Damaging enemy champions with Karma's abilities refreshes 2 / 2.5 / 3 seconds of Mantra's cooldown, and half that amount on basic attacks against enemy champions.
Targeting information required!
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Active: Karma fires a ball of energy that detonates on hitting an enemy, dealing magic damage and slowing surrounding enemies by 25% for 1.5 seconds. If it hits an unseen enemy, the detonation effect will still be visible.
Mantra bonus:Inner Flame deals bonus magic damage and leaves a 250-radius AoE that slows enemies inside by 50%. After 1.5 seconds the area detonates, dealing magic damage to enemies inside. If Inner Flame does not strike a target, the area is created at maximum range.
Active: Karma forms a tether to target enemy champion, revealing them and dealing magic damage to them over 2 seconds at 0.66-second intervals. If the tether is not broken after the 2 seconds, the target is rooted for a short time.
Mantra bonus:Focused Resolve heals Karma for 20% (+ 1% per 100 AP)of her missing health upon casting. If the tether is not broken after the 2 seconds, Karma is once again healed for 20% (+ 1% per 100 AP)of her missing health, and the root duration is increased.
If the target of Renewal dies midway through the tether, Karma will instantly receive the second half of the heal.
COST: 60 / 70 / 80 / 90 / 100 mana
Active: Karma shields a target ally for 4 seconds and grants them bonus movement speed for 1.5 seconds.
Shield: 80 / 120 / 160 / 200 / 240 (+ 50% AP)
Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
Mantra bonus:Inspire's shield overflows with energy, increasing the target's shield amount. Additionally, allied champions within 600-range of the target gain 50% of the shielded amount for 4 seconds and are granted 60% bonus movement speed for 1.5 seconds.