The flat cooldown reduction of Gathering Fire for Inner Flame, Soulflare and Defiance is applied per target hit, not per spell that hits a target. For example, an Inner Flame hitting all five enemy champions at once will reduce the cooldown of Mantra by 10 seconds.
The flat cooldown reduction of Gathering Fire for Focused Resolve and Renewal is applied per tick of damage. A max-duration tether will reduce the cooldown of Mantra by 6 seconds.
Cooldown: 7 / 6.5 / 6 / 5.5 / 5
Cost: 50 / 55 / 60 / 65 / 70 mana
Active: Karma fires a ball of energy that detonates on hitting an enemy, dealing magic damage and slowing surrounding enemies by 25% for 1.5 seconds.
If it hits an unseen enemy, the detonation effect will still be visible.
Mantra bonus: Inner Flame deals bonus magic damage and leaves a 250-radius AoE that slows enemies inside by 50%. After 1.5 seconds the area detonates, dealing magic damage to enemies inside. If Inner Flame does not strike a target, the area is created at maximum range.
Spell shields will block the initial tick of damage from both abilities but do not block the delayed damage from Soulflare.
Cooldown: 16 / 15 / 14 / 13 / 12
Cost: 70 / 75 / 80 / 85 / 90 mana
Active: Karma forms a 650-range tether to target enemy champion, revealing and dealing magic damage to the target over 2 seconds at 0.66-second intervals. If the tether is not broken after the 2 seconds, the target is rooted for a short time.
Spell shields will block the application of the tether, but do not prevent the root of a tether already applied.
Inspire and Renewal grant true sight on targets that have a tether applied to them.
If the target of Renewal dies midway through the tether, Karma will instantly receive the second half of the heal.
Cost: 60 / 70 / 80 / 90 / 100 mana
Active: Karma shields a target ally for 4 seconds and grants the target bonus movement speed for 1.5 seconds.
Shield: 80 / 120 / 160 / 200 / 240 (+ 50% AP)
Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
Mantra bonus: The shield overflows with energy, granting ally champions within 700 range of the target half the shield value and 60% bonus movement speed for 1.5 seconds, while dealing magic damage to enemies within 600 range of the target.