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+ | {{Section top}} |
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− | {{C-top}}{{champion info|{{PAGENAME}}}}{{C-ref}} |
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+ | {{Game banner|Karma}} |
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+ | {{LoL navigation}} |
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+ | {{Infobox champion|Karma}} |
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+ | {{LoL navigation mobile}} |
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+ | {{Infobox stats|Karma}} |
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− | ==Abilities== |
+ | == Abilities == |
− | {{Ability|I |
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+ | {{Data Karma/I|Ability}} |
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− | |name=Gathering Fire |
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+ | {{anchor|Soulflare}} |
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− | |icon=Gathering Fire.jpg |
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+ | {{Grouped ability|Karma|Q}} |
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− | |description=Damaging enemy champions with Karma's abilities refreshes {{as|{{pp|3|2|2.5|3|1|7|13}} seconds of {{ais|Mantra|Karma}} cooldown, and half that amount on basic attacks against enemy champions. |
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+ | {{anchor|Renewal}} |
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− | }} |
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+ | {{Grouped ability|Karma|W}} |
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− | |{{Ability2 |
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+ | {{anchor|Defiance}} |
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− | |targeting='''Gathering Fire''' is a [[on-hit effect]] and [[spell effect]] ability. |
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+ | {{Grouped ability|Karma|E}} |
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− | |damagetype= |
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+ | {{Data Karma/R|Ability}} |
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− | |spelleffects= |
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+ | ==Champion skins== |
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− | |onhiteffects= |
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+ | :''This article section only contains champion skins. For all associated collection items, see [[Karma/LoL/Cosmetics|Karma (Collection)]].'' |
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− | |spellshield= |
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+ | {{#invoke:SkinData|skintabber|Karma}} |
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− | |additional= |
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− | *The flat cooldown reduction of ''Gathering Fire'' for {{ai|Inner Flame|Karma}}, {{ai|Soulflare|Karma}} and {{ai|Defiance|Karma}} is applied '''per target hit''', not per spell that hits a target. For example, an ''Inner Flame'' hitting all five enemy champions at once will reduce the cooldown of {{ai|Mantra|Karma}} by 10 seconds. |
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− | *The flat cooldown reduction of ''Gathering Fire'' for {{ai|Focused Resolve|Karma}} and {{ai|Renewal|Karma}} is applied '''per tick of damage'''. A max-duration tether will reduce the cooldown of ''Mantra'' by 6 seconds. |
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− | |video=Karma IVideo |
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− | }} |
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− | }} |
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− | {{Ability frame|Q |
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− | |{{Ability info |
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− | |name=Inner Flame |
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− | |icon=Inner Flame.jpg |
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− | |description={{sbc|Active:}} Karma fires a ball of energy that detonates on hitting an enemy, dealing magic damage and {{cctip|slow|slowing}} surrounding enemies by 25% for {{ap|1.5}} seconds. If it hits an unseen enemy, the detonation effect will still be visible. |
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− | |leveling={{lcaps|Magic Damage|80|125|170|215|260|(+ 60% AP)}} |
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− | |range=950 |
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− | |cooldown={{ap|7|6.5|6|5.5|5}} |
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− | |cost={{ap|50|55|60|65|70}} |
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− | |costtype=mana |
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− | }} |
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− | {{Ability info |
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− | |name=Soulflare |
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− | |icon=Soulflare.jpg |
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− | |description={{sbc|{{ai|Mantra|Karma}} bonus:}} ''Inner Flame'' deals bonus magic damage and leaves a '''250'''-radius AoE that {{cctip|slow|slows}} enemies inside by 50%. After {{fd|1.5}} seconds the area detonates, dealing magic damage to enemies inside. If ''Inner Flame'' does not strike a target, the area is created at maximum range. |
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− | |leveling=''Soulflare scales with ranks in {{ai|Mantra|Karma}}'' |
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− | {{lcaps|Bonus Magic Damage|25|75|125|175|(+ 30% AP)}} |
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− | {{lcaps|Detonation Magic Damage|50|150|250|350|(+ 60% AP)}} |
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− | {{lcaps|Total Magic Damage|75|225|375|525|(+ 90% AP)}} |
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− | }} |
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− | |{{Ability2 |
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− | |targeting='''Inner Flame''' is a [[skill shot|linear, colliding skill shot]] that hits in an [[area of effect]] around the target. |
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− | <br>'''Soulflare''' is a [[skill shot|linear, colliding skill shot]] that also hits in an [[area of effect]] around the target and has a delayed [[area of effect|ground-targeted area of effect]] component. |
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− | |damagetype=magic |
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− | |projectile=true |
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− | |spelleffects=area |
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− | |onhiteffects= |
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− | |spellshield=will block the initial tick of damage from both abilities but do not block the delayed damage from Soulflare. |
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− | |additional= |
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− | |video=Karma QVideo |
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− | }} |
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− | }} |
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− | {{Ability frame|W |
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− | |{{Ability info |
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− | |name=Focused Resolve |
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− | |icon=Focused Resolve.jpg |
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− | |description={{sbc|Active:}} Karma forms a tether to target enemy champion, revealing them and dealing magic damage to them over 2 seconds at {{fd|0.66}}-second intervals. If the tether is not broken after the 2 seconds, the target is {{cctip|root|rooted}} for a short time. |
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− | |leveling={{lcaps|Magic Damage|60|110|160|210|260|(+ 90% AP)}} |
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− | {{lcap|Root Duration|1|1.25|1.5|1.75|2}} |
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− | |range={{ap|{{tt|675|Initial cast}}|{{tt|1000|Tether}}}} |
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− | |cooldown={{ap|16|15|14|13|12}} |
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− | |cost={{ap|70|75|80|85|90}} |
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− | |costtype=mana |
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− | }} |
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− | {{Ability info |
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− | |name=Renewal |
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− | |icon=Renewal.jpg |
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− | |description={{sbc|{{ai|Mantra|Karma}} bonus:}} ''Focused Resolve'' heals Karma for 20% {{as|(+ 1% per 100 AP)}} {{as|of her missing health}} upon casting. If the tether is not broken after the 2 seconds, Karma is once again healed for 20% {{as|(+ 1% per 100 AP)}} {{as|of her missing health}}, and the {{cctip|root}} duration is increased. |
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− | |leveling=''Renewal scales with ranks in {{ai|Mantra|Karma}}'' |
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− | {{lcaps|Bonus Root Duration|0.5|0.75|1|1.25| }} |
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− | }} |
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− | |{{Ability2 |
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− | |targeting='''Focused Resolve''' and '''Renewal''' are single targeted [[Damage over time#Types of DoTs and their sources|tether]] abilities. |
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− | |damagetype=magic |
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− | |spelleffects=damage over time |
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− | |onhiteffects= |
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− | |spellshield=will block the application of the tether, but do not prevent the root of a tether already applied. |
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− | |additional= |
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− | *{{ai|Focused Resolve|Karma}} and {{ai|Renewal|Karma}} grant [[true sight]] on targets that have a tether applied to them. |
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− | *If the target of ''Renewal'' dies midway through the tether, Karma will instantly receive the second half of the heal. |
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− | |video=Karma WVideo |
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− | }} |
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− | }} |
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− | {{Ability frame|E |
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− | |{{Ability info |
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− | |name=Inspire |
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− | |icon=Inspire.jpg |
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− | |description={{sbc|Active:}} Karma shields a target ally for 4 seconds and grants them bonus movement speed for {{fd|1.5}} seconds. |
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− | |leveling={{lcaps|Shield|80|120|160|200|240|(+ 50% AP)}} |
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− | {{lcap|Bonus Movement Speed|40|45|50|55|60%}} |
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− | |range=800 |
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− | |cooldown=10 |
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− | |cost={{ap|60|70|80|90|100}} |
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− | |costtype=mana |
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− | }} |
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− | {{Ability info |
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− | |name=Defiance |
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− | |icon=Defiance.jpg |
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− | |description={{sbc|{{ai|Mantra|Karma}} bonus:}} ''Inspire's'' shield overflows with energy, increasing the target's shield. Additionally, allied champions within '''600'''-range of the target gain 50% of the shielded amount for {{fd|4}} seconds and are granted 60% bonus movement speed for {{fd|1.5}} seconds. |
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− | |leveling=''Defiance scales with ranks in {{ai|Mantra|Karma}}'' |
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− | {{lcaps|Bonus Shield|30|90|150|210|(+ 30% AP)}} |
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− | }} |
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− | |{{Ability2 |
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− | |targeting='''Inspire''' is an ally-targeted [[buff]] ability. |
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− | <br>'''Defiance''' is an ally-targeted [[area of effect|point blank area of effect]] ability. |
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− | |damagetype=magic |
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− | |spelleffects=area |
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− | |onhiteffects= |
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− | |spellshield=will block the damage. |
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− | |additional= |
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− | *''Inspire'' and ''Defiance'' have no cast time and do not interrupt Karma's previous orders. |
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− | |video=Karma EVideo |
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− | }} |
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− | }} |
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− | {{Ability frame|R |
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− | |{{Ability info |
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− | |name=Mantra |
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− | |icon=Mantra.jpg |
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− | |description={{sbc|Active:}} Karma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities share the same cooldown as their basic form. |
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− | |description2=Karma begins with one rank in ''Mantra'' and can increase it at levels 6, 11, and 16. |
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− | |leveling=''Ranks in Mantra improve the additional effects of empowered abilities.'' |
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− | |cooldown={{ap|45|42|39|36}} |
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− | }} |
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− | |{{Ability2 |
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− | |targeting='''Mantra''' is a [[buff|self-buff]] ability. |
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− | |damagetype= |
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− | |spelleffects= |
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− | |onhiteffects= |
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− | |spellshield= |
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− | |additional= |
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− | *''Mantra'' has no cast time and does not interrupt Karma's previous orders. |
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− | *''Mantra's'' bonus effects will stack on top of her abilities' normal effects. |
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− | *Casting ''Mantra'' does not reset the cooldowns on Karma's basic abilities. |
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− | *The cooldown of ''Mantra'' will begin when the ability is first cast, not when the buff is consumed. |
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− | *Mantra can be cast while under any form of crowd control as it has no effect on its own. |
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− | |video=Karma RVideo |
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− | }} |
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− | }} |
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⚫ | |||
− | {{Reflist}} |
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⚫ | |||
+ | ==Patch history== |
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⚫ | |||
− | + | {{Patch box|Karma}} |
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+ | |||
− | [[es:Karma]] |
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+ | ==Trivia== |
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− | [[fr:Karma]] |
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+ | |||
− | [[pl:Karma]] |
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+ | ;{{ci|Karma|variant=old|image=Karma OriginalSquare old.png|size=32|Karma, the Enlightened One}} |
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− | [[pt-br:Karma]] |
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+ | * Karma was named after {{w|Karma|the eponymous cause-and-effect principle}}. |
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− | [[ru:Karma]] |
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+ | ** Her title, ''The Enlightened One'', references {{w|Gautama Buddha}} & {{w|Enlightenment in Buddhism|Awakening}}. |
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− | [[zh:卡尔玛]] |
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+ | * {{ai|Mantra old|Karma|Mantra}} was named after {{w|Mantra|the eponymous Hindu sacred utterances}}, from {{w|Proto-Indo-Iranian language|Indo-Iranic}} ''*mántram'' < {{w|Proto-Indo-European language|PIE}} ''*{{Tt|men-|think}}<ref>http://www.palaeolexicon.com/Word/Show/28990/</ref>{{Tt|tro-|instrumental suffix}}m'' "instrument of thought". |
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+ | ** The 'translation' for {{ais|Mantra old|Karma|Mantra}} Ancient Ionian language was provided by Player Support Escalation Specialist 'Marowe'. |
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⚫ | |||
+ | * Karma was the first champion to feature an '[[Art Spotlight]]' before release and the first to be [[rework|fully relaunched]]. |
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+ | ** She was the fifth to have more than four abilities (the others being {{ci|Elise}}, {{ci|Gnar}}, {{ci|Heimerdinger}}, {{ci|Jayce}}, {{ci|Lee Sin}}, and {{ci|Nidalee}}). |
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⚫ | |||
+ | * Like {{ci|Jayce}}, Karma used to have six ranks on each basic ability and only one on her {{ai|Mantra|Karma|ultimate}}. |
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− | [[Category:Support champion]] |
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+ | * {{ais|Renewal|Karma}} root has the longest duration in-game ({{fd|3.25}} seconds with {{ai|Focused Resolve|Karma}} and {{ai|Mantra|Karma}} both fully-ranked). |
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− | [[Category:Slow champion]] |
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+ | * In the minigame [[Astro Teemo]], the most expensive upgrade in the game that {{cis|Teemo}} can purchase, Soul Shield, is a reference to one of Karma's pre-rework {{ai|Soul Shield|Karma|skills}} of the same name. |
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− | [[Category:Snare champion]] |
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+ | |||
− | [[Category:Shield champion]] |
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+ | ;{{ci|Karma|size=32|Karma, the Enlightened One}} |
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− | [[Category:Ranged champion]] |
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+ | * In Karma's most current lore, Karma's spirit has lived countless lives only to be re-incarnated within new bodies, inspired by {{w|Reincarnation|the eponynous concept}} in {{w|Indian religions|Dharmic religions}}. |
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− | [[Category:Self Heal champion]] |
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+ | ** The name of her current incarnation, ''Darha'', comes from Sanskrit adjective {{Tt|दृढ ''dṛḍhá''|Classical}} < {{Tt|दृळ्ह ''dṛḷhá''|Vedic}} "{{Tt|firm|Latin cognate firmus, from dʰer-mo-s}}, steadfast", sharing {{w|Proto-Indo-European language|PIE}} root ''dʰer-'' "to uphold" with {{ci|Darius|'''''Dar'''''ius}}.<ref>De Vaan, M. ''Etymological Dictionary of Latin'' (2008). p. 223</ref><ref>Cheung, J. ''Etymological Dictionary of Iranian verbs'' (2007). p. 57-59</ref> |
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− | [[Category:3150 IP champion]] |
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+ | * Karma was the fourth champion to feature two '[[Champion Spotlight]]s' due to significant gameplay changes (the others being {{ci|Ezreal}}, {{ci|Katarina}}, {{ci|Lee Sin}}, and {{ci|Sivir}}) |
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− | [[Category:790 RP champion]] |
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+ | *{{ais|Inspire|Karma}} speed buff reads “Vroom Vroom!”. |
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+ | |||
+ | |||
+ | ==See also== |
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+ | {{Champions}} |
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+ | |||
⚫ | |||
+ | <references/> |
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⚫ | |||
+ | |||
+ | {{Champion categories|Karma}} |
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[[Category:Haste champion]] |
[[Category:Haste champion]] |
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+ | [[Category:Champions with Multiple Classes (Modern)]] |
Latest revision as of 11:41, 20 May 2023
Image
Karma
Karma is a champion in League of Legends.[1]
Abilities
- / reduces cooldown per champion hit by either damage instance (up to a maximum total reduction of 40 seconds if 5 enemy champions are hit by both instances of damage).
- / reduces cooldown when initially cast and again after the duration for the tether has expired (for a total reduction of 8 seconds).
- Ultra Rapid Fire differences edit
- On-damage cooldown reduction changed to 0.5 / 0.75 / 1.*
- Notes
- Spell shield will block the initial impact from Inner Flame.
- This ability will cast from wherever the caster is at the end of the cast time.
- Inner Flame's effect radius is centered around the location of the missile as it collides.
- Notes
- Spell shield will block the initial impact from either ability but will not block Soulflare's field damage.
- Soulflare's detonation radius is centered around the location of the missile as it collides, while the lingering field will always be created at the impacted enemy's center instead.
- Soulflare will cast from wherever Karma is at the end of the cast time.
- Notes
- Spell shield will block the tether's application and damage but not the aftereffects of one already applied.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- Notes
- Spell shield will block the tether's application and damage but not the aftereffects of one already applied.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
Champion skins
- This article section only contains champion skins. For all associated collection items, see Karma (Collection).
No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.
Rashida Clendening
Jason Chan
Loot eligible
Patch history
- For the expanded patch notes, see here.
- Root duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1.4 / 1.55 / 1.7 / 1.85 / 2.
- Secondary target total shield strength changed to 90% of Defiance's bonus shield from 30% of
- Secondary target base shield strength changed to 45 / 81 / 117 / 153 from 24 / 37.5 / 51 / 64.5 / 78 (+ ).
- Secondary target AP ratio increased to 40.5% AP from 31.5% AP.
base shield plus 30% of Defiance's bonus shield.
- Secondary target total shield strength changed to 90% of Defiance's bonus shield from 30% of
- Stats
- Mana growth reduced to 40 from 50.
- Mana regeneration growth increased to 0.8 from 0.5.
- Cooldown reduction changed to 4 seconds from 5.
- Mana cost changed to 40 / 50 / 60 / 70 / 80 from 45 at all ranks.
- Bonus base shield changed to 50 / 90 / 130 / 170 from 25 / 75 / 125 / 175.
- Cooldown increased to 40 / 38 / 36 / 34 seconds from 40 / 37 / 34 / 31.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Explosion base damage changed to 40 / 130 / 220 / 310 from 35 / 140 / 245 / 350.
- Explosion AP ratio reduced to 50% AP from 70% AP.
- Stats
- Base health increased to 630 from 604.
- AP ratio increased to 70% AP from 50% AP.
- Base shield increased to 80 / 125 / 170 / 215 / 260 from 80 / 120 / 160 / 200 / 240.
- Shield AP ratio increased to 60% AP from 45% AP.
- AP ratio increased to 50% AP from 40% AP.
- Explosion AP ratio increased to 70% AP from 60% AP.
- Cooldown reduced to 40 / 37 / 34 / 31 seconds from 40 / 38 / 36 / 34.
- Bug Fix: VFX now properly follows the targeted enemy's movements.
- Removed: Duration is no longer extended by the casts of or when they are cast while outside of range of the target.
- Stats
- Base health increased to 604 from 534.
- Health growth increased to 109 from 95.
- Armor growth increased to 5 from 3.8.
- Magic resistance growth increased to 1.3 from 0.5.
- Base heal reduced to 17% missing health from 20%.
- Base shield reduced to 80 / 120 / 160 / 200 / 240 from 90 / 135 / 180 / 225 / 270.
- Shield AP ratio reduced to 45% AP from 50% AP.
- Bonus base shield reduced to 25 / 75 / 125 / 175 from 25 / 80 / 135 / 190.
- Bonus shield AP ratio reduced to 45% AP from 50% AP.
- Stats
- Base armor increased to 28 from 26.
- Base shield increased to 90 / 135 / 180 / 225 / 270 from 80 / 125 / 170 / 215 / 260.
- Removed: Basic attacks against enemy champions no longer reduce cooldown by 1 second.
- 2 / 3.5 / 5 (based on level). cooldown reduction from spells increased to 5 seconds at all levels from
- Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- Mana cost reduced to 45 from 55.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 90 / 135 / 180 / 225 / 270.
- bonus base damage increased to 40 / 100 / 160 / 220 from 25 / 75 / 125 / 175.
- Base shield increased to 80 / 125 / 170 / 215 / 260 from 80 / 120 / 160 / 200 / 240.
- Bonus movement speed reduced to 40% at all ranks from 40 / 45 / 50 / 55 / 60%.
- New Effect: Secondary targets now only receive 30% of bonus movement speed instead of 100%.
- Stats
- Base attack damage reduced to 51 from 54.
-
- Updated visual effects.
- General
- Updated visual effects.
- VFX updated to improve color range and reduce noise.
- VFX updated to improve color range and reduce noise.
- Bug Fix: Fixed a bug where it would not trigger Starlit Grace.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.
- Stats
- Base mana regeneration increased to 13 from 11.5.
- Mana cost reduced to 55 from 65.
- Stats
- Base attack damage increased to 54 from 53.544.
- Base shield increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
- Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Renewal.
- 2 / 3.5 / 5 (based on level) seconds from 2 / 3 / 4 (based on level). cooldown reduction from spells increased to
- 1 / 1.5 / 2 (based on level). cooldown reduction from basic attacks reduced to 1 second at all levels from
- Cooldown reduced to 40 / 38 / 36 / 34 seconds from 45 / 42 / 39 / 36.
- Mana cost changed to 65 at all ranks from 50 / 55 / 60 / 65 / 70.
- Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 7 / 6.5 / 6 / 5.5 / 5.
- Base damage increased to 90 / 135 / 180 / 225 / 270 from 80 / 125 / 170 / 215 / 260.
- Base damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130.
- Bug Fix: Corrected the tooltip to its actual value (60% AP).
- Base shield increased to 80 / 110 / 140 / 170 / 200 from 70 / 95 / 120 / 145 / 170.
- AP ratio reduced to 40% AP from 60% AP.
- Bug Fix: Now properly lowers cooldown while damaging enemy champions.
- Bonus shield strength reduced to 25 / 80 / 135 / 190 from 30 / 90 / 150 / 210.
- Bonus shield AP ratio reduced to 50% AP from 60% AP.
- New Effect: Now grants true sight for the duration of the root.
- New Effect: Now grants true sight for the duration of the root.
- Bonus movement speed duration reduced to 1.5 seconds from 2.5.
- Slow strength increased to 35% from 25%.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
- Bonus movement speed duration increased to 2.5 seconds from 1.5.
-
- Bug Fix: Voiceover no longer uses her base skin's audio.
- General
- New fast run animation added.
- Root duration increased to 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Stats
- Base mana regeneration increased to 11.5 from 8.5.
- Mana regeneration growth reduced to 0.5 from 0.8.
- Base armor increased to 26 from 20.384.
- Splash radius increased to 280 from 250.
- Base detonation damage reduced to 35 / 140 / 245 / 350 from 50 / 150 / 250 / 350.
- Shield duration reduced to 2.5 seconds from 4.
- Shield duration reduced to 2.5 seconds from 4.
-
- Bug Fix: Unique particles have been restored for all of her spells
- Stats
- Base health regeneration reduced to 5.5 from 5.624.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- and
- Bug Fix: VFX are no longer cut off on elevated terrain.
- Stats
- Base health increased to 534 from 522.44.
- Health growth increased to 95 from 83.
- Ability cooldown reduction increased to 2 / 3 / 4 (based on level) seconds from 2 / 2.5 / 3 (based on level).
- Basic attack cooldown reduction increased to 1 / 1.5 / 2 (based on level) seconds from 1 / 1.25 / 1.5 (based on level).
- General
- Bug Fix: Now correctly has recommended item pages for both mid and support.
-
- Bug Fix: Is now better differentiated from .
- Bug Fix: Is now better differentiated from .
- Base shield strength reduced to 70 / 95 / 120 / 145 / 170 from 70 / 100 / 130 / 160 / 190.
- Percentage of original shield to nearby allied champions reduced to 30% from 50%.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed channeling animation (ex. when capturing ).
- General
- New splash artwork for , and . Adjusted splash artwork for .
- Number of damage ticks reduced to 2 from 3.
- Base damage per tick increased to 30 / 55 / 80 / 105 / 130 from 20 / 36.7 / 53.3 / 70 / 86.7
- Damage per tick AP scaling increased to 45% AP + 30% AP.
- Total damage unchanged.
/
- Bug Fix: Base tether visuals are no longer a funky color.
- Base shield strength reduced to 30 / 90 / 150 / 210 from 30 / 100 / 170 / 240.
- Bug Fix: Fixed a spectator mode bug preventing Order of the Lotus Karma's Soulflare explosion circle indicator from displaying.
- Shield reduced to 70 / 100 / 130 / 160 / 190 from 80 / 110 / 140 / 170 / 200
- Removed: Can no longer target minions.
- Bonus movement speed reduced to 40 / 45 / 50 / 55 / 60% from 60% at all ranks.
- General
- Splash artwork for and updated to the Chinese art.
- Base shield strength increased to 30 / 100 / 170 / 240 from 30 / 90 / 150 / 210.
- AP ratio increased to 60% AP from 30% AP.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.
- Stats
- Base mana regeneration increased to 8.5 from 6.
- Cooldown reduced to 12 seconds at all ranks from 16 / 15 / 14 / 13 / 12.
- Mantra cooldown refund on spell hit increased to 2 / 2.5 / 3 (based on level) seconds from 2 at all levels.
- Mantra cooldown refund on basic attack increased to 1 / 1.25 / 1.5 (based on level) seconds from 1 at all levels.
- New Effect: Can target monsters.
- AP ratio increased to 90% AP from 60% AP.
- New Effect: Increases 's root duration by 0.5 seconds.
- Removed: 75 / 150 / 225 / 300 + 60% AP bonus damage
- Base shield strength reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- New Effect: Primary target gains 30 / 90 / 150 / 210 + 30% AP shield health.
- Allied area-of-effect shield changed to 50% of primary target's from 30 / 70 / 110 / 150.
- Removed: 60 / 140 / 220 / 300 + 60% AP damage over time.
- Bug Fix: Fixed a bug where allied champions were granted the inspire portion of the shield, instead of half of the defiance damage.
- Bug Fix: Area of effect visual fizzling when Karma dies.
- New Effect: Can now be cast while disabled.
- Stats
- Base armor increased to 14 from 10.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Explosion radius increased to 250 from 230.
- Bug Fix: Not granting vision of rooted target.
- Heal changed to 20% + 1% per 100 AP missing health on-cast followed by the same amount over tether duration from 25% missing health over time.
- Bug Fix: Allied area-of-effect shield not accounting for AP ratio.
- New Effect: Slow area spawns directly under primary target.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 60 / 110 / 160 / 210 / 260.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
- Cooldown reduced to 10 seconds from 12.
- Bonus movement speed increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60%.
- Cooldown reduced to 45 / 42 / 39 / 36 seconds from 45 at all ranks.
- on-spell cooldown reduction increased to 2 seconds at all levels from 1 / 1.5 / 2.
- on-hit cooldown reduction increased to 1 second at all levels from 0.5 / 0.75 / 1
- Detonation area-of-effect focus changed to point of impact from the center of impacted target.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- application changed to per-tick from on-cast.
- Ticks reduced to 3 from 6.
- Bonus movement speed duration increased to 1.5 seconds from 1.25.
- Bug Fix: Tooltip displaying incorrect shield value (80 / 115 / 150 / 185 / 220 instead of the intended 80 / 120 / 160 / 200 / 240).
- Bonus movement speed increased to 60% at all ranks from 20 / 30 / 40 / 50 / 60%.( 's rank)
- Allied area-of-effect shield/haste range increased to 700 from 600.
- V3.5 rework
- Full Relaunch
- General
- Complete visual upgrade across all skins.
- New splash artwork for .
- New voice over.
- New lore.
- Reduces Mantra's cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma's basic-attacks).
(Innate)
- Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
- Mantra Bonus: deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.
(Q)
- Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.
- Mantra Bonus: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.
(W)
- Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
- Mantra Bonus: the shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
(E)
- Karma empowers her next ability within 8 seconds for an additional effect.
(Ultimate)
Trivia
- Karma was named after the eponymous cause-and-effect principle.
- Her title, The Enlightened One, references Gautama Buddha & Awakening.
- the eponymous Hindu sacred utterances, from Indo-Iranic *mántram < PIE *men-[2]tro-m "instrument of thought".
- The 'translation' for Ancient Ionian language was provided by Player Support Escalation Specialist 'Marowe'.
was named after - Karma was the first champion to feature an 'Art Spotlight' before release and the first to be fully relaunched.
- She was the fifth to have more than four abilities (the others being , , , , , and ).
- Like , Karma used to have six ranks on each basic ability and only one on her .
- root has the longest duration in-game (3.25 seconds with and both fully-ranked).
- In the minigame Astro Teemo, the most expensive upgrade in the game that can purchase, Soul Shield, is a reference to one of Karma's pre-rework of the same name.
- In Karma's most current lore, Karma's spirit has lived countless lives only to be re-incarnated within new bodies, inspired by the eponynous concept in Dharmic religions.
- Karma was the fourth champion to feature two 'Champion Spotlights' due to significant gameplay changes (the others being , , , and )
- speed buff reads “Vroom Vroom!”.
See also
References
- ↑ Karma's profile page at LeagueOfLegends.com
- ↑ http://www.palaeolexicon.com/Word/Show/28990/
- ↑ De Vaan, M. Etymological Dictionary of Latin (2008). p. 223
- ↑ Cheung, J. Etymological Dictionary of Iranian verbs (2007). p. 57-59