Jinx gains 175% bonus movement speed that decays over 4 seconds whenever an enemy champion or structure dies within 3 seconds of being damaged by her.
Get Excited! is a self-targeted passive ability that activates whenever a champion or a tower that Jinx recently damaged is eliminated, granting her increased movement speed that rapidly decays over 4 seconds .
From her base movement speed of 325, when Get Excited! triggers, Jinx's movement speed will increase to 677 and the bonus movement speed will decay every second for 4 seconds. After the first second the 175% bonus is reduced to a 60% increase, by 2 seconds is reduced to 30%, at 3 seconds is at 9% then finally removed completely.
COST:20Mana per Attack
Toggle ― Pow-Pow:Jinx'sbasic attacks each grant her bonus attack speed for 2.5 seconds, stacking up to 3 times for a maximum of「 0% - 70% 」「 0 / 2 / 4 / 6 / 8 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 (0 + 2 / 5 at each level) 」bonus attack speed, plus an additional amount per rank. The first stack is twice as potent as the others, and stacks decay one at a time when she stops attacking. Switching to Fishbones will not clear any active stacks, but they will not grant attack speed after her first basic attack.
Toggle ― Fishbones:Jinx's basic attacks gain bonus range and each consume mana, also dealing 10% AD bonus damage and dealing their damage to all enemies around the main target. The bonus and splash damage are both factored into critical strikes.
Bonus Range: 75 / 100 / 125 / 150 / 175
Switcheroo! is a toggled ability that grants Jinx an on-hit effect that varies depending on her current equipped weapon.
While the main target of Fishbones will not be affected by spell effects such as Rylai's Crystal Scepter's or spell vamp, targets hit by the splash portion will be affected as if the damage were an area of effect spell.
Aside from your first basic attack, your basic attacks while Fishbones is active will not utilize the bonus attack speed and none of your attacks will refresh the timer on the stacks from Pow-Pow.
While Fishbones is active, if you try to attack and do not have enough mana to fire a rocket Switcheroo! will go on cooldown and revert to Pow-Pow.
It is worth noting that Jinx has the 4th lowest attack speed at level 18 in the game, with only 0.731. While having the full 3 cumulative stacks of bonus attack speed from Pow-Pow puts her at the fastest attack speed while not utilizing an active ability, her attacks are considerably slower than other champions while using Fishbones.
Jinx has the longest static attack range with rank 5 Fishbones; out-ranging a level 18 Tristana by 31 units.
The splash damage will still occur while attacking towers and will draw aggro.
The on-hit splash damage effect from Fishbones will be triggered with each bolt from Runaan's Hurricane. The splash around secondary targets will deal 10 + 50% AD. Any targets in the splash range can also be damaged by the splash damage from the other targets and splash damage areas will stack if they overlap, allowing for a maximum damage of 20 + 210% AD to the targets or tertiary enemies standing in all three areas of splash damage (not factoring critical strikes or damage modifiers).
Note that the secondary targets of Runaan's Hurricane can be up to 375 units away, meaning it is not guaranteed that the splash damage areas will overlap. However, Runaan's prioritizes the closest enemies to your target - making it relatively easy to overlap at least two areas of damage.
Fishbones consumes mana per attack, not per target hit. As such, Runaan's Hurricane will not drain any additional mana for the additional bolts it fires.
While using Muramana, Fishbones's mana cost is deducted before Muramana's damage is calculated.
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy it hits, revealing and slowing them for 2 seconds.
During the ability cast time, an indicator line shows the path of the projectile and is visible to allies and enemies.
RANGE:900 / 50
COST: 50 mana
COOLDOWN: 24 / 22 / 20 / 18 / 16
Active:Jinx tosses out 3 chompers that, after a 0.7-seconds arming time, explode on contact with enemy champions, dealing magic damage over 1.5 seconds to all enemies within a small area, rooting the champion who set off the chomper for the same duration.
A single champion can only trigger a single chomper whether they get snared or block it with a spell shield. But the damage portion can be triggered multiple times on the same target.
Non-triggered traps that detonate over time or are triggered by another champion will still deal damage to nearby enemies including anyone one who has blocked a trap, if they are still in the area.
Flame Chompers! has no cast time and does not interrupt Jinx's movement.
However they have an activation time before they can be triggered by a champion.
The explosion damage will apply to any nearby enemies (including neutral monsters, pets and minions, excluding structures) but only champions can trigger the traps before the timer.
Super Mega Death Rocket!
RANGE:Global / 225
COST: 100 mana
COOLDOWN: 90 / 75 / 60
Active:Jinx fires a rocket that travels in a line, exploding in an area upon hitting an enemy champion. Enemies caught in the explosion take 10 - 100% of the rocket's physical damage, based on the distance the rocket traveled, plus additional physical damage based on their missing health, capped at 300 versus minions and monsters.
「 Minimum Secondary Damage: 20 / 28 / 36 (+ 8% bonus AD)(+ 20 / 24 / 28% of target's missing health 」「 Maximum Secondary Damage: 200 / 280 / 360 (+ 80% bonus AD)(+ 20 / 24 / 28% of target's missing health 」
Super Mega Death Rocket! is a global linear, colliding skill shot that will travel in a straight line across the entire map until it hits an enemy champion or leaves the entire zone. The first champion that it collides with will take full damage, surrounding targets individually take reduced damage.
Projectile speed: while speeding up , it takes 1 second to travel trough the first 1500 units, ending up with a speed value near 2500 (PENDING FOR TEST).