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Champion Background Strategy Skins & Trivia


Champion Spotlight

Karma Champion Spotlight06:23

Karma Champion Spotlight

Karma Champion Spotlight old06:49

Karma Champion Spotlight old

Recommended Items
Summoner's Rift
Starting Spellthief&#039;s Edge item Health Potion item3 Warding Totem item
Early Frostfang item Boots of Speed item Sightstone item
Essential Frost Queen&#039;s Claim item Sorcerer&#039;s Shoes item Ruby Sightstone item
Offensive Liandry&#039;s Torment item Rabadon&#039;s Deathcap item Morellonomicon item
Defensive Zhonya&#039;s Hourglass item Athene&#039;s Unholy Grail item Locket of the Iron Solari item
Consumables Health Potion item Vision Ward item Elixir of Sorcery item
Twisted Treeline
Starting Doran&#039;s Ring item2 Health Potion item
Essential Wooglet&#039;s Witchcap item Haunting Guise item Sorcerer&#039;s Shoes item
Offensive Luden&#039;s Echo item Void Staff item Morellonomicon item
Defensive Abyssal Scepter item Moonflair Spellblade item Rylai&#039;s Crystal Scepter item
Consumables Health Potion item Refillable Potion item Elixir of Sorcery item
Howling Abyss
Starting Fiendish Codex item Doran&#039;s Ring item Health Potion item4
Essential Morellonomicon item Luden&#039;s Echo item Sorcerer&#039;s Shoes item
Offensive Rabadon&#039;s Deathcap item Void Staff item
Defensive Abyssal Scepter item Zhonya&#039;s Hourglass item
Consumables Oracle&#039;s Extract item Health Potion item Elixir of Sorcery item


Playing As Karma Karma
  • Gathering Fire.png Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra.png Mantra's cooldown and stay on the offensive.
  • When using Focused Resolve.png Focused Resolve, slow your opponents with Inner Flame.png Inner Flame or speed yourself up with Inspire.png Inspire if you're having trouble sticking to a target.
  • Don't be too conservative with Mantra.png Mantra. Gathering Fire.png Gathering Fire is strongest in teamfights, making it easy to recharge Mantra.png Mantra multiple times.
Playing Against Karma Karma
  • Karma's Gathering Fire.png passive lowers her Mantra.png Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.
  • Karma's Soulflare.png Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.
  • Focused Resolve.png Focused Resolve is a strong disengage tool. Create distance to avoid being Focused Resolve.png rooted and seek to engage afterwards.


Ability Usage
  • In order to play Karma effectively, you must know when to use Mantra.png Mantra.
    • Mantra.png Mantra on Inner Flame.png Inner Flame creates  Soulflare.png Soulflare, Karma Karma's highest damaging ability, as it is one of the most powerful nukes in game (has both spectacular base damage and AP ratio) It's also the most important part of Karma Karma's max damage combo onto a single target.
    • Mantra.png Mantra on Focused Resolve.png Focused Resolve creates Renewal.png Renewal, which can strongly heal yourself in combat and cripple a fleeing enemy.
      • However, the heal is quite ineffective unless your health is low, but you can use it and follow up with Inspire.png Inspire to protect yourself while you heal.
    • Using Mantra.png Mantra on Inspire.png Inspire creates Defiance.png Defiance, a very potent AoE shield and haste which is useful to help allies surrounded by enemies, as the shield strength and haste are huge. When used properly, can mitigate most of the enemy team's nuking damage and can turn a fight singlehandedly.
  • Of her skills, Inner Flame.png Inner Flame has the lowest mana cost and cooldown as well as having the longest range, making it easy to reduce Mantra.png Mantra's cooldown faster.
  • Remember that Soulflare.png Soulflare, Defiance.png Defiance and Renewal.png Renewal bonus effects are independent to their normal counterpart ranks.
    • Even so, take into account that a higher ranked ability will have a better base effect
  • Mage Karma Karma's main damaging combo is:
    • Use Focused Resolve.png Focused Resolve and land the snare. This is critical, as missing the snare can ruin the combo.
      • At early ranks Focused Resolve.png Focused Resolve has a low snare time, and you might need to execute the next step before the snare actually lands to make sure Soulflare.png Soulflare's second part lands
      • Use Inspire.png Inspire to catch up or maneuver around targets to land the snare
    • Mantra.png Mantra > Soulflare.png Soulflare. Soulflare.png Soulflare is thrown right into your snared victim, shutting down any possible escape from the secondary zone
      • Use Inspire.png Inspire any time you see a counter-attack heading your way, to either avoid it with the bonus movement speed, or to shield yourself from damage.
  • Karma Karma's kit is quite versatile, you should think carefully about which ability to max, depending on the situation.
    • As her main source of damage, harassment and burst, Inner Flame.png Inner Flame should be maxed out if you are taking a solo lane or decide to become a severe poking support.
    • Karma Karma can still be used as a support, because Inspire.png Inspire is a low cooldown and mana affordable shield with a potent haste. If you decide to run Karma Karma as a support, it would be possible to max this ability first.
      • However, it should be maxed last if damage-dealing is a priority, as it provides an impressive 40% movement speed boost at rank one, making it a one-point wonder. This gives Karma Karma both increased mobility and saving power.
    • Providing a good amount of damage and strong CC, Focused Resolve.png Focused Resolve is not to be ignored. However, its short range can make it troublesome to use properly, and maxing this ability can waste a lot of damage. If you are facing a melee opponent like Riven Riven or Jax Jax, who needs to be up your face to deal damage to you, the root can be an excellent disengage.
  • If you are having trouble sticking to a target long enough to trigger the root of Focused Resolve.png Focused Resolve, slow your opponents with Inner Flame.png Inner Flame and/or speed yourself up with Inspire.png Inspire.
  • Gathering Fire.png Gathering Fire is very useful during the laning phase, as well as becoming especially powerful in teamfights.
    • In teamfights, where you most likely have a high amount CDR, Mantra.png Mantra's cooldown is drastically lowered by Gathering Fire.png Gathering Fire, as Inner Flame.png Inner Flame can trigger multiple times, and can be spammed more often due to the CDR.
  • Karma Karma can allow incredibly powerful escapes for her allies as well as herself:
    • Using Focused Resolve.png Focused Resolve and Inner Flame.png Inner Flame on a chasing opponent will cripple them down.
    • Using the massive haste, as well as shield from Defiance.png Defiance, Karma Karma can swiftly get an ally out of danger.
  • Karma Karma's early game power is surprisingly high due to her high base damages, and the fact that she can use Mantra at level 1 to empower her abilities. A Focused Resolve.png Focused Resolve into Soulflare.png Soulflare combo can easily do up to 50% of your opponent's health early on.
    • Combined with her high base AD in comparison to other mages, Karma excels at early trading.
  • The cooldown of Mantra.png Mantra starts when activated, not when the enhanced spell is cast. Activating Mantra.png Mantra in advance of an imminent fight can theoretically save you up to 8 seconds of cooldown on the ability.
  • In top lane Karma Karma functions well by kiting and zoning melee champions with auto attacks and abilities. Inner Flame.png Inner Flame taken at level 1 allows her to zone effectively and taking Focused Resolve.png Focused Resolve at level 2 both allows her full damage combo and excellent disengage. Karma Karma can burst easily at low levels, but tends to win top lane through forcing her laner to back due to harass and kiting. This also benefits Karma due to the ability to get more use out of her passive.
  • However high an amount of burst damage a mage Karma Karma can deal, it goes to waste when Soulflare.png Soulflare hits enemy tanks. In most teamfights where you are kiting the enemy team, using Defiance.png Defiance is a much better choice as it will both help with your team's kiting and diving. Note that Karma Karma can also deal a significant amount of consistent damage and that bursting is often not a priority.
  • If you get into a small fight in the early game, consider using Mantra.png Mantra to cast Defiance.png Defiance instead of Soulflare.png Soulflare against mobile champions. The bonus shields are greater than the bonus damage should they avoid the detonation.
Mastery Usage
Item Usage
  • Karma Karma benefits greatly from cooldown reduction, and combined with Gathering Fire.png Gathering Fire, can refresh the cooldown of Mantra.png Mantra in a couple of seconds in a teamfight and can allow the use of your ultimate multiple times if you are playing aggressively.
    • Karma Karma is quite mana-hungry because of the prolific nature of ability casting, due to this the Morellonomicon item.png Morellonomicon allows her to sustain her damage and improve her 'spammability', as well as providing a good deal of AP.
      • Another option is Athene&#039;s Unholy Grail item.png Athene's Unholy Grail, however, keep in mind it provides much less AP than Morellonomicon item.png Morellonomicon. It's a lot cheaper, though, and the heal effect is quite nice, so it's a great item if you're support or behind.
      • Any of these items combined with the Intelligence mastery, Zhonya&#039;s Hourglass item.png Zhonya's Hourglass or Abyssal Scepter item.png Abyssal Scepter, andIonian Boots of Lucidity item.png Ionian Boots of Lucidity will allow her to achieve max CDR, which is very strong on her.
      • Another way to cover her need of CDR is to use runes:
        • 9 Glyphs of Scaling Cooldown Reduction will grant 15% on their own, making them very efficient for reaching high amounts of CDR.
  • Tear of the Goddess item.png Tear of the Goddess can be built early to solve any mana issues and rushed to Archangel&#039;s Staff item.png Archangel's Staff to charge it faster. Coupled with items such as Rod of Ages item.png Rod of Ages it can provide over 130 ability power, not to mention that Karma Karma's mana pool is naturally quite large.
    • However, since neither of them grant CDR, be careful about buying these. They also take a while to stack, making them not as effective until late game.
  • Having excellent ratios on her abilities (especially when Mantra.png Mantra is activated) Rabadon&#039;s Deathcap item.png Rabadon's Deathcap is a must if playing as mage, and can even be useful if playing as a support, if your team lacks burst.
    • Luden&#039;s Echo item.png Luden's Echo is an effective damage item on Karma Karma, as it gains charges quickly due to her low cooldowns and the haste on Inspire.png Inspire.
    • Zhonya&#039;s Hourglass item.png Zhonya's Hourglass works well with Karma Karma for many reasons, one being that Renewal.png Renewal keeps dealing damage and healing Karma even in stasis.
  • As explained above, Karma Karma has quite decent burst potential, usually enough to destroy any CC'd marksman but struggles in bringing tanky fighters under half their health in one burst
    • Liandry&#039;s Torment item.png Liandry's Torment can help with tanks stacking a lot of health, however since Karma Karma already has consistent damage output, this is a very situational buy.
  • Karma Karma's abilities can make her deceptively tanky. However, since this tankiness comes from active abilities she is especially vulnerable while stunned or silenced, making Banshee&#039;s Veil item.png Banshee's Veil or Mercury&#039;s Treads item.png Mercury's Treads a viable option when the other team has a lot of CC.
  • Inner Flame.png Inner Flame is her main source of damage, and it also applies a slow, which instantly procs the improved burn of  Liandry&#039;s Torment item.png Liandry's Torment and the bonus health is always helpful, considering she has a relatively lower range than a lot of mages
  • Building Zhonya&#039;s Hourglass item.png Zhonya's Hourglass and Abyssal Scepter item.png Abyssal Scepter will not only provide more durability for Karma Karma, but additional AP as well.
    • Remember that to execute Karma Karma's burst combo effectively, she must land her snare, this means that she has to be pretty close to her target.
    • Banner of Command item.png Banner of Command is an excellent item on support Karma Karma , as it provides all the stats Karma needs and grants an aura to your allies.
  • As a support, either Spellthief&#039;s Edge item.png Spellthief's Edge or Ancient Coin item.png Ancient Coin and their respective upgrades are needed for gold income.
    • Spellthief&#039;s Edge item.png Spellthief's Edge will grant more effective poke in lane, and more gold if the passive is regularly used. If you aim for an AP Support build, the same item choices as for a regular mage build are to be recommended after Frost Queen&#039;s Claim item.png Frost Queen's Claim and Sightstone item.png Sightstone are completed.
    • Ancient Coin item.png Ancient Coin and further Talisman of Ascension item.png Talisman of Ascension will grant more sustain in lane and a lot more utility later on. Keep in mind however, that your damage will fall off drastically if not opting for any Ability Power.
      • Your high base damage should still keep your damage on an acceptable level during laning phase.
      • Since Inspire.png Inspire and Defiance.png Defiance already have movement speed boosts and the shield amount scales with AP, this is more of a situational build where movement speed is of great importance
    • Sightstone item.png Sightstone is an essential item for every support and should be picked up early.
  • Ardent Censer item.png Ardent Censer is a great item on Karma Karma support when you have teammates who scale well with Attack Speed, such as Vayne Vayne or Jax Jax. With a Mantra.png Mantra on Inspire.png Inspire it can grant 15% attack speed and 30 on-hit magic damage to all allies you shield. However, Ardent Censer item.png Ardent Censer grants many stats other support items may already give you.
    • If you prefer to save Mantra.png Mantra for another ability or if it's on cooldown, you can also buy a Locket of the Iron Solari item.png Locket of the Iron Solari since its unique active will shield you and your allies while also applying the passive of Ardent Censer item.png Ardent Censer.
  • Consider buying a Zeke&#039;s Harbinger item.png Zeke's Harbinger if you're playing support. The unique passive will grant you and your Conduit Marksman crit chance and AP when it activates, drastically enhancing your ability to trade during brief windows of power.
  • Top lane will generally require Karma Karma to rush an early Catalyst of Aeons item.png Catalyst of Aeons and then a Seeker&#039;s Armguard item.png Seeker's Armguard to allow for a lot of mana and HP and then to counter AD damage and grant some AP.
  • She is likely to max out Inner Flame.png Inner Flame first. Keep minions between you and her, to avoid a large portion of her damage.
    • Even if she tags you with Focused Resolve.png Focused Resolve, stay calm and try to stay behind minions, if you are not able to break the bond.
  • Gathering Fire.png Gathering Fire lowers her Mantra.png Mantra cooldown when she hits enemy champions with basic attacks and abilities. Deny her from getting free hits on you.
  • Karma Karma is a difficult champion to finish if pushed to a corner. Don't turret dive her or overcommit unless you can finish her with one or at the best 2 moves.
  • Soulflare.png Soulflare erupts for bonus damage in the area in which it's been placed. React quickly and escape the circle to avoid taking heavy damage.
    • This ability is usually combined with Focused Resolve.png Focused Resolve to prevent an escape, so play accordingly.
  • Focused Resolve.png Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.
    • Champions who depend heavily on staying on melee range are not recommended against Karma Karma as she can use Focused Resolve.png Focused Resolve to cut short any engage and heavily punish it with Soulflare.png Soulflare or Renewal.png Renewal
    • Focused Resolve.png Focused Resolve has a very sharp mana cost compared to her other abilities. Try baiting it if you are champion with dashes or blinks. This tactic will drain her mana and leave her without her main CC tool.
  • Carefully watch for the dragons on her back - if they are rotating,  Mantra.png Mantra is off cooldown.
  • Karma Karma is painfully hard to kill by another lone champion. She will play around her Focused Resolve.png Focused Resolve and escape with Inspire.png Inspire, on the other hand she can be quickly killed by an ambush with several champions.
  • Karma Karma's arms and eyes will be shining brightly whenever she activates Mantra.png Mantra. Her next ability within 8 seconds will be enhanced.
  • Karma Karma is especially dangerous at level 3, since she has her whole kit available at this point.
    • She can actually get her full damaging combo by level 2, be very conservative until you hit a higher level, keep your distance to prevent Focused Resolve.png Focused Resolve and keep minions between you and her to prevent  the massive early nuke from Soulflare.png Soulflare if she combos it.

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