Edit Tab

Champion Spotlight

Jhin Champion Spotlight

Jhin Champion Spotlight

Recommended Items

Summoner's Rift
Starting Doran's Blade item Health Potion item Warding Totem item
Early B. F. Sword item Zeal item Boots of Speed item
Essential Infinity Edge item Boots of Swiftness item
Offensive Rapid Firecannon item The Bloodthirster item Essence Reaver item
Situational Lord Dominik's Regards item Youmuu's Ghostblade item Maw of Malmortius item Mercurial Scimitar item Banshee's Veil item
Consumables Health Potion item Control Ward item Elixir of Wrath item
Twisted Treeline
Starting Doran's Blade item Boots of Speed item Health Potion item2
Early Boots of Speed item B. F. Sword item Zeal item
Essential Boots of Swiftness item Infinity Edge item Rapid Firecannon item
Offensive Essence Reaver item The Bloodthirster item
Situational Lord Dominik's Regards item Maw of Malmortius item Banshee's Veil item
Consumables Health Potion item Elixir of Wrath item
Howling Abyss
Starting Boots of Speed item Guardian's Hammer item Health Potion item2
Essential Berserker's Greaves item Infinity Edge item Rapid Firecannon item
Offensive The Bloodthirster item Essence Reaver item Lord Dominik's Regards item
Defensive Mercurial Scimitar item Maw of Malmortius item Banshee's Veil item
Consumables Oracle's Extract item Health Potion item Elixir of Wrath item


Playing As JhinSquare Jhin
  • Deadly Flourish Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be Caught Out rooted.
  • Your Curtain Call ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away.
  • You can still cast your spells while Whisper reloading. Use them to fill the downtime.
Playing Against JhinSquare Jhin
  • Deadly Flourish Deadly Flourish only Caught Out roots those hit by one of Jhin's basic attacks, Captive Audience traps, or allies within the last 4 seconds.
  • Jhin places Captive Audience invisible traps around the map. Watch where you step!
  • Jhin's attacks are quite potent, but he runs out of ammo after Whisper the 4th shot. Use this window to jump him and burst him down.


  • JhinSquare Jhin is heavily team-reliant because of his unique kit and playstyle. He needs a durable front line to allow him to stand far back in fights, and needs allied crowd control to allow for easy followup with his skillshots.
  • JhinSquare Jhin's long range and zone control make him an excellent scout/sniper. Deep wards and the utility of Captive Audience Lotus Trap can use that range to pick out enemies alone in the jungle with the help of his team and the vision.
Ability Usage
  • Dancing Grenade Dancing Grenade makes quick work of caster minions, even being able to one-shot all three of them with a single cast if JhinSquare Jhin has enough damage. Use this to your advantage if an enemy should ever come close to his minion wave. Use regular auto attacks to prime the wave for clearing, launch a strategic Dancing Grenade Dancing Grenade, and then land the final shot on an enemy champion. If both the grenade and final shot land, the enemy can take upwards of 800 damage in the mid-game.
    • Dancing Grenade Dancing Grenade prioritizes only the closest valid unit. It will neither prioritize low-health enemies nor enemy champions and it cannot bounce to a single enemy twice.
    • In this way, Dancing Grenade Dancing Grenade can be "aimed" by casting from exactly the right direction against the perfect number of targets. A skilled JhinSquare Jhin player will be able to land empowered grenades on champions, rather than simply casting against champions as the primary target. This is most powerful in the laning phase and less effective during fights.
    • Travel time for each bounce is calculated by the distance between targets. If the targets are far enough apart, you may have time to fire another autoattack, placing the target in execution range and increasing the power of the next bounce.
  • Enemies will not be Caught Out Caught Out and marked for Deadly Flourish Deadly Flourish if they are too far out of range, while the spell is on cooldown, or when it has not been leveled at least once.
  • Deadly Flourish Deadly Flourish has an instant or near-instant travel time, so you only need to account for its cast time when aiming.
  • Try to always store a Captive Audience Lotus Trap for escapes or cc combos. Periodically place traps in bushes and rivers to slow and deter potential ganks. JhinSquare Jhin can only hold 2 traps at once, and holding on to both will pause the recharge timer. Place the second trap as soon as it's available for maximum trap output.
  • All minions and monsters can trigger Captive Audience Lotus Traps except for Baron Nashor (presumably because Baron cannot move). Traps placed on top of the Baron will bounce to a nearby location, similar to wards. Traps will activate underneath neutral monsters out of combat, but they will not become hostile until taking damage.
  • If two Captive Audience Lotus Traps are placed directly on top of one another, they will trigger simultaneously, allowing both traps to deal full damage at once (multiple traps are supposed to deal 65% damage). However, choosing to stack traps for the potential burst will mean that you can't use them as wards or to slow chasing enemies.
  • Try to use your Curtain Call Curtain Call only when you are not at risk of being CCed (or killed). Roots, slows, and blinds will not interrupt Curtain Call Curtain Call.
  • Using Curtain Call Curtain Call from far enough in lane enables it to cover the entire width of the lane, denying your victims the option of exiting its AoE.
  • JhinSquare Jhin is hindered by his mediocre attack range and low attack speed, so he can easily be bullied by faster high-burst enemies. However, JhinSquare Jhin can hold onto his empowered fourth shot for some time. Use that to your advantage as enemies will stay back when they see that it's available. Last hit with your abilities, which will reset Whisper Whisper's buff duration to keep enemies at bay for as long as possible and to stave off the reload time until you are safer, since reloading makes you vulnerable.
Rune Usage
Item Usage
  • JhinSquare Jhin is more of a utility-based AD carry because he has slows and stuns in his kit, thus building items that give Cooldown reduction and Attack damage is more beneficial. The perfect item Essence Reaver item Essence Reaver fulfils both of Jhin's needs, since it can provide upto 30% CDR based on his critical strike and gives a decent amount of AD.
  • Statikk Shiv item Statikk Shiv is recommended to assist in Jhin's below-average wave-clear. It will allow him to save ammo and mana when clearing a wave.
  • Rapid Firecannon item Rapid Firecannon will help to assist his below-average turret sieging. It also provides a method of delivering a long-range, energized Final Shot crit for massive damage.
  • Infinity Edge item Infinity Edge will empower the Final Shot as well as any regular auto-attacks which may crit. However, the critical strike bonus damage is reduced. Infinity Edge item Infinity Edge will function with the Final Shot of Curtain Call Curtain Call for the normal 250% bonus damage.
  • Try to dodge Deadly Flourish Deadly Flourish when in a Captive Audience Lotus Trap or you'll be rooted in the damaging zone. Fast champions should always try to trigger Captive Audience Lotus Traps because they can run straight through the trap before it detonates. It is tempting to disarm the traps if you know where they are, but beware the potential of a bait.
  • Try to fight JhinSquare Jhin head-on when you're playing a champion who fares well in close-range or quick-paced combat. JhinSquare Jhin has little means to kite or to quickly burst without his fourth shot up, so if you can get in his face while he's reloading or on his first or second shot, you'll win the duel.
    • Even if you aren't good at melee or burst, it's always important to pay attention to his passive. The best time to go in on JhinSquare Jhin is when he's reloading, because he can't attack for a short time, and then needs 3 more slow attacks to ready his empowered crit. However, if JhinSquare Jhin is nearing his final bullet, you should disengage quickly or he can deal sudden, massive damage.
  • As against all champions who utilize bouncing projectiles, don't stand too near to allied minions or champions. When facing JhinSquare Jhin, this is especially important when allies are low on health, because a Dancing Grenade Dancing Grenade will deal extra damage if it bounces to you after killing them.
  • Deadly Flourish Deadly Flourish is a very narrow skillshot that can and should be dodged easily. JhinSquare Jhin will usually wait for his teammates to use their own crowd control abilities to land a guaranteed root from long distance, so his position should always be accounted for.
  • Tanky champions can be difficult for Jhin to deal with, as he relies on burst damage against low-armor, low-health targets. A tanky champion should always lead an advance towards JhinSquare Jhin, as they can block Deadly Flourish Deadly Flourish and all shots from Curtain Call Curtain Call, plus trigger any Captive Audience Lotus Traps without taking nearly as much damage as a squishy.
    • BraumSquare Braum is considered to be a strong pick against JhinSquare Jhin. First off, JhinSquare Jhin's below average mobility will give him a hard time avoiding Concussive Blows Concussive Blows from getting stacked onto him by Braum and his teammates. This is especially difficult if BraumSquare Braum has an ally who can stack his passive quickly, such as LucianSquare Lucian. Second off, The majority of Jhin's damage output will be blocked by not only Unbreakable Unbreakable but even by BraumSquare Braum himself. Third off, BraumSquare Braum can scout and disarm Captive Audience Lotus Trap, walking over one and using Stand Behind Me Stand Behind Me to quickly leap to any of his allies.
  • Curtain Call Curtain Call deals increasing damage the lower its target is. This is known as an "execute." These are especially important to dodge if you aren't at full health, and if a shot needs to be blocked, they highest health ally should do it, even if they aren't a tank. The final shot of Curtain Call Curtain Call deals at least double the damage of the other shots, so if you aren't near full health, you should make sure to dodge this no matter what.
    • JhinSquare Jhin's fourth shot from both Curtain Call Curtain Call and Whisper Whisper deals high execute damage. Champions building high maximum health but low armor can take well over 1500 damage from either ability when weakened.
  • ZedSquare Zed can be a deadly counter to Jhin. The passive of his Death Mark Death Mark grants a portion of the victim's total AD to Zed. This benefits fully from Jhin's insanely high AD, allowing Zed to easily reap over 70 bonus AD from Jhin in the late-game.