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Karma

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Champion Background Strategy Skins & Trivia
KarmaSquare Karma
the Enlightened One
Cost: IP 3150 or RP 790
Primary: Mage Secondary: Support Release date 2011-02-01
10
70
80
80
Statistics
Health 383 (+83) Attack damage 50 (+3.3)
Health regen. 4.7 (+0.55) Attack speed 0.625 (+2.3%)
Mana 290 (+50) Armor 14 (+3.8)
Mana regen. 6.8 (+0.65) Magic res. 30 (+0)
Range 525 (Ranged) Mov. speed 335
Karma, the Enlightened One is a champion in League of Legends.[1]

Abilities

Gathering Fire
    Gathering Fire

    Damaging enemy champions with Karma's abilities refreshes 2 seconds of  Mantra's cooldown, and half that amount on basic attacks against enemy champions.

    Ability Details
    Gathering Fire is a on-hit effect and spell effect ability.

    Additional Information:

    • The flat cooldown reduction of Gathering Fire for  Inner Flame,  Soulflare and  Defiance is applied per target hit, not per spell that hits a target. For example, an  Inner Flame hitting all five enemy champions at once will reduce the cooldown of  Mantra by 10 seconds.
    • The flat cooldown reduction of Gathering Fire for  Focused Resolve and  Renewal is applied per tick of damage. A max-duration tether will reduce the cooldown of  Mantra by 6 seconds.
    Karma IVideo


    Inner Flame
    • Range: 950
    • Cooldown: 7 / 6.5 / 6 / 5.5 / 5
    • Cost: 50 / 55 / 60 / 65 / 70 mana
    Inner Flame

    Active: Karma fires a ball of energy that detonates on hitting an enemy, dealing magic damage and slowing surrounding enemies by 25% for 1.5 seconds.

    If it hits an unseen enemy, the detonation effect will still be visible.

    • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 60% AP)
    Soulflare
      Soulflare

       Mantra bonus: Inner Flame deals bonus magic damage and leaves a 250-radius AoE that slows enemies inside by 50%. After 1.5 seconds the area detonates, dealing magic damage to enemies inside. If Inner Flame does not strike a target, the area is created at maximum range.

      Soulflare scales with ranks in Mantra.

      • Bonus Magic Damage: 25 / 75 / 125 / 175 (+ 30% AP)
      • Detonation Magic Damage: 50 / 150 / 250 / 350 (+ 60% AP)
      Ability Details
      Inner Flame is linear, colliding skill shot that hits in an area of effect around the target. Soulflare is a linear, colliding skill shot that also hits in an area of effect around the target and has a delayed ground-targeted area of effect component.
      Karma QVideo


      Focused Resolve
      • Range: 650
      • Cooldown: 16 / 15 / 14 / 13 / 12
      • Cost: 70 / 75 / 80 / 85 / 90 mana
      Focused Resolve

      Active: Karma forms a 650-range tether to target enemy champion, revealing and dealing magic damage to the target over 2 seconds at 0.66-second intervals. If the tether is not broken after the 2 seconds, the target is rooted for a short time.

      • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 60% AP)
      • Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2
      Renewal
        Renewal

         Mantra bonus: Focused Resolve deals bonus damage and heals Karma for 20% (+ 1% per 100 AP) of her missing health upon casting and another instance of the same value if the leash is not broken.

        Renewal scales with ranks in Mantra.

        • Bonus Magic Damage: 75 / 150 / 225 / 300 (+ 60% AP)
        • Max. Heal: 40% (+ 2% per 100 AP) of her missing health
        Ability Details
        Focused Resolve and Renewal are single targeted tether abilities.

        Additional Information:

        • Renewal and  Inspire grant true sight on targets that have a tether applied to them.
        • If the target of Renewal dies midway through the tether, Karma will instantly receive the second half of the heal.
        Karma WVideo


        Inspire
        • Range: 800
        • Cooldown: 10
        • Cost: 60 / 70 / 80 / 90 / 100 mana
        Inspire

        Active: Karma shields a target ally for 4 seconds and grants them bonus movement speed for 1.5 seconds.

        • Shield: 80 / 120 / 160 / 200 / 240 (+ 50% AP)
        • Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
        Defiance
          Defiance

           Mantra bonus: Inspire's shield overflows with energy, shielding allied champions within 700-range of the target for 4 seconds and granting them 60% bonus movement speed for 1.5 seconds, while dealing magic damage to enemies within 600-range of the target.

          Karma's target does not gain any bonus shield amount, but their bonus movement speed is increased to 60%.

          Defiance scales with ranks in Mantra.

          • Aura Shield: 30 / 70 / 110 / 150 (+ 30% AP)
          • Magic damage: 60 / 140 / 220 / 300 (+ 60% AP)
          Ability Details
          Inspire is an ally-targeted buff ability. Defiance is an ally-targeted point blank area of effect ability.

          Additional Information:

          • Inspire and Defiance have no cast time and do not interrupt Karma's previous orders.
          • Karma will always benefit from Defiance even if she is not in range of the target.
          Karma EVideo


          Mantra
          • Cooldown: 45 / 42 / 39 / 36
          • Cost: No cost
          Mantra

          Active: Karma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities share the same cooldown as their basic form.

          Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16.

          Ranks in Mantra improve the additional effects of empowered abilities.

          Ability Details
          Mantra is a self-buff ability.

          Additional Information:

          • Mantra has no cast time and does not interrupt Karma's previous orders.
          • Mantra's bonus effects will stack on top of her abilities' normal effects.
          • Casting Mantra does not reset the cooldowns on Karma's basic abilities.
          • The cooldown of Mantra will begin when the ability is first cast, not when the buff is consumed.
          Karma RVideo


          References

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