Death In 4 Acts:Jhin'sbasic attacks use ammunition and his attack speed cannot be improved except through growth (level). Jhin can attack 4 times before having to reload for 2.5 seconds, and automatically does so after 10 seconds of neither attacking or using an ability.
The final shot is a guaranteed critical strike that also deals 15 / 20 / 25% of the target's missing health bonus physical damage. Against structures the final shot will critically strike but deals 44% reduced damage and doesn't apply the bonus physical damage.
Every Moment Matters:Jhin'scritical strikes grant him 10% (+ 4% per 10% bonus attack speed) bonus movement speed for 2 seconds, but his total critical damage is reduced by 25%.
Additionally, he gains 2% - 40% (based on level)(+ 4% per 10% critical strike chance)(+ 2.5% per 10% bonus attack speed) AD as bonus attack damage.
This modifier does not stack with the penalty versus structures, which deals 112% and 140% bonus damage respectively.
This modifier does not affect Curtain Call, which deals 200% and 250% bonus damage respectively.
The maximum modifier that Jhin can obtain has no set limit as the attack speed component is not affected by the attacks per second cap.
The maximum modifier without attack speed is 80%.
40% base modifier at level 18.
40% from critical strike chance on account of the 100% cap.
Attack speed from growth does not count toward Jhin's attack speed scalings as it is considered base attack speed.
Attack speed slows will both affect Jhin's attack speed and the bonus attack damage from his passive.
Attack damage reductions apply before the multiplier causing them to be stronger against Jhin than advertised or versus other champions.
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Active:Jhin launches a canister at the target enemy, dealing physical damage. Dancing Grenade bounces to up to three additional enemies beyond the first, with each kill it performs increasing its total damage by 35%.
Passive - Caught Out: Enemy champions damaged by Jhin's basic attacks, his allies, or inside a blooming Lotus Trap are marked for 4 seconds.
Active: After a delay, Jhin fires a shot in the target direction, stopping at the first enemy champion it collides with, dealing physical damage. Deadly Flourish deals 75% damage to non-champions along the way.
The Caught Out mark only appears if Deadly Flourish can root the enemy. If the ability's cooldown longer than 4 seconds or isn't ranked up the mark won't appear.
It can neither fall off during Deadly Flourish's cast animation.
RANGE:750 / 260
COST: 30 / 35 / 40 / 45 / 50 Mana + 1 Charge
Recharge Time:28 / 27 / 26 / 25 / 24
Passive - Beauty in Death: Whenever Jhin scores a kill on an enemy champion, he summons a blooming Lotus Trap around their corpse.
Jhin additionally stores a Lotus Trap periodically, up to a maximum of 2 stored at once. Beauty in Death does not consume these Lotus Traps.
Active:Jhin places a Lotus Trap on the target location that arms and stealths after a brief delay, lasting up to 2 minutes. The Lotus Trap blooms if an enemy walks over it, revealing all enemies within for 4 seconds.
Blooming Lotus Trapsslow all enemies inside for 2 seconds by 35% before detonating, dealing magic damage to all enemies hit. Lotus Traps deal 65% damage against non-champions and champions recently damaged by one.
Lotus Traps can be targeted by any allied Teleport spell.
COST: 100 Mana
COOLDOWN: 120 / 105 / 90
First Cast:Jhinchannels for 10 seconds and fully assembles his weapon before taking aim in the target direction, revealing all Caught Out enemies in a huge area and gaining the ability to reactivate Curtain Call up to four times.
Second Cast:Jhin fires a round in the target direction that stops at the first enemy champion it collides with, dealing physical damage to all enemies hit and slowing them by 80% for 0.75 seconds.