June 12, 2009 Patch
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| Karthus, the Deathsinger | ||
| Release date (US) | June 12, 2009 | |
| Highlights & notes | ||
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| Related links | ||
| Patch chronology | ||
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| June 6, 2009 Patch | June 19, 2009 Patch | |
Contents |
League of Legends
Champions
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Lay Waste: A 1 second cooldown spell which leaves a time delayed mine that deals double damage if it only hits a single target.
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Wall of Pain: Stretches a perpendicular wall through the target location, enemies who walk through it are slowed and take increased damage.
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Defile: While toggled on, Defile continually damages nearby enemies. While off, Karthus regains mana whenever he kills a unit.
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Fallen One: (Ultimate) Channeling spell, upon successful cast Karthus damages all enemy champions in the game.
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Death Defied: (Passive) When Karthus dies, he can continue to cast spells for 10 seconds after death. If he kills a champion in this time he respawns instantly at base.
- Base damage increased to 49 from 40.
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Hate Spike:
- Ability power ratio reduced to 0.28 from 0.33.
- Damage increased to 30/55/80/105/130 from 25/50/75/100/125.
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Shadow Walk: stealth can now only be delayed by a maximum of 5 seconds.
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Ravage: armor & magic resist reduced to 10/15/20/25/30 from 10/16/22/28/34.
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Drain:
- No longer ignores magic resist.
- Damage increased to 40/70/100/130/160 from 30/55/80/105/130.
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Counter Strike: ability power ratio increased to 1 from 0.5.
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Relentless Assault: now properly shows that it has an ability power ratio of 1.
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Divine Blessing: duration decreased to 20 from 30 sec.
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Wuju Style:
- Base damage increased to 15/20/25/30/35 from 10/15/20/25/30.
- Cooldown reduced to 30 from 40 sec.
- Mana cost increased to 40 from 25.
- Active: bonus damage reduced to double from triple the damage of its passive.
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Visionary:
- Changed the way it works from a percent chance, to every 10 hits.
- Now can work with
Absolute Zero.
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Absolute Zero: recoded to make the ability power increase with the duration of the channel.
- Health per level reduced to 70 from 78.
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Astral Blessing:
- Changed to tick every second from every other second.
- Ability power ratio reduced to 0.085 from 0.2, but it occurs twice as often.
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Infuse cooldown reduced from 16 to 15.
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Consecration:
- Cooldown reduction bonus reduced to 0/1/2/3 from 0/2/4/6.
- Duration scaling reduced to +0/1/2/3 from +0/2/4/6 seconds.
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Trailblazer: movement speed yielded increased slightly.
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Detonating Shot: ability power ratio increased to 0.8 from 0.5.
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Buster Shot: now has an ability power ratio of 2.
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Ambush: stealth can only be delayed by a maximum of 5 seconds.
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Full Automatic: now deals 100% to the first target it hits (and 70% to all others).
- REWORKED
Blood Scent:
- Passive: gives you sight of enemies in range under 60% life, Active: grants a movement speed boost.
- Range increased to 1500/2300/3100/3900/4800 from 1200/1800/2400/3000/3600.
Items
- NEW ITEM:
Force of Nature: Top tier Health / Magic Resist / HP Regen Item with +1.5% Health regeneration when under 50% life and a 10% movement speed boost.
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Archangel's Staff: bonus ability power based on mana is no longer UNIQUE.
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Doran's Ring:
- Mana regen per 5 increased to 5 from 3
- Ability power increased to 14 from 10.
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Innervating Locket: mana restored reduced to 20 from 25.
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Madred's Razors: no longer Unique.
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Mercury's Treads: recipe cost reduced to 700 from 850.
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Oracle's Elixir: magical sight range increased to 600 from 500.
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Stark's Fervor: gave it an additional 20% attack speed.
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Warden's Mail: movement and attack speed debuff increased to 60% from 50%.
Summoner Spells
- REWORKED
Clairvoyance:
- Cooldown decreased to 150 from 180 sec.
- Clairvoyance can no longer be cast inside of terrain or see over terrain.
- Clairvoyance can now be destroyed by casting on top of opposing Clairvoyance.
- REWORKED
Flash:
- Range reduced to 800 from 900.
- Functionality changed: Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
- Flash will automatically flash to the furthest valid range in the direction it is cast at.
- Flash no longer has a cast time (so to 0 from 0.5).
- REWORKED
Promote:
- No longer has cleaving attacks.
- Now has a non stacking +30 Armor, +15 Attack Damage aura.
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Heal: now scales with level, Heal = 150 + 25 x Level, and heals surrounding allies for 66% (so it heals less early, and more late).
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Rally:
- Rally banner made targetable (has 200 Health +25 x Level).
- Range increased to 850 from 700.
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Revive: cooldown increased to 9 from 8 minutes.
General
- Optimization and Performance Improvements on most PCs.
- Removed Brackets from champion passive information.
- Fixed a few tooltips such as Bantam Trap, Blinding dart, Unbreakable Will, etc.
- Units such as Bantam trap and Rally Banner should die faster.
- Max cooldown reduction increased to 40% from 35%.
- Fixed misc spelling errors.
- Neutral Monster respawn time increased to 120 from 90 seconds.
- Inhibitor Respawn times increased to 7 from 6 minutes.
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Baron Nashor: No longer resizes when you engage him.
- Stealth:
- Can only be delayed for a maximum of 5 seconds.
- No longer breaks upon using consumables.
- Summoner Spells no longer break stealth.
- Minimum amount of gold you obtain for slaying a champion increased to 50% from 40%.
- Maximum amount of gold you obtain for slaying a champion decreased by 12.5%.
- Base health regeneration reduced by 10% for all champions.
- Monsters: all non-Epic monsters with 500+ HP given -20 Magic Resist (Spells now deal approximately 25% bonus damage).
- Siege Minions:
- Red and Blue Cannons now have turret shield (receives 50% reduced damage from turrets).
- Red and Blue Cannons now deal 100% bonus damage to turrets.
| League of Legends: Release History | ||
|---|---|---|
| Season Three | V3.x | |
| V1.0.0.x | ||
| Season Two | V1.0.0.x | |
| Season One | V1.0.0.x | |
| Closed Beta | V0.9.x | |
| V0.8.x | ||
| Other | ||
| Alpha Stage | ||