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Jayce

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Champion Background Strategy Skins & Trivia


JayceSquare Jayce
the Defender of Tomorrow
Cost: IP 6300 or RP 975
Primary: Fighter Secondary: Marksman Release date 2012-07-07
Attackpower.png 80
Defensepower.png 40
Abilitypower.png 30
Difficulty.png 80
Statistics
Health 420 (+90) Attack damage 46.5 (+3.5)
Health regen. 6 (+0.8) Attack speed 0.658 (+3%)
Mana 240 (+40) Armor 16.5 (+3.5)
Mana regen. 7 (+0.7) Magic res. 30 (+0)
Range 125 (Melee) Mov. speed 335

Jayce, the Defender of Tomorrow is a champion in League of Legends.[1]

Abilities

Hextech Capacitor
Hextech Capacitor

Jayce gains 40 bonus movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.

To the Skies!
RANGE: 600
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
To the Skies!

Active: Jayce leaps to an enemy and smashes them, dealing physical damage to his target and to enemies around it, and then slowing them for 2 seconds.

  • Physical Damage: 20 / 65 / 110 / 155 / 200 (+ 100% Bonus AD)
  • Slow: 30 / 35 / 40 / 45 / 50%


Shock Blast
RANGE: 1050
COST: 55 / 60 / 65 / 70 / 75 mana
COOLDOWN: 8
Shock Blast

Active: Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.

  • Physical Damage: 60 / 115 / 170 / 225 / 280 (+ 120% Bonus AD)

If Shock Blast is fired through an Acceleration Gate the area of effect, missile speed, range and damage will increase by 40%.

  • Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+ 168% Bonus AD)
Lightning Field
RANGE: 285
COST: 40 mana
COOLDOWN: 10
Lightning Field

Passive: Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.

  • Mana per hit: 6 / 8 / 10 / 12 / 14

Active: Jayce is surrounded by an electric field, dealing magic damage over 4 seconds to nearby enemies.

  • Magic Damage Per Second: 25 / 42.5 / 60 / 77.5 / 95 (+ 25% AP)
  • Total Magic Damage: 100 / 170 / 240 / 310 / 380 (+ 100% AP)


Hyper Charge
COST: 40 mana
COOLDOWN: 14 / 12 / 10 / 8 / 6
Hyper Charge

Active: Jayce gains the max amount of attack speed (2.5 attacks per second) for his next 3 attacks. These attacks deal varied damage depending on rank.

  • Damage Multiplier: 70 / 85 / 100 / 115 / 130%
Thundering Blow
RANGE: 240
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Thundering Blow

Active: Jayce swings his hammer at target enemy, knocking them back and dealing magic damage equal to a percentage of the target's maximum health plus Jayce's bonus attack damage. This damage is capped against monsters.

  • Total Magic Damage: 8 / 11 / 14 / 17 / 20% of target's maximum health (+100% Bonus AD)
  • Max Damage to Monsters: 200 / 300 / 400 / 500 / 600


Acceleration Gate
RANGE: 650
COST: 50 mana
COOLDOWN: 16
Acceleration Gate

Active: Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.

  • Movement Speed: 30 / 35 / 40 / 45 / 50%
Transform: Mercury Cannon
COOLDOWN: 6
Mercury Cannon

Active: Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks. Jayce gains 375 range, for a total of 500 range.

The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.

Jayce begins with one rank in Transform and can increase it at levels 6, 11, and 16.

  • Armor / Magic Resist Reduction: 10 / 15 / 20 / 25%


Transform: Mercury Hammer
COOLDOWN: 6
Mercury Hammer

Active: Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, melee attacks, and bonus armor and magic resist.

  • Armor / Magic Resist: 5 / 15 / 25 / 35

The next attack in Hammer Stance deals additional magic damage. Jayce begins with one rank in Transform and can increase it at levels 6, 11, and 16.

  • Bonus Magic Damage: 20 / 60 / 100 / 140 (+ 40% AP)

JayceSquare Jayce
the Defender of Tomorrow
Cost: IP 6300 or RP 975
Primary: Fighter Secondary: Marksman Release date 2012-07-07
Attackpower.png 80
Defensepower.png 40
Abilitypower.png 30
Difficulty.png 80
Statistics
Health 420 (+90) Attack damage 46.5 (+3.5)
Health regen. 5 (+0.5) Attack speed 0.658 (+3%)
Mana 240 (+40) Armor 16.5 (+3.5)
Mana regen. 10 (+1) Magic res. 30 (+0)
Range 125 (Melee) Mov. speed 335

Abilities

Transform is available at level 1 and cannot be ranked up with skill points. Jayce's other abilities have 6 ranks.

Hextech Capacitor
Hextech Capacitor

Jayce gains 40 bonus movement speed for 1.25 seconds and ignores unit collision each time Transform is cast. Additionally, Jayce's first attack within ?? seconds after transforming deals 5 / 20 / 40 / 65 / 95 / 130 bonus magic damage.

To the Skies!
RANGE: 600
COST: 30 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8 / 6
To the Skies!

Active: Jayce leaps to an enemy, dealing physical damage to his target and to enemies around it, slowing all enemies hit for 2 seconds.

  • Physical Damage: 25 / 75 / 125 / 175 / 225 / 275 (+ 60% Bonus AD)
  • Slow: 30 / 35 / 40 / 45 / 50 / 55%


Shock Blast
RANGE: 1050 / 1470
COST: 55 / 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 8
Shock Blast

Active: Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.

  • Missile Width: 50 (down from 60)
  • Explosion Radius: 160 (down from 175)
  • Missile Speed: 1450 (up from 1350)

  • Physical Damage: 60 / 105 / 150 / 195 / 240 / 285 (+ 120% Bonus AD)

If Shock Blast is fired through an Acceleration Gate, the missile width, area of effect, range and damage are increased. Additionally, it's missile speed is increased to 2550 that decays down to 1550 during the flight.

  • Accelerated Missile Width: 60
  • Accelerated Explosion Radius: 225 (down from 250)

  • Accelerated Physical Damage: 84 / 147 / 210 / 273 / 336 / 399 (+ 168% Bonus AD)
Lightning Field
RANGE: 285
COST: 40 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9 / 8
Lightning Field

Active: Jayce surrounds himself with an electric field for 4 seconds, dealing magic damage ever second to nearby enemies. While the field is active, his basic attacks deal bonus magic damage.

  • Magic Damage Per Second: 15 / 27.5 / 40 / 52.5 / 65 / 77.5 (+ 25% AP)
  • Total Magic Damage: 60 / 110 / 160 / 210 / 260 / 310 (+ 100% AP)
  • On-hit Magic Damage: 20 / 30 / 40 / 50 / 60 / 70 (+ 20% AP)


Hyper Charge
COST: 30 / 38 / 46 / 54 / 62 / 70 mana
COOLDOWN: 14 / 12 / 10 / 8 / 6 / 4
Hyper Charge

Active: Jayce gains the max amount of attack speed (2.5 attacks per second) for 4 seconds or his next 3 attacks. These attacks deal modified damage based on rank. Critical strikes while Hyper Charge is active will deal standard damage.

  • Damage Modifier: 70 / 80 / 90 / 100 / 110 / 120%
Thundering Blow
RANGE: 240
COST: 85 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10 / 9
Thundering Blow

Active: Jayce swings his hammer at target enemy, knocking them back and dealing magic damage equal to a percentage of the target's maximum health plus Jayce's bonus attack damage. This damage is capped against monsters.

  • Magic Damage: 8 / 11 / 14 / 17 / 20 / 23% of target's maximum health (+100% Bonus AD)
  • Max Damage to Monsters: 200 / 300 / 400 / 500 / 600 / 700


Acceleration Gate
RANGE: 650
COST: 25 mana
COOLDOWN: 16
Acceleration Gate

Active: Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.

  • Movement Speed: 30 / 35 / 40 / 45 / 50 / 55%
Transform: Mercury Hammer
COOLDOWN: 6
Mercury Hammer

Active: Transforms the Mercury Cannon into the Mercury Hammer, gaining 5 / 20 / 25 / 30 / 35 bonus armor and magic resist, new abilities, and melee attacks.


Transform: Mercury Cannon
COOLDOWN: 6
Mercury Cannon

Active: Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks. Jayce gains 375 range, for a total of 500 range.

References

  1. Jayce's champion profile at leagueoflegends.com

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