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Previous Lore

"Oh look - I'm opening my box of care! Oh wait - it's empty!" - Jinx Jinx
Jinx&#039;s Weapons

Jinx lives to wreak havoc without a thought for the consequences, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully brings her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi Vi.

Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.

As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.

Jinx graffity of Vi

As Jinx's rampage escalated, Caitlyn Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and a scribbled time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.

Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.

When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: 'you'll never catch me'. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.

Patch History

  • Flame Chompers!.png Flame Chompers!
    • Cooldown reduced to 24 / 20.5 / 17 / 13.5 / 10 seconds from 24 / 22 / 20 / 18 / 16.
  • Switcheroo!.png Switcheroo!
    • Bug Fix: Can no longer queue up Switcheroo! during the cast time of Super Mega Death Rocket!.png Super Mega Death Rocket!. This addresses a bug that sometimes caused the rocket to appear further ahead to enemies than it was.
    • Bug Fix: Star Guardian Jinx's corpse no longer gets stuck in a "T-pose" if she dies while casting Switcheroo!.
  • Flame Chompers!.png Flame Chompers!
    • Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 240 / 300.
    • Mana cost increased to 70 from 50.
    • New Effect: Enemies now only take damage from one Flame Chomper per cast, even if they're hit by multiple explosions.
  • Super Mega Death Rocket!.png Super Mega Death Rocket!
    • Minimum AD ratio increased to 15% bonus AD from 10% bonus AD.
    • Maximum AD ratio increased to 150% bonus AD from 100% bonus AD.
  • Get Excited!.png Get Excited!
    • Bug Fix: Jinx getting more than one stack for destroying inhibitors
    • Bug Fix: Jinx receiving less attack speed than intended while using Switcheroo!.png Fishbones
  • Switcheroo!.png Switcheroo!
    • Bug Fix: Jinx being able to use Switcheroo!.png Fishbones for free when out of mana
    • Removed: Activating while disabled
  • Stats
    • Attack damage increased to 58.46 from 53.04
    • Attack damage growth reduced to 2.41 from 3
  • Get Excited!.png Get Excited!
    • New Effect: Every time it activates Jinx gains a stack, each increasing her total attack speed by 15%
    • Duration increased to 6 seconds from 4
  • Switcheroo!.png Switcheroo!
    • New Effect: Switcheroo!.png Fishbones reduces total attack speed by 15% while toggled on
  • Switcheroo!.png Switcheroo!
    • Switcheroo! 2.png Pow-Pow maximum bonus attack speed changed to 0 - 70 (based on level)% from 30 / 55 / 80 / 105 / 130
  • Super Mega Death Rocket!.png Super Mega Death Rocket!
    • Minimum damage reduced to 25 / 35 / 45 (+ 10% Bonus AD) from 125 / 175 / 225 (+ 50% Bonus AD)
    • Damage ramp-up increased (maximum value and time needed to reach it both unchanged)
  • Switcheroo!.png Switcheroo!
    • Icon display changed to current weapon from the one upon activation
    • New Effect: Icon flashes while toggled on (Switcheroo!.png Fishbones)
  • Get Excited!.png Get Excited!
    • New Effect: Activates when damaging and/or destroying inhibitors
  • Stats
    • Armor increased to 17 from 13
  • Super Mega Death Rocket!.png Super Mega Death Rocket!
    • Removed: Going on cooldown if Jinx dies while casting
    • New Effect: Will only go on cooldown after the rocket spawns
  • Stats
    • Health reduced to 380 from 420
    • Health growth increased to 82 from 80
  • Flame Chompers!.png Flame Chompers!
    • Bug Fix: Not being triggered by champions dashing over them
    • Arm time changed to 0.7 seconds from 0.5 - 0.74
    • Damage reduced to 80 / 135 / 190 / 245 / 300 from 100 / 150 / 200 / 250 / 300
  • Switcheroo!.png Switcheroo!
    • Switcheroo! 2.png Pow-Pow maximum bonus attack speed changed to 30 / 55 / 80 / 105 / 130% from 50 / 70 / 90 / 110 / 130
  • Zap!.png Zap!
    • Damage changed to 10 / 60 / 110 / 160 / 210 from 30 / 75 / 120 / 165 / 210
    • Cost increased to 50 / 60 / 70 / 80 / 90 from 45 / 55 / 65 / 75 / 85
    • Removed: Revealing stealthed units
  • Added


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