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June 19, 2009 Patch

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League of Legends

Champions

Annie Annie

Evelynn Evelynn

  • Hate Spike.png Hate Spike
    • Damage reduced to 25/50/75/100/125 from 30/55/80/105/130.
    • Ability power ratio reduced to 0.25 from 0.28.
    • Cooldown increased to 0.75 seconds from 0.7.
  • Ravage.png Ravage
    • Armor and magic resistance reduction reduced to 10/14/18/22/26 from 10/15/20/25/30.
  • Malice and Spite.png Malice and Spite
    • No longer auto activates, it now gives Evelynn a charge which she can use at any time (disappears with death).

Karthus Karthus

  • Lay Waste.png Lay Waste
    • Damage increased to 35/55/75/95/115 from 30/50/70/90/110.
    • Corrected tool-tip to say that it deals double damage if it hits a single target (corrected numbers in tool-tip as well).
  • Defile.png Defile
    • Damage increased to 30/50/70/90/110 from 20/40/60/80/100.
  • Wall of Pain.png Wall of Pain
    • Cast range reduced to 1000 from 1200.
    • Magic resistance and armor reduction reduced to 15/20/25/30/35 from 20/25/30/35/40.
    • Duration reduced to 9 seconds from 12 (and it no longer lingers after the particle fades).
    • Cooldown reduced to 22 seconds from 25.
  • Requiem.png Fallen One
    • Ability power ratio reduced to 0.7 from 0.75.
    • Can no longer be cast while dead.

Sion Sion

  • Enrage.png Enrage
    • Bonus damage reduced to 20/30/40/50/60 from 25/35/45/55/65.

Sivir Sivir

  • Spiral Blade.png Spiral Blade
    • Damage increased to 80/110/140/170/200 from 80/105/130/155/180.
    • Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
  • On The Hunt.png On The Hunt
    • Cooldown reduced to 90 seconds from 120.
    • Movement speed boost reduced to 30% from 35%.
    • Attack speed boost reduced to 25/50/75% from 30/55/80%.
    • Duration reduced to 15 seconds from 18.

Soraka Soraka

  • Stats
    • Base magic resistance reduced to 30 from 35.
  • Reworked Consecration.png Consecration
    • Replaced old innate with a +25 magic resistance aura.
  • Starcall.png Starcall
    • Damage increased to 50/75/100/125/150 from 60/75/90/105/120.
  • Astral Blessing.png Astral Blessing
    • Bonus magic resistance removed.

Tristana Tristana

  • Rocket Jump.png Rocket Jump
    • Ability power ratio reduced to 0.8 from 1.0.
  • Buster Shot.png Buster Shot
    • Ability power ratio reduced to 1.8 from 2.0.

Twisted Fate Twisted Fate

  • Wild Cards.png Wild Cards
    • Ability power ratio increased to 1.0 from 0.8.
    • Damage increased to 60/120/180/240/300 from 60/110/160/210/260.
  • Destiny.png Destiny
    • Cooldown increased to 130/110/90 seconds from 120/100/80.

Warwick Warwick

  • Hungering Strike.png Hungering Strike
    • ercentage of health to damage ratio modified to 4/8/12/16/20% from 5/7.5/10/12.5/15%.
  • Blood Scent.png Blood Scent
    • Changed to instant cast.
    • Track enemy percent increased to 66% from 60%.
    • Cooldown reduced to 45/40/35/30/25 from 50/45/40/35/30 sec.
  • Infinite Duress.png Infinite Duress
    • Cooldown reduced to 90 seconds from 120.
    • Bonus damage increased to 30/50/70 from 30/45/60.

Items

Abyssal Scepter item.png Abyssal Scepter

  • Magic resistance reduction aura reduced to -30 from -40.
  • Ability power bonus increased to 70 from 60.

Force of Nature item.png Force of Nature

  • Health regen reduced to 1.2% from 1.5%.

Last Whisper item.png Last Whisper

  • Armor penetration increased to 40% from 33%.

Lich Bane item.png Lich Bane

  • Movement speed reduced to 8% from 10%.
  • Ability power reduced to 100 from 110.

Mercury's Treads item.png Mercury's Treads

  • CC reduction increased to 35% from 30%.

Spirit Visage item.png Spirit Visage

  • Health regen reduced to 1.2% from 1.5%.

Wit's End item.png Wit's End

Summoner spells

With the recent nerf to clairvoyance sight being restricted by terrain we have decided to keep them indestructible and see if they are still too powerful.

Clairvoyance.png Clairvoyance

  • Sight radius increased to 2000 from 1650.

Promote.png Promote

  • Damage aura increased to 18 from 15.
  • Armor aura increased to 35 from 30.

Teleport.png Teleport

  • Tooltip fixed to correctly show the cooldown at 5 minutes.

Minions

  • Minions no longer have health/mana regeneration (this will help the game run faster).

Cannon minions:

  • Stats
    • Health increased to 700 from 600.
  • Increased spawn rate increased to every 3 waves from every 4 waves.

General

  • All champions now deal bonus damage to buildings equal to 25% of their ability power. (note: casters will still be dramatically worse than DPS champions at destroying buildings).
  • Blue Pill particle now correctly disappears upon being canceled or broken.
  • DPS champions overall DPS increased by 10% by level 18 (except for Master Yi).
  • Fixed a bug where some computers would have intermittent FPS hitching.
  • Fixed a bug where the window you can reconnect was 30 seconds, now 2 minutes.
  • Fixed a bug where ghost minions will no longer be present when you reconnect.

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