Previous Lore
Jinx lives to wreak havoc without a thought for the consequences, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully brings her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially .
Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.
As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.
As Jinx's rampage escalated,
- the sheriff of Piltover - responded by declaring a state of emergency and organizing a citywide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and a scribbled time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.
When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: 'you'll never catch me'. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.
Patch History
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- General
- Bug Fix: Hair no longer stretches unnaturally during several animations.
- Bug Fix: Trail no longer appears in front of the candy projectile.
- General
- New Effect: Rooted enemies are now also knocked down.
- Stats
- Base attack damage increased to 66 from 58.46.
- Base armor increased to 32 from 22.88.
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- Bug Fix: No longer play her initial spawn song during her first respawn.
- Bug Fix: bolts now properly deal Fishbones's bonus attack damage to their primary targets.
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 9 / 8 / 7 / 6.
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- Bug Fix: Weapon glow VFX now follow Shiro and Kuro during all animations.
- Bug Fix: Hair no longer transitions improperly during her homeguard animation.
- General
- Bug Fix: Laugh no longer cuts off at the end when she gasps for air.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Cooldown reduced to 24 / 20.5 / 17 / 13.5 / 10 seconds from 24 / 22 / 20 / 18 / 16.
- Bug Fix: Can no longer queue up Switcheroo! during the cast time of . This addresses a bug that sometimes caused the rocket to appear further ahead to enemies than it was.
- Bug Fix: Star Guardian Jinx's corpse no longer gets stuck in a "T-pose" if she dies while casting Switcheroo!.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 240 / 300.
- Mana cost increased to 70 from 50.
- New Effect: Enemies now only take damage from one Flame Chomper per cast, even if they're hit by multiple explosions.
- Minimum AD ratio increased to 15% bonus AD from 10% bonus AD.
- Maximum AD ratio increased to 150% bonus AD from 100% bonus AD.
- Attack speed reduction changed to 25% bonus attack speed from 15% total attack speed.
- Base attack speed at level one increased to 0.625 from 0.531.
- Attack speed reduction changed to 25% bonus attack speed from 15% total attack speed.
- Bug Fix: Jinx getting more than one stack for destroying inhibitors.
- Bug Fix: Jinx receiving less attack speed than intended while using .
- Bug Fix: Jinx was able to use for free when out of mana.
- Removed: Switcheroo! can no longer be activated while disabled.
- basic attack cast delay reduced to 0.28 seconds from 0.32 (to match ).
- New Effect: Wind's Fury fires miniature rockets while using
- Bug Fix: bolts were not critically striking while using .
- Stats
- Base attack damage increased to 58.46 from 53.04.
- Attack damage growth reduced to 2.41 from 3.
- New Effect: Increases Jinx's total attack speed by 15%.
- Duration increased to 6 seconds from 4.
- New Effect: reduces total attack speed by 15% while active.
- New Effect: Mini-gun bonus attack speed now increases based on ability rank and Jinx's level.
- Maximum mini-gun bonus attack speed from ranks reduced to 30 / 40 / 50 / 60 / 70% from 30 / 55 / 80 / 105 / 130%.
- New Effect: Maximum mini-gun bonus attack speed by level increases as Error: Parameter '3' is not accepted.% attack speed.
- Base minimum damage reduced to 25 / 35 / 45 from 125 / 175 / 225.
- Base AD scaling reduced to 10% bonus AD from 50% bonus AD.
- Damage ramp-up increased (maximum value and time needed to reach it both unchanged)
- Icon display changed to current weapon from the one upon activation.
- New Effect: Icon flashes while toggled on ( ).
- New Effect: Activates when damaging and/or destroying inhibitors.
- Stats
- Base armor increased to 17 from 13.
- Bug Fix: The ability will now only go on cooldown when the rocket is created. Dying during cast will no longer put the ability on cooldown.
- Stats
- Base health reduced to 380 from 420.
- Health per level increased to 82 from 80.
- Base damage reduced to 80 / 135 / 190 / 245 / 300 from 100 / 150 / 200 / 250 / 300.
- Bug Fix: Dashing champions will now always trigger a chomper.
- Bug Fix: Arm time changed to a consistent 0.7 seconds from between 0.5 and 0.74 seconds.
- Maximum bonus attack speed reduced to 30 / 55 / 80 / 105 / 130% from 50 / 70 / 90 / 110 / 130%.
- Base damage reduced to 10 / 60 / 110 / 160 / 210 from 30 / 75 / 120 / 165 / 210.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 45 / 55 / 65 / 75 / 85.
- Removed: No longer reveals stealthed units.
- Added