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Karma/Abilities

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Gathering Fire
Gathering Fire

Karma reduces Mantra.png Mantra's cooldown by 2 / 2.5 / 3 seconds every time she damages an enemy champion with an ability, halved to 1 / 1.25 / 1.5 seconds when using basic attacks.

Ability Details
Gathering Fire is an on-action effect.

Additional Information:


Inner Flame
RANGE: 950 / 150 / 250
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Inner Flame

Active: Karma fires a burst of energy that detonates upon hitting an enemy, dealing magic damage to all nearby enemies and Slow icon slowing them by 25% for 1.5 seconds.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 60% AP)

If Inner Flame hits a stealthed enemy, the detonation effect still remains visible.

Soulflare

Mantra.png Mantra - Soulflare: Inner Flame deals bonus magic damage and leaves an area of effect that lasts 1.5 seconds, Slow icon slowing enemies inside by 50%.

Soulflare.png Soulflare scales with Mantra.png Mantra's rank

  • Bonus Magic Damage: 25 / 75 / 125 / 175 (+ 30% AP)

The area detonates at the end of its duration, dealing magic damage to all enemies inside. If Soulflare does not hit a target, the area is created at maximum range.

「 Detonation Magic Damage: 50 / 150 / 250 / 350 (+ 60% AP) 」「 Total Bonus Magic Damage: 75 / 225 / 375 / 525 (+ 90% AP) 」
Ability Details
Inner Flame / Soulflare is a linear, collision skillshot with an area of effect component.


Focused Resolve
RANGE: 675 / 1000
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 12
Focused Resolve

Active: Karma forms a tether between her and the target enemy champion or monster, dealing them magic damage over 2 seconds and granting True Sight icon true sight of them for the duration.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 90% AP)

If the target does not break the tether by moving out of range, they are Root icon rooted for a short time.

  • Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Renewal

Mantra.png Mantra - Renewal: Focused Resolve heals Karma for 20% (+ 1% per 100 AP) missing health upon being cast and once more upon Root icon rooting its target, with the Root icon root duration increased.

Renewal.png Renewal scales with Mantra.png Mantra's rank

  • Bonus Root Duration: 0.5 / 0.75 / 1 / 1.25
Ability Details
Focused Resolve / Renewal is a single-targeted tether with a damage over time component.

Additional Information:

  • If the target dies mid-way through Renewal's tether Karma will instantly receive the second heal.


Inspire
RANGE: 800 / 600
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Inspire

Active: Karma shields the target allied champion or herself for 4 seconds, granting them bonus movement speed for 1.5 seconds.

  • Shield: 70 / 100 / 130 / 160 / 190 (+ 50% AP)
  • Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
Defiance

Mantra.png Mantra - Defiance: Inspire overflows with energy, increasing the target's shield, shielding all allied champions near them for 50% of the total amount, and granting them the same bonus movement speed.

Defiance.png Defiance scales with Mantra.png Mantra's rank

「 Bonus Shield: 30 / 100 / 170 / 240 (+ 60% AP) 」「 Bonus Ally Shield: 15 / 50 / 85 / 120 (+ 30% AP) 」
Ability Details
  • Inspire is a self- and ally-targeted buff.
  • Defiance is a self- and ally-targeted, point-blank area of effect.

Additional Information:

  • Inspire / Defiance has no cast time and does not interrupt Karma's previous orders.
  • Inspire / Defiance cannot be cast on allied minions.


Mantra
COOLDOWN: 45 / 42 / 39 / 36
Mantra

Active: Karma empowers her next basic ability within 8 seconds, placing it on the same cooldown as its basic form upon cast.

Mantra's rank improves an empowered ability's additional effects

Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16.

Ability Details
Mantra is a self-targeted buff.

Additional Information:

  • Mantra has no cast time and does not interrupt Karma's previous orders.
  • Mantra's bonus ability effects will stack on top the normal ones.
  • Casting Mantra does not reset the cooldowns on Karma's basic abilities.
  • Mantra's cooldown begins on-cast and not when its effect is consumed.
  • Mantra can be cast while disabled (it has no effect on its own)


References

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