League of Legends Wiki

June 26, 2009 Patch

2,073pages on
this wiki
Patch icon June 26, 2009 Patch
Cho'Gath OriginalSkin

Amumu OriginalSkin
Cho'Gath, the Black Terror &
Amumu, the Sad Mummy

Release Date (US) June 26, 2009
Highlights & notes
Related links
Patch chronology
← Previous Next →
June 19, 2009 Patch July 10, 2009 Patch


  • All Mastery Tree points have been refunded for this week due to Mastery Tree Changes.

League of Legends


ChoGathSquare.png Cho'Gath, the Black Terror

  • Carnivore.png Carnivore (Innate)
    • Cho'Gath gains life upon killing units.
  • Rupture.png Rupture (Q)
    • Cho'Gath causes the ground to rupture. After a short delay jagged spikes will emerge, popping enemies into the air, dealing damage and slowing them upon landing.
  • Feral Scream.png Feral Scream (W)
    • Cho'Gath lets out a terrifying cone based scream, damaging and silencing units who are hit.
  • Vorpal Spikes.png Vorpal Spikes (E)
    • Passive: Cho'Gath's basic attacks send out spikes, impaling units behind his primary target.
  • Feast.png Feast (Ultimate)
    • Cho'Gath attempts to consume an enemy whole, instantly killing it if it is below a health threshold. Each time Cho'Gath successfully devours a unit, he grows in size, gaining health and increasing the consume health threshold.

AmumuSquare.png Amumu, the Sad Mummy

  • Cursed Touch.png Cursed Touch (Innate)
    • Amumu's physical attacks reduce his target's magic resist.
  • Bandage Toss.png Bandage Toss (Q)
    • Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
  • Despair.png Despair (W)
    • Toggle: Enemies within a short range of Amumu lose a percent of their max health each second.
  • Tantrum.png Tantrum
    • Passive: Permanently reduces physical damage dealt to Amumu
    • Active: Upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
  • Curse of the Sad Mummy.png Curse of the Sad Mummy (Ultimate)
    • Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.

AnnieSquare.png Annie

  • Stats
    • Attack speed reduced to be in line with other casters.
  • Pyromania.png Pyromania
    • Stun duration modified to 1.75 seconds from 1/1.25/1.5/1.75/2/2.25/2.5.

AsheSquare.png Ashe

  • Volley.png Volley
  • Changed cone to be locked to Ashe.

EvelynnSquare.png Evelynn

  • Malice and Spite.jpg Malice and Spite
    • The Malice and Spite charge now only lasts three minutes.
    • Can now be cast while stealthed (without breaking it).
  • Hate Spike.png Hate Spike
    • Radius increased to 350 from 330.
    • Base damage modified to 30/50/70/90/110 from 25/50/75/100/125.
    • Ability power ratio increased to 0.28 from 0.25.

KarthusSquare.png Karthus

  • Requiem.png Fallen One
    • Now correctly shows buff tooltips.
  • Defile.png Defile
    • Cooldown reduced to 0.5 seconds from 1.
  • Wall of Pain.png Wall of Pain
    • Slow modified to 40/50/60/70/80% from 80%.

MasterYiSquare.png Master Yi

NunuSquare.png Nunu

SingedSquare.png Singed

  • Poison Trail.png Poison Trail
    • Mana cost per second increased to 13 from 10.
    • It will now apply slightly in front of him while not moving.
  • Insanity Potion.png Insanity Potion
    • Bonus stats reduced to 30/50/70 from 30/55/80.
    • Duration reduced to 25 seconds from 30.

SivirSquare.png Sivir

  • Fixed an issue with Spiral Blade.png Spiral Blade that caused it to display the wrong ability power ratio in the tooltip.

TristanaSquare.png Tristana

  • Buster Shot.png Buster Shot
    • Ability power ratio reduced to 1.5 from 1.8.

TwistedFateSquare.png Twisted Fate

  • Gate.png Gate
    • Moving at the beginning and end of Gate no longer cancels the channel.

TwitchSquare.png Twitch

  • Ambush.png Ambush
    • 30% self slow removed.

WarwickSquare.png Warwick

  • Hungering Strike.png Hungering Strike
    • Cooldown modified to 12/11/10/9/8 seconds from 12.
  • Blood Scent.png Blood Scent
    • Changed to be a pure passive: When an enemy below 66% health comes in range of Warwick, he gains incredibly heightened movement speed.


Null-Magic Mantle item.png Elementium Threaded Cloak

Thornmail item.png Thornmail

  • Added back into the game.

Vision Ward item.png Vision Ward

  • Max stacks increased to 3 from 1.

Abyssal Scepter item.png Abyssal Scepter

  • Increased combine cost to 1050 from 1000.

Amplifying Tome item.png Amplifying Tome

  • Cost increased to 460 from 420.

Archangel's Staff item.png Archangel's Staff: Combine cost increased to 1050 from 1000.

Blasting Wand item.png Blasting Wand

  • Cost increased to 880 from 800.

Boots of Swiftness item.png Boots of Swiftness

  • Combine cost increased to 700 from 570.

Fiendish Codex item.png Fiendish Codex

  • Combine cost increased to 420 from 390.

Force of Nature item.png Force of Nature

  • Movement speed reduced to 7% from 8%.
  • Health regen reduced to 1% from 1.2%.
  • Health regen proc reduced to 40% life from 50% life.

Guardian Angel item.png Guardian Angel

  • Fixed a bug which caused it to proc more often than once every 5 minutes.

Kage's Lucky Pick item.png Kage's Lucky Pick

  • Combine cost increase to 380 from 360.

Lich Bane item.png Lich Bane

  • Now builds out of Null-Magic Mantle item.png Null-Magic Mantle instead of Amplifying Tome item.png Amplifying Tome.
  • Combine cost increased to 950 from 710.
  • Ability power reduced to 80 from 100.
  • Magic resistance increased to 32 from 0.
  • Movement speed reduced to 7% from 8%.

Mejai's Soulstealer item.png Mejai's Soulstealer

  • Combine cost increased to 550 from 500.

Mercury's Treads item.png Mercury's Treads

  • Combine cost decreased to 600 from 700.

Sheen item.png Sheen

  • Combine cost increased to 275 from 250.

Sorcerer's Shoes item.png Sorcerer's Shoes

  • Combine cost increased to 140 from 125.

Spirit Visage item.png Spirit Visage

  • Combine cost increased to 650 from 550.
  • Health regen per second reduced to 1% from 1.2%.
  • Health regen proc reduced to 40% life from 50% life.

Zhonya's Ring item.png Zhonya's Ring

  • Combine cost increased to 1000 from 900.

Summoners Spells

Clairvoyance.png Clairvoyance

  • Cooldown reduced to 120 seconds from 150.

Flash.png Flash

  • Cancels channeled abilities upon casting.

Rally.png Rally

  • Armor reduced to 25 from 50.
  • Fixed a bug with Offensive mastery that gave Rally a bonus 50 seconds (it now gives it a bonus 5 seconds).

Mastery Trees

Offensive Tree
  • Deadliness mastery s1.png Deadliness - Increases critical strike chance by 0.66% per rank for 3 ranks.
  • Cripple mastery s1.png Cripple - Reduces armor and magic resistance by 25, and increases its duration by 0.5 seconds.
  • Plentiful Bounty mastery s1.png Plentiful Bounty - Increases the gold granted by Smite by 5, and reduces the cooldown by 5 seconds.
  • Archmage's Savvy mastery s1.png Archmage's Savvy - Increases the caster's ability power by 0.2/0.4/0.6 per level.
  • Sorcery mastery s1.png Sorcery - Reduces cooldowns of abilities by 0.75% per rank.
  • Alacrity mastery s1.png Alacrity - Increases attack speed by 1% per rank.
  • Archaic Knowledge mastery s1.png Archaic Knowledge - Grants 15% magic resistance penetration.
  • Sunder mastery s1.png Sunder - Physical attacks ignore 2 armor per rank.
  • Offensive Mastery mastery s1.png Offensive Mastery - Increases damage to minions and monsters by 2 per rank.
  • Brute Force mastery s1.png Brute Force - Increases physical damage dealt by 1 per rank.
  • Master Taunter (Demolisher mastery s1.png Demolisher) - Increases the armor of a promoted minion by 20, and reduces the cooldown of Promote by 15 seconds.
  • Lethality mastery s1.png Lethality - Increases critical strike damage by 3.33% per rank.
  • Improved Rally mastery s1.png Improved Rally - Increases the duration of rally by 5 seconds. Improved Rally also increases armor and magic damage by allies effected by Rally.
  • Havoc mastery s1.png Havoc - Increases damage dealt by 5%.
Defensive Tree
  • Mender's Faith mastery s1.png Mender's Faith - Increases the amount healed from Summoner Heal by 75, and reduces the cooldown by 10 seconds.
  • Resistance mastery s1.png Resistance - Increases magic resistance by 2 per rank.
  • Preservation mastery s1.png Preservation - Reduces the cooldown of Revive by 20 seconds, and upon resurrection the revived player has their health increased by 400 temporarily.
  • Hardiness mastery s1.png Hardiness - Increases armor by 2 per rank.
  • Strength of Spirit mastery s1.png Strength of Spirit - Increases health regeneration by 0.1%/0.2%/0.3% of your maximum mana.
  • Evasion mastery s1.png Evasion - Increases dodge chance by 0.5% per rank.
  • Defensive Mastery mastery s1.png Defensive Mastery - Reduces damage from minions and monsters by 1 per rank.
  • Nimbleness mastery s1.png Nimbleness - On a successful dodge, your movement speed is increased by 10% for 5 seconds.
  • Harden Skin mastery s1.png Harden Skin - Reduces damage received by 1 per rank.
  • Veteran's Scars mastery s1.png Veteran's Scars - Increases health by 15 per rank.
  • Willpower mastery s1.png Willpower - Increases the duration of Cleanse.png Boost by 2 seconds, and reduces the cooldown by 30.
  • Ardor mastery s1.png Ardor - Increases attack speed and ability power by 0.66% per rank, and an additional 0.66% at level 18, which increases as your champion levels, per rank. (i.e. 2%->4% with 3 ranks)
  • Reinforce mastery s1.png Reinforce - While Fortify is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades.
  • Tenacity mastery s1.png Tenacity - Reduces damage received by 5%.
Utility Tree
  • Spatial Accuracy mastery s1.png Spatial Accuracy - Reduces the cast time of Teleport by 0.5 seconds, and reduces the cooldown of Teleport by 5 seconds.
  • Good Hands mastery s1.png Good Hands - Reduces time spent dead by 3.33% per rank.
  • Perseverance mastery s1.png Perseverance - Increases health and mana regeneration by 2% per rank.
  • Haste mastery s1.png Haste - Increases the movement speed bonus of Ghost by 8%, and increases the duration by 1.5 seconds.
  • Awareness mastery s1.png Awareness - Increases experience gained by 1.25% per rank.
  • Expanded Mind mastery s1.png Expanded Mind - Increases your maximum mana pool by 1.25% per rank.
  • Greed mastery s1.png Greed - Grants 1 gold every 10 seconds for the game.
  • Meditation mastery s1.png Meditation - Grants .33/.66/1 mana regeneration per second.
  • Utility Mastery mastery s1.png Utility Mastery - Increases the duration of buffs from monsters by 15% per rank.
  • Quickness mastery s1.png Quickness - Increases movement speed by 1% per rank.
  • Blink of an Eye mastery s1.png Blink of an Eye - Reduces the cooldown of Flash by 15 seconds.
  • Intelligence mastery s1.png Intelligence - Reduces cooldowns by 2% per rank.
  • Mystical Vision mastery s1.png Mystical Vision - Increases the duration of Clairvoyance by 15 seconds. In addition, the first 15 seconds of Clairvoyance grant stealth detection.
  • Presence of the Master mastery s1.png Presence of the Master - Reduces summoner ability cooldowns by 15%.
  • Other
  • Expanded Mind mastery s1.png Expanded Mind and Intelligence mastery s1.png Intelligence are no longer linked.
  • Hardiness mastery s1.png Hardiness, Brute Force mastery s1.png Brute Force, and Meditation mastery s1.png Meditation have one less rank.

Bug Fixes

  • Fixed grammatical errors with a few Tooltips.
  • Fixed all issues relating to neutral minion tooltips.
  • Fixed some bugs with cone targeting. It should feel a lot better now.
  • Fixed a bug where TeemoSquare.png Teemo's passive and SingedSquare.png Singed's Poison Trail.png Poison Trail were leaving dots on the minimap.
  • Fixed a bug where stealth units would become visible when they weren’t suppose to.
  • Fixed various crash bugs.
  • Increased performance on low performance settings by disabling aggro unit highlighting.
  • Fixed a bug where the wrong sound played when you got hit by a spell.
  • Fixed a bug where Enchanted Crystal Arrow.png Enchanted Crystal Arrow targeting was erratic at close range.
  • Fixed a bug where pixels aspect ratio did not properly change when changing the resolution from normal to widescreen and vice versa.
  • Fixed a bug with order queuing.
  • Fixed a bug where you could channel spells through death.
  • Fixed white flash that appears on summoner items on the loading screen.
  • Fixed flash of bad summoner level numbers that appear on loading screen.
  • Load screen now shows users name before they connect.
  • Fixed a problem with buffs sometimes showing up when they shouldn’t.
  • Fixed a pathing problem that would cause pathing to stop if you clicked along the edge of the map.
  • Fixed a bug so you should no longer cast on dead units.
  • Added a check at the end of spell casts so you can no longer cast on units that get out of range (unless the spell already launched and projectile is in motion)


  • Turret health is now dependent on the number of players in the game, now 1200/1500/1800/2100/2400/2700) from 2800.
  • Now gain 10% attack speed and 10 armor for each nearby friendly champion (from 25 armor).
  • Damage gain per minute increased to 6 from 5.
  • Armor gain per minute decreased to 2.5 from 3.
  • Outer turrets now scale for only 5 minutes (down from 10 minutes).
  • Inhibitor turrets now scale for up to 40 minutes (up from 30 minutes).
  • Anti Backdooring: Turrets now have +100 armor and magic resist if there are no enemy minions within 800 distance of the turret.
  • Game ending change: After a period of time, turrets begin to degenerate their armor (to speed up the game).
  • Inner turrets start off the game with 7 minutes worth of updates (17.5 armor and 42 damage), but do not start increasing stats for 7 minutes.
  • Inhibitor turrets start off the game with 12 minutes worth of updates (30 armor and 72 damage), but do not start increasing stats for 12 minutes.


  • Spell Shield.png Spell Shield, Banshee's Veil item.png Banshee's Veil, and Cleanse.png Boost are no longer get consumed by autoattack abilities like Frost Shot.png Frost Shot or Toxic Shot.png Toxic Shot.
  • Changed the way negative armor and negative magic resist are calculated to make them less painful.
  • Updated items 'builds into' section.
  • Super Minions: Now do 75% reduced damage to Inhibitors and HQs.
  • Added friendly/enemy tooltips to sight ward and rally.
  • Updated tooltips to Super Minions.
  • Stealth units now have a smooth fade.
  • Added Alt+Enter for fullscreen/window toggling.
  • Reduced the bandwidth required a little (should help a bit with lag).
  • Changed the particle system (please be on the look out and immediately report if you see any green spheres in the game.)

Around Wikia's network

Random Wiki