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June 12, 2009 Patch

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Patch icon June 12, 2009 Patch
Karthus OriginalSkin
Karthus, the Deathsinger
Release date (US) June 12, 2009
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June 6, 2009 Patch June 19, 2009 Patch

Contents

League of Legends

Champions

Karthus The Deathsinger

  •  Lay Waste: A 1 second cooldown spell which leaves a time delayed mine that deals double damage if it only hits a single target.
  •  Wall of Pain: Stretches a perpendicular wall through the target location, enemies who walk through it are slowed and take increased damage.
  •  Defile: While toggled on, Defile continually damages nearby enemies. While off, Karthus regains mana whenever he kills a unit.
  •  Fallen One: (Ultimate) Channeling spell, upon successful cast Karthus damages all enemy champions in the game.
  •  Death Defied: (Passive) When Karthus dies, he can continue to cast spells for 10 seconds after death. If he kills a champion in this time he respawns instantly at base.

Annie

  • Base damage increased to 49 from 40.

Evelynn

  •  Hate Spike:
    • Ability power ratio reduced to 0.28 from 0.33.
    • Damage increased to 30/55/80/105/130 from 25/50/75/100/125.
  •  Shadow Walk: stealth can now only be delayed by a maximum of 5 seconds.
  •  Ravage: armor & magic resist reduced to 10/15/20/25/30 from 10/16/22/28/34.

Fiddlesticks

  •  Drain:
    • No longer ignores magic resist.
    • Damage increased to 40/70/100/130/160 from 30/55/80/105/130.

Jax

Kayle

Master Yi

  •  Wuju Style:
    • Base damage increased to 15/20/25/30/35 from 10/15/20/25/30.
    • Cooldown reduced to 30 from 40 sec.
    • Mana cost increased to 40 from 25.
    • Active: bonus damage reduced to double from triple the damage of its passive.

Nunu

  •  Visionary:
    • Changed the way it works from a percent chance, to every 10 hits.
    • Now can work with  Absolute Zero.
  •  Absolute Zero: recoded to make the ability power increase with the duration of the channel.

Soraka

  • Health per level reduced to 70 from 78.
  •  Astral Blessing:
    • Changed to tick every second from every other second.
    • Ability power ratio reduced to 0.085 from 0.2, but it occurs twice as often.
  •  Infuse cooldown reduced from 16 to 15.
  •  Consecration:
    • Cooldown reduction bonus reduced to 0/1/2/3 from 0/2/4/6.
    • Duration scaling reduced to +0/1/2/3 from +0/2/4/6 seconds.

Teemo

  •  Trailblazer: movement speed yielded increased slightly.

Tristana

Twitch

  •  Ambush: stealth can only be delayed by a maximum of 5 seconds.
  •  Full Automatic: now deals 100% to the first target it hits (and 70% to all others).

Warwick

  • REWORKED  Blood Scent:
    • Passive: gives you sight of enemies in range under 60% life, Active: grants a movement speed boost.
    • Range increased to 1500/2300/3100/3900/4800 from 1200/1800/2400/3000/3600.

Items

Summoner Spells

  • REWORKED Clairvoyance:
    • Cooldown decreased to 150 from 180 sec.
    • Clairvoyance can no longer be cast inside of terrain or see over terrain.
    • Clairvoyance can now be destroyed by casting on top of opposing Clairvoyance.
  • REWORKED Flash:
    • Range reduced to 800 from 900.
    • Functionality changed: Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
    • Flash will automatically flash to the furthest valid range in the direction it is cast at.
    • Flash no longer has a cast time (so to 0 from 0.5).
  • REWORKED Promote:
    • No longer has cleaving attacks.
    • Now has a non stacking +30 Armor, +15 Attack Damage aura.
  • Heal: now scales with level, Heal = 150 + 25 x Level, and heals surrounding allies for 66% (so it heals less early, and more late).
  • Rally:
    • Rally banner made targetable (has 200 Health +25 x Level).
    • Range increased to 850 from 700.
  • Revive: cooldown increased to 9 from 8 minutes.

General

  • Optimization and Performance Improvements on most PCs.
  • Removed Brackets from champion passive information.
  • Fixed a few tooltips such as Bantam Trap, Blinding dart, Unbreakable Will, etc.
  • Units such as Bantam trap and Rally Banner should die faster.
  • Max cooldown reduction increased to 40% from 35%.
  • Fixed misc spelling errors.
  • Neutral Monster respawn time increased to 120 from 90 seconds.
  • Inhibitor Respawn times increased to 7 from 6 minutes.
  • Baron Nashor: No longer resizes when you engage him.
  • Stealth:
    • Can only be delayed for a maximum of 5 seconds.
    • No longer breaks upon using consumables.
    • Summoner Spells no longer break stealth.
  • Minimum amount of gold you obtain for slaying a champion increased to 50% from 40%.
  • Maximum amount of gold you obtain for slaying a champion decreased by 12.5%.
  • Base health regeneration reduced by 10% for all champions.
  • Monsters: all non-Epic monsters with 500+ HP given -20 Magic Resist (Spells now deal approximately 25% bonus damage).
  • Siege Minions:
    • Red and Blue Cannons now have turret shield (receives 50% reduced damage from turrets).
    • Red and Blue Cannons now deal 100% bonus damage to turrets.
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