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Karma

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 522.44 (+83) Attack damage 53.544 (+3.3)
Health regen. 5.62 (+0.55) Attack speed [*] 0.625 (+2.3%)
Mana 374 (+50) Armor 20.384 (+3.8)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Range 525 (Ranged) Mov. speed 335

Abilities

Gathering Fire
Gathering Fire

Damaging enemy champions with Karma's abilities refreshes 2 seconds of Mantra.png Mantra's cooldown, and half that amount on basic attacks against enemy champions.

Ability Details
Gathering Fire is a on-hit effect and spell effect ability.

Additional Information:

  • The flat cooldown reduction of Gathering Fire for Inner Flame.png Inner Flame, Soulflare.png Soulflare and Defiance.png Defiance is applied per target hit, not per spell that hits a target. For example, an Inner Flame hitting all five enemy champions at once will reduce the cooldown of Mantra.png Mantra by 10 seconds.
  • The flat cooldown reduction of Gathering Fire for Focused Resolve.png Focused Resolve and Renewal.png Renewal is applied per tick of damage. A max-duration tether will reduce the cooldown of Mantra by 6 seconds.
Inner Flame
RANGE: 950
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Inner Flame

Active: Karma fires a ball of energy that detonates on hitting an enemy, dealing magic damage and slowing surrounding enemies by 25% for 1.5 seconds. If it hits an unseen enemy, the detonation effect will still be visible.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 60% AP)
Soulflare
Soulflare

Mantra.png Mantra bonus: Inner Flame deals bonus magic damage and leaves a 250-radius AoE that slows enemies inside by 50%. After 1.5 seconds the area detonates, dealing magic damage to enemies inside. If Inner Flame does not strike a target, the area is created at maximum range.

Soulflare scales with ranks in Mantra.png Mantra

  • Bonus Magic Damage: 25 / 75 / 125 / 175 (+ 30% AP)
  • Detonation Magic Damage: 50 / 150 / 250 / 350 (+ 60% AP)
  • Total Magic Damage: 75 / 225 / 375 / 525 (+ 90% AP)
Ability Details
Inner Flame is a linear, colliding skill shot that hits in an area of effect around the target.


Soulflare is a linear, colliding skill shot that also hits in an area of effect around the target and has a delayed ground-targeted area of effect component.

Focused Resolve
RANGE: 675
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Focused Resolve

Active: Karma forms a 675-range tether to target enemy champion, revealing and dealing magic damage to the target over 2 seconds at 0.66-second intervals. If the tether is not broken after the 2 seconds, the target is rooted for a short time.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)
  • Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Renewal
Renewal

Mantra.png Mantra bonus: Focused Resolve deals bonus damage and heals Karma for 20% (+ 1% per 100 AP) of her missing health upon casting. If the tether is not broken after the 2 seconds, Karma is once again healed for 20% (+ 1% per 100 AP) of her missing health.

Renewal scales with ranks in Mantra.png Mantra

  • Bonus Magic Damage: 75 / 150 / 225 / 300 (+ 60% AP)
Ability Details
Focused Resolve and Renewal are single targeted tether abilities.

Additional Information:

  • Focused Resolve.png Focused Resolve and Renewal.png Renewal grant true sight on targets that have a tether applied to them.
  • If the target of Renewal dies midway through the tether, Karma will instantly receive the second half of the heal.
Inspire
RANGE: 800
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 10
Inspire

Active: Karma shields a target ally for 4 seconds and grants them bonus movement speed for 1.5 seconds.

  • Shield: 80 / 120 / 160 / 200 / 240 (+ 50% AP)
  • Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
Defiance
Defiance

Mantra.png Mantra bonus: Inspire's shield overflows with energy, shielding allied champions within 600-range of the target for 4 seconds. Additionally, allied champions are granted 60% bonus movement speed for 1.5 seconds and enemies within the shield range are dealt magic damage.

Defiance scales with ranks in Mantra.png Mantra

  • AoE Shield: 30 / 70 / 110 / 150 (+ 30% AP)
  • Magic damage: 60 / 140 / 220 / 300 (+ 60% AP)
Ability Details
Inspire is an ally-targeted buff ability.


Defiance is an ally-targeted point blank area of effect ability.

Additional Information:

  • Inspire and Defiance have no cast time and do not interrupt Karma's previous orders.
  • Defiance does not grant Karma's target any bonus shield amount, but their bonus movement speed is increased to 60%.
Mantra
COOLDOWN: 45 / 42 / 39 / 36
Mantra

Active: Karma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities share the same cooldown as their basic form.

Ranks in Mantra improve the additional effects of empowered abilities.

Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16.

Ability Details
Mantra is a self-buff ability.

Additional Information:

  • Mantra has no cast time and does not interrupt Karma's previous orders.
  • Mantra's bonus effects will stack on top of her abilities' normal effects.
  • Casting Mantra does not reset the cooldowns on Karma's basic abilities.
  • The cooldown of Mantra will begin when the ability is first cast, not when the buff is consumed.
  • Mantra can be cast while under any form of crowd control as it has no effect on its own.

References

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