Rupture: Cho'Gath causes the ground to rupture. After a short delay jagged spikes will emerge, popping enemies into the air, dealing damage and slowing them upon landing.
Feral Scream: Cho'Gath lets out a terrifying cone based scream, damaging and silencing units who are hit.
Vorpal Spikes: Passive: Cho'Gath's basic attacks send out spikes, impaling units behind his primary target.
Feast (Ultimate): Cho'Gath attempts to consume an enemy whole, instantly killing it if it is below a Health threshold. Each time Cho'Gath successfully devours a unit he grows in size, gaining health and increasing the consume health threshold.
Carnivore (Passive): Cho'Gath gains life upon killing units.
Bandage Toss: Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
Despair Toggle Ability: Enemies within a short range of Amumu lose x% of their life each second.
Tantrum: Passive/Active Ability: Permanently reduces physical damage dealt to Amumu. Additionally, upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
Curse of the Sad Mummy: (Ultimate) Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.
Willpower - Increases the duration of Boost by 2 seconds, and reduces the cooldown by 30.
Ardor - Increases attack speed and ability power by 0.66% per rank, and an additional 0.66% at level 18, which increases as your champion levels, per rank. (i.e. 2%->4% with 3 ranks)
Reinforce - While Fortify is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades.
Fixed a bug where pixels aspect ratio did not properly change when changing the resolution from normal to widescreen and vice versa.
Fixed a bug with order queuing.
Fixed a bug where you could channel spells through death.
Fixed white flash that appears on summoneritems on the loading screen.
Fixed flash of bad summoner level numbers that appear on loading screen.
Load screen now shows users name before they connect.
Fixed a problem with buffs sometimes showing up when they shouldn’t.
Fixed a pathing problem that would cause pathing to stop if you clicked along the edge of the map.
Fixed a bug so you should no longer cast on dead units.
Added a check at the end of spell casts so you can no longer cast on units that get out of range (unless the spell already launched and projectile is in motion)
Turrets
Turret health is now dependent on the number of players in the game (it is now 1200/1500/1800/2100/2400/2700), previously it was 2800.
Now gain 10% attack speed and 10 Armor for each nearby friendly champion (from 25 Armor).
Damage gain per minute increased to 6 from 5.
Armor gain per minute decreased to 2.5 from 3.
Outer Turrets now scale for only 5 minutes (down from 10 minutes).
Inhibitor Turrets now scale for up to 40 minutes (up from 30 minutes).
Anti Backdooring: Turrets now have +100 Armor and Magic Resist if there are no enemy minions within 800 distance of the turret.
Game Ending Change: After a period of time, turrets begin to degenerate their armor (to speed up the game).
Inner turrets start off the game with 7 minutes worth of updates (17.5 Armor and 42 Damage) (but do not start increasing stats for 7 minutes).
Inhibitor turrets start off the game with 12 minutes worth of updates (30 Armor and 72 Damage) (but do not start increasing stats for 12 minutes).