The flat cooldown reduction of Gathering Fire for Inner Flame, Soulflare and Defiance is applied per target hit, not per spell that hits a target. For example, an Inner Flame hitting all five enemy champions at once will reduce the cooldown of Mantra by 10 seconds.
The flat cooldown reduction of Gathering Fire for Focused Resolve and Renewal is applied per tick of damage. A max-duration tether will reduce the cooldown of Mantra by 6 seconds.
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Active: Karma fires a ball of energy that detonates on hitting an enemy, dealing magic damage and slowing surrounding enemies by 25% for 1.5 seconds. If it hits an unseen enemy, the detonation effect will still be visible.
Mantra bonus:Inner Flame deals bonus magic damage and leaves a 250-radius AoE that slows enemies inside by 50%. After 1.5 seconds the area detonates, dealing magic damage to enemies inside. If Inner Flame does not strike a target, the area is created at maximum range.
Active: Karma forms a 675-range tether to target enemy champion, revealing and dealing magic damage to the target over 2 seconds at 0.66-second intervals. If the tether is not broken after the 2 seconds, the target is rooted for a short time.
Mantra bonus:Focused Resolve deals bonus damage and heals Karma for 20% (+ 1% per 100 AP)of her missing health upon casting. If the tether is not broken after the 2 seconds, Karma is once again healed for 20% (+ 1% per 100 AP)of her missing health.
If the target of Renewal dies midway through the tether, Karma will instantly receive the second half of the heal.
COST: 60 / 70 / 80 / 90 / 100 mana
Active: Karma shields a target ally for 4 seconds and grants them bonus movement speed for 1.5 seconds.
Shield: 80 / 120 / 160 / 200 / 240 (+ 50% AP)
Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
Mantra bonus:Inspire's shield overflows with energy, shielding allied champions within 600-range of the target for 4 seconds. Additionally, allied champions are granted 60% bonus movement speed for 1.5 seconds and enemies within the shield range are dealt magic damage.