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Previous Lore

Her Heavenly Wave.png fan technique is a deadly art of grace and poise, but her truest strength lies in the hearts of those willing to die alongside her.- Irelia Irelia
Karma render

Even in her youth, Karma exhibited almost superhuman composure.

While her peers explored the torrent of emotions that came with adolescence, Karma meditated in the Lotus Gardens. She was convinced that the true path to enlightenment was a journey inward, to a place within the self, overlooked by most.

She exuded such inner contentment that she quickly became a go-to mediator and confidante in her village. Her instructors used to say: "That girl can not only weather a storm, but calm it."

Karma did not live extravagantly; her parents owned a local business selling antiques in the Navori province and they often struggled to provide for themselves, though they did so with cheery optimism. Her most prized possessions were two exquisite fans taken from her family's shop.

When Noxian troops invaded southern Ionia, her village was one of the first to fall. The villages who survived the assault were captured by Noxian forces.

It was then that Karma found her calling. By exploiting the insecurities of the Noxian commander, she negotiated the safe release of the villages to the northern lands.

She was present at the Placidium, where the Elders had considered surrender until Irelia Irelia's impassioned last stand renewed the Ionians' hope. Karma used this hope to solidify the Elders' commitment to remain defiant against the Noxian onslaught.

For her devotion and charisma, Karma was made the figurehead of the Ionian resistance. She never compromised, and she shared every hardship with her people, even when it came to combat.

By tapping into her inner Inner Flame.png resilience, she discovered that she could bring great force to bear against her foes on the battlefield. She modified her fans into lethal implements, and was tutored by Janna Janna to enhance their effects.

The Noxians called her 'The Enlightened One', a nickname she embraced, and one which they would come to dread.

She joined the League to represent Ionia in the ultimate political arena.


Candidate
Date
  • January 28, 21 CLE
Observation

Karma emerges into sight on the wings of prestige. From the topmost tip of Soul Shield.png her mantle to the lowest hem of her gown, she is the perfect picture of Ionian class. She pauses, poised at the threshold, admiring the delicate ornamentation that League artisans crafted into the Great Hall. Karma has seen the Great Hall on numerous occasions, but her eyes manage to well with appreciation in every instance. As she crosses the hall, grace drips from every movement, and she wades in an air of distinction.

At the marble doors, she touches the frame delicately. They part gently for her, as if they were trying to match the elegance of her motion. She vanishes through the archway, and the room left behind feels emptier than it had before she entered.

Reflection

The meticulous artistry of the Institute always reminded Karma, by curious contrast, of the chaos of open war. Every inset groove was, to her, the face of a lost friend. She imagined what her fallen comrades might have thought of this comparison when a horribly familiar, acrid stench stung her nose. She turned in time for a brilliant green explosion to fill her view. She swept Heavenly Wave.png her steel fans against the blast, piercing a hole in its expanding wave. Her reaction, though immediate, only diminished the force. She focused her senses Mantra.png inward as air whipped past. Her form was steel while her hair and clothes swirled in the chaos. When the blast subsided, her once-immaculate locks hung in limp disarray and her dress was torn and caked with soil.

There was something unusual about the soil - a pungent smell. Blood. She looked up, bracing for the worst. Nonetheless, she was unprepared for what she saw. No, no... not again. In front of her, as far as she could see, lay the strewn bodies of Ionian villagers. Another green explosion in the distance sent cadavers arcing through the air. The taste of salt stung her lips. She didn't even notice the tears tracing down her cheeks. She saw a shoe, much too small for any adult, raised from the ground ahead of her. A small leg extended beneath it, disappearing into the soil.

Karma snapped upright, raking the air around her with both fans. Tears and soil matted with blood flew away from her. When all settled she was transformed, emotions absent, eyes dark but calm. She was powerful, noble, the picture of dignity against a backdrop of unimaginable horror.

She strode with purpose towards a cackling figure in the distance. Its silhouette was one she could not forget: Zaun's insane chemist, Warwick Warwick. He stood behind a glowing control panel atop an armored, beetle-shaped vehicle. He gesticulated with zeal as each explosion bit the Ionian landscape. He was human, although the lacking lycanthropy did not register with Karma. She was beyond thought, beyond emotion; ready to do what she must to stop what was happening in front of her.

Zaunite shock troops assembled before her, blocking her path. A wave of her fan and they were gone, their cries muted by the roaring gust. Warwick noticed her with glee. His fingers danced across the controls and a cannon extended from the transport beneath him. It fired a sickly green stream of liquid into the air above her, where it burst like a liquid firecracker. She thrust one fan into the air above her head, blowing back a portion of the falling ooze, though far less than she'd expected. Drops rained down around her. Where the drops touched her skin, they sizzled and burned through it. Karma cried out in agony.

"Delicious isn't it, Duchess?" Warwick exclaimed. "I call it an Aerial Corrosive Mine. The acid is several times heavier than mercury, so your wind techniques won't protect you."

Karma crumpled to the ground, the acid boring into her flesh. She pushed herself up to a cross-legged meditative pose, blinked back the searing pain, and uttered a healing Mantra.png Mantra. The pain lessened, although it still consumed her.

"It's not meant to be fired into the air that way. I just wanted you to savor the taste. I'm afraid when I fire it directly at you, your delicate 'weapons' will be useless."

A tinny voice chirped something indiscernible from the control panel. Warwick listened for a moment, and then nodded his head. "I would truly love to play with you some more, Duchess, but there are more Ionians in need of my services." Warwick fiddled with the controls and the cannon lowered, aimed squarely at her. "This ends now."

Karma blinked. Her mind was sluggish, flooded with frantic damage reports from nerves all over her body. A single thought floated to the surface of her awareness.

I've failed.

Just as she consigned herself to join those scattered around her, a blinding ray of light descended from the heavens, landing squarely on Warwick. He screamed as his skin melted away. His body contorted, muscles bursting outward. His head and limbs stretched, yanking joints apart and forming new ones. Long claws cut through the tips of his fingers and toes. He wrenched forward, then back, and when the spasms ceased his spine was long and hunched. His high-pitched wail suddenly turned to gravel, and blue hair stabbed out from every pore of his body. He fell to the ground in a heap. The light subsided.

Not far from him, a new form lay in the mud. Karma fought her way to her feet, acid still eating into her, and stumbled to the form. There in front of her laid Soraka Soraka, the spiritual icon of her people. The Starchild had lost the celestial SorakaSquare.png radiance [S|L] which characterized her transcendence. She lay staring upward, her expression vacant.

Reason overpowered remorse, and suddenly Karma knew she was seeing an illusion.

Soraka's gaze turned to Karma, her eyes piercing her soul for answers. "Why do you want to join the League, Karma?" The voice was sad, resigned.

"Is this vision not enough?" Karma gestured all around them. The pain was suddenly gone. "This isn't really over. These things never really end. All we can do is remain vigilant and try to protect those we love."

"Always one for a speech." Soraka smirked. "How does it feel, exposing your mind?"

"There is nothing on my mind that I wouldn't happily share with you. How does it feel, knowing what we suffered, what you chose to ignore?"

Karma was suddenly alone in the antechamber of the Institute, the doors ahead opened to the League. She appraised her clothes, which were as pristine and spotless as when she entered. With an imperceptible shift, Karma summoned her composure and marched onward.


Previous Champion Spotlight

Karma Champion Spotlight old06:49

Karma Champion Spotlight old

Previous Abilities

Inner Flame
Inner Flame old

Karma gains 0.3 - 1.3 (based on level) bonus ability power for every 1% missing health.

Ability Details
Inner Flame is a self-buff.


Heavenly Wave
RANGE: 700
COST: 70 / 75 / 80 / 85 / 90 / 95 Mana
COOLDOWN: 6
Heavenly Wave

Active: Karma sends forth a wave of hidden blades from her fans, dealing magic damage to units in a cone in front of her.

  • Magic Damage: 70 / 110 / 150 / 190 / 230 / 270 (+ 60% AP)

Mantra.png Mantra: Heavenly Wave will also heal Karma and her allies in the cone.

  • Heal: 35 / 55 / 75 / 95 / 115 / 135 (+ 5% (+ 2% per 100 AP) missing health)
Ability Details
Heavenly Wave is a conic, area-of-effect skillshot with a heal component.


Spirit Bond
RANGE: 800
COST: 65 / 75 / 85 / 95 / 105 / 115 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11 / 10
Spirit Bond

Active: Karma creates a tether between herself and a target ally or a target enemy for up to 5 seconds, breaking if the target becomes stealthed. Affected allies gain bonus movement speed, while affected enemies are Slow icon slowed and take magic damage.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 / 305 (+ 70% AP)
  • Bonus Movement Speed: 10 / 12 / 14 / 16 / 18 / 20%

Any champion, whether ally or enemy, who walks through the tether is granted the same bonus movement speed for 3 seconds.

Mantra.png Mantra: Spirit Bond grants twice its bonus movement speed.

  • Mantra Bonus Movement Speed: 20 / 24 / 28 / 32 / 36 / 40%
Ability Details
Spirit Bond is a single-targeted ability with a tether component.


Soul Shield
RANGE: 800
COST: 70 / 80 / 90 / 100 / 110 / 120 Mana
COOLDOWN: 10
Soul Shield

Active: Karma shields herself or the target ally for 5 seconds.

  • Shield: 80 / 120 / 160 / 200 / 240 / 280 (+ 80% AP)

Mantra.png Mantra: Soul Shield sends forth a burst of energy, dealing magic damage to enemy units around her target.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 / 280 (+ 80% AP)
Ability Details
Soul Shield is an ally-targeted buff with an area-of-effect component.


Mantra
COOLDOWN: 30 / 25 / 20
Mantra old

Active: Karma empowers her next ability to and grants it an additional effect. Karma stores a Mantra charge every few seconds, up to a maximum of 2 stored at once.

Karma begins with one rank in Mantra and she innately increases it at levels 7 and 13.

Ability Details
Mantra is a self-buff.


Previous Quotes

Upon Selection
  • Old Karma Select
    "An enlightened decision."
Upon Casting a Mantra.png Mantra-Empowered Ability
Karma chants in an Ancient Ionian dialect.
  • "Lath Rian Oune Vi Heavenly Wave.png Phyla!" ("Weave the threads of Heavenly Wave.png Tranquility!")
  • "Gaen Na Kyri Vi Spirit Bond.png Jia!" ( "Reap the winds of Spirit Bond.png Pain!")
  • "Sae Eleisa Tera Vi Soul Shield.png Saera!" ("Discover the meaning of Soul Shield.png Magic!")

Previous Splash Art



Patch History

V6.15
  • Inspire.png Inspire
    • Shield reduced to 70 / 100 / 130 / 160 / 190 from 80 / 110 / 140 / 170 / 200
    • Removed: Targeting minions
  • Defiance.png Defiance
    • Bonus movement speed reduced to 40 / 45 / 50 / 55 / 60% (Inspire.png Inspire's rank) from 60 at all ranks
V6.6
  • Defiance.png Defiance
    • Primary target bonus shield increased to 30 / 100 / 170 / 240 from 30 / 90 / 150 / 210
    • AP ratio increased to (+ 60% AP) from (+ 30% AP)
V6.2
  • Focused Resolve.png Focused Resolve
    • Cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90
V5.22
  • Stats
    • Mana regen increased to 8.5 from 6
V5.17
  • Focused Resolve.png Focused Resolve
    • Cooldown reduced to 12 at all ranks from 16 / 15 / 14 / 13 / 12
V5.10
  • Gathering Fire.png Gathering Fire
    • Mantra.png Mantra on-spell cooldown reduction increased to 2 / 2.5 / 3 seconds from 2 at all levels
    • Mantra.png Mantra on-hit cooldown reduction increased to 1 / 1.25 / 1.5 seconds from 1 at all levels
  • Focused Resolve.png Focused Resolve
    • New Effect: Can target monsters
    • AP ratio increased to (+ 90% AP) from (+ 60% AP)
  • Renewal.png Renewal
    • New Effect: Increases Focused Resolve.png Focused Resolve's root duration by 0.5 seconds
    • Removed: 75 / 150 / 225 / 300 (+ 60% AP) bonus damage
  • Inspire.png Inspire
    • Shield reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240
    • Cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks
  • Defiance.png Defiance
    • New Effect: Primary target gains 30 / 90 / 150 / 210 (+ 30% AP) bonus shield
    • Allied area-of-effect shield changed to 50% primary target from 30 / 70 / 110 / 150
    • Removed: 60 / 140 / 220 / 300 (+ 60% AP) damage over time
V5.5
  • Defiance.png Defiance
    • Bug Fix: Allied area-of-effect shield value being Inspire.png Inspire's shield's instead of 50% damage
V4.17
  • Soulflare.png Soulflare
    • Bug Fix: Area of effect visual fizzling when Karma dies
  • Mantra.png Mantra
    • New Effect: Can be cast while disabled
V4.5
  • Stats
    • Armor increased to 14 from 10
V3.8
  • Inner Flame.png Inner Flame
    • Cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90
    • Explosion radius increased to 250 from 230
  • Focused Resolve.png Focused Resolve
    • Bug Fix: Not granting vision of rooted target
  • Renewal.png Renewal
    • Heal changed to 20% (+ 1% per 100 AP) missing health on-cast followed by the same amount over tether duration from 25% missing health over time
  • Defiance.png Defiance
    • Bug Fix: Allied area-of-effect shield not accounting for AP ratio
V3.7
  • Soulflare.png Soulflare
    • New Effect: Slow area spawns directly under primary target
V3.6
  • Inner Flame.png Inner Flame
    • Damage increased to 80 / 125 / 170 / 215 / 260 from 60 / 110 / 160 / 210 / 260
  • Focused Resolve.png Focused Resolve
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14
  • Inspire.png Inspire
    • Cooldown reduced to 10 seconds from 12
    • Bonus movement speed increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60
  • Mantra.png Mantra
    • Cooldown reduced to 45 / 42 / 39 / 36 seconds from 45
V3.5 (Balance update)
  • Gathering Fire.png Gathering Fire
    • Mantra.png Mantra on-spell cooldown reduction increased to 2 seconds at all levels from 1 / 1.5 / 2
    • Mantra.png Mantra on-hit cooldown reduction increased to 1 second at all levels from 0.5 / 0.75 / 1
  • Inner Flame.png Inner Flame
    • Detonation-area trigger point changed to edge of target from center
  • Focused Resolve.png Focused Resolve
    • Cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110
    • Gathering Fire.png Gathering Fire application changed to per-tick from on-cast
    • Ticks reduced to 3 from 6
  • Inspire.png Inspire
    • Bonus movement speed duration increased to 1.5 seconds from 1.25
    • Bug Fix: Tooltip displaying incorrect shield value (80 / 115 / 150 / 185 / 220 instead of the intended 80 / 120 / 160 / 200 / 240)
  • Defiance.png Defiance
    • Bonus movement speed increased to 60% at all ranks from 20 / 30 / 40 / 50 / 60 (Inspire.png Inspire's rank)
    • Allied area-of-effect shield range increased to 700 from 600
V3.5
  • Full Relaunch
    • Gathering Fire.png Gathering Fire - New I
      • Reduce's Mantra.png Mantra's cooldown every time Karma damages an enemy with her abilities, reduced to 50% when using basic attacks
    • Inner Flame.png Inner Flame - New Q
      • Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area
      • Mantra.png Mantra - Soulflare.png Soulflare: Deals bonus magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range) heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area
    • Focused Resolve.png Focused Resolve - New W
      • Tethers Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the tether is not broken, the enemy is rooted
      • Mantra.png Mantra - Renewal.png Renewal: Deals bonus magic damage over time and heals Karma for a 25% missing health while tethered to her target
    • Inspire.png Inspire - New E
      • Karma shields a target ally or herself, granting bonus movement speed for a brief duration
      • Mantra.png Mantra - Defiance.png Defiance: The shield overflows with energy, dealing magic damage to all enemies around the target. Allied champions near the target are shielded by half that amount and are also granted the same bonus movement speed
    • Mantra.png Mantra
      • Removed: Charges, recharge time
      • New Effect: Karma empowers her next basic ability within 8 seconds for an additional effect
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310
V1.0.0.138
  • Mantra.png Mantra
    • Bug Fix: Cooldown not updating with level or with cooldown reduction until after reaching maximum charges

V1.0.0.125

  • Mantra.png Mantra
    • Bug Fix: Charge sometimes being consumed when using a summoner spell
V1.0.0.123
  • Mantra.png Mantra
    • New Effect: Same buff icon displays both next charge's cooldown as well as current ones
May 10, 2011 Hotfix
  • General
    • Bug Fix: Karma's basic abilities not being affected by cooldown reduction
    • Bug Fix: Karma's abilities going on cooldown when using summoner spells
V1.0.0.118
  • Mantra.png Mantra
    • New Effect: Cooldown timer
    • Bug Fix: Using abilities in rapid succession empowering multiple ones with a single charge
V1.0.0.115
  • Heavenly Wave.png Heavenly Wave
    • Bug Fix: Visual occasionally not aligning with cast direction
  • Mantra.png Mantra
    • New Effect: Empowered Soul Shield.png Soul Shield displays an area-of-effect indicator when cursor hovers over an ally
V1.0.0.114
  • Spirit Bond.png Spirit Bond
    • Tether range slightly increased
  • Mantra.png Mantra
    • Per-charge cooldown changed to a 30 / 25 / 20 from 25 seconds at all levels
    • Bug Fix: Empowered Heavenly Wave.png Heavenly Wave not scoring assists when healing allies
V1.0.0.112
  • Heavenly Wave.png Heavenly Wave
    • Heal increased to 35 / 55 / 75 / 95 / 115 / 135 from 30 / 45 / 60 / 75 / 90 / 105
  • Spirit Bond.png Spirit Bond
    • Cooldown reduced to 15 / 14 / 13 / 12 / 11 / 10 seconds from 20 / 18 / 16 / 14 / 12 / 10
  • Soul Shield.png Soul Shield
    • Shield increased to 80 / 120 / 160 / 200 / 240 / 280 from 70 / 110 / 150 / 190 / 230 / 270
    • Damage increased to 80 / 120 / 160 / 200 / 240 / 280 from 70 / 110 / 150 / 190 / 230 / 270
  • Mantra.png Mantra
    • Cooldown reduced to 25 seconds from 30
V1.0.0.111
  • Spirit Bond.png Spirit Bond
    • Bug Fix: Not scoring assists when affecting an ally
    • Bug Fix: Breaking allied Banshee&#039;s Veil item.png spell shields as well as not granting the bonus movement speed
    • Bug Fix: Enemies seeing the beam coming out of Karma's feet
V1.0.0.110
  • Added

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