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< Jinx

Champion Background Strategy Skins & Trivia

Skill Usage

  •  Jinx's strength as a marksman comes from her high scaling damage and ratios, ability to kite well with  Flame Chompers! and  Zap!, being able to finish off enemies with  Super Mega Death Rocket!, and ability to continue the carnage (or disengage promptly) with  Get Excited!.
  •  Flame Chompers! reveals the area it has been dropped and has a large range. Between  Flame Chompers! and  Zap! Jinx should never have to facecheck a bush.
  • The bonus movement boost from  Get Excited! is triggered with both kills and assists within 3 seconds. You can launch a  Super Mega Death Rocket! at a far off teamfight to get an assist and to gain the movement speed boost you need to reach that teamfight and finish the job.
  • Because Jinx lacks a spell escape, positioning in fights to get a fast kill and activate  Get Excited! is critical. Remember that  Fishbones damage is front-loaded, and is excellent for one or two critical shots but has much lower DPS when compared to  Pow-Pow.
    • As a general rule, if the enemy team is grouped up and you are at a distance, open with  Zap! and a few shots from  Fishbones, as well as well-placed  Flame Chompers! to maintain distance. Only go into 525 range if you can get the kill quickly with  Pow-Pow and escape without being locked down.
    • If you find yourself surrounded by the opposing team, it is often best to try to shred one enemy down with the super-high  Pow-Pow DPS, allowing you to escape with a quick  Flame Chompers! and  Get Excited!.
    • When chasing an enemy, you can maximize your damage by efficiently orbwalking (a very helpful but somewhat difficult tactic to master where one stutter-steps away from enemies between auto-attacks) with  Pow-Pow, then switching to  Fishbones just as they step out of your 525 basic attack range. Your stacks will be retained, and with good orbwalking, this can net you up to three extra rocket hits without enchanted boots.
  •  Flame Chompers! have a delay before they are activated, so if you are chasing or are being chased by an enemy, don't throw it directly on them.
    • You can use the snare time of that ability to land a perfect  Zap!.
    • The delay is 0.7 seconds, which is relatively long and somewhat easy to avoid. Use it in conjunction with CC such as  Glitterlance,  Death Sentence, or  Solar Flare as a surefire way to land it.
  • You need to remember when you should switch between  Pow-Pow and  Fishbones. Using  Pow-Pow with some lifesteal is useful for sustain and farming without pushing the lane too much (as the attack speed bonus can easily clear waves of minions almost as efficiently as  Fishbones, and with her immense attack speed steroid, she can take down turrets very fast.  Fishbones is useful for harassing, for pushing, and last hitting enemies with low health that are just out of range.
    • Remember that  Fishbones can critically strike, and the critical damage is applied to everyone caught in the splash radius (modified by armor, as usual). This is especially useful for clearing minion waves and to spread the damage during teamfights.
  •  Jinx has the highest scaling mana regen out of every champion in the game. As her cooldowns are relatively long early on and one should not be using  Fishbones too often, she should not have serious mana problems later on in the game.

Build Usage

  •  Jinx as a marksman can become incredibly mobile and naturally gains attack speed as part of her passive ability on  Switcheroo!, lending her best statistics to come from attack damage and critical chance. Since Jinx is built for kiting and chasing, movement speed items should be included in her build if no other fast or mobile champions are on her team.
  • Note that during early game, utilizing  Fishbones costs mana, but does bonus damage and splash damage. Therefore, it's more beneficial to build attack damage and armor penetration first over attack speed, as too much attack speed can drain away her mana pool relatively quickly.
  • Infinity Edge is a core damage item that  Jinx needs. The critical strike chance and magnitude boost synergizes well with her innate 130% attack speed natural steroid with  Pow-Pow and because the splash damage of  Fishbones can critically strike. This means that you can deal a huge amount of damage to the enemy team with crit enhanced auto attacks from a distance. With Infinity Edge, your critical-splash damage will be 275% of your AD.
    • Because  Fishbones doesn't have the attack speed steroid for more than one attack, and stacking critical chance dramatically increases your damage output, it is also advisable to build a Phantom Dancer. It grants much needed movement speed as well as the highest critical chance bonus of any item.
    • Getting a Statikk Shiv is also a viable option, since it delivers some attack and movement speed, critical chance and the proc synergizes well with the AoE potential on her rockets.
  • Jinx needs roughly 140% bonus AS to max out her attack speed including the three stacks on  Pow-Pow. This can obtained with Berserker's Greaves, Phantom Dancer and Runaan's Hurricane (or some other combination). Alternately, you could build two Phantom Dancers and a Statikk Shiv along with Infinity Edge to achieve max attack speed and 100% (105%) crit chance.
  • Manamune is statistically viable due to  Jinx's high mana and mana needs, especially because of  Fishbones and looks perfect for her at first glance. However, it delivers less than satisfying total damage output late game and is one of the more gimmicky options. The main advantage is you will rarely have to leave your lane early game to refill mana. If you intend to go this route, it is wise to choose another item that increases mana such as  Iceborn Gauntlet to benefit more from Awe. This route is only if you simply cannot manage your mana.
  • Blade of the Ruined King synergizes well with both her long range on  Fishbones and her attack speed steroid on  Pow-Pow.
  • Building an early Phage and later into a Trinity Force grants her the extra mobility she needs. The Phage's passive combined with Trinity Force's built in percent movement speed and  Get Excited! allows Jinx to chase down or kite enemy champions if she manages to gain a kill or an assist.
    • Keep in note that unless  Jinx has enough cooldown reduction to spam  Zap! at higher ranks, she will not fully benefit Trinity Force with the Sheen's passive proc, and switching between  Fishbones and  Pow-Pow will not trigger Sheen's passive, thus making Trinity Force on Jinx a gimmicky option.
    • However hitting the target with a  Zap!, then a rocket while closing the range and waiting for the cooldown, then throwing down  Flame Chompers! and firing off another rocket while the enemy is rooted can result in some very high burst damage that can be repeated relatively quickly. With some life steal your enemy will likely not be able to keep up with your burst damage and heal potential.
  • Despite the fact that  Fishbones is not able to apply on-hit effects with its splash damage, The Black Cleaver passive is still applied because it applies on physical damage, making it a fantastic item to build on  Jinx. Combined with her AoE capacity of  Super Mega Death Rocket!, Jinx can effectively apply The Black Cleaver's armor shred debuff on multiple enemy teammates with  Fishbones. The Black Cleaver also gives her cooldown reduction that will help her spam her abilities and extra health if she needs to fight at close range with  Pow-Pow.
  • Having a slightly lower than average health pool for Marksman (1856 HP at level 18), building armor, magic resist or health on  Jinx is highly recommended, as it will help you survive burst damage from enemy assassins. A good choice for health is the Frozen Mallet as the huge range of  Fishbones will let you freely peel for yourself when being chased, but remember that only the primary target will be affected by the slow, not the ones caught in the splash damage radius.
  • The Bloodthirster can accumulate stacks in the mid- and late-game very fast with her  Fishbones. In addition it gives her a very strong of life-steal and a big amount of AD.
  • If you bought The Bloodthirster and Infinity Edge, a possible item choice is Runaan's Hurricane. As this will deliver a punishing attack speed combined with  Pow-Pow. The on-hit effect will mow down minions waves and tightly clustered champions alike.

Recommended builds

Summoner's Rift
recommended items
Starting Doran's Blade item Health Potion item Warding Totem item
Essential Berserker's Greaves item Infinity Edge item The Bloodthirster item
Offensive Phantom Dancer item Last Whisper item
Defensive Mercurial Scimitar item Frozen Mallet item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item Elixir of Fortitude item
The Howling Abyss
recommended items
Starting Boots of Speed item Doran's Blade item2 Health Potion item2
Essential Berserker's Greaves item Infinity Edge item Blade of the Ruined King item
Offensive Phantom Dancer item Sanguine Blade item Last Whisper item
Defensive Mercurial Scimitar item Frozen Mallet item
Consumables Health Potion item Mana Potion item
The Crystal Scar
recommended items
Starting Boots of Speed item Health Potion item2 Prospector's Blade item
Essential Berserker's Greaves item Sanguine Blade item Phantom Dancer item
Offensive Lord Van Damm's Pillager item Last Whisper item Entropy item
Defensive Guardian Angel item Dervish Blade item Frozen Mallet item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
recommended items
Starting Boots of Speed item Doran's Blade item
Essential Berserker's Greaves item Blade of the Ruined King item Lord Van Damm's Pillager item
Offensive Phantom Dancer item Last Whisper item
Defensive Dervish Blade item Frozen Mallet item
Consumables Health Potion item Mana Potion item Ichor of Rage item


  • Try to dodge her  Flame Chompers! as they have a very long cooldown early on and are her only disengaging ability.
    • At the same time, they may be used offensively to engage on you in conjunction with other CC from the support. This can often mean death as players will often follow up with  Zap!, which has high damage and a slow that will make it difficult to dodge a  Super Mega Death Rocket!.
  • When laning against Jinx, be wary of her using  Fishbones as she farms, as the splash damage will hit multiple minions at a time and anyone standing near them.
  •  Jinx's ultimate  Super Mega Death Rocket! has a global range. Avoid recalling out in the open and do not walk back to base down the middle of a lane's path.
  • Because of the execute damage on  Super Mega Death Rocket!, Jinx can pick up a kill relatively easily on a low health ally if you are too close. If necessary, block it early if you are healthy yourself to deny her both the kill and her passive proc.
  •  Jinx has immense pushing capability early on with the assistance of  Pow-Pow. Focus on maintaining lane balance during the early game to shut out a potential tower loss.
  • High mobility assassins such as  Lee Sin and  Kassadin are Jinx's biggest threats. Have such champions focus on her during teamfights.
  • Positioning is important in maintaining health during a push or a team fight, as Jinx is dependent on landing her skillshots in order to deal damage. Always have tanks surrounding weaker champions or at the very least facing Jinx.
  • High armor items reduce Jinx's damage output severely. Warden's Mail and the two items it builds into are the most effective defenses, as the passive attack speed slow counters her stacking attack speed from  Pow-Pow.
    • Exhaust is effective, as with any DPS, at blocking much of Jinx's damage in a one-on-one fight, and Barrier can be life-saving against Jinx's ultimate or  Zap!.

Champion Spotlight

Jinx Champion Spotlight(08:19)

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