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Jayce

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Champion Ability Details Background Strategy Skins & Trivia
Jayce
the Defender of Tomorrow
Cost: IP 6300 or RP 975
Fighter, Melee, Ranged Release date 7 July 2012
60
60
50
70
Statistics
Health 420 (+90) Attack damage 46.5 (+3.5)
Health regen. 6 (+0.8) Attack speed 0.658 (+3%)
Mana 240 (+40) Armor 12.5 (+3.5)
Mana regen. 7 (+0.7) Magic res. 30 (+0)
Range 125 Mov. speed 335

Jayce, the Defender of Tomorrow is a champion in League of Legends.[1]

Abilities Edit

Hextech Capacitor
    Hextech Capacitor

    Jayce gains 40 bonus movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.

    To The Skies!
    • Range: 600
    • Cooldown: 16 / 14 / 12 / 10 / 8
    • Cost: 40 / 45 / 50 / 55 / 60 mana
    To the Skies!

    Active: Jayce leaps to an enemy and smashes them, dealing physical damage to his target and to enemies around it, and then slowing them for 2 seconds.

    • Physical Damage: 20 / 65 / 110 / 155 / 200 (+ 100% Bonus AD)
    • Slow: 30 / 35 / 40 / 45 / 50%


    Shock Blast
    • Range: 1050
    • Cooldown: 8
    • Cost: 55 / 60 / 65 / 70 / 75 mana
    Shock Blast

    Active: Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.

    • Physical Damage: 60 / 115 / 170 / 225 / 280 (+ 120% Bonus AD)

    If Shock Blast is fired through an Acceleration Gate the area of effect, missile speed, range and damage will increase by 40%.

    • Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+ 168% Bonus AD)
    Lightning Field
    • Range: 285
    • Cooldown: 10
    • Cost: 40 mana
    Lightning Field

    Passive: Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.

    • Mana per hit: 6 / 8 / 10 / 12 / 14

    Active: Jayce is surrounded by an electric field, dealing magic damage over 4 seconds to nearby enemies.

    • Magic Damage Per Second: 25 / 42.5 / 60 / 77.5 / 95 (+ 25% AP)
    • Total Magic Damage: 100 / 170 / 240 / 310 / 380 (+ 100% AP)


    Hyper Charge
    • Cooldown: 14 / 12 / 10 / 8 / 6
    • Cost: 40 mana
    Hyper Charge

    Active: Jayce gains maximum attack speed (2.5 attacks per second) for his next 3 attacks. These attacks deal varied damage depending on rank.

    • Damage Multiplier: 70% / 85% / 100% / 115% / 130%
    Thundering Blow
    • Range: 240
    • Cooldown: 14 / 13 / 12 / 11 / 10
    • Cost: 40 / 50 / 60 / 70 / 80 mana
    Thundering Blow

    Active: Jayce swings his hammer at target enemy, knocking them back and dealing magic damage equal to a percentage of the target's maximum health plus Jayce's bonus attack damage. This damage is capped against monsters.

    • Total Magic Damage: 8 / 11 / 14 / 17 / 20% of target's maximum health (+100% Bonus AD)
    • Max Damage to Monsters: 200 / 300 / 400 / 500 / 600


    Acceleration Gate
    • Range: 650
    • Cooldown: 14 / 13 / 12 / 11 / 10
    • Cost: 50 mana
    Acceleration Gate

    Active: Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.

    • Movement Speed: 30 / 35 / 40 / 45 / 50%
    Transform: Mercury Cannon
    • Cooldown: 6
    • Cost: No cost
    Mercury Cannon

    Active: Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks. Jayce gains 375 range, for a total of 500 range. The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.

    Jayce begins with one rank in Transform and can increase it at levels 6, 11, and 16.

    • Armor / Magic Resist Reduction: 10 / 15 / 20 / 25%


    Transform: Mercury Hammer
    • Cooldown: 6
    • Cost: No cost
    Mercury Hammer

    Active: Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, melee attacks, and bonus armor and magic resist.

    • Bonus Armor / Magic Resist: 5 / 15 / 25 / 35

    The next attack in Hammer Stance deals additional magic damage.

    Jayce begins with one rank in Transform and can increase it at levels 6, 11, and 16.

    • Bonus Magic Damage: 20 / 60 / 100 / 140 (+ 40% AP)

    References Edit

    1. Jayce's champion profile at leagueoflegends.com
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