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Jax

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Champion Ability Details Background Strategy Skins & Trivia
Jax
Grandmaster at Arms
Cost: IP 1350 or RP 585
Fighter, Melee Release date 21 February 2009
70
50
70
60
Statistics
Health 463 (+98) Attack damage 56.3 (+3.375)
Health regen. 7.45 (+0.55) Attack speed 0.638 (+3.4%)
Mana 230 (+35) Armor 18 (+3.5)
Mana regen. 6.4 (+0.7) Magic res. 30 (+1.25)
Range 125 Mov. speed 350

Jax, Grandmaster at Arms is a champion in League of Legends.[1]

Abilities Edit

Relentless Assault
    Relentless Assault

    Basic attacks increase Jax's attack speed by 4% / 6% / 8% / 10% / 12% / 14%. Relentless Assault lasts for 2.5 seconds and stacks up to 6 times.

    Leap Strike
    • Range: 700
    • Cooldown: 10 / 9 / 8 / 7 / 6
    • Cost: 60 mana
    Leap Strike

    Active: Jax leaps to target unit, dealing physical damage if the target is an enemy.

    • Physical damage: 70 / 110 / 150 / 190 / 230 (+ 60% AP) (+ 100% bonus AD)
    Empower
    • Cooldown: 7 / 6 / 5 / 4 / 3
    • Cost: 30 mana
    Empower

    Active: Jax's next basic attack or Leap Strike within the next 10 seconds deals additional magic damage. Empower resets the autoattack timer.

    • Magic damage: 40 / 75 / 110 / 145 / 180 (+ 60% AP)
    Counter Strike
    • Range: 187.5
    • Cooldown: 18 / 16 / 14 / 12 / 10
    • Cost: 70 / 75 / 80 / 85 / 90 mana
    Counter Strike

    Active: For up to 2 seconds, Jax dodges all basic attacks and takes 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage.

    • Physical damage: 50 / 75 / 100 / 125 / 150 (+ 50% bonus AD)
    • Maximum damage: 100 / 150 / 200 / 250 / 300 (+ 100% bonus AD)
    Grandmaster's Might
    • Cooldown: 80
    • Cost: 100 mana
    Grandmaster's Might

    Passive: Jax deals additional magic damage on every third basic attack. The counter will reset if he does not attack for 2.5 seconds.

    • Magic damage: 100 / 160 / 220 (+ 70% AP)

    Active: Jax gains bonus armor and magic resist for 8 seconds.

    • Armor bonus: 25 / 35 / 45 (+ 30% bonus AD)
    • Magic resist bonus: 25 / 35 / 45 (+ 20% AP)

    References Edit

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