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June 26, 2009 Patch

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Patch icon June 26, 2009 Patch
Cho'Gath OriginalSkin

Amumu OriginalSkin
Cho'Gath, the Black Terror &
Amumu, the Sad Mummy

Release Date (US) June 26, 2009
Highlights & notes
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Patch chronology
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June 19, 2009 Patch July 10, 2009 Patch


  • All Mastery Tree points have been refunded for this week due to Mastery Tree Changes.

League of Legends


 Cho'Gath, the Black Terror

  •  Carnivore (Innate)
    • Cho'Gath gains life upon killing units.
  •  Rupture (Q)
    • Cho'Gath causes the ground to rupture. After a short delay jagged spikes will emerge, popping enemies into the air, dealing damage and slowing them upon landing.
  •  Feral Scream (W)
    • Cho'Gath lets out a terrifying cone based scream, damaging and silencing units who are hit.
  •  Vorpal Spikes (E)
    • Passive: Cho'Gath's basic attacks send out spikes, impaling units behind his primary target.
  •  Feast (Ultimate)
    • Cho'Gath attempts to consume an enemy whole, instantly killing it if it is below a health threshold. Each time Cho'Gath successfully devours a unit, he grows in size, gaining health and increasing the consume health threshold.

 Amumu, the Sad Mummy

  •  Cursed Touch (Innate)
    • Amumu's physical attacks reduce his target's magic resist.
  •  Bandage Toss (Q)
    • Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
  •  Despair (W)
    • Toggle: Enemies within a short range of Amumu lose a percent of their max health each second.
  •  Tantrum
    • Passive: Permanently reduces physical damage dealt to Amumu
    • Active: Upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
  •  Curse of the Sad Mummy (Ultimate)
    • Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.


  • Stats
    • Attack speed reduced to be in line with other casters.
  •  Pyromania
    • Stun duration modified to 1.75 seconds from 1/1.25/1.5/1.75/2/2.25/2.5.


  •  Volley
  • Changed cone to be locked to Ashe.


  •  Malice and Spite
    • The Malice and Spite charge now only lasts three minutes.
    • Can now be cast while stealthed (without breaking it).
  •  Hate Spike
    • Radius increased to 350 from 330.
    • Base damage modified to 30/50/70/90/110 from 25/50/75/100/125.
    • Ability power ratio increased to 0.28 from 0.25.


  •  Fallen One
    • Now correctly shows buff tooltips.
  •  Defile
    • Cooldown reduced to 0.5 seconds from 1.
  •  Wall of Pain
    • Slow modified to 40/50/60/70/80% from 80%.

 Master Yi



  •  Poison Trail
    • Mana cost per second increased to 13 from 10.
    • It will now apply slightly in front of him while not moving.
  •  Insanity Potion
    • Bonus stats reduced to 30/50/70 from 30/55/80.
    • Duration reduced to 25 seconds from 30.


  • Fixed an issue with  Spiral Blade that caused it to display the wrong ability power ratio in the tooltip.


  •  Buster Shot
    • Ability power ratio reduced to 1.5 from 1.8.

 Twisted Fate

  •  Gate
    • Moving at the beginning and end of Gate no longer cancels the channel.


  •  Ambush
    • 30% self slow removed.


  •  Hungering Strike
    • Cooldown modified to 12/11/10/9/8 seconds from 12.
  •  Blood Scent
    • Changed to be a pure passive: When an enemy below 66% health comes in range of Warwick, he gains incredibly heightened movement speed.


Elementium Threaded Cloak


  • Added back into the game.

Vision Ward

  • Max stacks increased to 3 from 1.

Abyssal Scepter

  • Increased combine cost to 1050 from 1000.

Amplifying Tome

  • Cost increased to 460 from 420.

Archangel's Staff: Combine cost increased to 1050 from 1000.

Blasting Wand

  • Cost increased to 880 from 800.

Boots of Swiftness

  • Combine cost increased to 700 from 570.

Fiendish Codex

  • Combine cost increased to 420 from 390.

Force of Nature

  • Movement speed reduced to 7% from 8%.
  • Health regen reduced to 1% from 1.2%.
  • Health regen proc reduced to 40% life from 50% life.

Guardian Angel

  • Fixed a bug which caused it to proc more often than once every 5 minutes.

Kage's Lucky Pick

  • Combine cost increase to 380 from 360.

Lich Bane

  • Now builds out of Null-Magic Mantle instead of Amplifying Tome.
  • Combine cost increased to 950 from 710.
  • Ability power reduced to 80 from 100.
  • Magic resistance increased to 32 from 0.
  • Movement speed reduced to 7% from 8%.

Mejai's Soulstealer

  • Combine cost increased to 550 from 500.

Mercury's Treads

  • Combine cost decreased to 600 from 700.


  • Combine cost increased to 275 from 250.

Sorcerer's Shoes

  • Combine cost increased to 140 from 125.

Spirit Visage

  • Combine cost increased to 650 from 550.
  • Health regen per second reduced to 1% from 1.2%.
  • Health regen proc reduced to 40% life from 50% life.

Zhonya's Ring

  • Combine cost increased to 1000 from 900.

Summoners Spells


  • Cooldown reduced to 120 seconds from 150.


  • Cancels channeled abilities upon casting.


  • Armor reduced to 25 from 50.
  • Fixed a bug with Offensive mastery that gave Rally a bonus 50 seconds (it now gives it a bonus 5 seconds).

Mastery Trees

Offensive Tree
  • Deadliness - Increases critical strike chance by 0.66% per rank for 3 ranks.
  • Cripple - Reduces armor and magic resistance by 25, and increases its duration by 0.5 seconds.
  • Plentiful Bounty - Increases the gold granted by Smite by 5, and reduces the cooldown by 5 seconds.
  • Archmage's Savvy - Increases the caster's ability power by 0.2/0.4/0.6 per level.
  • Sorcery - Reduces cooldowns of abilities by 0.75% per rank.
  • Alacrity - Increases attack speed by 1% per rank.
  • Archaic Knowledge - Grants 15% magic resistance penetration.
  • Sunder - Physical attacks ignore 2 armor per rank.
  • Offensive Mastery - Increases damage to minions and monsters by 2 per rank.
  • Brute Force - Increases physical damage dealt by 1 per rank.
  • Master Taunter ( Demolisher) - Increases the armor of a promoted minion by 20, and reduces the cooldown of Promote by 15 seconds.
  • Lethality - Increases critical strike damage by 3.33% per rank.
  • Improved Rally - Increases the duration of rally by 5 seconds. Improved Rally also increases armor and magic damage by allies effected by Rally.
  • Havoc - Increases damage dealt by 5%.
Defensive Tree
  • Mender's Faith - Increases the amount healed from Summoner Heal by 75, and reduces the cooldown by 10 seconds.
  • Resistance - Increases magic resistance by 2 per rank.
  • Preservation - Reduces the cooldown of Revive by 20 seconds, and upon resurrection the revived player has their health increased by 400 temporarily.
  • Hardiness - Increases armor by 2 per rank.
  • Strength of Spirit - Increases health regeneration by 0.1%/0.2%/0.3% of your maximum mana.
  • Evasion - Increases dodge chance by 0.5% per rank.
  • Defensive Mastery - Reduces damage from minions and monsters by 1 per rank.
  • Nimbleness - On a successful dodge, your movement speed is increased by 10% for 5 seconds.
  • Harden Skin - Reduces damage received by 1 per rank.
  • Veteran's Scars - Increases health by 15 per rank.
  • Willpower - Increases the duration of Boost by 2 seconds, and reduces the cooldown by 30.
  • Ardor - Increases attack speed and ability power by 0.66% per rank, and an additional 0.66% at level 18, which increases as your champion levels, per rank. (i.e. 2%->4% with 3 ranks)
  • Reinforce - While Fortify is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades.
  • Tenacity - Reduces damage received by 5%.
Utility Tree
  • Spatial Accuracy - Reduces the cast time of Teleport by 0.5 seconds, and reduces the cooldown of Teleport by 5 seconds.
  • Good Hands - Reduces time spent dead by 3.33% per rank.
  • Perseverance - Increases health and mana regeneration by 2% per rank.
  • Haste - Increases the movement speed bonus of Ghost by 8%, and increases the duration by 1.5 seconds.
  • Awareness - Increases experience gained by 1.25% per rank.
  • Expanded Mind - Increases your maximum mana pool by 1.25% per rank.
  • Greed - Grants 1 gold every 10 seconds for the game.
  • Meditation - Grants .33/.66/1 mana regeneration per second.
  • Utility Mastery - Increases the duration of buffs from monsters by 15% per rank.
  • Quickness - Increases movement speed by 1% per rank.
  • Blink of an Eye - Reduces the cooldown of Flash by 15 seconds.
  • Intelligence - Reduces cooldowns by 2% per rank.
  • Mystical Vision - Increases the duration of Clairvoyance by 15 seconds. In addition, the first 15 seconds of Clairvoyance grant stealth detection.
  • Presence of the Master - Reduces summoner ability cooldowns by 15%.
  • Other
  • Expanded Mind and Intelligence are no longer linked.
  • Hardiness, Brute Force, and Meditation have one less rank.

Bug Fixes

  • Fixed grammatical errors with a few Tooltips.
  • Fixed all issues relating to neutral minion tooltips.
  • Fixed some bugs with cone targeting. It should feel a lot better now.
  • Fixed a bug where  Teemo's passive and  Singed's  Poison Trail were leaving dots on the minimap.
  • Fixed a bug where stealth units would become visible when they weren’t suppose to.
  • Fixed various crash bugs.
  • Increased performance on low performance settings by disabling aggro unit highlighting.
  • Fixed a bug where the wrong sound played when you got hit by a spell.
  • Fixed a bug where  Enchanted Crystal Arrow targeting was erratic at close range.
  • Fixed a bug where pixels aspect ratio did not properly change when changing the resolution from normal to widescreen and vice versa.
  • Fixed a bug with order queuing.
  • Fixed a bug where you could channel spells through death.
  • Fixed white flash that appears on summoner items on the loading screen.
  • Fixed flash of bad summoner level numbers that appear on loading screen.
  • Load screen now shows users name before they connect.
  • Fixed a problem with buffs sometimes showing up when they shouldn’t.
  • Fixed a pathing problem that would cause pathing to stop if you clicked along the edge of the map.
  • Fixed a bug so you should no longer cast on dead units.
  • Added a check at the end of spell casts so you can no longer cast on units that get out of range (unless the spell already launched and projectile is in motion)


  • Turret health is now dependent on the number of players in the game, now 1200/1500/1800/2100/2400/2700) from 2800.
  • Now gain 10% attack speed and 10 armor for each nearby friendly champion (from 25 armor).
  • Damage gain per minute increased to 6 from 5.
  • Armor gain per minute decreased to 2.5 from 3.
  • Outer turrets now scale for only 5 minutes (down from 10 minutes).
  • Inhibitor turrets now scale for up to 40 minutes (up from 30 minutes).
  • Anti Backdooring: Turrets now have +100 armor and magic resist if there are no enemy minions within 800 distance of the turret.
  • Game ending change: After a period of time, turrets begin to degenerate their armor (to speed up the game).
  • Inner turrets start off the game with 7 minutes worth of updates (17.5 armor and 42 damage), but do not start increasing stats for 7 minutes.
  • Inhibitor turrets start off the game with 12 minutes worth of updates (30 armor and 72 damage), but do not start increasing stats for 12 minutes.


  •  Spell Shield, Banshee's Veil, and Boost are no longer get consumed by autoattack abilities like  Frost Shot or  Toxic Shot.
  • Changed the way negative armor and negative magic resist are calculated to make them less painful.
  • Updated items 'builds into' section.
  • Super Minions: Now do 75% reduced damage to Inhibitors and HQs.
  • Added friendly/enemy tooltips to sight ward and rally.
  • Updated tooltips to Super Minions.
  • Stealth units now have a smooth fade.
  • Added Alt+Enter for fullscreen/window toggling.
  • Reduced the bandwidth required a little (should help a bit with lag).
  • Changed the particle system (please be on the look out and immediately report if you see any green spheres in the game.)

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