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Jayce

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Champion Background Strategy Skins & Trivia
JayceSquare Jayce
the Defender of Tomorrow
Cost: IP 6300 or RP 975
Primary: Fighter Secondary: Marksman Release date 2012-07-07
80
40
30
80
Statistics
Health 420 (+90) Attack damage 46.5 (+3.5)
Health regen. 6 (+0.8) Attack speed 0.658 (+3%)
Mana 240 (+40) Armor 16.5 (+3.5)
Mana regen. 7 (+0.7) Magic res. 30 (+0)
Range 125 (Melee) Mov. speed 335
Jayce, the Defender of Tomorrow is a champion in League of Legends.[1]

Abilities

Hextech Capacitor
    Hextech Capacitor

    Jayce gains 40 bonus movement speed for 1.25 seconds and ignores unit collision each time  Transform   is cast.

    Ability Details
    Hextech Capacitor is a self-buff ability.


    To The Skies!
    • Range: 600
    • Cooldown: 16 / 14 / 12 / 10 / 8
    • Cost: 40 / 45 / 50 / 55 / 60 mana
    To the Skies!

    Active: Jayce leaps to an enemy and smashes them, dealing physical damage to his target and to enemies around it, and then slowing them for 2 seconds.

    • Physical Damage: 20 / 65 / 110 / 155 / 200 (+ 100% Bonus AD)
    • Slow: 30 / 35 / 40 / 45 / 50%
    Shock Blast
    • Range: 1050 / 1470
    • Cooldown: 8
    • Cost: 55 / 60 / 65 / 70 / 75 mana
    Shock Blast

    Active: Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.

    • Physical Damage: 60 / 115 / 170 / 225 / 280 (+ 120% Bonus AD)

    If Shock Blast is fired through an  Acceleration Gate the area of effect, missile speed, range and damage will increase by 40%.

    • Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+ 168% Bonus AD)
    Ability Details
    To The Skies! is a single targeted dash ability.

    Shock Blast is a collision linear skillshot.

    • Projectile speed: 1450 / 2030

    Additional Information:

    • To the Skies! does not follow the target's movements; if the target uses a movement ability or Flash, Jayce will still land at the target's original position.
    • To the Skies! will bring Jayce to a location linearly in front of his target.
    • Shock Blast briefly reveals Fog of War in the area where it explodes.
    • Shock Blast's range increase when used with Acceleration Gate is not affected by when the projectile actually passes through the gate; the boost simply re-targets Shock Blast to reach a location further along the same path of travel, but further away from Jayce's original position.


    Lightning Field
    • Range: 285
    • Cooldown: 10
    • Cost: 40 mana
    Lightning Field

    Passive: Jayce regenerates mana each time he strikes an enemy while in  Hammer Stance.

    • Mana per hit: 6 / 8 / 10 / 12 / 14

    Active: Jayce is surrounded by an electric field, dealing magic damage over 4 seconds to nearby enemies.

    • Magic Damage Per Second: 25 / 42.5 / 60 / 77.5 / 95 (+ 25% AP)
    • Total Magic Damage: 100 / 170 / 240 / 310 / 380 (+ 100% AP)
    Hyper Charge
    • Cooldown: 14 / 12 / 10 / 8 / 6
    • Cost: 40 mana
    Hyper Charge

    Active: Jayce gains the max amount of attack speed (2.5 attacks per second) for his next 3 attacks. These attacks deal varied damage depending on rank.

    • Damage Multiplier: 70 / 85 / 100 / 115 / 130%
    Ability Details
    Lightning Field passively grants Jayce an on-hit effect. When activated, Lightning Field is a self-targeted point blank area of effect ability.

    Hyper Charge is a self-targeted buff.

    Additional Information:

    • Lightning Field and Hyper Charge have no cast time and do not interrupt Jayce's previous orders.
    • Hyper Charge will reset Jayce's attack timer on cast.
      • Hyper Charge will grant Jayce maximum attack speed (2.5) by itself. However, combined with attack speed reductions such as  Nasus's  Wither, he may not achieve maximum attack speed.
      • The enhanced attacks can critically strike and will stack with critical strike damage multiplicatively (i.e. at rank 5 a critical strike with no modifiers and Hyper Charge active will deal 130% * 2 = 260% damage).
      • The buff lasts for 4 seconds, total, regardless of how many attacks were used.
      • The buff will persist even if Jayce switches into  Hammer Stance.
    Jayce WVideo


    Thundering Blow
    • Range: 240
    • Cooldown: 14 / 13 / 12 / 11 / 10
    • Cost: 40 / 50 / 60 / 70 / 80 mana
    Thundering Blow

    Active: Jayce swings his hammer at target enemy, knocking them back and dealing magic damage equal to a percentage of the target's maximum health plus Jayce's bonus attack damage. This damage is capped against monsters.

    • Total Magic Damage: 8 / 11 / 14 / 17 / 20% of target's maximum health (+100% Bonus AD)
    • Max Damage to Monsters: 200 / 300 / 400 / 500 / 600
    Acceleration Gate
    • Range: 650
    • Cooldown: 16
    • Cost: 50 mana
    Acceleration Gate

    Active: Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.

    • Movement Speed: 30 / 35 / 40 / 45 / 50%
    Ability Details
    Thundering Blow is a single targeted ability that knocks the target back a set distance over 0.75 seconds.

    Acceleration Gate is a linear area of effect ability.

    Additional Information:

    • Thundering Blow applies spell effects as a single target ability.
    • Similarly with  Alistar's  Headbutt, the target is "suppressed" for the duration it would take to travel the entire distance of the knock-back, if the target is knocked back near a wall or structure and cannot travel the whole distance.
    • Acceleration Gate has no cast time and does not interrupt Jayce's previous orders.
    • Acceleration Gate does not increase the movement speed of pets or minions.
    • Acceleration Gate reveals Fog of War in the area where the gate generators are.
    Jayce EVideo


    Transform: Mercury Cannon
    • Cooldown: 6
    • Cost: No cost
    Mercury Cannon

    Active: Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks. Jayce gains 375 range, for a total of 500 range. The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.

    • Armor / Magic Resist Reduction: 10 / 15 / 20 / 25%
    Transform: Mercury Hammer
    • Cooldown: 6
    • Cost: No cost
    Mercury Hammer

    Active: Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, melee attacks, and bonus armor and magic resist.

    • Armor / Magic Resist: 5 / 15 / 25 / 35

    The next attack in Hammer Stance deals additional magic damage.


    Jayce begins with one rank in Transform and can increase it at levels 6, 11, and 16 up to 4 ranks.

    • Bonus Magic Damage: 20 / 60 / 100 / 140 (+ 40% AP)
    Ability Details
    Transform is a toggleed ability.

    Additional Information:

    • Transform has no cast time and does not interrupt Jayce's previous orders.
    • Transform does not count as a spell cast for the purposes of items such as Tear of the Goddess and abilities such as  Force Pulse.
    • Both of the autoattack modifying buffs from Transform have no set duraton and will not expire until Jayce lands an autoattack.
      • However, the buffs will not persist if Transform is used again; for example, Hammer Stance's bonus magic damage buff will be removed if Jayce switches into Cannon Stance.
      • If the attack is  blocked,  dodged,  parried or misses the buff will not be expended.
    • Transform: Mercury Hammer's bonus damage can affect turrets and other structures.
    Jayce RVideo


    References

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