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Abilities

Hextech Capacitor

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To The Skies!

Active: Jayce leaps to an enemy unit and smashes them, dealing physical damage and Template:Cctip for 2 seconds both his target and to enemies around it.

  • Physical Damage: 30 / 70 / 110 / 150 / 190 / 230 (+ 100% bonus AD)
  • Slow: 30 / 35 / 40 / 45 / 50 / 55%

Shock Blast

Active: Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.

  • 「 Physical Damage: 70 / 120 / 170 / 220 / 270 / 320 (+ 120% bonus AD) 」「 Accelerated Accelerated Physical Damage: 98 / 168 / 238 / 308 / 378 / 448 (+ 168% bonus AD) 」

If Shock Blast is fired through an Acceleration Gate Acceleration Gate the area of effect, missile speed, range and damage will increase by 40%.

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Lightning Field

Passive: Jayce regenerates mana each time he strikes an enemy while in Hammer Stance Hammer Stance.

  • Mana Restoration: 6 / 8 / 10 / 12 / 14 / 16

Active: Jayce is surrounded by an electric field, dealing magic damage over 4 seconds to enemies within 285-range.

  • 「 Damage Per Second: 25 / 40 / 55 / 70 / 85 / 100 (+ 25% AP) 」「 Total Magic Damage: 100 / 160 / 220 / 280 / 340 / 400 (+ 100% AP) 」

Hyper Charge

Active: For the next 4 seconds, Jayce gains the max. amount of attack speed (2.5 attacks per second) for his next 3 basic attacks, each dealing modified damage.

  • Damage Modifier: 70 / 78 / 86 / 94 / 102 / 110%

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Thundering Blow

Active: Jayce swings his hammer at target enemy, Template:Cctip over 0.75 seconds and dealing magic damage, equal to a percentage of their max. health plus Jayce's bonus attack damage. This damage is capped against monsters.

  • 「 Magic Damage: 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's max. health (+ 100% bonus AD) 」「 Max. Damage Vs. Monsters: 200 / 300 / 400 / 500 / 600 / 700 」

Acceleration Gate

Active: Jayce deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds, decaying over the duration.

  • Movement Speed: 30 / 35 / 40 / 45 / 50 / 55%

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Transform: Mercury Cannon

Active: Transforms the Mercury Hammer Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks. Jayce gains 375-range (500 total range).

The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.

  • Defenses Reduction: Error: Parameter '3' is not accepted.%

Transform: Mercury Hammer

Active: Transforms the Mercury Cannon Mercury Cannon into the Mercury Hammer, gaining new abilities, melee attacks, and bonus armor and magic resist.

  • Defenses Bonus: Error: Parameter '3' is not accepted.

Jayce's next attack in Hammer Stance deals additional magic damage.

  • Bonus Magic Damage: Error: Parameter '3' is not accepted. (+ 40% AP)

Jayce' begins with one rank in Transform and the ability automatically increase at levels 6, 11, and 16 up to 4 ranks.

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References

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