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Jinx/Abilities

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Get Excited!
Get Excited!

Innate: Whenever an enemy champion or structure dies within 3 seconds of being damaged by Jinx, she gains 175% bonus movement speed which decays over 6 seconds..

Additionally, she gains 15% attack speed for the same duration, stacking indefinitely.

Ability Details
Get Excited! is a self-targeted buff.


Switcheroo!
RANGE: 150
COST: 20 Mana per Attack
STATIC COOLDOWN: 0.9
Pow-Pow, the Minigun

Toggle - Pow-Pow: Jinx's basic attacks each grant her bonus attack speed for 2.5 seconds, stacking up to 3 times for a maximum of 0 - 70 (based on level)% bonus attack speed, plus an additional amount per rank.

  • Fully Stacked Bonus Attack Speed: 30 / 40 / 50 / 60 / 70%

The first stack is twice as potent as the others, and stacks decay one at a time when she stops attacking. Switching to Fishbones will not clear any active stacks, but they will not grant bonus attack speed after her first basic attack.

Fishbones, the Rocket Launcher

Toggle - Fishbones: Jinx loses 25% bonus attack speed and her basic attacks gain bonus range. Additionally, each basic attack consumes mana and deals 10% AD bonus physical damage, dealing their damage to all enemies around the main target.

  • Bonus Range: 75 / 100 / 125 / 150 / 175

The bonus and splash damage are both factored into Critical strike icon critical strikes.

Ability Details
Switcheroo! is toggle with an on-hit effect component.
  • Does not apply spell effects.
  • Both weapons apply on-hit effects and can Critical strike icon critically strike and the bonus damage from Fishbones will also apply life steal.
  • Pow-Pow and Fishbones will only apply on-hit effects to the primary target (this applies to Runaan&#039;s Hurricane item.png Runaan's Hurricane and to Fishbones splash damage)
  • Fishbones splash damage will affect structures (minions will target Jinx) but will not affect targets if Jinx's attacks are Aegis Protection.png blocked, Counter Strike.png dodged, Riposte.png parried, or if they Blind icon miss.
  • Runaan&#039;s Hurricane item.png Runaan's Hurricane will apply Fishbones splash damage (which will stack with Wind's Fury's)
    • Runaan&#039;s Hurricane item.png Runaan's Hurricane will not make Fishbones attacks cost thrice as much since Fishbones consumes mana per-attack and not per-target.
  • Fishbones attack cost is deducted before Muramana item.png Muramana's Shock damage is calculated.
  • Banshee&#039;s Veil item.png Spell shields will not block either weapon's attacks.

Additional Information:

  • Toggling Switcheroo! is not considered an activation for the purposes of Spellblade.
  • Despite Jinx starting the game using Pow-Pow she doesn't receive any bonus attack speed until Switcheroo! is unlocked.
  • With Runaan&#039;s Hurricane item.png Runaan's Hurricane Pow-Pow will generate one stack per enemy hit.
  • Fishbones doesn't refresh Pow-Pow's stack timer and only the first Fishbones basic attack after using Switcheroo! will apply Pow-Pow's bonus attack speed.
  • If Jinx runs out of mana Switcheroo! will go on cooldown and she will swap Fishbones for Pow-Pow.


Zap!
RANGE: 1500 / 80.5
SPEED: 3200
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Zap!

Active: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy it hits, Sight icon revealing and Slow icon slowing them for 2 seconds.

  • Physical Damage: 10 / 60 / 110 / 160 / 210 (+ 140% AD)
  • Slow: 30 / 40 / 50 / 60 / 70%
Ability Details
Zap! is a linear, collision skillshot.

Additional Information:

  • Zap! places an indicator line during cast time to warn Jinx's allies and enemies where it will travel through.


Flame Chompers!
RANGE: 900 / 50
COST: 70 Mana
COOLDOWN: 24 / 22 / 20 / 18 / 16
Flame Chompers!

Active: Jinx tosses out 3 Flame Chompers that arm after 0.7 seconds, and explode automatically after 5 seconds. Once armed the Flame Chompers will explode on contact with enemy champions.

Exploding Flame Chomper dealing magic damage over 1.5 seconds to all enemies within a small area, and champions that set them off are Root icon rooted for the same duration.

  • Magic Damage: 70 / 120 / 170 / 220 / 270 (+ 100% AP)

A single champion can only set off a single Flame Chompers and can only be damaged by one, even if they remain in range when they explode.

Ability Details
Flame Chompers! is a linear, ground-targeted area of effect.

Additional Information:

  • Flame Chompers! has no cast time and does not interrupt Jinx's movement.
  • While a single champion can only trigger a single Flame Chomper (whether by getting rooted or by using a spell shield) the damage portion can be triggered multiple times on the same target.
    • Flame Chompers! explosion damage will apply to any nearby enemies (champions, neutral monsters, pets, and minions, but not structures) yet only champions can trigger them.
      • Non-triggered Flame Chompers that detonate over time or are triggered by another champion will still deal damage to nearby enemies (including anyone who has blocked a Flame Chomper) if they are still in the area (they still have an activation delay before a champion can trigger them)


Super Mega Death Rocket!
RANGE: Global / 225
SPEED: 1500 / 2500
COST: 100 Mana
COOLDOWN: 90 / 75 / 60
Super Mega Death Rocket!

Active: Jinx fires a Super Mega Death Rocket! Minimap rocket that travels in a line, exploding in an area upon hitting an enemy champion. Secondary targets take 80% damage.

Enemies caught in the explosion take 15% - 150% (based on distance traveled) of the rocket's physical damage, though not the missing health component.

「 Min. Physical Damage: 25 / 35 / 45 (+ 15% bonus AD) 」「 Max. Physical Damage: 250 / 350 / 450 (+ 150% bonus AD) 」(+ 25 / 30 / 35% of target's missing health)

「 Min. Secondary Damage: 20 / 28 / 36 (+ 12% bonus AD) 」「 Max. Secondary Damage: 200 / 280 / 360 (+ 120% bonus AD) 」(+ 20 / 24 / 28% of target's missing health
Ability Details
Super Mega Death Rocket! is a global, linear, collision skillshot with an area of effect component.

Additional Information:

  • Super Mega Death Rocket! will not collide with any non-champion targets.
    • All non-friendly units (excluding structures) in the area will receive the splash damage upon detonation.


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