All Mastery Tree points have been refunded for this week due to Mastery Tree Changes.
League of Legends
Cho'Gath, the Black Terror
Rupture: Cho'Gath causes the ground to rupture. After a short delay jagged spikes will emerge, popping enemies into the air, dealing damage and slowing them upon landing.
Feral Scream: Cho'Gath lets out a terrifying cone based scream, damaging and silencing units who are hit.
Vorpal Spikes: Passive: Cho'Gath's basic attacks send out spikes, impaling units behind his primary target.
Feast (Ultimate): Cho'Gath attempts to consume an enemy whole, instantly killing it if it is below a Health threshold. Each time Cho'Gath successfully devours a unit he grows in size, gaining health and increasing the consume health threshold.
Carnivore (Passive): Cho'Gath gains life upon killing units.
Amumu, the Sad Mummy
Bandage Toss: Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
Despair Toggle Ability: Enemies within a short range of Amumu lose x% of their life each second.
Tantrum: Passive/Active Ability: Permanently reduces physical damage dealt to Amumu. Additionally, upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
Curse of the Sad Mummy: (Ultimate) Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.
Cursed Touch: (Passive) Amumu's physical attacks reduce his target's Magic resist.
Attack Speed reduced to be in line with other casters.
Pyromania: stun duration modified to 1.75 from 1/1.25/1.5/1.75/2/2.25/2.5 sec.
Changed Volley's cone to be locked to Ashe.
Malice and Spite:
The Malice and Spite charge now only lasts three minutes.
Can now be cast while stealthed (without breaking it).
Radius increased to 350 from 330.
Base damage modified to 30/50/70/90/110 from 25/50/75/100/125 .
Ability power ratio increased to 0.28 from 0.25.
Fallen One: now correctly shows buff tooltips.
Defile: cooldown reduced to 0.5 from 1 sec.
Wall of Pain: slow modified to 40/50/60/70/80% from 80%.
Mana cost per second increased to 13 from 10.
It will now apply slightly in front of him while not moving.
Bonus stats reduced to +30/50/70 from +30/55/80.
Duration reduced to 25 from 30 sec.
Fixed an issue with Spiral Blade that caused it to display the wrong ability power ratio in the tooltip.
Buster Shot: Ability power ratio reduced to 1.5 from 1.8.
Gate: moving at the beginning and end of Gate no longer cancels the channel.
Ambush: 30% self slow removed.
Hungering Strike: cooldown modified to 12/11/10/9/8 from 12 seconds.
Blood Scent: changed to be a pure passive: When an enemy below 66% health comes in range of Warwick, he gains incredibly heightened movement speed.
Cooldown reduced to 2 from 2.5 minutes.
: cancels channeled abilities upon casting (no more Absolute Zero hopping).
Armor reduced to 25 from 50.
Fixed a bug with Offensive mastery that gave Rally a bonus 50 seconds (it now gives it a bonus 5 seconds).
- Increases critical strike chance by 0.66% per rank for 3 ranks.
Deadliness - Reduces armor and magic resistance by 25, and increases its duration by 0.5 seconds.
Cripple - Increases the gold granted by Smite by 5, and reduces the cooldown by 5 seconds.
Plentiful Bounty - Increases the caster's ability power by 0.2/0.4/0.6 per level.
Archmage's Savvy - Reduces cooldowns of abilities by 0.75% per rank.
Sorcery - Increases attack speed by 1% per rank.
Alacrity - Grants 15% magic resistance penetration.
Archaic Knowledge - Physical attacks ignore 2 armor per rank.
Sunder - Increases damage to minions and monsters by 2 per rank.
Offensive Mastery - Increases physical damage dealt by 1 per rank.
Brute Force Master Taunter ( ) - Increases the armor of a promoted minion by 20, and reduces the cooldown of Promote by 15 seconds.
Demolisher - Increases critical strike damage by 3.33% per rank.
Lethality - Increases the duration of rally by 5 seconds. Improved Rally also increases armor and magic damage by allies effected by Rally.
Improved Rally - Increases damage dealt by 5%.
- Increases the amount healed from Summoner Heal by 75, and reduces the cooldown by 10 seconds.
Mender's Faith - Increases magic resistance by 2 per rank.
Resistance - Reduces the cooldown of Revive by 20 seconds, and upon resurrection the revived player has their health increased by 400 temporarily.
Preservation - Increases armor by 2 per rank.
Hardiness - Increases health regeneration by 0.1%/0.2%/0.3% of your maximum mana.
Strength of Spirit - Increases dodge chance by 0.5% per rank.
Evasion - Reduces damage from minions and monsters by 1 per rank.
Defensive Mastery - On a successful dodge, your movement speed is increased by 10% for 5 seconds.
Nimbleness - Reduces damage received by 1 per rank.
Harden Skin - Increases health by 15 per rank.
Veteran's Scars - Increases the duration of Willpower by 2 seconds, and reduces the cooldown by 30.
Boost - Increases attack speed and ability power by 0.66% per rank, and an additional 0.66% at level 18, which increases as your champion levels, per rank. (i.e. 2%->4% with 3 ranks)
Ardor - While Fortify is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades.
Reinforce - Reduces damage received by 5%.
- Reduces the cast time of Teleport by 0.5 seconds, and reduces the cooldown of Teleport by 5 seconds.
Spatial Accuracy - Reduces time spent dead by 3.33% per rank.
Good Hands - Increases health and mana regeneration by 2% per rank.
Perseverance - Increases the movement speed bonus of Ghost by 8%, and increases the duration by 1.5 seconds.
Haste - Increases experience gained by 1.25% per rank.
Awareness - Increases your maximum mana pool by 1.25% per rank.
Expanded Mind - Grants 1 gold every 10 seconds for the game.
Greed - Grants .33/.66/1 mana regeneration per second.
Meditation - Increases the duration of buffs from monsters by 15% per rank.
Utility Mastery - Increases movement speed by 1% per rank.
Quickness - Reduces the cooldown of Flash by 15 seconds.
Blink of an Eye - Reduces cooldowns by 2% per rank.
Intelligence - Increases the duration of Clairvoyance by 15 seconds. In addition, the first 15 seconds of Clairvoyance grant stealth detection.
Mystical Vision - Reduces summoner ability cooldowns by 15%.
Presence of the Master Other
and Expanded Mind are no longer linked.
Intelligence , Hardiness , and Brute Force have one less rank.
Fixed grammatical errors with a few Tooltips.
Fixed all issues relating to neutral minion tooltips.
Fixed some bugs with cone targeting. It should feel a lot better now.
Fixed a bug where passive and Teemo's Singed's Poison Trail were leaving dots on the minimap.
Fixed a bug where stealth units would become visible when they weren’t suppose to.
Fixed various crash bugs.
Increased performance on low performance settings by disabling aggro unit highlighting.
Fixed a bug where the wrong sound played when you got hit by a spell.
Fixed a bug where Enchanted Crystal Arrow targeting was erratic at close range.
Fixed a bug where pixels aspect ratio did not properly change when changing the resolution from normal to widescreen and vice versa.
Fixed a bug with order queuing.
Fixed a bug where you could channel spells through death.
Fixed white flash that appears on summoner items on the loading screen.
Fixed flash of bad summoner level numbers that appear on loading screen.
Load screen now shows users name before they connect.
Fixed a problem with buffs sometimes showing up when they shouldn’t.
Fixed a pathing problem that would cause pathing to stop if you clicked along the edge of the map.
Fixed a bug so you should no longer cast on dead units.
Added a check at the end of spell casts so you can no longer cast on units that get out of range (unless the spell already launched and projectile is in motion)
Turret health is now dependent on the number of players in the game (it is now 1200/1500/1800/2100/2400/2700), previously it was 2800.
Now gain 10% attack speed and 10 Armor for each nearby friendly champion (from 25 Armor).
Damage gain per minute increased to 6 from 5.
Armor gain per minute decreased to 2.5 from 3.
Outer Turrets now scale for only 5 minutes (down from 10 minutes).
Inhibitor Turrets now scale for up to 40 minutes (up from 30 minutes).
Anti Backdooring: Turrets now have +100 Armor and Magic Resist if there are no enemy minions within 800 distance of the turret.
Game Ending Change: After a period of time, turrets begin to degenerate their armor (to speed up the game).
Inner turrets start off the game with 7 minutes worth of updates (17.5 Armor and 42 Damage) (but do not start increasing stats for 7 minutes).
Inhibitor turrets start off the game with 12 minutes worth of updates (30 Armor and 72 Damage) (but do not start increasing stats for 12 minutes).
Spell Shield, , and Banshee's Veil no longer get consumed by autoattack abilities like Boost Frost Shot or Toxic Shot.
Changed the way negative Armor and negative Magic Resist are calculated to make them less painful.
Updated items 'builds into' section.
Super Minions: Now do 75% reduced damage to Inhibitors and HQs.
Added friendly/enemy tooltips to sight ward and rally.
Updated tooltips to Super Minions.
Stealth units now have a smooth fade.
Added Alt+Enter for fullscreen/window toggling.
Reduced the bandwidth required a little (Should help a bit with lag).
Changed the Particle System (please be on the look out and immediately report if you see any green spheres in the game.)