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June 26, 2009 Patch

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Patch icon June 26, 2009 Patch
Cho'Gath OriginalSkin

Amumu OriginalSkin
Cho'Gath, the Black Terror &
Amumu, the Sad Mummy

Release Date (US) June 26, 2009
Highlights & notes
Related links
Patch chronology
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June 19, 2009 Patch July 10, 2009 Patch

PVP.net

  • All Mastery Tree points have been refunded for this week due to Mastery Tree Changes.

League of Legends

Champions

ChoGathSquare.png Cho'Gath, the Black Terror

  • Carnivore.png Carnivore (Innate)
    • Cho'Gath gains life upon killing units.
  • Rupture.png Rupture (Q)
    • Cho'Gath causes the ground to rupture. After a short delay jagged spikes will emerge, popping enemies into the air, dealing damage and slowing them upon landing.
  • Feral Scream.png Feral Scream (W)
    • Cho'Gath lets out a terrifying cone based scream, damaging and silencing units who are hit.
  • Vorpal Spikes.png Vorpal Spikes (E)
    • Passive: Cho'Gath's basic attacks send out spikes, impaling units behind his primary target.
  • Feast.png Feast (Ultimate)
    • Cho'Gath attempts to consume an enemy whole, instantly killing it if it is below a health threshold. Each time Cho'Gath successfully devours a unit, he grows in size, gaining health and increasing the consume health threshold.

AmumuSquare.png Amumu, the Sad Mummy

  • Cursed Touch.png Cursed Touch (Innate)
    • Amumu's physical attacks reduce his target's magic resist.
  • Bandage Toss.png Bandage Toss (Q)
    • Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
  • Despair.png Despair (W)
    • Toggle: Enemies within a short range of Amumu lose a percent of their max health each second.
  • Tantrum.png Tantrum
    • Passive: Permanently reduces physical damage dealt to Amumu
    • Active: Upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
  • Curse of the Sad Mummy.png Curse of the Sad Mummy (Ultimate)
    • Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.

AnnieSquare.png Annie

  • Stats
    • Attack speed reduced to be in line with other casters.
  • Pyromania.png Pyromania
    • Stun duration modified to 1.75 seconds from 1/1.25/1.5/1.75/2/2.25/2.5.

AsheSquare.png Ashe

  • Volley.png Volley
  • Changed cone to be locked to Ashe.

EvelynnSquare.png Evelynn

  • Malice and Spite.jpg Malice and Spite
    • The Malice and Spite charge now only lasts three minutes.
    • Can now be cast while stealthed (without breaking it).
  • Hate Spike.png Hate Spike
    • Radius increased to 350 from 330.
    • Base damage modified to 30/50/70/90/110 from 25/50/75/100/125.
    • Ability power ratio increased to 0.28 from 0.25.

KarthusSquare.png Karthus

  • Requiem.png Fallen One
    • Now correctly shows buff tooltips.
  • Defile.png Defile
    • Cooldown reduced to 0.5 seconds from 1.
  • Wall of Pain.png Wall of Pain
    • Slow modified to 40/50/60/70/80% from 80%.

MasterYiSquare.png Master Yi

NunuSquare.png Nunu

SingedSquare.png Singed

  • Poison Trail.png Poison Trail
    • Mana cost per second increased to 13 from 10.
    • It will now apply slightly in front of him while not moving.
  • Insanity Potion.png Insanity Potion
    • Bonus stats reduced to 30/50/70 from 30/55/80.
    • Duration reduced to 25 seconds from 30.

SivirSquare.png Sivir

  • Fixed an issue with Spiral Blade.png Spiral Blade that caused it to display the wrong ability power ratio in the tooltip.

TristanaSquare.png Tristana

  • Buster Shot.png Buster Shot
    • Ability power ratio reduced to 1.5 from 1.8.

TwistedFateSquare.png Twisted Fate

  • Gate.png Gate
    • Moving at the beginning and end of Gate no longer cancels the channel.

TwitchSquare.png Twitch

  • Ambush.png Ambush
    • 30% self slow removed.

WarwickSquare.png Warwick

  • Hungering Strike.png Hungering Strike
    • Cooldown modified to 12/11/10/9/8 seconds from 12.
  • Blood Scent.png Blood Scent
    • Changed to be a pure passive: When an enemy below 66% health comes in range of Warwick, he gains incredibly heightened movement speed.

Items

Null-Magic Mantle item.png Elementium Threaded Cloak

Thornmail item.png Thornmail

  • Added back into the game.

Vision Ward item.png Vision Ward

  • Max stacks increased to 3 from 1.

Abyssal Scepter item.png Abyssal Scepter

  • Increased combine cost to 1050 from 1000.

Amplifying Tome item.png Amplifying Tome

  • Cost increased to 460 from 420.

Archangel's Staff item.png Archangel's Staff: Combine cost increased to 1050 from 1000.

Blasting Wand item.png Blasting Wand

  • Cost increased to 880 from 800.

Boots of Swiftness item.png Boots of Swiftness

  • Combine cost increased to 700 from 570.

Fiendish Codex item.png Fiendish Codex

  • Combine cost increased to 420 from 390.

Force of Nature item.png Force of Nature

  • Movement speed reduced to 7% from 8%.
  • Health regen reduced to 1% from 1.2%.
  • Health regen proc reduced to 40% life from 50% life.

Guardian Angel item.png Guardian Angel

  • Fixed a bug which caused it to proc more often than once every 5 minutes.

Kage's Lucky Pick item.png Kage's Lucky Pick

  • Combine cost increase to 380 from 360.

Lich Bane item.png Lich Bane

  • Now builds out of Null-Magic Mantle item.png Null-Magic Mantle instead of Amplifying Tome item.png Amplifying Tome.
  • Combine cost increased to 950 from 710.
  • Ability power reduced to 80 from 100.
  • Magic resistance increased to 32 from 0.
  • Movement speed reduced to 7% from 8%.

Mejai's Soulstealer item.png Mejai's Soulstealer

  • Combine cost increased to 550 from 500.

Mercury's Treads item.png Mercury's Treads

  • Combine cost decreased to 600 from 700.

Sheen item.png Sheen

  • Combine cost increased to 275 from 250.

Sorcerer's Shoes item.png Sorcerer's Shoes

  • Combine cost increased to 140 from 125.

Spirit Visage item.png Spirit Visage

  • Combine cost increased to 650 from 550.
  • Health regen per second reduced to 1% from 1.2%.
  • Health regen proc reduced to 40% life from 50% life.

Zhonya's Ring item.png Zhonya's Ring

  • Combine cost increased to 1000 from 900.

Summoners Spells

Clairvoyance.png Clairvoyance

  • Cooldown reduced to 120 seconds from 150.

Flash.png Flash

  • Cancels channeled abilities upon casting.

Rally.png Rally

  • Armor reduced to 25 from 50.
  • Fixed a bug with Offensive mastery that gave Rally a bonus 50 seconds (it now gives it a bonus 5 seconds).

Mastery Trees

Offensive Tree
  • Deadliness mastery s1.png Deadliness - Increases critical strike chance by 0.66% per rank for 3 ranks.
  • Cripple mastery s1.png Cripple - Reduces armor and magic resistance by 25, and increases its duration by 0.5 seconds.
  • Plentiful Bounty mastery s1.png Plentiful Bounty - Increases the gold granted by Smite by 5, and reduces the cooldown by 5 seconds.
  • Archmage's Savvy mastery s1.png Archmage's Savvy - Increases the caster's ability power by 0.2/0.4/0.6 per level.
  • Sorcery mastery s1.png Sorcery - Reduces cooldowns of abilities by 0.75% per rank.
  • Alacrity mastery s1.png Alacrity - Increases attack speed by 1% per rank.
  • Archaic Knowledge mastery s1.png Archaic Knowledge - Grants 15% magic resistance penetration.
  • Sunder mastery s1.png Sunder - Physical attacks ignore 2 armor per rank.
  • Offensive Mastery mastery s1.png Offensive Mastery - Increases damage to minions and monsters by 2 per rank.
  • Brute Force mastery s1.png Brute Force - Increases physical damage dealt by 1 per rank.
  • Master Taunter (Demolisher mastery s1.png Demolisher) - Increases the armor of a promoted minion by 20, and reduces the cooldown of Promote by 15 seconds.
  • Lethality mastery s1.png Lethality - Increases critical strike damage by 3.33% per rank.
  • Improved Rally mastery s1.png Improved Rally - Increases the duration of rally by 5 seconds. Improved Rally also increases armor and magic damage by allies effected by Rally.
  • Havoc mastery s1.png Havoc - Increases damage dealt by 5%.
Defensive Tree
  • Mender's Faith mastery s1.png Mender's Faith - Increases the amount healed from Summoner Heal by 75, and reduces the cooldown by 10 seconds.
  • Resistance mastery s1.png Resistance - Increases magic resistance by 2 per rank.
  • Preservation mastery s1.png Preservation - Reduces the cooldown of Revive by 20 seconds, and upon resurrection the revived player has their health increased by 400 temporarily.
  • Hardiness mastery s1.png Hardiness - Increases armor by 2 per rank.
  • Strength of Spirit mastery s1.png Strength of Spirit - Increases health regeneration by 0.1%/0.2%/0.3% of your maximum mana.
  • Evasion mastery s1.png Evasion - Increases dodge chance by 0.5% per rank.
  • Defensive Mastery mastery s1.png Defensive Mastery - Reduces damage from minions and monsters by 1 per rank.
  • Nimbleness mastery s1.png Nimbleness - On a successful dodge, your movement speed is increased by 10% for 5 seconds.
  • Harden Skin mastery s1.png Harden Skin - Reduces damage received by 1 per rank.
  • Veteran's Scars mastery s1.png Veteran's Scars - Increases health by 15 per rank.
  • Willpower mastery s1.png Willpower - Increases the duration of Cleanse.png Boost by 2 seconds, and reduces the cooldown by 30.
  • Ardor mastery s1.png Ardor - Increases attack speed and ability power by 0.66% per rank, and an additional 0.66% at level 18, which increases as your champion levels, per rank. (i.e. 2%->4% with 3 ranks)
  • Reinforce mastery s1.png Reinforce - While Fortify is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades.
  • Tenacity mastery s1.png Tenacity - Reduces damage received by 5%.
Utility Tree
  • Spatial Accuracy mastery s1.png Spatial Accuracy - Reduces the cast time of Teleport by 0.5 seconds, and reduces the cooldown of Teleport by 5 seconds.
  • Good Hands mastery s1.png Good Hands - Reduces time spent dead by 3.33% per rank.
  • Perseverance mastery s1.png Perseverance - Increases health and mana regeneration by 2% per rank.
  • Haste mastery s1.png Haste - Increases the movement speed bonus of Ghost by 8%, and increases the duration by 1.5 seconds.
  • Awareness mastery s1.png Awareness - Increases experience gained by 1.25% per rank.
  • Expanded Mind mastery s1.png Expanded Mind - Increases your maximum mana pool by 1.25% per rank.
  • Greed mastery s1.png Greed - Grants 1 gold every 10 seconds for the game.
  • Meditation mastery s1.png Meditation - Grants .33/.66/1 mana regeneration per second.
  • Utility Mastery mastery s1.png Utility Mastery - Increases the duration of buffs from monsters by 15% per rank.
  • Quickness mastery s1.png Quickness - Increases movement speed by 1% per rank.
  • Blink of an Eye mastery s1.png Blink of an Eye - Reduces the cooldown of Flash by 15 seconds.
  • Intelligence mastery s1.png Intelligence - Reduces cooldowns by 2% per rank.
  • Mystical Vision mastery s1.png Mystical Vision - Increases the duration of Clairvoyance by 15 seconds. In addition, the first 15 seconds of Clairvoyance grant stealth detection.
  • Presence of the Master mastery s1.png Presence of the Master - Reduces summoner ability cooldowns by 15%.
  • Other
  • Expanded Mind mastery s1.png Expanded Mind and Intelligence mastery s1.png Intelligence are no longer linked.
  • Hardiness mastery s1.png Hardiness, Brute Force mastery s1.png Brute Force, and Meditation mastery s1.png Meditation have one less rank.

Bug Fixes

  • Fixed grammatical errors with a few Tooltips.
  • Fixed all issues relating to neutral minion tooltips.
  • Fixed some bugs with cone targeting. It should feel a lot better now.
  • Fixed a bug where TeemoSquare.png Teemo's passive and SingedSquare.png Singed's Poison Trail.png Poison Trail were leaving dots on the minimap.
  • Fixed a bug where stealth units would become visible when they weren’t suppose to.
  • Fixed various crash bugs.
  • Increased performance on low performance settings by disabling aggro unit highlighting.
  • Fixed a bug where the wrong sound played when you got hit by a spell.
  • Fixed a bug where Enchanted Crystal Arrow.png Enchanted Crystal Arrow targeting was erratic at close range.
  • Fixed a bug where pixels aspect ratio did not properly change when changing the resolution from normal to widescreen and vice versa.
  • Fixed a bug with order queuing.
  • Fixed a bug where you could channel spells through death.
  • Fixed white flash that appears on summoner items on the loading screen.
  • Fixed flash of bad summoner level numbers that appear on loading screen.
  • Load screen now shows users name before they connect.
  • Fixed a problem with buffs sometimes showing up when they shouldn’t.
  • Fixed a pathing problem that would cause pathing to stop if you clicked along the edge of the map.
  • Fixed a bug so you should no longer cast on dead units.
  • Added a check at the end of spell casts so you can no longer cast on units that get out of range (unless the spell already launched and projectile is in motion)

Turrets

  • Turret health is now dependent on the number of players in the game, now 1200/1500/1800/2100/2400/2700) from 2800.
  • Now gain 10% attack speed and 10 armor for each nearby friendly champion (from 25 armor).
  • Damage gain per minute increased to 6 from 5.
  • Armor gain per minute decreased to 2.5 from 3.
  • Outer turrets now scale for only 5 minutes (down from 10 minutes).
  • Inhibitor turrets now scale for up to 40 minutes (up from 30 minutes).
  • Anti Backdooring: Turrets now have +100 armor and magic resist if there are no enemy minions within 800 distance of the turret.
  • Game ending change: After a period of time, turrets begin to degenerate their armor (to speed up the game).
  • Inner turrets start off the game with 7 minutes worth of updates (17.5 armor and 42 damage), but do not start increasing stats for 7 minutes.
  • Inhibitor turrets start off the game with 12 minutes worth of updates (30 armor and 72 damage), but do not start increasing stats for 12 minutes.

General

  • Spell Shield.png Spell Shield, Banshee's Veil item.png Banshee's Veil, and Cleanse.png Boost are no longer get consumed by autoattack abilities like Frost Shot.png Frost Shot or Toxic Shot.png Toxic Shot.
  • Changed the way negative armor and negative magic resist are calculated to make them less painful.
  • Updated items 'builds into' section.
  • Super Minions: Now do 75% reduced damage to Inhibitors and HQs.
  • Added friendly/enemy tooltips to sight ward and rally.
  • Updated tooltips to Super Minions.
  • Stealth units now have a smooth fade.
  • Added Alt+Enter for fullscreen/window toggling.
  • Reduced the bandwidth required a little (should help a bit with lag).
  • Changed the particle system (please be on the look out and immediately report if you see any green spheres in the game.)

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