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Jax

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 592.8 (+85) Attack damage 61.97 (+3.375)
Health regen. 8.37 (+0.55) Attack speed [*] 0.638 (+3.4%)
Mana 288.8 (+35) Armor 27.04 (+3)
Mana regen. 7.575 (+0.7) Magic res. 32.1 (+1.25)
Range 125 (Melee) Mov. speed 350

Abilities

Relentless Assault
Relentless Assault

Basic attacks increase Jax's attack speed by 4% / 6% / 8% / 10% / 12% / 14%. Relentless Assault lasts for 2.5 seconds and stacks up to 6 times for a maximum of 24% / 36% / 48% / 60% / 72% / 84%.

Ability Details
Relentless Assault is a self-buff on-hit effect.

Additional Information:

  • Relentless Assault will be triggered on attacking structures.
  • Attacks that trigger Relentless Assault will always refresh the duration of the buff, including when at maximum stacks.
Leap Strike
RANGE: 700
COST: 65 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Leap Strike

Active: Jax leaps to target unit, dealing physical damage if the target is an enemy.

  • Physical damage: 70 / 110 / 150 / 190 / 230 (+ 60% AP) (+ 100% bonus AD)
Ability Details
Leap Strike is a single target dash ability that can be used on both enemies and allies.

Additional Information:

Empower
COST: 30 mana
COOLDOWN: 7 / 6 / 5 / 4 / 3
Empower

Active: Jax's next basic attack or Leap Strike.png Leap Strike within the next 10 seconds deals additional magic damage. Empower resets the autoattack timer.

  • Magic damage: 40 / 75 / 110 / 145 / 180 (+ 60% AP)
Ability Details
Empower is an on-hit effect.

Additional Information:

  • Empower has no cast time and does not interrupt Jax's previous orders.
  • Empower will reset Jax's attack timer on cast.
  • Empower's damage will cause Muramana item.png Muramana's bonus damage to trigger twice with one autoattack.
Counter Strike
RANGE: 187.5
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Counter Strike

Active: For up to 2 seconds, Jax dodges all basic attacks and takes 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage.

  • Physical damage: 50 / 75 / 100 / 125 / 150 (+ 50% bonus AD)
  • Max damage: 100 / 150 / 200 / 250 / 300 (+ 100% bonus AD)
Ability Details
Counter Strike is a point blank area of effect ability.

Additional Information:

  • Counter Strike has no cast time and does not interrupt Jax's previous orders.
  • Counter Strike is not a channeled ability and Jax will hence still dodge attacks and stun opponents when the buff duration ends even if he is suffering from crowd control effects.
  • Counter Strike will also dodge spells that can proc on-hit effects, including GangplankSquare.png Gangplank's Parrrley.png Parrrley, EzrealSquare.png Ezreal's Mystic Shot.png Mystic Shot and FioraSquare.png Fiora's Blade Waltz.png Blade Waltz, among others. These dodged abilities will count towards Counter Strike's increased damage.
Grandmaster's Might
COST: 100 mana
COOLDOWN: 80
Grandmaster's Might

Passive: Jax deals additional magic damage on every third basic attack. The counter will reset if he does not attack for 2.5 seconds.

  • Magic damage: 100 / 160 / 220 (+ 70% AP)

Active: Jax gains bonus armor and magic resistance for 8 seconds.

  • Armor: 25 / 35 / 45 (+ 30% bonus AD)
  • Magic resist: 25 / 35 / 45 (+ 20% AP)
Ability Details
Grandmaster's Might is a self-buff ability that passive grants Jax an on-hit effect on all his basic attacks.

Additional Information:

  • Grandmaster's Might has no cast time and does not interrupt Jax's previous orders.
  • Despite being an on-hit effect, Grandmaster's Might's damage will trigger spell effects as a single-target spell, including spell vamp, Rylai's Crystal Scepter item.png Rylai's slow and will cause Muramana item.png Muramana's bonus damage to trigger twice with one autoattack.
  • Although the bonus damage cannot affect structures, hits against them will still increment the counter, resulting in Jax repeatedly triggering the loud sound effect after three strikes.
  • The bonus armor and magic resistance is calculated when the ability is cast. Further changes to Jax's attack damage and ability power will not cause the bonus stats to dynamically adjust.

References

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