Active: Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.
Active: Jayce gains maximum attack speed (2.5 attacks per second) for his next 3 attacks. These attacks deal varied damage depending on rank.
Damage Multiplier: 70% / 85% / 100% / 115% / 130%
Thundering Blow
Range: 240
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 40 / 50 / 60 / 70 / 80 mana
Active: Jayce swings his hammer at target enemy, knocking them back and dealing magic damage equal to a percentage of the target's maximum health plus Jayce's bonus attack damage. This damage is capped against monsters.
Total Magic Damage:8 / 11 / 14 / 17 / 20% of target's maximum health(+100% Bonus AD)
Max Damage to Monsters: 200 / 300 / 400 / 500 / 600
Acceleration Gate
Range: 650
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 50 mana
Active: Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
Movement Speed: 30 / 35 / 40 / 45 / 50%
Transform: Mercury Cannon
Cooldown: 6
Cost: No cost
Active: Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks. Jayce gains 375 range, for a total of 500 range.
The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.
Jayce begins with one rank in Transform and can increase it at levels 6, 11, and 16.