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Jayce

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 571.2 (+90) Attack damage 50.38 (+3.5)
Health regen. 7.34 (+0.8) Attack speed [*] 0.658 (+3%)
Mana 307.2 (+40) Armor 22.38 (+3.5)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Melee 125 Mov. speed 335


Abilities

Hextech Capacitor
Hextech Capacitor

Jayce gains 40 bonus movement speed for 1.25 seconds and ignores unit collision each time Transform- Mercury Hammer.png Transform: Mercury Hammer or Transform- Mercury Cannon.png Transform: Mercury Cannon is cast.

Ability Details
Hextech Capacitor is a self-buff ability.
To The Skies!
RANGE: 600
COST: 40 / 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8 / 6
To the Skies!

Active: Jayce leaps to an enemy unit and smashes them, dealing physical damage and Slow icon slowing for 2 seconds both his target and to enemies around it.

  • Physical Damage: 30 / 70 / 110 / 150 / 190 / 230 (+ 100% bonus AD)
  • Slow: 30 / 35 / 40 / 45 / 50 / 55%
Shock Blast
RANGE: 1050 / 1470
COST: 55 / 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 8
Shock Blast

Active: Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.

  • 「 Physical Damage: 70 / 120 / 170 / 220 / 270 / 320 (+ 120% bonus AD) 」「 Acceleration Gate.png Accelerated Physical Damage: 98 / 168 / 238 / 308 / 378 / 448 (+ 168% bonus AD) 」

If Shock Blast is fired through an Acceleration Gate.png Acceleration Gate the area of effect, missile speed, range and damage will increase by 40%.

Ability Details
To The Skies! is a unit-targeted dash.

Shock Blast is a collision linear skillshot.

Additional Information:

  1. To the Skies!.png To The Skies!
    • To The Skies! does not follow the target's movements; if the target uses a movement ability or Flash.png Flash, Jayce will still land at the target's original position.
    • To The Skies! will bring Jayce to a location linearly in front of his target.
  2. Shock Blast.png Shock Blast
    • Shock Blast briefly reveals Fog of War in the area where it explodes.
    • Shock Blast's range increase when used with Acceleration Gate.png Acceleration Gate is not affected by when the projectile actually passes through the gate; the boost simply re-targets the projectile to reach a location further along the same path of travel, but further away from Jayce's original position.
Lightning Field
COST: 40 mana
COOLDOWN: 10
Lightning Field

Passive: Jayce regenerates mana each time he strikes an enemy while in Transform- Mercury Hammer.png Hammer Stance.

  • Mana Restoration: 6 / 8 / 10 / 12 / 14 / 16

Active: Jayce is surrounded by an electric field, dealing magic damage over 4 seconds to enemies within 285-range.

  • 「 Damage Per Second: 25 / 40 / 55 / 70 / 85 / 100 (+ 25% AP) 」「 Total Magic Damage: 100 / 160 / 220 / 280 / 340 / 400 (+ 100% AP) 」
Hyper Charge
COST: 40 mana
COOLDOWN: 13 / 11.4 / 9.8 / 8.2 / 6.6 / 5
Hyper Charge

Active: For the next 4 seconds, Jayce gains the max. amount of attack speed (2.5 attacks per second) for his next 3 basic attacks, each dealing modified damage.

  • Damage Modifier: 70 / 78 / 86 / 94 / 102 / 110%
Ability Details
Lightning Field's Passive is a non-damaging on-hit effect.
Lightning Field's Active is a self-targeted point blank area of effect .

Hyper Charge is a self-targeted buff.

Additional Information:

  1. Lightning Field.png Lightning Field
    • Lightning Field has no cast time and does not interrupt Jayce's previous orders.
  2. Hyper Charge.png Hyper Charge
    • Hyper Charge has no cast time and does not interrupt Jayce's previous orders.
    • Hyper Charge will reset Jayce's attack timer on-cast.
    • Hyper Charge goes on cooldown after the third shot or the duration ends, and not on-cast.
      • The buff lasts for 4 seconds, regardless of how many attacks were used.
      • The buff will persist even if Jayce switches into Transform- Mercury Hammer.png Hammer Stance.
    • Hyper Charge combined with sources of attack speed reduction, such as NasusSquare.png Nasus's Wither.png Wither, may not allow Jayce to achieve maximum attack speed.
    • The enhanced attacks can critically strike and will stack with critical strike damage multiplicatively (i.e. at rank 5 a critical strike with no modifiers and Hyper Charge active will deal 110% × 2 = 220% damage).
Thundering Blow
RANGE: 240
COST: 40 / 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11 / 10
Thundering Blow

Active: Jayce swings his hammer at target enemy, Airborne icon knocking them back over 0.75 seconds and dealing magic damage, equal to a percentage of their max. health plus Jayce's bonus attack damage. This damage is capped against monsters.

  • 「 Magic Damage: 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's max. health (+ 100% bonus AD) 」「 Max. Damage Vs. Monsters: 200 / 300 / 400 / 500 / 600 / 700 」
Acceleration Gate
RANGE: 650
COST: 50 mana
COOLDOWN: 16
Acceleration Gate

Active: Jayce deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds, decaying over the duration.

  • Movement Speed: 30 / 35 / 40 / 45 / 50 / 55%
Ability Details
Thundering Blow is a unit-targeted knockback.

Acceleration Gate is a linear area of effect ability.

Additional Information:

  1. Thundering Blow.png Thundering Blow
    • Similarly with AlistarSquare.png Alistar's Headbutt.png Headbutt, the target is "suppressed" for the duration it would take to travel the entire distance of the knock-back, if the target is knocked back near a wall or structure and cannot travel the whole distance.
  2. Acceleration Gate.png Acceleration Gate
    • Acceleration Gate has no cast time and does not interrupt Jayce's previous orders.
    • Acceleration Gate does not increase the movement speed of pets or minions.
    • Acceleration Gate reveals Fog of War in the area where the gate generators are.
Transform: Mercury Cannon
COOLDOWN: 6
Mercury Cannon

Active: Transforms the Transform- Mercury Hammer.png Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks. Jayce gains 375-range (500 total range).

The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.

  • Defenses Reduction: 10 / 15 / 20 / 25%
Transform: Mercury Hammer
COOLDOWN: 6
Mercury Hammer

Active: Transforms the Transform- Mercury Cannon.png Mercury Cannon into the Mercury Hammer, gaining new abilities, melee attacks, and bonus armor and magic resist.

  • Defenses Bonus: 5 / 15 / 25 / 35

Jayce's next attack in Hammer Stance deals additional magic damage.

  • Bonus Magic Damage: 20 / 60 / 100 / 140 (+ 40% AP)

Jayce' begins with one rank in Transform and the ability automatically increase at levels 6, 11, and 16 up to 4 ranks.

Ability Details
Transform is a toggled shapeshift ability.

Additional Information:

  • Transform has no cast time and does not interrupt Jayce's previous orders
  • Transform does not count as a spell cast for the purposes of items such as Tear of the Goddess item.png Tear of the Goddess and Sheen item.png Sheen and abilities such as Force Pulse.png Force Pulse.
  • Both of the autoattack modifying buffs from Transform have no set duration and will not expire until Jayce lands an autoattack.
    • However, the buffs will not persist if Transform is used again; for example, Hammer Stance's bonus magic damage buff will be removed if Jayce switches into Cannon Stance.


References

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