warwick.
- However, Jax's mobility is limited to Leap Strike, so champions with good mobility and/or crowd control can technically "duel" him through short trades and careful kiting over melee "duel" trades. Teemo, Singed, Kennen, Lulu, and Vayne have good mobility and crowd control that will allow them to "duel" Jax through kiting trades.