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Karma

Redirected from Karma the Enlightened One

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 522.44 (+83) Attack damage 53.544 (+3.3)
Health regen. 5.62 (+0.55) Attack speed [*] 0.625 (+2.3%)
Mana 374 (+50) Armor 20.384 (+3.8)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 525 Mov. speed 335


Abilities

Gathering Fire
Gathering Fire

Karma reduces Mantra.png Mantra's cooldown by 2 / 2.5 / 3 seconds every time she damages an enemy champion with an ability, halved to 1 / 1.25 / 1.5 seconds on every basic attack.

Ability Details
Gathering Fire is a on-hit effect and spell effect ability.

Additional Information:

  • The flat cooldown reduction of Gathering Fire for Inner Flame.png Inner Flame, Soulflare.png Soulflare and Defiance.png Defiance is applied per target hit, not per spell that hits a target. For example, an Inner Flame hitting all five enemy champions at once will reduce the cooldown of Mantra.png Mantra by 10 seconds.
  • The flat cooldown reduction of Gathering Fire for Focused Resolve.png Focused Resolve and Renewal.png Renewal is applied per tick of damage. A max-duration tether will reduce the cooldown of Mantra by 6 seconds.
Inner Flame
RANGE: 950
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Inner Flame

Active: Karma fires a burst of energy that detonates upon hitting an enemy, dealing magic damage to all nearby enemies and Slow icon slowing them by 25% for 1.5 seconds.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 60% AP)

If Inner Flame hits an stealthed enemy, the detonation effect still remains visible.

Soulflare
RANGE: 250
Soulflare

Mantra.png Mantra bonus: Inner Flame deals bonus magic damage and leaves an area of effect that Slow icon slows enemies inside by 50%. If Soulflare does not strike a target, the area is created at maximum range.

Soulflare scales with ranks in Mantra.png Mantra

  • Bonus Magic Damage: 25 / 75 / 125 / 175 (+ 30% AP)

After 1.5 seconds, the area detonates, dealing magic damage to all enemies inside.

「 Detonation Magic Damage: 50 / 150 / 250 / 350 (+ 60% AP) 」「 Total Magic Damage: 75 / 225 / 375 / 525 (+ 90% AP) 」
Ability Details
Inner Flame is a linear, colliding skill shot that hits in an area of effect around the target.


Soulflare is a linear, colliding skill shot that also hits in an area of effect around the target and has a delayed ground-targeted area of effect component.

Focused Resolve
RANGE: 675 / 1000
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Focused Resolve

Active: Karma forms a tether between her and the target enemy champion or monster, dealing them magic damage over 2 seconds at 0.66-second intervals and granting True Sight icon true sight of them for the duration.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 90% AP)

If the target does not break the tether by moving out of range, they are Root icon rooted for a short time.

  • Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Renewal
Renewal

Mantra.png Mantra bonus: Focused Resolve heals Karma for 20% (+ 1% per 100 AP) of her missing health upon being cast.

Renewal scales with ranks in Mantra.png Mantra

If the tether is not broken after the 2 seconds, Karma is once again healed for 20% (+ 1% per 100 AP) of her missing health and Focused Resolve's Root icon root duration is increased.

  • Bonus Root Duration: 0.5 / 0.75 / 1 / 1.25
Ability Details
Focused Resolve and Renewal are single targeted tether abilities.

Additional Information:

  • Focused Resolve.png Focused Resolve and Renewal.png Renewal grant true sight on targets that have a tether applied to them.
  • If the target of Renewal dies midway through the tether, Karma will instantly receive the second half of the heal.
Inspire
RANGE: 800
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Inspire

Active: Karma shields the target ally or herself for 4 seconds and grants them bonus movement speed for 1.5 seconds.

  • Shield: 80 / 110 / 140 / 170 / 200 (+ 50% AP)
  • Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
Defiance
RANGE: 600
Defiance

Mantra.png Mantra bonus: Inspire's shield overflows with energy, increasing the target's shield and granting them 60% bonus movement speed for 1.5 seconds.

Defiance scales with ranks in Mantra.png Mantra

  • Bonus Shield: 30 / 90 / 150 / 210 (+ 30% AP)

Additionally, allied champions near the primary target are shielded for half the total amount for the same duration, and gain the same movement speed bonus.

Ability Details
Inspire is an ally-targeted buff ability.


Defiance is an ally-targeted point blank area of effect ability.

  • Inspire and Defiance have no cast time and do not interrupt Karma's previous orders.
Mantra
COOLDOWN: 45 / 42 / 39 / 36
Mantra

Active: Karma empowers her next basic ability within 8 seconds, placing it on the same cooldown as its basic form upon cast.

Ranks in Mantra improve the additional effects of empowered abilities.

Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16.

Ability Details
Mantra is a self-buff ability.

Additional Information:

  • Mantra has no cast time and does not interrupt Karma's previous orders.
  • Mantra's bonus effects will stack on top of her abilities' normal effects.
  • Casting Mantra does not reset the cooldowns on Karma's basic abilities.
  • The cooldown of Mantra will begin when the ability is first cast, not when the buff is consumed.
  • Mantra can be cast while under any form of crowd control as it has no effect on its own.


References

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