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Karma/Abilities

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Gathering Fire
Gathering Fire

Karma reduces Mantra.png Mantra's cooldown by 2 / 2.5 / 3 seconds every time she damages an enemy champion with an ability, halved to 1 / 1.25 / 1.5 seconds when using basic attacks.

Ability Details
Gathering Fire is an on-hit effect with a spell effect component.

Additional Information:


Inner Flame
RANGE: 950 / 150 / 250
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Inner Flame

Active: Karma fires a burst of energy that detonates upon hitting an enemy, dealing magic damage to all nearby enemies and Slow icon slowing them by 25% for 1.5 seconds.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 60% AP)

If Inner Flame hits a stealthed enemy, the detonation effect still remains visible.

Soulflare

Mantra.png Mantra - Soulflare: Inner Flame deals bonus magic damage and leaves an area of effect that Slow icon slows enemies inside by 50%. If Soulflare does not hit a target, the area is created at maximum range.

Soulflare.png Soulflare scales with Mantra.png Mantra's rank

After 1.5 seconds the area detonates, dealing magic damage to all enemies inside.

  • Bonus Magic Damage: 25 / 75 / 125 / 175 (+ 30% AP)
「 Detonation Magic Damage: 50 / 150 / 250 / 350 (+ 60% AP) 」「 Total Bonus Magic Damage: 75 / 225 / 375 / 525 (+ 90% AP) 」
Ability Details


Focused Resolve
RANGE: 675 / 1000
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 12
Focused Resolve

Active: Karma forms a tether between her and the target enemy champion or monster, dealing them magic damage over 2 seconds and granting True Sight icon true sight of them for the duration.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 90% AP)

If the target does not break the tether by moving out of range, they are Root icon rooted for a short time.

  • Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Renewal

Mantra.png Mantra - Renewal: Focused Resolve heals Karma for 20% (+ 1% per 100 AP) missing health upon being cast.

Renewal.png Renewal scales with Mantra.png Mantra's rank

If the tether is not broken after 2 seconds, Karma is once again healed for the same amount and Focused Resolve's Root icon root duration is increased.

  • Root Bonus Duration: 0.5 / 0.75 / 1 / 1.25
Ability Details
Focused Resolve / Renewal is a single-targeted damage-over-time ability with a tether component.

Additional Information:

  • If the target dies mid-way through Renewal's tether Karma will instantly receive the second heal.


Inspire
RANGE: 800 / 600
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Inspire

Active: Karma shields the target allied champion or herself for 4 seconds, granting them bonus movement speed for 1.5 seconds.

  • Shield: 70 / 100 / 130 / 160 / 190 (+ 50% AP)
  • Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
Defiance

Mantra.png Mantra - Defiance: Inspire overflows with energy, increasing the target's shield and granting them the same bonus movement speed for 1.5 seconds.

Defiance.png Defiance scales with Mantra.png Mantra's rank

  • Bonus Shield: 30 / 100 / 170 / 240 (+ 60% AP)

For the same duration, allied champions near the primary target are shielded for 50% the total amount and gain yet the same bonus movement speed.

  • Ally Bonus Shield: 15 / 50 / 85 / 120 (+ 30% AP)
Ability Details
  • Inspire is an ally-targeted buff.
  • Defiance is an ally-targeted, point-blank area of effect.

Additional Information:

  • Inspire / Defiance has no cast time and does not interrupt Karma's previous orders.
  • Inspire / Defiance cannot be cast on allied minions.


Mantra
COOLDOWN: 45 / 42 / 39 / 36
Mantra

Active: Karma empowers her next basic ability within 8 seconds, placing it on the same cooldown as its basic form upon cast.

Mantra's rank improves an empowered ability's additional effects

Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16.

Ability Details
Mantra is a self-buff.

Additional Information:

  • Mantra has no cast time and does not interrupt Karma's previous orders.
  • Mantra's bonus ability effects will stack on top the normal ones.
  • Casting Mantra does not reset the cooldowns on Karma's basic abilities.
  • Mantra's cooldown begins on-cast and not when its effect is consumed.
  • Mantra can be cast while disabled (it has no effect on its own)


References

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