- Playing As Jhin
- Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be rooted.
- Your ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away.
- You can still cast your spells while reloading. Use them to fill the downtime.
- Playing Against Jhin
- Deadly Flourish only roots those hit by one of Jhin's basic attacks, traps, or allies within the last 4 seconds.
- Jhin places invisible traps around the map. Watch where you step!
- Jhin's attacks are quite potent, but he runs out of ammo after the 4th shot. Use this window to jump him and burst him down.
- Ability Usage
- Try to always have a Lotus Trap in the river so you know when you are getting ganked.
- Wards and vision are very important when playing Jhin. His lack of mobility leaves him extremely vulnerable to ganks and melee fights, making it vital to avoid these situations.
- Try to use your Curtain Call only when you are not at risk of being CCed.
- Captive Audience traps are able to overlap, being triggered simultaneously when stepped on and each dealing full damage all at once. Deadly Flourish can root enemies on top of the activated traps so they can't escape the damage zone. However, choosing to stack Captive Audience traps for the potential burst will mean that you can't use them as wards or to slow chasing enemies.
- You can harass by getting two enemy caster minions low on HP, then using Dancing Grenade on them if an enemy gets close. The Dancing Grenade will kill the two minions that are low and have enough damage to kill the third caster minion with the next bounce, and finally bounce on the champion to deal significant damage. This technique is effective for two reasons:
- The enemy will probably not expect you to use Dancing Grenade when only two of the minions are low. With enough AD, you won't even need both minions to be low. As long as you can deal enough damage to kill the first two minions, the third will die from the twice-boosted damage.
- Like all bouncing abilities, Dancing Grenade takes less time to travel from target to target the closer they are to one-another. Also, Dancing Grenade is the only bouncing ability that visually arcs upwards between targets (in contrast with other similar abilities that travel in a straight line between them) thus making it harder to keep track of. These two things combined trick the enemy into thinking they're safe because the grenade moves in a high, slow arc from your hand to the first minion. Then it makes three fast, low bounces and suddenly jumps onto the enemy.
- Using Curtain Call from far enough in lane enables it to cover the entire width of the lane, denying your victims the option of exiting its AoE.
- Deadly Flourish has an instant or near-instant travel time, so you only need to account for its cast time when aiming.
- Jhin is hindered by his mediocre attack range and low attack speed, so he can easily be bullied by faster high-burst enemies. However, Jhin can hold onto his empowered fourth shot for some time. Use that to your advantage as enemies will stay back when they see that it's available. Last hit with your abilities, which will reset Whisper's buff duration to keep enemies at bay for as long as possible and to stave off the reload time until you are safer, since reloading makes you vulnerable.
- Jhin will also reload his shots while you use abilities. You can deal damage more efficiently by saving up your abilities for this short period of time instead of waiting for him to reload.
- Mastery Usage
- Jhin's ability to obtain very high bonus AD makes a viable option for him, as this mastery has a sizeable bonus AD scaling and it also provides extra damage while reloading. To boot, all four of Jhin's abilities can proc it.
- Item Usage
- Although Jhin does not need the slightly higher range but does need help pushing when it is time to take a tower. is listed as a recommended offensive item, most pros will choose for the pushing power.
- Although Jhin too vulnerable to even survive until mid game. is listed a recommended essential item, it is probably best to delay its completion until mid or late game. Utility and survivability from , and should come first. Trying to build first will leave
- Try to dodge Deadly Flourish when in a Lotus Trap or you'll be rooted in the damaging zone. Fast champions should always try to trigger Lotus Traps because they can run straight through the trap before it detonates.
- Try to fight Jhin head-on when you're playing a champion who fares well in close-range or quick-paced combat. Jhin has little means to kite or to quickly burst without his fourth shot up, so if you can get in his face while he's reloading or on his first or second shot, you'll win the duel.
- Even if you aren't good at melee or burst, it's always important to pay attention to his passive. The best time to go in on Jhin is when he's reloading, because he can't attack for a short time, and then needs 3 more slow attacks to ready his empowered crit. However, if Jhin is nearing his final bullet, you should disengage quickly or he can deal sudden, massive damage.
- As against all champions who utilize bouncing projectiles, don't stand too near to allied minions or champions. When facing Jhin, this is especially important when allies are low on health, because a Dancing Grenade will deal extra damage if it bounces to you after killing them.
- Deadly Flourish is a very narrow skillshot that can and should be dodged easily. Though its damage is low, it can still root you, plus being even a little lacking in health against Jhin is dangerous because of his high-damage executes.
- A tanky champion should always lead an advance towards Jhin, as they can block Deadly Flourish and all shots from Curtain Call, plus trigger any Lotus Traps without taking nearly as much damage as a squishy.
- Braum is considered to be a strong pick against Jhin. First off, Jhin's below average mobility will give him a hard time avoiding Concussive Blows from getting proceed onto him by him and his teammates, as well as getting marked by it. This is especially difficult if Braum has an ally who can proc his passive quickly, such as Lucian or Caitlyn. Second off, The majority of Jhin's damage output will be blocked by not only Unbreakable but even by Braum himself. This is because of building health on Braum is a common and good thing to do, making it even harder for Jhin to attempt to execute him. Third off, if Braum happens to be close to a triggered Lotus Trap, he can simply use Stand Behind Me to quickly leap to any of his allies including minions, thus allowing him to deny Jhin lane control as well as making it safer for his own jungler to gank the lane that Jhin is on.
- Curtain Call deals increasing damage the lower its target is. These are especially important to dodge if you aren't at full health, and if a shot needs to be blocked, they highest health ally should do it, even if they aren't a tank. The final shot of Curtain Call deals at least double the damage of the other shots, so if you aren't near full health, you should make sure to dodge this no matter what.