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X WUZ HERE
- WUSSY VEST
- FAIL TRAIN
- LOVE TAPS
- INSUFFICIENT FORCE
- POLICE BRUTALITY
- Vi sTaNdS fOr STUPID. RuNnInG aLL oVeR ToWn WiTh SiLLy HaT LaDy, VI CoUlDnT sOlVe a CrImE iF A CrImiNaL sNuCk Up BeHiNd HeR aNd ShOt HeR iN tHe HeAd - I MeAn TuRnEd HeRsElF iN - WaiT WhaT wAs I sAyIng? oH YeAh, VI DoEsEnT GeT iT: RuLeS aRe MeAnT To Be BrOkEn, LiKe BuIlDiNgS, Or PeOpLe!!! IlL Be bAcK sOoN EnOuGh. No OnE DIE sCrEaMiNg WiThOuT ME!!!!
Mayhem everywhere you look
The name's Vi. I'm an enforcer. And this is my town - Piltover. They call this place the City of Progress - or they did until she showed up.
Her name is Jinx. That's what they call her, anyway. No one knows who she is, or where she came from. This scrawny pain in the neck shows up one day, firing heavy guns in the air. And laughing - always with the laugh. I can't stand her.
Everything changed the day she arrived in town. They might as well call it the City of Crime. Panic among the people. Chaos in the streets. Mayhem everywhere you look.
The worst part is: none of it makes any sense. Ask her why she's doing it, and she'll give you a million different reasons. But the only one that matters is:
She's having fun.
Piltover is just a plaything to her. She's enjoying the time of her life, and she doesn't care who gets hurt.
Well, I'm here to shut down the party.
It doesn't matter what she wants. I don't care what her sob story is. I'm gonna put her away for a long, long time. And right before I do, I promise you: I'm gonna wipe that stupid grin off her face.
Jinx, the Loose Cannon, revealed
By Tyler 'RiotWenceslaus' Eltringham 
Fire up your minigun and take aim with a massive death launcher as Jinx, the Loose Cannon. Packing major attitude and equipped with a cornucopia of carnage, Jinx is a marksman primed to leave your foes marked for demolition.
- Get Excited!
Jinx gains a massive movement speed boost whenever a champion or tower that she's recently attacked is killed or destroyed. This boost decays over time.
Jinx swaps weapons:
- Fishbones, the rocket launcher: Jinx's basic attacks consume mana but gain increased range and deal increased damage to her target and nearby enemies.
- Pow-Pow, the minigun: Jinx's basic attacks grant attack speed for a short duration, stacking up to three times. Stacks fall off one at a time once Jinx stops attacking.
Jinx snaps off an electrical blast that deals damage to and slows the first enemy hit.
- Flame Chompers!
Jinx throws out a line of snare grenades that detonate after a few seconds, lighting nearby enemies on fire. Enemy champions who walk over a grenade will cause it to detonate early, rooting them briefly.
- Bot lane
Jinx is a versatile marksman armed with an arsenal of eclectic weapons. Her assortment of arms wreaks a ton of havoc, enabling her to deal brutal bouts of damage at the expense of mobility. One of the most important facets to playing Jinx is harnessing the power of Switcheroo! to safely harass her enemies from a distance with her rocket launcher before unleashing a hail of minigun pain when the moment calls.
Despite her lack of built-in escapes, Jinx stores a few maneuvers inside her hyperactive brain that help her avoid ganks. Flame Chompers! briefly snares encroaching junglers, a well-timed Zap! discourages pursuit and careful management of objectives provide a massive speed boost thanks to Get Excited! triggering when a tower falls.
And towers will fall. Clearing waves through liberal use of her rocket launcher's area-of-effect attacks, Jinx brings constant lane pressure. Keeping her opponents on their heels, or making it impossible for them to pressure her, helps ensure she makes it to the mid- and late-game stages where her tremendous potential truly shines.
One thing, though, that remains to be said: there's almost never a time when a Super Mega Death Rocket! isn't just about the best possible answer to any problem. Jinx's ultimate is a global execute that picks up speed as it hurtles towards an unsuspecting victim's facial area. Whether KO-ing a low-health enemy team during an early-level Baron fight from across the map or nailing a retreating foe for the last-second kill, there's nothing a well-placed Super Mega Death Rocket! can't do. Except hit non-champions. It can't do that.
Jinx begins to dish out the damage once teamfights break out. Lacking reliable peel or protection for herself, though, she relies on her positioning and her teammates to keep her alive while she sends her enemies screaming. Jinx's range and damage remain potent throughout the game, making her ideal in a composition built around long-range poke. In the heat of battle, using her rocket launcher and Zap! from a distance helps whittle down enemies until she scores a kill, while Flame Chompers! create zones that opposing champs would do well to avoid. Once Get Excited! triggers, Jinx unlocks her clean-up potential, quickly repositioning to avoid threats and mowing down stragglers trying to run away.
League of Legends Music: Get Jinxed
By Praeco 
For Jinx, the fun doesn't end just because she's sleeping. Featuring hexplosive sequences packed with bombs and bullets and her unique take on fun, League of Legends Music: Get Jinxed frees the Loose Cannon to serve up wild hijinks without those pesky Piltover laws getting in the way.
Whether through cinematics, motion comics, log-in screens or music, we're continuing to explore new ways to deliver champion stories. Showcasing a new song inspired by a hedonistic supercriminal and her vivid imagination running wild? Time for a music video.
The Arsenal: Designing Jinx's Zombie-Slaying Weaponry
Jinx is defined by her weapons. Fishbones and Pow-Pow are as much a part of Jinx's personality as her manic smile and her contempt for the rule of law. So when the time came to give Jinx a zombie-slaying spin, the first priority was making sure we got her weapons right - for both the theme and the champion.
Artists Paul Kwon and Charles Liu worked together to give Jinx the arsenal any good zombie-slayer deserves.