League of Legends

Champions

KarthusSquare Karthus The Deathsinger

  • Death Defied Death Defied (Innate)
    • When Karthus dies, he can continue to cast spells for 10 seconds after death. If he kills a champion in this time he respawns instantly at base.
  • Lay Waste Lay Waste (Q)
    • A 1-second cooldown spell which leaves a time delayed mine that deals double damage if it only hits a single target.
  • Wall of Pain Wall of Pain (W)
    • Stretches a perpendicular wall through the target location, enemies who walk through it are slowed and take increased damage.
  • Defile Defile (E)
    • While toggled on, Defile continually damages nearby enemies. While off, Karthus regains mana whenever he kills a unit.
  • Requiem Fallen One (Ultimate)
    • Channeled spell; upon successful cast, Karthus damages all enemy champions in the game.

AnnieSquare Annie

  • Stats
    • Base damage increased to 49 from 40.

EvelynnSquare Evelynn

  • Hate Spike Hate Spike
    • Ability power ratio reduced to 0.28 from 0.33.
    • Damage increased to 30/55/80/105/130 from 25/50/75/100/125.
  • Shadow Walk Shadow Walk
    • Stealth can now only be delayed by a maximum of 5 seconds.
  • Ravage Ravage
    • Armor & magic resist reduced to 10/15/20/25/30 from 10/16/22/28/34.

FiddlesticksSquare Fiddlesticks

  • Drain Drain
    • No longer ignores magic resist.
    • Damage increased to 40/70/100/130/160 from 30/55/80/105/130.

JaxSquare Jax

KayleSquare Kayle

Master YiSquare Master Yi

  • Wuju Style Wuju Style
    • Base damage increased to 15/20/25/30/35 from 10/15/20/25/30.
    • Cooldown reduced to 30 seconds from 40.
    • Mana cost increased to 40 from 25.
    • Active: bonus damage reduced to double from triple the damage of its passive.

NunuSquare Nunu

  • Visionary Visionary
    • Changed mechanic from a percent chance, to every 10 hits.
    • Now can work with Absolute Zero Absolute Zero.
  • Absolute Zero Absolute Zero
    • Recoded to make the ability power increase with the duration of the channel.

SorakaSquare Soraka

  • Stats
    • Health per level reduced to 70 from 78.
  • Astral Blessing Astral Blessing
    • Changed to tick every second from every other second.
    • Ability power ratio reduced to 0.085 from 0.2, but it occurs twice as often.
  • Infuse Infuse
    • Cooldown reduced to 15 seconds from 16.
  • Consecration Consecration
    • Cooldown reduction bonus reduced to 0/1/2/3% from 0/2/4/6%.
    • Duration scaling reduced to +0/1/2/3 seconds from +0/2/4/6.

TeemoSquare Teemo

  • Trailblazer Trailblazer
    • Movement speed yielded increased slightly.

TristanaSquare Tristana

TwitchSquare Twitch

  • Ambush Ambush
    • Stealth can only be delayed by a maximum of 5 seconds.
  • Spray and Pray Full Automatic
    • Now deals 100% to the first target it hits (and 70% to all others).

WarwickSquare Warwick

  • Reworked Blood Scent Blood Scent
    • Passive: gives you sight of enemies in range under 60% life
    • Active: grants a movement speed boost.
    • Range increased to 1500/2300/3100/3900/4800 from 1200/1800/2400/3000/3600.

Items

Force of Nature item Force of Nature added

  • Top tier health/magic resist/health regen item
  • Unique passive: +1.5% health regeneration per second when under 50% life
  • +10% movement speed

Archangel's Staff item Archangel's Staff

  • Bonus ability power based on mana is no longer Unique.

Doran's Ring item Doran's Ring

  • Mana regen per 5 seconds increased to 5 from 3.
  • Ability power increased to 14 from 10.

Innervating Locket item Innervating Locket

  • Mana restored reduced to 20 from 25.

Madred's Razors item Madred's Razors

  • Passive no longer Unique.

Mercury's Treads item Mercury's Treads

  • Combine cost reduced to 700 from 850.

Oracle's Elixir item Oracle's Elixir

  • Magical sight range increased to 600 from 500.

Stark's Fervor item Stark's Fervor

  • Attack speed increased by 20%.

Warden's Mail item Warden's Mail

  • Movement and attack speed debuff increased to 60% from 50%.

Summoner spells

Reworked Clairvoyance Clairvoyance

  • Cooldown decreased to 150 seconds from 180.
  • Clairvoyance can no longer be cast inside of terrain or see over terrain.
  • Clairvoyance can now be destroyed by casting on top of opposing Clairvoyance.

Reworked Flash Flash

  • Range reduced to 800 from 900.
  • Functionality changed: Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
  • Flash will automatically flash to the furthest valid range in the direction it is cast at.
  • Flash no longer has a cast time (reduced to 0 seconds from .5)

Reworked Promote Promote:

  • No longer has cleaving attacks.
  • Now has a non stacking +30 armor, +15 attack damage aura.

Heal Heal

  • Now scales with level, Heal = 150 + 25 x Level, and heals surrounding allies for 66%.

Rally Rally

  • Rally banner made targetable (has 200 health + 25 x Level).
  • Range increased to 850 from 700.

Revive Revive

  • Cooldown increased to 540 seconds from 480.

General

  • Optimization and performance improvements on most PCs.
  • Removed brackets from champion passive information.
  • Fixed a few tooltips such as Bantam Trap, Blinding dart, Unbreakable Will, etc.
  • Units such as Bantam trap and Rally Banner should die faster.
  • Max cooldown reduction increased to 40% from 35%.
  • Fixed misc spelling errors.
  • Neutral Monster respawn time increased to 120 from 90 seconds.
  • Inhibitor respawn times increased to 7 from 6 minutes.
  • Baron Nashor Baron Nashor: no longer resizes when you engage him.
  • Stealth:
    • Can only be delayed for a maximum of 5 seconds.
    • No longer breaks upon using consumables.
    • Summoner spells no longer break stealth.
  • Minimum amount of gold you obtain for slaying a champion increased to 50% from 40%.
  • Maximum amount of gold you obtain for slaying a champion decreased by 12.5%.
  • Base health regeneration reduced by 10% for all champions.
  • Monsters: all non-Epic monsters with 500+ HP given -20 magic resist (spells now deal approximately 25% bonus damage).
  • Siege minions:
    • Red and blue cannons now have turret shield (receives 50% reduced damage from turrets).
    • Red and blue cannons now deal 100% bonus damage to turrets.