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Abilities

Hextech Capacitor

Jayce gains 40 bonus movement speed for 1.25 seconds and ignores unit collision each time Transform: Mercury Hammer Transform: Mercury Hammer or Transform: Mercury Cannon Transform: Mercury Cannon is cast.

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To The Skies!

Active: Jayce leaps to an enemy and smashes them, dealing physical damage to his target and to enemies around it, and then Template:Cctip them for 2 seconds.

  • Physical Damage: 20 / 65 / 110 / 155 / 200 (+ 100% bonus AD)
  • Slow: 30 / 35 / 40 / 45 / 50%

Shock Blast

Active: Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.

  • Physical Damage: 60 / 115 / 170 / 225 / 280 (+ 120% bonus AD)

If Shock Blast is fired through an Acceleration Gate Acceleration Gate the area of effect, missile speed, range and damage will increase by 40%.

  • Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+ 168% bonus AD)

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Lightning Field

Passive: Jayce regenerates mana each time he strikes an enemy while in Hammer Stance Hammer Stance.

  • Mana per hit: 6 / 8 / 10 / 12 / 14

Active: Jayce is surrounded by an electric field, dealing magic damage over 4 seconds to nearby enemies.

  • Magic Damage Per Second: 25 / 42.5 / 60 / 77.5 / 95 (+ 25% AP)
  • Total Magic Damage: 100 / 170 / 240 / 310 / 380 (+ 100% AP)

Hyper Charge

Active: Jayce gains the max amount of attack speed (2.5 attacks per second) for his next 3 attacks. These attacks deal varied damage depending on rank.

  • Damage Multiplier: 70 / 80 / 90 / 100 / 110%

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Thundering Blow

Active: Jayce swings his hammer at target enemy, Template:Cctip over 0.75 seconds and dealing magic damage equal to a percentage of their maximum health plus Jayce's bonus attack damage. This damage is capped against monsters.

  • Total Magic Damage: 8 / 11 / 14 / 17 / 20% of target's maximum health (+100% bonus AD)
  • Max Damage to Monsters: 200 / 300 / 400 / 500 / 600

Acceleration Gate

Active: Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.

  • Movement Speed: 30 / 35 / 40 / 45 / 50%

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Transform: Mercury Cannon

Active: Transforms the Mercury Hammer Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks. Jayce gains 375 range (500 total range). The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.

  • Armor & Magic Resist Reduction: 10 / 15 / 20 / 25%

Transform: Mercury Hammer

Active: Transforms the Mercury Cannon Mercury Cannon into the Mercury Hammer, gaining new abilities, melee attacks, and bonus armor and magic resist.

  • Armor & Magic Resist: 5 / 15 / 25 / 35

The next attack in Hammer Stance deals additional magic damage.

  • Bonus Magic Damage: 20 / 60 / 100 / 140 (+ 40% AP)

Jayce begins with one rank in Transform and can increase it at levels 6, 11, and 16 up to 4 ranks.

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References

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