Previous Lore
No champion exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life. With this insight, she serves as a spiritual beacon to her people, bestowing boundless wisdom and healing in times of crisis. Despite being blessed with power that few could comprehend, she rarely uses her magic for destruction, as it always comes at a considerable cost—both to her, and to the land she holds most dear.
Enlightened One
Karma is the living embodiment of an ancient Ionian soul, who serves as a spiritual beacon to each generation of her people. Her most recent incarnation came in the form of a 12-year-old girl named Darha. Raised in the northern highlands, she was headstrong and independent, always dreaming of a life beyond her provincial village.
But Darha began to suffer strange, fitful visions. The images were curious—they felt like memories, yet the girl was certain they had not happened to her. At first, the problem was easy enough to conceal, but the visions grew in intensity until Darha was convinced she was descending into madness.
Just when it seemed she would be confined to the healing huts forever, a group of monks visited her village. They had come from a place known as the Lasting Altar, where the divine leader Karma had passed away some months earlier. The monks were in search of the old man’s next incarnation, believing him to be among the villagers. They applied a series of tests to everyone they met, but eventually prepared to leave empty handed.
As they passed the healing huts, Darha threw herself out of her cot and ran to stop them. She wept, telling them of her visions, and that she had known the monks’ voices from the babble in her head.
They recognized the signs immediately. This was their Karma. The visions were past lives rushing to fill a new vessel.
In that moment, Darha’s life changed forever. She bid farewell to all she’d ever known, and journeyed to the Lasting Altar to learn from the monks. Over the years, they taught her to connect with her ancient soul, and the girl found her own voice drowned out by thousands of others, each espousing the wisdom of ages past. Karma had always advocated peace and harmony, teaching that any act of evil would bring about its own repercussions, and so required no response. But even as she became Karma, Darha struggled to understand this simple truth.
Indeed, these philosophies were truly tested when Noxus invaded Ionia. Many thousands were killed as the enemy warbands advanced inland, and Karma was forced to face the harsh realities of war. She could feel the immense destructive potential that swelled in her soul, and with it, the impetuous voice of young Darha screaming: What is the point of this power, if not to use it?
Karma agonized over this. Eventually she compromised, deciding to kill just one person, but that it had to be the right person to kill. She confronted a Noxian commander on the deck of his own war frigate, and unleashed her divine fury. But instead of a single, measured attack, she obliterated the entire vessel and its crew in a heartbeat.
Though the Ionians rejoiced at this apparent victory, Karma was left strangely empty. The voices that had spoken so clearly in her mind now fell silent, and she felt Darha returning to prominence—this brought little comfort, however, as she realized she had made a huge mistake. She returned to the Lasting Altar to meditate and perform penance for upsetting the spiritual harmony of her homeland. Killing would always be easy, but came at the cost of true enlightenment. She had already tarnished her own undying soul along with those of her followers, and she would try her utmost to do no further injury.
Though the war with Noxus is now long over, there are still many in Ionia who have become only too glad to meet violence with violence, even against their own neighbors. Karma has pledged to guide as many of them as she can to more peaceful means.
And with every conflict she averts, more of the lost voices return to offer their eternal wisdom.
Karma is a woman of indomitable will and unbound spiritual power. She is the soul of Ionia made manifest and an inspiring presence on the battlefield, her allies and turning back her foes. A strong leader torn between tradition and revolution, Karma seeks to protect the peace of Ionia - by force if necessary.
Karma once lived a tranquil life in a small Ionian village. Led by elder monks, the villagers practiced a tradition of benevolent magic and pacifism. Known for her powerful connection to the spiritual realm and beloved as a just mediator amongst her people, Karma embraced these traditions as an essential aspect of the enlightenment sought by all Ionians.
Her inner peace was tested when the armies of Noxus invaded Ionia. While the village's elder monks insisted their peaceful ways would spare them from violence, Karma had heard enough tales of Noxian cruelty to openly question the elders' wisdom. Stern and unmoving, they told her to trust in tradition. When the invaders marched on the village, the elder monks rode out to negotiate a bloodless end to the battle. The Noxian general was offended by their show of weakness and slaughtered the monks himself as he ordered his soldiers to strike the village.
As the Noxians advanced, the villagers prepared to accept death, bound to their peaceful vows. But Karma would not accept death and instead saw another way: sacrificing a single life to spare many others. To save her people, she drew upon the power within and summoned the full force of her will. A burst of
While the war raged on, Karma became a formidable leader of the Ionian resistance, but the conflict did not end when Noxus' armies fled the Ionian shores. Ionia became divided between the resistance fighters who craved vengeance and the monks who demanded a return to spiritual tradition. Karma saw a third path, one that combined the strength Ionia found in war with the peaceful traditions the nation still held dear. She now seeks to return her ravaged land to an enduring peace. emerged from her body and spiraled towards the Noxian general. The flame took the form of , the symbol of Ionia itself. It was the first time Karma had ever used her powers to harm instead of protect, and neither she nor the villagers had ever seen anything like it. When the magic subsided, the general had fallen before her and his soldiers had scattered. The opposing forces surrendered to Karma's strength, leaving her people, and their traditions, untouched.
Even in her youth, Karma exhibited almost superhuman composure. While her peers explored the torrent of emotions that came with adolescence, Karma meditated in the Lotus Gardens. She was convinced that the true path to enlightenment was a journey inward, to a place within the self, overlooked by most. She exuded such inner contentment that she quickly became a go-to mediator and confidante in her village. Her instructors used to say: "That girl can not only weather a storm, but calm it."
Karma did not live extravagantly. Her parents owned a local business selling antiques in the Navori province and they often struggled to provide for themselves, though they did so with cheery optimism. Her most prized possessions were two exquisite
taken from her family's shop.When Noxian troops invaded southern Ionia, her village was one of the first to fall. The villages who survived the assault were captured by Noxian forces. It was then that Karma found her calling. By exploiting the insecurities of the Noxian commander, she negotiated the safe release of the villages to the northern lands.
She was present at the Placidium, where the Elders had considered surrender until
impassioned last stand renewed the Ionians' hope. Karma used this hope to solidify the Elders' commitment to remain defiant against the Noxian onslaught.For her devotion and charisma, Karma was made the figurehead of the Ionian resistance. She never compromised, and she shared every hardship with her people, even when it came to combat. By tapping into her inner
The Noxians called her 'the Enlightened One', a nickname she embraced, and one which they would come to dread. She joined the League to represent Ionia in the ultimate political arena. , she discovered that she could bring great force to bear against her foes on the battlefield. She modified her into lethal implements, and was tutored by to enhance their effects.
- Candidate
- Date
- January 28, 21 CLE
- Observation
Karma emerges into sight on the wings of prestige. From the topmost tip of her
to the lowest hem of her gown, she is the perfect picture of Ionian class. She pauses, poised at the threshold, admiring the delicate ornamentation that League artisans crafted into the Great Hall. Karma has seen the Great Hall on numerous occasions, but her eyes manage to well with appreciation in every instance. As she crosses the hall, grace drips from every movement, and she wades in an air of distinction.At the marble doors, she touches the frame delicately. They part gently for her, as if they were trying to match the elegance of her motion. She vanishes through the archway, and the room left behind feels emptier than it had before she entered.
- Reflection
The meticulous artistry of the Institute always reminded Karma, by curious contrast, of the chaos of open war. Every inset groove was, to her, the face of a lost friend. She imagined what her fallen comrades might have thought of this comparison when a horribly familiar, acrid stench stung her nose. She turned in time for a brilliant green explosion to fill her view. She swept her steel against the blast, piercing a hole in its expanding wave. Her reaction, though immediate, only diminished the force. She focused her senses inward as air whipped past. Her form was steel while her hair and clothes swirled in the chaos. When the blast subsided, her once-immaculate locks hung in limp disarray and her dress was torn and caked with soil.
There was something unusual about the soil - a pungent smell. Blood. She looked up, bracing for the worst. Nonetheless, she was unprepared for what she saw. No, no... not again. In front of her, as far as she could see, lay the strewn bodies of Ionian villagers. Another green explosion in the distance sent cadavers arcing through the air. The taste of salt stung her lips. She didn't even notice the tears tracing down her cheeks. She saw a shoe, much too small for any adult, raised from the ground ahead of her. A small leg extended beneath it, disappearing into the soil.
Karma snapped upright, raking the air around her with both fans. Tears and soil matted with blood flew away from her. When all settled she was transformed, emotions absent, eyes dark but calm. She was powerful, noble, the picture of dignity against a backdrop of unimaginable horror.
She strode with purpose towards a cackling figure in the distance. Its silhouette was one she could not forget: Zaun's insane chemist, . He stood behind a glowing control panel atop an armored, beetle-shaped vehicle. He gesticulated with zeal as each explosion bit the Ionian landscape. He was human, although the lacking lycanthropy did not register with Karma. She was beyond thought, beyond emotion; ready to do what she must to stop what was happening in front of her.
Zaunite shock troops assembled before her, blocking her path. A wave of her fan and they were gone, their cries muted by the roaring gust. Warwick noticed her with glee. His fingers danced across the controls and a cannon extended from the transport beneath him. It fired a sickly green stream of liquid into the air above her, where it burst like a liquid firecracker. She thrust one fan into the air above her head, blowing back a portion of the falling ooze, though far less than she'd expected. Drops rained down around her. Where the drops touched her skin, they sizzled and burned through it. Karma cried out in agony.
"Delicious isn't it, Duchess?" Warwick exclaimed. "I call it an Aerial Corrosive Mine. The acid is several times heavier than mercury, so your wind techniques won't protect you."
Karma crumpled to the ground, the acid boring into her flesh. She pushed herself up to a cross-legged meditative pose, blinked back the searing pain, and uttered a healing mantra. The pain lessened, although it still consumed her.
"It's not meant to be fired into the air that way. I just wanted you to savor the taste. I'm afraid when I fire it directly at you, your delicate 'weapons' will be useless."
A tinny voice chirped something indiscernible from the control panel. Warwick listened for a moment, and then nodded his head. "I would truly love to play with you some more, Duchess, but there are more Ionians in need of my services." Warwick fiddled with the controls and the cannon lowered, aimed squarely at her. "This ends now."
Karma blinked. Her mind was sluggish, flooded with frantic damage reports from nerves all over her body. A single thought floated to the surface of her awareness.
I've failed.
Just as she consigned herself to join those scattered around her, a blinding ray of light descended from the heavens, landing squarely on Warwick. He screamed as his skin melted away. His body contorted, muscles bursting outward. His head and limbs stretched, yanking joints apart and forming new ones. Long claws cut through the tips of his fingers and toes. He wrenched forward, then back, and when the spasms ceased his spine was long and hunched. His high-pitched wail suddenly turned to gravel, and blue hair stabbed out from every pore of his body. He fell to the ground in a heap. The light subsided.
Not far from him, a new form lay in the mud. Karma fought her way to her feet, acid still eating into her, and stumbled to the form. There in front of her laid . She lay staring upward, her expression vacant.
, the spiritual icon of her people. The Starchild had lost the celestial radiance which characterized herReason overpowered remorse, and suddenly Karma knew she was seeing an illusion.
Soraka's gaze turned to Karma, her eyes piercing her soul for answers. "Why do you want to join the League, Karma?" The voice was sad, resigned.
"Is this vision not enough?" Karma gestured all around them. The pain was suddenly gone. "This isn't really over. These things never really end. All we can do is remain vigilant and try to protect those we love."
"Always one for a speech." Soraka smirked. "How does it feel, exposing your mind?"
"There is nothing on my mind that I wouldn't happily share with you. How does it feel, knowing what we suffered, what you chose to ignore?"
Karma was suddenly alone in the antechamber of the Institute, the doors ahead opened to the League. She appraised her clothes, which were as pristine and spotless as when she entered. With an imperceptible shift, Karma summoned her composure and marched onward.
Previous Champion Spotlight
Previous Abilities
Previous Quotes
- Upon Selection
- Upon Casting
- Karma chants in an Ancient Ionian dialect.
- Upon Casting a -Empowered Ability
- ▶️ <span class="skin-play-button skinloading-icon" data-champion="" !"("Tranquility!")" data-skin="Original" data-variant="" style="position:relative; height:20px; width:20px; display:inline">[[File:" OriginalCircle.png|20px|link=]]
- ▶️ <span class="skin-play-button skinloading-icon" data-champion="" !"("Magic!")" data-skin="Original" data-variant="" style="position:relative; height:20px; width:20px; display:inline">[[File:" OriginalCircle.png|20px|link=]]
- ▶️ <span class="skin-play-button skinloading-icon" data-champion="" !"("Pain!")" data-skin="Original" data-variant="" style="position:relative; height:20px; width:20px; display:inline">[[File:" OriginalCircle.png|20px|link=]]
Previous Splash Art
Patch History
- General
- New fast run animation added.
- Root duration increased to 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Stats
- Base mana regeneration increased to 11.5 from 8.5.
- Mana regeneration growth reduced to 0.5 from 0.8.
- Base armor increased to 26 from 20.384.
- Splash radius increased to 280 from 250.
- Base detonation damage reduced to 35 / 140 / 245 / 350 from 50 / 150 / 250 / 350.
- Shield duration reduced to 2.5 seconds from 4.
- Shield duration reduced to 2.5 seconds from 4.
-
- Bug Fix: Unique particles have been restored for all of her spells
- Stats
- Base health regeneration reduced to 5.5 from 5.624.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- and
- Bug Fix: VFX are no longer cut off on elevated terrain.
- Stats
- Base health increased to 534 from 522.44.
- Health growth increased to 95 from 83.
- Ability cooldown reduction increased to Error: Parameter '3' is not accepted. seconds from Error: Parameter '3' is not accepted..
- Basic attack cooldown reduction increased to Error: Parameter '3' is not accepted. seconds from Error: Parameter '3' is not accepted..
- General
- Bug Fix: Now correctly has recommended item pages for both mid and support.
-
- Bug Fix: Is now better differentiated from .
- Bug Fix: Is now better differentiated from .
- Base shield strength reduced to 70 / 95 / 120 / 145 / 170 from 70 / 100 / 130 / 160 / 190.
- Percentage of original shield to nearby allied champions reduced to 30% from 50%.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed channeling animation (ex. when capturing ).
- General
- New splash artwork for , and . Tweaked splash artwork for .
- Number of damage ticks reduced to 2 from 3.
- Base damage per tick increased to 30 / 55 / 80 / 105 / 130 from 20 / 36.7 / 53.3 / 70 / 86.7
- Damage per tick AP scaling increased to 45% AP + 30% AP.
- Total damage unchanged.
/
- Bug Fix: Base tether visuals are no longer a funky color.
- Base shield strength reduced to 30 / 90 / 150 / 210 from 30 / 100 / 170 / 240.
- Bug Fix: Fixed a spectator mode bug preventing Order of the Lotus Karma's Soulflare explosion circle indicator from displaying.
- Shield reduced to 70 / 100 / 130 / 160 / 190 from 80 / 110 / 140 / 170 / 200
- Removed: Can no longer target minions.
- Bonus movement speed reduced to 40 / 45 / 50 / 55 / 60% from 60% at all ranks.
- Base shield strength increased to 30 / 100 / 170 / 240 from 30 / 90 / 150 / 210.
- AP ratio increased to 60% AP from 30% AP.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.
- Stats
- Base mana regeneration increased to 8.5 from 6.
- Cooldown reduced to 12 seconds at all ranks from 16 / 15 / 14 / 13 / 12.
- Mantra cooldown refund on spell hit increased to Error: Parameter '3' is not accepted. seconds from 2 at all levels.
- Mantra cooldown refund on basic attack increased to Error: Parameter '3' is not accepted. seconds from 1 at all levels.
- New Effect: Can target monsters.
- AP ratio increased to 90% AP from 60% AP.
- New Effect: Increases 's root duration by 0.5 seconds.
- Removed: 75 / 150 / 225 / 300 + 60% AP bonus damage
- Base shield strength reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- New Effect: Primary target gains 30 / 90 / 150 / 210 + 30% AP shield health.
- Allied area-of-effect shield changed to 50% of primary target's from 30 / 70 / 110 / 150.
- Removed: 60 / 140 / 220 / 300 + 60% AP damage over time.
- Bug Fix: Fixed a bug where allied champions were granted the inspire portion of the shield, instead of half of the defiance damage.
- Bug Fix: Area of effect visual fizzling when Karma dies.
- New Effect: Can now be cast while disabled.
- Stats
- Base armor increased to 14 from 10.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Explosion radius increased to 250 from 230.
- Bug Fix: Not granting vision of rooted target.
- Heal changed to 20% + 1% per 100 AP missing health on-cast followed by the same amount over tether duration from 25% missing health over time.
- Bug Fix: Allied area-of-effect shield not accounting for AP ratio.
- New Effect: Slow area spawns directly under primary target.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 60 / 110 / 160 / 210 / 260.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
- Cooldown reduced to 10 seconds from 12.
- Bonus movement speed increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60%.
- Cooldown reduced to 45 / 42 / 39 / 36 seconds from 45 at all ranks.
- on-spell cooldown reduction increased to 2 seconds at all levels from 1 / 1.5 / 2.
- on-hit cooldown reduction increased to 1 second at all levels from 0.5 / 0.75 / 1
- Detonation area-of-effect focus changed to point of impact from the center of impacted target.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- application changed to per-tick from on-cast.
- Ticks reduced to 3 from 6.
- Bonus movement speed duration increased to 1.5 seconds from 1.25.
- Bug Fix: Tooltip displaying incorrect shield value (80 / 115 / 150 / 185 / 220 instead of the intended 80 / 120 / 160 / 200 / 240).
- Bonus movement speed increased to 60% at all ranks from 20 / 30 / 40 / 50 / 60%.( 's rank)
- Allied area-of-effect shield/haste range increased to 700 from 600.
- V3.5 rework
- Full Relaunch
- General
- Complete visual upgrade across all skins.
- New artwork for .
- New voice over.
- New lore.
- Reduces Mantra's cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma's basic-attacks).
(Innate)
- Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
- Mantra Bonus: deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.
(Q)
- Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.
- Mantra Bonus: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.
(W)
- Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
- Mantra Bonus: the shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
(E)
- Karma empowers her next ability within 8 seconds for an additional effect.
(Ultimate)
- Stats
- Movement speed increased to 335 from 310.
- Bug Fix: Cooldown not updating with level or with cooldown reduction until after reaching maximum charges.
- Bug Fix: Charge sometimes being consumed when using a summoner spell.
- New Effect: Buff icon displays current number of charges and the next charge's cooldown.
- General
- Bug Fix: Fixed a bug where Karma's basic abilities not being affected by cooldown reduction.
- Bug Fix: Fixed a bug where summoner spells were placing Karma's spells on cooldown.
- New Effect: Cooldown timer.
- Bug Fix: Fixed a bug where by casting abilities in rapid succession you could charge multiple spells with a single cast.
- Bug Fix: Visual occasionally not aligning with cast direction.
- New Effect: Empowered displays an area-of-effect indicator when cursor hovers over an ally.
- Tether range slightly increased.
- Charge reload time changed to a Error: Parameter '3' is not accepted. seconds from 25 at all levels.
- Bug Fix: Fixed a bug where Empowered was not granting assists for healing allies.
- Base heal increased to 35 / 55 / 75 / 95 / 115 / 135 from 30 / 45 / 60 / 75 / 90 / 105.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 / 10 seconds from 20 / 18 / 16 / 14 / 12 / 10.
- Base shield strength and damage increased to 80 / 120 / 160 / 200 / 240 / 280 from 70 / 110 / 150 / 190 / 230 / 270.
- Cooldown reduced to 25 seconds from 30.
- Bug Fix: Now properly scores assists when affecting an ally.
- Bug Fix: Fixed a bug where it would break friendly spell shields and not apply the haste bonus.
- Bug Fix: Fixed a display bug where its beam would appear at Karma's feet for enemy players.
- Karma gains increased ability power corresponding to her % of missing health.
(Innate)
- Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
- Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing health.
(Q)
- Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
- Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
(W)
- Karma summons a protective shield that absorbs incoming damage.
- Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
(E)
- Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
(Ultimate)