Fixed an edge case bug that allowed it to continue after dying.
Damage reduced to 30/55/80/105/130 from 40/70/100/130/160 (still penetrates immunity). (This is a temporary fix, we intend to remove the immunity penetration and increase the damage soon).
Paranoia: miss chance modified to 10% at all levels from 5/10/15%.
Recall: cooldown reduced to 40/35/30/25/20 from 60/50/40/30/20 sec (Note: since recall affects itself these numbers are more like 50/40/30/20/10 to 30/25/20/15/10).
Items
NEW ITEM: Fiendish Codex: Low / Mid Tier - Ability Power / Mana Regen item with a 10% cooldown reduction.
NEW ITEM: Frozen Heart: High Tier - Armor / Mana item with 25% cooldown reduction and a 25% Attack Speed Reduction Aura.
NEW ITEM: Mercury's Treads: Mid Tier - Movement / Magic Resist which reduces all slowing effects by 30% (Slow, Stun, Fear, Snare, Taunt, etc).
HP per level reduced to 150 from 250 (from 850-5100 total to 750-3300 total).
Added a 33% damage reduction from turrets.
HUD
Fixed issue with scoreboard size being wrong often, especially when you changed resolutions
Fixed issue with player’s minions not giving them full credit for kills in the announcements.
Converted the HUD update cooldown function into a generic one, and use it for avatar spells as well, should solve several avatar spell cooldown issues.
Fixed issue with cooldown HUD not updating if you are out of mana.
General
Starting Health on champions reduced by approximately 10%.
Health gain per level increased to compensate by level 12.
Level 1 Non-Caster attack damage increased by 20%.
Damage growth per level reduced to make max level total attack damage to be approximately 10% less (accounting for the lvl 1 damage increase).
Updated various champions initial attack speed timers.
Armor per level for casters and ranged dps increased to make them slightly less squishy.
Damage minions do to champions increased to 70% from 60%.
Channeling spells will not break as easily as before.
Fixed issue with chasing and repeatedly clicking on the enemy interrupting your attack.
Fixed issue with channeling spells being interrupted by autoattack.
Fixed issue with insta-cast summoner spells interrupting your order when moving-to cast.