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Gathering Fire
Gathering Fire

Innate: Karma Cooldown reduction icon reduces Mantra Mantra's cooldown by 2 / 3 / 4 seconds every time she damages an enemy champion with an ability, halved to 1 / 1.5 / 2 seconds on her basic attacks.

Ability Details
Notes


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Inner Flame
TARGET RANGE: 950
EFFECT RADIUS: 280
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Inner Flame

Active: Karma fires a burst of spiritual energy in the target direction, detonating with the first enemy hit, dealing Ability power magic damage and Slow icon slowing all enemies around the target by 25% for 1.5 seconds.

Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 60% AP)
Soulflare

Mantra Mantra - Soulflare: Inner Flame detonates upon hitting an enemy or reaching maximum range, dealing bonus magic damage in an increased area.

Bonus Magic Damage:
Mantra 25 / 75 / 125 / 175 (+ 30% AP)
Total Burst Damage:
80 / 125 / 170 / 215 / 260 (+ Mantra 25 / 75 / 125 / 175) (+ 90% AP)

An area lingers around the detonation for 1.5 seconds, Slow icon slowing all enemies inside by 50%, after which it explodes, dealing magic damage to all enemies inside.

Detonation Damage:
Mantra 35 / 140 / 245 / 350 (+ 60% AP)
Total Bonus Damage:
Mantra 60 / 215 / 370 / 525 (+ 90% AP)
Total Magic Damage:
80 / 125 / 170 / 215 / 260 (+ Mantra 60 / 215 / 370 / 525) (+ 150% AP)

Soulflare Soulflare scales with Mantra Mantra's rank.

Ability Details
Notes
  • Spell Shield Spell shield will block the initial impact from either ability but will not block Soulflare's delayed damage.
Karma QVideo

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Focused Resolve
TARGET RANGE: 675
TETHER RADIUS: 1000
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 12
Focused Resolve

Active: Karma exerts her will over a target enemy champion or monster, dealing magic damage and forming a tether between them for up to 2 seconds, during which the target is True Sight icon revealed.

Magic Damage:
30 / 55 / 80 / 105 / 130 (+ 45% AP)

If the tether holds for the duration, the target is dealt the same magic damage and is Root icon rooted for a short duration.

Total Magic Damage:
60 / 110 / 160 / 210 / 260 (+ 90% AP)

Root Duration:
1.4 / 1.55 / 1.7 / 1.85 / 2
Renewal

Mantra Mantra - Renewal: Focused Resolve's Root icon root duration is increased, and Heal power heals Karma for 20% (+ 1% per 100 AP) of missing health on-cast and once more when the target Damage rating dies while tethered or is Root icon rooted.

Bonus Root Duration:
Mantra 0.5 / 0.75 / 1 / 1.25
Total Root Duration:
1.4 / 1.55 / 1.7 / 1.85 / 2 (+ Mantra 0.5 / 0.75 / 1 / 1.25)

Renewal Renewal scales with Mantra Mantra's rank.

Ability Details
Notes
  • Spell Shield Spell shield will only block the tether's application, not the rooting from an already-applied one.
Karma WVideo

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Inspire
TARGET RANGE: 800
EFFECT RADIUS: 600
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Inspire

Active: Karma Hybrid resistances icon shields the target allied champion or herself for 2.5 seconds, granting them bonus movement speed for 1.5 seconds.

Shield:
70 / 95 / 120 / 145 / 170 (+ 50% AP)

Bonus Movement Speed:
40 / 45 / 50 / 55 / 60%
Defiance

Mantra Mantra - Defiance: Inspire's shield is increased. Allied champions near the target are shielded for 30% of the target's shield and gain the same bonus movement speed, both for their same durations.

Bonus Shield:
Mantra 30 / 90 / 150 / 210 (+ 60% AP)
Total Target Shield:
70 / 95 / 120 / 145 / 170 (+ Mantra 30 / 90 / 150 / 210) (+ 110% AP)
Allies' Shields:
21 / 28.5 / 36 / 43.5 / 51 (+ Mantra 9 / 27 / 45 / 63) (+ 33% AP)

Defiance Defiance scales with Mantra Mantra's rank.

Ability Details
Notes
  • Inspire / Defiance has no cast time and does not interrupt Karma's previous orders.
Karma EVideo
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Mantra
COOLDOWN: 45 / 42 / 39 / 36
Mantra

Active: Karma empowers her next basic ability within 8 seconds for an additional effect.

Karma begins the game with one rank in Mantra.

Ability Details
Notes
  • Mantra has no cast time, does not interrupt Karma's previous orders and can be used while crowd controlled.
  • Mantra's bonus effects are added on top of Karma's basic abilities.
  • Mantra's cooldown begins on-cast, not when its effect is consumed.
Karma RVideo

References