Hextech Capacitor
Hextech Capacitor

Innate: Each time Jayce switches between Transform Mercury Hammer.png Hammer Stance and Transform Mercury Cannon.png Cannon Stance he is Ghost ghosted and gains 40 bonus movement speed for 1.25 seconds.

Ability Details
Hextech Capacitor is a self-targeted buff.


To the Skies!
TARGET RANGE: 600
COST: 40 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8 / 6
To the Skies!

Transform Mercury Hammer.png Hammer Stance - Active: Jayce dashes to the target enemy and smashes his hammer to the ground, dealing physical damage to all enemies in the area and Slow icon slowing them for 2 seconds.

Physical Damage:
35 / 70 / 105 / 140 / 175 / 210 (+ 120% bonus AD)
Slow:
30 / 35 / 40 / 45 / 50 / 55%
Ability Details
To The Skies! is a unit-targeted dash.

Additional Information:

  • To The Skies! will always direct Jayce linearly to his target's location.
    • If the target uses either Flash.png Flash or a movement ability Jayce will not follow them.


Lightning Field
EFFECT RADIUS: 285
COST: 40 Mana
COOLDOWN: 10
Lightning Field

Transform Mercury Hammer.png Hammer Stance - Passive: Jayce restores mana each time he hits an enemy with a basic attack while in Transform Mercury Hammer.png Hammer Stance.

Mana Restored:
6 / 8 / 10 / 12 / 14 / 16

Transform Mercury Hammer.png Hammer Stance - Active: Jayce surrounds himself with an electric field for 4 seconds, dealing magic damage each second to all nearby enemies.

Magic Damage Per Second:
25 / 40 / 55 / 70 / 85 / 100 (+ 25% AP)
Total Magic Damage:
100 / 160 / 220 / 280 / 340 / 400 (+ 100% AP)
Ability Details

Additional Information:

  • Lightning Field has no cast time and do not interrupt Jayce's previous orders.


Thundering Blow
TARGET RANGE: 240
COST: 55 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11 / 10
Thundering Blow

Transform Mercury Hammer.png Hammer Stance - Active: Jayce swings his hammer at the target enemy, Airborne icon knocking them back 260 - 500 (based on distance from target) units and dealing magic damage to them. This damage is capped against monsters.

Magic Damage:
8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's maximum health (+ 100% bonus AD)
Maximum Monster Damage:
200 / 300 / 400 / 500 / 600 / 700
Ability Details
Thundering Blow is a single-targeted ability.

Additional Information:

  • Just like with Headbutt.png Headbutt Thundering Blow's target is 'stunned' until they travel the entire displacement's distance, even if they hit terrain or structures along the way.


Transform Mercury Cannon
COOLDOWN: 6
Transform Mercury Cannon

Transform Mercury Hammer.png Hammer Stance - Active: Jayce transforms the Transform Mercury Hammer.png Mercury Hammer into the Mercury Cannon, gaining new abilities, Ranged role ranged attacks with 500 range, and causing his next basic attack to reduce his target's armor and magic resistance by 10 / 15 / 20 / 25% for 5 seconds.

Ability Details
Transform is a toggle with a shapeshifting component.
  • The respective on-hit effects will not be consumed if the respective enhanced attacks are Aegis Protection.png blocked, Counter Strike.png dodged, Riposte.png parried, or if they Blind icon miss.
  • The Mercury Cannon's resistances reductions cannot affect structures.

Additional Information:

  • Transform has no cast time and does not interrupt Jayce's previous orders.
  • Transform does not count as an activation for the purposes of Mana Charge, Spellblade, or Force Pulse.png Force Pulse.
  • Both Transform on-hit effects have no set duration and will only be consumed when Jayce either lands a basic attack or switches stances.
  • Transform's on-hit effects will not proc on wards.


Hextech Capacitor
Hextech Capacitor

Innate: Each time Jayce switches between Transform Mercury Hammer.png Hammer Stance and Transform Mercury Cannon.png Cannon Stance he is Ghost ghosted and gains 40 bonus movement speed for 1.25 seconds.

Ability Details
Hextech Capacitor is a self-targeted buff.


Shock Blast
TARGET RANGE: 1050 / 1470
SPEED: 1450 / 1890
COST: 55 / 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 8
Shock Blast

Transform Mercury Cannon.png Cannon Stance - Active: Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies around them.

Physical Damage:
70 / 120 / 170 / 220 / 270 / 320 (+ 120% bonus AD)
Acceleration Gate.png Accelerated Physical Damage:
98 / 168 / 238 / 308 / 378 / 448 (+ 168% bonus AD)

If Shock Blast is fired through an Acceleration Gate.png Acceleration Gate its area of effect, range and damage are increased by 40%, and its speed by 30.34%.

Ability Details
Shock Blast is a linear, collision skillshot.

Additional Information:

  • When gaining bonus range when going through Acceleration Gate.png Acceleration Gate Shock Blast is simply re-targeted so as to reach a location further along its travel path (but further away from Jayce's original position) ignoring any range calculations whatsoever.
    • Shock Blast briefly grants vision of the area it explodes in.


Hyper Charge
COST: 40 Mana
COOLDOWN: 13 / 11.4 / 9.8 / 8.2 / 6.6 / 5
Hyper Charge

Transform Mercury Cannon.png Cannon Stance - Active: Jayce gains 2.5 attack speed on his next 3 basic attacks within 4 seconds, with each one dealing modified damage.

Damage Modifier:
70 / 78 / 86 / 94 / 102 / 110%

Hyper Charge resets Jayce's autoattack timer.

Ability Details
Hyper Charge is a self-targeted buff.

Additional Information:

  • Hyper Charge has no cast time and do not interrupt Jayce's previous orders.
  • Hyper Charge only goes on cooldown after the third shot is consumed or the duration ends, not on-cast.
  • If Jayce is affected by attack speed slows (Wither.png Wither, Frozen Heart item.png Frozen Heart) while Hyper Charge is active he may not reach maximum attack speed.


Acceleration Gate
TARGET RANGE: 650
COST: 50 Mana
COOLDOWN: 16
Acceleration Gate

Transform Mercury Cannon.png Cannon Stance - Active: Jayce deploys an Acceleration Gate for 4 seconds, granting all allies who pass through it, including himself, bonus movement speed that decays over 3 seconds.

Bonus Movement Speed:
30 / 35 / 40 / 45 / 50 / 55%
Ability Details
Acceleration Gate is a linear area of effect.

Additional Information:

  • Acceleration Gate has no cast time and does not interrupt Jayce's previous orders.
  • Acceleration Gate does not grant bonus movement speed to pets or minions.
  • Acceleration Gate briefly grants vision of the area it was deployed at.


Transform Mercury Hammer
COOLDOWN: 6
Transform Mercury Hammer

Transform Mercury Cannon.png Cannon Stance - Active: Jayce transforms the Transform Mercury Cannon.png Mercury Cannon into the Mercury Hammer, gaining new abilities, becoming Melee role melee, gaining 5 / 15 / 25 / 35 bonus armor and bonus magic resistance, and causing his next basic attack to deal 20 / 60 / 100 / 140 (+ 25% bonus AD) bonus magic damage.

Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 6 ranks.

Ability Details
Transform is a toggle with a shapeshifting component.
  • The respective on-hit effects will not be consumed if the respective enhanced attacks are Aegis Protection.png blocked, Counter Strike.png dodged, Riposte.png parried, or if they Blind icon miss.
  • The Mercury Hammer's bonus damage can affect structures.
  • Magic damage will be mitigated by magic shields.

Additional Information:

  • Transform has no cast time and does not interrupt Jayce's previous orders.
  • Transform does not count as an activation for the purposes of Mana Charge, Spellblade, or Force Pulse.png Force Pulse.
  • Both Transform on-hit effects have no set duration and will only be consumed when Jayce either lands a basic attack or switches stances.
  • Transform's on-hit effects will not proc on wards.


References