League of Legends Wiki

Jayce

2,053pages on
this wiki
Comments3k


Champion Background Strategy Skins & Trivia
Statistics Edit
Health 571.2 (+90) Attack damage 50.38 (+3.5)
Health regen. 7.34 (+0.8) Attack speed [*] 0.658 (+3%)
Mana 307.2 (+40) Armor 22.38 (+3.5)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Melee 125 Mov. speed 335


Abilities

Hextech Capacitor
Hextech Capacitor

Jayce ignores unit collision and gains 40 bonus movement speed for 1.25 seconds each time he casts Transform- Mercury Hammer.png Transform: Mercury Hammer or Transform- Mercury Cannon.png Transform: Mercury Cannon.

Ability Details
Hextech Capacitor is a self-buff ability.
To The Skies!
RANGE: 600
COST: 40 / 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8 / 6
To the Skies!

Active: Jayce dashes to the target enemy and smashes the ground, dealing physical damage to all enemies in the area and Slow icon slowing them for 2 seconds.

  • Physical Damage: 30 / 70 / 110 / 150 / 190 / 230 (+ 100% bonus AD)
  • Slow: 30 / 35 / 40 / 45 / 50 / 55%
Shock Blast
RANGE: 1050 / 1470
COST: 55 / 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 8
Shock Blast

Active: Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies around it.

「 Physical Damage: 70 / 120 / 170 / 220 / 270 / 320 (+ 120% bonus AD) 」「 Acceleration Gate.png Accelerated Physical Damage: 98 / 168 / 238 / 308 / 378 / 448 (+ 168% bonus AD) 」

If Shock Blast is fired through an Acceleration Gate.png Acceleration Gate its area of effect, speed, range and damage are increased by 40%.

Ability Details
To The Skies! is a unit-targeted dash.

Shock Blast is a collision linear skillshot.

Additional Information:

  1. To the Skies!.png To The Skies!
    • To The Skies! does not follow the target's movements; if the target uses a movement ability or Flash.png Flash, Jayce will still land at the target's original position.
    • To The Skies! will bring Jayce to a location linearly in front of his target.
  2. Shock Blast.png Shock Blast
    • Shock Blast briefly reveals Fog of War in the area where it explodes.
    • Shock Blast's range increase when used with Acceleration Gate.png Acceleration Gate is not affected by when the projectile actually passes through the gate; the boost simply re-targets the projectile to reach a location further along the same path of travel, but further away from Jayce's original position.
Lightning Field
RANGE: 285
COST: 40 mana
COOLDOWN: 10
Lightning Field

Passive: Jayce restores mana each time he hits an enemy with a basic attack while in Transform- Mercury Hammer.png Hammer Stance.

  • Mana Restored: 6 / 8 / 10 / 12 / 14 / 16 mana

Active: Jayce surrounds himself with an electric field for 4 seconds, dealing magic damage each second to all nearby enemies

「 Magic Damage Per Second: 25 / 40 / 55 / 70 / 85 / 100 (+ 25% AP) 」「 Total Magic Damage: 100 / 160 / 220 / 280 / 340 / 400 (+ 100% AP) 」
Hyper Charge
COST: 40 mana
COOLDOWN: 13 / 11.4 / 9.8 / 8.2 / 6.6 / 5
Hyper Charge

Active: Jayce increases his attack speed to 2.5 on his next 3 basic attacks within 4 seconds, with each one dealing modified damage.

  • Damage Modifier: 70 / 78 / 86 / 94 / 102 / 110%

Hyper Charge resets Jayce's autoattack timer.

Ability Details
Lightning Field's Passive is a non-damaging on-hit effect.
Lightning Field's Active is a self-targeted point blank area of effect .

Hyper Charge is a self-targeted buff.

Additional Information:

  1. Lightning Field.png Lightning Field
    • Lightning Field has no cast time and does not interrupt Jayce's previous orders.
  2. Hyper Charge.png Hyper Charge
    • Hyper Charge has no cast time and does not interrupt Jayce's previous orders.
    • Hyper Charge goes on cooldown after the third shot or the duration ends, and not on-cast.
      • The buff lasts for 4 seconds, regardless of how many attacks were used.
      • The buff will persist even if Jayce switches into Transform- Mercury Hammer.png Hammer Stance.
    • Hyper Charge combined with sources of attack speed reduction, such as NasusSquare.png Nasus's Wither.png Wither, may not allow Jayce to achieve maximum attack speed.
    • The enhanced attacks can critically strike and will stack with critical strike damage multiplicatively (i.e. at rank 5 a critical strike with no modifiers and Hyper Charge active will deal 110% × 2 = 220% damage).
Thundering Blow
RANGE: 240
COST: 40 / 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11 / 10
Thundering Blow

Active: Jayce swings his hammer at the target enemy, Airborne icon knocking them back and dealing them magic damage, capped against monsters.

「 Magic Damage: 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health (+ 100% bonus AD) 」「 Maximum Monster Damage: 200 / 300 / 400 / 500 / 600 / 700 」
Acceleration Gate
RANGE: 650
COST: 50 mana
COOLDOWN: 16
Acceleration Gate

Active: Jayce deploys an Acceleration Gate for 4 seconds, granting all allies who pass through it, including himself, bonus movement speed that decays over 3 seconds.

  • Bonus Movement Speed: 30 / 35 / 40 / 45 / 50 / 55%
Ability Details
Thundering Blow is a unit-targeted knockback.

Acceleration Gate is a linear area of effect ability.

Additional Information:

  1. Thundering Blow.png Thundering Blow
    • Similarly with AlistarSquare.png Alistar's Headbutt.png Headbutt, the target is "suppressed" for the duration it would take to travel the entire distance of the knock-back, if the target is knocked back near a wall or structure and cannot travel the whole distance.
  2. Acceleration Gate.png Acceleration Gate
    • Acceleration Gate has no cast time and does not interrupt Jayce's previous orders.
    • Acceleration Gate does not increase the movement speed of pets or minions.
    • Acceleration Gate reveals Fog of War in the area where the gate generators are.
Transform: Mercury Cannon
RANGE: 500
COOLDOWN: 6
Mercury Cannon

Active: Jayce transforms the Transform- Mercury Hammer.png Mercury Hammer into the Mercury Cannon, gaining new abilities, ranged attacks, and causing his next basic attack to reduce his target's armor and magic resistance by 10 / 15 / 20 / 25% for 5 seconds.

Transform: Mercury Hammer
COOLDOWN: 6
Mercury Hammer

Active: Jayce transforms the Transform- Mercury Cannon.png Mercury Cannon into the Mercury Hammer, gaining new abilities, melee attacks, 5 / 15 / 25 / 35 bonus armor and magic resistance, and causing his next basic attack to deal 20 / 60 / 100 / 140 (+ 40% AP) bonus magic damage.

Jayce begins the game with Transform, but cannot rank it up. Instead, his basic abilities each have 6 ranks.

Ability Details
Transform is a toggled shapeshift ability.

Additional Information:

  • Transform has no cast time and does not interrupt Jayce's previous orders
  • Transform does not count as a spell cast for the purposes of items such as Tear of the Goddess item.png Tear of the Goddess and Sheen item.png Sheen and abilities such as Force Pulse.png Force Pulse.
  • Both of the autoattack modifying buffs from Transform have no set duration and will not expire until Jayce lands an autoattack.
    • However, the buffs will not persist if Transform is used again; for example, Hammer Stance's bonus magic damage buff will be removed if Jayce switches into Cannon Stance.


References

Around Wikia's network

Random Wiki